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is a 2003 maze video game developed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
and published by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
for the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. In the game, one player takes control of Pac-Man, who must eat all of the pellets in the maze, while the others control the ghosts to try to catch them. The objective is to be the first to reach a set number of points, selected before the game begins. The player controlling Pac-Man uses the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
to play, while the others use the television to control the ghosts. The game requires the GameCube - Game Boy Advance link cable in order to play. ''Pac-Man Vs.'' was designed by
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
and
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
, created as a tech demo to show off the capabilities of the GCN link cable. First shown at the Games Convention in Germany, under the working title ''Pac-Man for Nintendo GameCube'', it was then presented to
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
, who took interest and agreed to publish it as a full game. ''Pac-Man Vs.'' was met with generally favorable reviews from critics, who praised its interesting concept, multiplayer and addictive gameplay. Criticism was directed towards its small amount of content and lack of memory card support. It was ported to the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
through '' Namco Museum DS'' (2007) and the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
through ''Namco Museum'' (2017).


Gameplay

''Pac-Man Vs.'' is a maze video game. The game requires a
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
, the GameCube - Game Boy Advance link cable peripheral, and one to three GameCube controllers to play. Before the game begins, a predetermined score value can be set to either 7,000, 10,000 or 15,000 points; the first player to reach this score wins. One of the players will be assigned as Pac-Man, the others being the ghosts. The player controlling Pac-Man uses the Game Boy Advance to play, the objective being to eat all the dots in the maze without being caught by a ghost. Eating large flashing "Power Pellets" will cause the ghosts to turn blue, allowing Pac-Man to eat them to steal points and send them back to the regeneration box in the middle of the maze. If a ghost catches Pac-Man, the person that caught him will become Pac-Man in the next round. Eating a certain amount of pellets will cause a fruit to appear underneath the regeneration box, which Pac-Man or the ghosts can eat for bonus points. The remaining players will take control of the ghosts on the television screen, who must catch Pac-Man before he eats all of the pellets in the maze. If Pac-Man consumes a Power Pellet, the ghosts will turn blue and become slower, and must avoid contact with Pac-Man. The ghosts have a limited field of vision, which can be increased for a limited period of time by eating fruit that appears in the middle of the stage. If there are fewer than four players in the game, uncontrolled ghosts will become gray-colored CPUs that are harmless to Pac-Man — however, a ghost can touch him to tag it with his or her color, which can kill Pac-Man and count towards that player's score. Pac-Man can earn points by eating pellets, vulnerable ghosts and fruit, while ghosts can earn them by eating fruit and catching Pac-Man. Should Pac-Man clear the stage of pellets, the person controlling him will earn 1,600 point bonus and will continue to play as him in the next stage, however Pac-Man will also lose that same amount to a ghost who catches him.
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
(voiced by
Charles Martinet Charles Andre Martinet (born September 17, 1955) is an American actor. He is best known for voicing Mario in the ''Super Mario'' franchise, portraying him from 1991 to 2023. He also voiced other characters in the series such as Luigi, Wario, W ...
) appears as an announcer and will commentate on the game, such as when Pac-Man eats a Power Pellet or when a fruit appears in the stage. Six different mazes can be selected, each having different layouts and music.


Development

''Pac-Man Vs.'' was designed by
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
and
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
(EAD) for the
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
. A fan of the original ''
Pac-Man ''Pac-Man,'' originally called in Japan, is a 1980 maze video game developed and published by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The pla ...
'' arcade game, Miyamoto designed a tech demo to show off the capabilities of the GameCube - Game Boy Advance link cable peripheral, where one player controlled Pac-Man and three others controlled the ghosts. A short demo was shown off at the Games Convention in Germany, simply titled ''Pac-Man for Nintendo GameCube'', where it gained a sizable amount of attention. The game took a month to complete, where it was then shown to
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
, who took interest and agreed to publish it as a full game. It was presented at the 2003
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3), with ''Pac-Man'' creator Toru Iwatani invited to the presentation as a guest.


Release

The game was first released in Japan on November 27, 2003, in North America on December 2, 2003, and in PAL regions on April 2, 2004. In Japan, the game came bundled with the GameCube version of '' R: Racing Evolution'' or for Club Nintendo members who registered one of six selected Nintendo or Namco titles on the service before the end of the year. In North America, the game was bundled with the Player's Choice re-release of '' Pac-Man World 2'' and ''R: Racing Evolution'', or as a stand-alone title with purchases or pre-orders of ''
I-Ninja ''I-Ninja'' is a platform video game developed by Argonaut Games for the PlayStation 2. Versions for GameCube, Xbox and Microsoft Windows were released later, with Namco Hometek releasing the game in North America. A Game Boy Advance version of ...
''. In Europe, the game was also bundled with ''R: Racing'', with Namco Europe's co-publisher
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
announcing this in February 2004. A remake of the game was released for the
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
in 2007 as part of '' Namco Museum DS'', using the system's Download Play function for multiplayer. A version for mobile phones was also released that utilized
Bluetooth Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is li ...
for multiplayer. A high-definition remake of the GameCube version was released in 2017 for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
''Namco Museum'' compilation, requiring two systems to play (one must have the full game while the other must also own either the full game or a free Pac Man VS download app). A single-console mode is also included, where players controlled the ghosts to catch a computer-controlled Pac-Man. The multiplayer aspect of the original GameCube release was re-used for the online battle mode in '' The Legend of Zelda: Phantom Hourglass'' (2007).


Reception

''Pac-Man Vs.'' was met with generally favorable reviews from critics, who praised its clever take on the core gameplay, multiplayer and replay value. It holds a 78/100 on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. ''Nintendo World Report'' called it "a must-have for parties", while ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' said it was worth owning for its "posterity" alone. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'', ''GamePro'' and ''Nintendojo'' praised the game's interesting take on the ''Pac-Man'' gameplay, with ''IGN'' in particular noting that it is "intuitive for anyone regardless of their gaming skill levels". ''Nintendo World Report'' highly praised the game's multiplayer aspect for keeping the gameplay frantic and fast-paced. A similar response was echoed by ''IGN'', who called it "incredibly fun" and said it added to the overall experience. In their review for '' Namco Museum DS'', ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering Retrogaming, retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' ...
'' magazine said the package was worth it for ''Pac-Man Vs.'' alone, praising its addictive gameplay and multiplayer focus. ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' called it one of the best ''Pac-Man'' games. Despite its praise, the game was criticized for its small amount of content and lack of memory card support. ''Nintendojo'' criticized the game's lack of depth and for not being able to save high scores to a memory card. ''Nintendo World Report'' had a similar response, also criticizing its limited availability to consumers. While ''IGN'' and ''GamePro'' found the commentary from Mario to be annoying, ''Nintendojo'' said that it was helpful for when something happens outside the player's vision, although commented that it was largely unnecessary. ''GamePro'' disliked Pac-Man's slow movement and controls. Several critics would argue that the game being a free extra dismissed much of its criticism, with ''Nintendo World Report'' even saying that there is "not much reason to be disappointed with a lack of features".


Notes


References


External links


Official Japanese website
{{Shigeru Miyamoto 2003 video games GameCube games Maze games Pac-Man Nintendo DS games Nintendo Switch games Nintendo Entertainment Analysis & Development games Multiplayer video games Asymmetrical multiplayer video games Video games developed in Japan Video games designed by Shigeru Miyamoto Games with GameCube-GBA connectivity Mobile games