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''OutNumbered!'' is an
education Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. Va ...
al
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
published by The Learning Company in 1990 for both
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
PCs. It is aimed at
children A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger ...
ages seven to fourteen and is designed to teach children mathematical computation and problem solving skills.


Gameplay

''OutNumbered!'' is a side-scrolling educational game whose objective is to stop the Master of Mischief, a common antagonist of The Learning Company's ''Super Solvers'' series and ''Treasure'' series, from taking over a television and radio station before midnight. To do this, the player must deduce which room the Master of Mischief is hiding in by comparing sets of patterns for each room to those of the room the Master of Mischief is hiding in. To obtain the pattern for each room, the player must visit each room and solve a math puzzle related to that room. During the course of the game, the player will randomly happen upon the Master of Mischief's robot, Telly. Telly will attempt to knock down the player by either crashing into them or hitting them with hurled discs, sound waves, lightning bolts, or energy stars. If the player zaps Telly with his zapper before any of these things happen, and while Telly's screen is red, they will get a chance to earn a clue to the pattern of the room that the Master of Mischief is hiding in. When the player has all four patterns for the room the Master of Mischief is hiding in as well as those of each room, they must decide which room he thinks the Master of Mischief is hiding in. The player must compare clues obtained by zapping Telly to those for each room. If the player correctly guesses the room the Master of Mischief is hiding in, they will get a bonus score based on time and zapper energy remaining. This score will then be added to the player's lifetime score. If the guess is incorrect or the player fails to gather enough information by midnight, they will lose the game and their lifetime score will not change. As the player wins more games, their lifetime score will increase. At certain score amounts, the player will advance in rank and the game becomes more difficult, and the match rule changes.


Development


''Super Solvers'' series

The ''Super Solvers'' series is a series of computer games released by The Learning Company that contain both educational and entertainment qualities. ''OutNumbered!'' is the second program of the series to be released. Other programs in this series include ''
Midnight Rescue! ''Midnight Rescue!'' is an educational and entertainment hybrid computer game created by The Learning Company in 1989 for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children gr ...
'', ''
Spellbound! ''Spellbound!'' is an educational computer game made and distributed by The Learning Company aimed at teaching spelling, vocabulary, and language development to children ages 7 to 12 years. The objective of the game is to play spelling-related ga ...
'', and '' Gizmos and Gadgets!'' among others.


Music

In lieu of original musical scores, ''OutNumbered!'' uses famous classical pieces as background music. The music played in the halls is from Mozart's 40th Symphony, specifically, its first and fourth movements. The music played in the rooms is based on Rachmaninoff's variations on Paganini's
24th Caprice Caprice No. 24 in A minor is the final caprice of Niccolò Paganini's 24 Caprices, and a famous work for solo violin. The caprice, in the key of A minor, consists of a theme, 11 variations, and a finale. His 24 Caprices were probably composed in ...
. The music played on the title screen is based on Bach's
Prelude in C minor, BWV 999 The Prelude in C Minor, BWV 999, is, according to its only extant 18th-century manuscript, a composition for lute by Johann Sebastian Bach. In the manuscript, conserved as Fascicle 19 of Mus.ms. Bach P 804 at the Berlin State ...
.


Enhanced version

In 1995, a slightly enhanced and more Windows-friendly version was released on CD-ROM.


Reception

''OutNumbered!'' was reviewed in the Oppenheim Toy Portfolio Guide Book where it was praised for its imaginative gameplay. The authors claimed that the game "proves that practicing math problems need not be tedious".


References


External links

* * {{Super Solvers 1990 video games DOS games Children's educational video games Classic Mac OS games North America-exclusive video games Video games developed in the United States The Learning Company games Single-player video games