HOME

TheInfoList



OR:

Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
, as well as using visual modeling throughout the
software development process In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or s ...
to guide stakeholder communication and product quality. OOAD in modern software engineering is typically conducted in an iterative and incremental way. The outputs of OOAD activities are analysis models (for OOA) and design models (for OOD) respectively. The intention is for these to be continuously refined and evolved, driven by key factors like risks and business value.


History

In the early days of object-oriented technology before the mid-1990s, there were many different competing methodologies for software development and
object-oriented modeling Object-oriented modeling (OOM) is an approach to modeling an application that is used at the beginning of the software life cycle when using an object-oriented approach to software development. The software life cycle is typically divided up into ...
, often tied to specific
Computer Aided Software Engineering Computer-aided software engineering (CASE) is a domain of software tools used to design and implement applications. CASE tools are similar to and are partly inspired by computer-aided design (CAD) tools used for designing hardware products. CASE ...
(CASE) tool vendors. No standard notations, consistent terms and process guides were the major concerns at the time, which degraded communication efficiency and lengthened learning curves. Some of the well-known early object-oriented methodologies were from and inspired by gurus such as Grady Booch,
James Rumbaugh James E. Rumbaugh (born August 22, 1947) is an American computer scientist and object-oriented methodologistIvar Jacobson Ivar Hjalmar Jacobson (; born September 2, 1939) is a Swedish computer scientist and software engineer, known as a major contributor to UML, Objectory, Rational Unified Process (RUP), aspect-oriented software development, and Essence. Biog ...
(the ''Three Amigos''), Robert Martin, Peter Coad, Sally Shlaer, Stephen Mellor, and Rebecca Wirfs-Brock. In 1994, the ''Three Amigos'' of Rational Software started working together to develop the
Unified Modeling Language The Unified Modeling Language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly ...
(UML). Later, together with Philippe Kruchten and Walker Royce (eldest son of Winston Royce), they have led a successful mission to merge their own methodologies, OMT, OOSE and
Booch method Grady Booch (born February 27, 1955) is an American software engineer, best known for developing the Unified Modeling Language (UML) with Ivar Jacobson and James Rumbaugh. He is recognized internationally for his innovative work in software archit ...
, with various insights and experiences from other industry leaders into the
Rational Unified Process The rational unified process (RUP) is an iterative software development process framework created by the Rational Software Corporation, a division of IBM since 2003. RUP is not a single concrete prescriptive process, but rather an adaptable proc ...
(RUP), a comprehensive iterative and incremental process guide and framework for learning industry best practices of software development and project management. Since then, the Unified Process family has become probably the most popular methodology and reference model for object-oriented analysis and design.


Overview

An
object Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an a ...
contains encapsulated data and procedures grouped to represent an entity. The 'object interface' defines how the
object Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an a ...
can be interacted with. An object-oriented program is described by the interaction of these objects. Object-oriented design is the discipline of defining the objects and their interactions to solve a problem that was identified and documented during object-oriented analysis. What follows is a description of the
class-based Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining ''classes'' of objects, instead of inheritance occurring via the objects alone (compare prototyp ...
subset of object-oriented design, which does not include object prototype-based approaches where objects are not typically obtained by instantiating classes but by cloning other (prototype) objects. Object-oriented design is a method of design encompassing the process of object-oriented decomposition and a notation for depicting both logical and physical as well as state and dynamic models of the system under design. The software life cycle is typically divided up into stages, going from abstract descriptions of the problem, to designs, then to code and testing, and finally to deployment. The earliest stages of this process are analysis and design. The analysis phase is also often called "requirements acquisition". In some approaches to software development—known collectively as waterfall models—the boundaries between each stage are meant to be fairly rigid and sequential. The term "waterfall" was coined for such methodologies to signify that progress went sequentially in one direction only, i.e., once analysis was complete then and only then was design begun and it was rare (and considered a source of error) when a design issue required a change in the analysis model or when a coding issue required a change in design. The alternative to waterfall models are iterative models. This distinction was popularized by
Barry Boehm Barry William Boehm (May 16, 1935 – August 20, 2022) was an American software engineer, distinguished professor of computer science, industrial and systems engineering; the TRW Professor of Software Engineering; and founding director of the Cen ...
in a very influential paper on his Spiral Model for iterative software development. With iterative models it is possible to do work in various stages of the model in parallel. So for example it is possible—and not seen as a source of error—to work on analysis, design, and even code all on the same day and to have issues from one stage impact issues from another. The emphasis on iterative models is that software development is a knowledge-intensive process and that things like analysis can't really be completely understood without understanding design issues, that coding issues can affect design, that testing can yield information about how the code or even the design should be modified, etc. Although it is possible to do object-oriented development using a waterfall model, in practice most object-oriented systems are developed with an iterative approach. As a result, in object-oriented processes "analysis and design" are often considered at the same time. The object-oriented paradigm emphasizes modularity and re-usability. The goal of an object-oriented approach is to satisfy the "openclosed principle". A module is open if it supports extension, or if the module provides standardized ways to add new behaviors or describe new states. In the object-oriented paradigm this is often accomplished by creating a new subclass of an existing class. A module is closed if it has a well defined stable interface that all other modules must use and that limits the interaction and potential errors that can be introduced into one module by changes in another. In the object-oriented paradigm this is accomplished by defining methods that invoke services on objects. Methods can be either public or private, i.e., certain behaviors that are unique to the object are not exposed to other objects. This reduces a source of many common errors in computer programming. The software life cycle is typically divided up into stages going from abstract descriptions of the problem to designs then to code and testing and finally to deployment. The earliest stages of this process are analysis and design. The distinction between analysis and design is often described as "what vs. how". In analysis developers work with users and domain experts to define what the system is supposed to do. Implementation details are supposed to be mostly or totally (depending on the particular method) ignored at this phase. The goal of the analysis phase is to create a functional model of the system regardless of constraints such as appropriate technology. In object-oriented analysis this is typically done via use cases and abstract definitions of the most important objects. The subsequent design phase refines the analysis model and makes the needed technology and other implementation choices. In object-oriented design the emphasis is on describing the various objects, their data, behavior, and interactions. The design model should have all the details required so that programmers can implement the design in code.


Object-oriented analysis

The purpose of any analysis activity in the software life-cycle is to create a model of the system's functional requirements that is independent of implementation constraints. The main difference between object-oriented analysis and other forms of analysis is that by the object-oriented approach we organize requirements around objects, which integrate both behaviors (processes) and states (data) modeled after real world objects that the system interacts with. In other or traditional analysis methodologies, the two aspects: processes and data are considered separately. For example, data may be modeled by ER diagrams, and behaviors by
flow charts A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of va ...
or
structure chart A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels.IRS (2008) "Configuration Management" In: ''IRS Resources Part 2. Information Technol Chapter ...
s. Common models used in OOA are use cases and
object model In computing, object model has two related but distinct meanings: # The properties of objects in general in a specific computer programming language, technology, notation or methodology that uses them. Examples are the object models of ''Java'', ...
s.
Use case In both software and systems engineering, a use case is a structured description of a system’s behavior as it responds to requests from external actors, aiming to achieve a specific goal. It is used to define and validate functional requireme ...
s describe scenarios for standard domain functions that the system must accomplish. Object models describe the names, class relations (e.g. Circle is a subclass of Shape), operations, and properties of the main objects. User-interface mockups or prototypes can also be created to help understanding.


Object-oriented design

Object-oriented design (OOD) is the process of planning a system of interacting objects to solve a software problem. It is a method for
software design Software design is the process of conceptualizing how a software system will work before it is implemented or modified. Software design also refers to the direct result of the design process the concepts of how the software will work which co ...
. By defining classes and their functionality for their children (instantiated objects), each object can run the same implementation of the class with its state. During OOD, a developer applies implementation constraints to the conceptual model produced in object-oriented analysis. Such constraints could include the hardware and
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
platforms, the performance requirements, persistent storage and transaction, usability of the system, and limitations imposed by budgets and time. Concepts in the analysis model which is technology independent, are mapped onto implementing classes and interfaces resulting in a model of the solution domain, i.e., a detailed description of ''how'' the system is to be built on concrete technologies. Important topics during OOD also include the design of
software architecture Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements a ...
s by applying
architectural pattern Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. Examples Some examples of architectural patte ...
s and
design patterns ''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a fore ...
with the object-oriented design principles.


Input (sources) for object-oriented design

The input for object-oriented design is provided by the output of object-oriented analysis. Realize that an output artifact does not need to be completely developed to serve as input of object-oriented design; analysis and design may occur in parallel, and in practice, the results of one activity can feed the other in a short feedback cycle through an iterative process. Both analysis and design can be performed incrementally, and the artifacts can be continuously grown instead of completely developed in one shot. Some typical input artifacts for object-oriented design are: *
Conceptual model The term conceptual model refers to any model that is formed after a wikt:concept#Noun, conceptualization or generalization process. Conceptual models are often abstractions of things in the real world, whether physical or social. Semantics, Semant ...
: The result of object-oriented analysis, captures concepts in the problem domain. The conceptual model is explicitly chosen to be independent of implementation details, such as concurrency or data storage. *
Use case In both software and systems engineering, a use case is a structured description of a system’s behavior as it responds to requests from external actors, aiming to achieve a specific goal. It is used to define and validate functional requireme ...
: A description of sequences of events that, taken together, lead to a system doing something useful. Each use case provides one or more
scenarios In the performing arts, a scenario (, ; ; from Italian , "that which is pinned to the scenery") is a synoptical collage of an event or series of actions and events. In the ''commedia dell'arte'', it was an outline of entrances, exits, and action ...
that convey how the system should interact with the users called actors to achieve a specific business goal or function. Use case actors may be end users or other systems. In many circumstances use cases are further elaborated into use case diagrams. Use case diagrams are used to identify the actor (users or other systems) and the processes they perform. * System sequence diagram: A system sequence diagram (SSD) is a picture that shows, for a particular scenario of a use case, the events that external actors generate, their order, and possible inter-system events. *
User interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
documentation (if applicable): Document that shows and describes the
look and feel In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes ...
of the end product's user interface. It is not mandatory to have this, but it helps to visualize the end product and therefore helps the designer. * Relational data model (if applicable): A data model is an abstract model that describes how data is represented and used. If an
object database An object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which are ...
is not used, the relational data model should usually be created before the design since the strategy chosen for object–relational mapping is an output of the OO design process. However, it is possible to develop the relational data model and the object-oriented design artifacts in parallel, and the growth of an artifact can stimulate the refinement of other artifacts.


Object-oriented concepts

The five basic concepts of object-oriented design are the implementation-level features built into the programming language. These features are often referred to by these common names: * Object/Class: A tight coupling or association of data structures with the methods or functions that act on the data. This is called a ''class'', or ''object'' (an object is created based on a class). Each object serves a separate function. It is defined by its properties, what it is and what it can do. An object can be part of a class, which is a set of similar objects. *
Information hiding In computer science, information hiding is the principle of segregation of the ''design decisions'' in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decisio ...
: The ability to protect some object components from external entities. This is realized by language keywords to enable a variable to be declared as ''private'' or ''protected'' to the owning ''class''. *
Inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Offi ...
: The ability for a ''class'' to extend or override the functionality of another ''class''. The so-called ''subclass'' has a whole section derived (inherited) from the ''superclass'' and has its own set of functions and data. *
Interface (object-oriented programming) In object-oriented programming, an interface or protocol type is a data type that acts as an abstraction of a Class (computer science), class. It describes a set of method signatures, the implementations of which may be provided by multiple class ( ...
: The ability to defer the implementation of a ''method''. The ability to define the ''functions'' or ''methods'' signatures without implementing them. * Polymorphism (specifically,
Subtyping In programming language theory, subtyping (also called subtype polymorphism or inclusion polymorphism) is a form of type polymorphism. A ''subtype'' is a datatype that is related to another datatype (the ''supertype'') by some notion of substi ...
): The ability to replace an ''object'' with its ''sub-objects''. The ability of an ''object-variable'' to contain not only that ''object'' but also all of its ''sub-objects''.


Designing concepts

* Defining objects, creating
class diagram In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the re ...
from conceptual diagram: Usually map entity to class. * Identifying attributes and their models. * Use
design pattern A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been adapted for various other disciplines, particularly software engineering. The " Gang of Four" ...
s (if applicable): A design pattern is not a finished design, it is a description of a solution to a common problem, in a context. The main advantage of using a design pattern is that it can be reused in multiple applications. It can also be thought of as a template for how to solve a problem that can be used in many different situations and/or applications. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects involved. * Define
application framework In computer programming, an application framework consists of a software framework used by software developers to implement the standard structure of application software. Application frameworks became popular with the rise of graphical user inte ...
(if applicable): An application framework is usually a set of libraries or classes that are used to implement the standard structure of an application for a specific operating system. By bundling a large amount of reusable code into a framework, much time is saved for the developer since he/she is saved the task of rewriting large amounts of standard code for each new application that is developed. * Identify persistent objects/data (if applicable): Identify objects that have to last longer than a single runtime of the application. Design the object relation mapping if a
relational database A relational database (RDB) is a database based on the relational model of data, as proposed by E. F. Codd in 1970. A Relational Database Management System (RDBMS) is a type of database management system that stores data in a structured for ...
is used. * Identify and define remote objects (if applicable) and their variations.


Output (deliverables) of object-oriented design

*
Sequence diagram In software engineering, a sequence diagram shows process interactions arranged in time sequence. This diagram depicts the processes and objects involved and the sequence of messages exchanged as needed to carry out the functionality. Sequence ...
– Extend the system sequence diagram to add specific objects that handle the system events. : A sequence diagram shows, as parallel vertical lines, different processes or objects that live simultaneously, and, as horizontal arrows, the messages exchanged between them, in the order in which they occur. *
Class diagram In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the re ...
– A class diagram is a type of static structure UML diagram that describes the structure of a system by showing the system's classes, its attributes, and the relationships between the classes. The messages and classes identified through the development of the sequence diagrams can serve as input to the automatic generation of the global class diagram of the system.


Some design principles and strategies

*
Dependency injection In software engineering, dependency injection is a programming technique in which an object or function receives other objects or functions that it requires, as opposed to creating them internally. Dependency injection aims to separate the con ...
: The basic idea is that if an object depends upon having an instance of some other object then the needed object is "injected" into the dependent object; for example, being passed a database connection as an argument to the constructor instead of creating one internally. * Acyclic dependencies principle: The dependency graph of packages or components (the granularity depends on the scope of work for one developer) should have no cycles. This is also referred to as having a
directed acyclic graph In mathematics, particularly graph theory, and computer science, a directed acyclic graph (DAG) is a directed graph with no directed cycles. That is, it consists of vertices and edges (also called ''arcs''), with each edge directed from one ...
. For example, package C depends on package B, which depends on package A. If package A depended on package C, you would have a cycle. * Composite reuse principle: Favor polymorphic
composition Composition or Compositions may refer to: Arts and literature *Composition (dance), practice and teaching of choreography * Composition (language), in literature and rhetoric, producing a work in spoken tradition and written discourse, to include ...
of objects over inheritance.


Object-oriented modeling

Object-oriented modeling (OOM) is a common approach to modeling applications, systems, and business domains by using the object-oriented paradigm throughout the entire development life cycles. OOM is a main technique heavily used by both OOD and OOA activities in modern software engineering. Object-oriented modeling typically divides into two aspects of work: the modeling of dynamic behaviors like business processes and
use cases In both software and systems engineering, a use case is a structured description of a system’s behavior as it responds to requests from external actors, aiming to achieve a specific goal. It is used to define and validate functional requireme ...
, and the modeling of static structures like classes and components. OOA and OOD are the two distinct abstract levels (i.e. the analysis level and the design level) during OOM. The Unified Modeling Language (UML) and SysML are the two popular international standard languages used for object-oriented modeling. The benefits of OOM are: Efficient and effective communication Users typically have difficulties in understanding comprehensive documents and programming language codes well. Visual model diagrams can be more understandable and can allow users and stakeholders to give developers feedback on the appropriate requirements and structure of the system. A key goal of the object-oriented approach is to decrease the "semantic gap" between the system and the real world, and to have the system be constructed using terminology that is almost the same as the stakeholders use in everyday business. Object-oriented modeling is an essential tool to facilitate this. Useful and stable abstraction Modeling helps coding. A goal of most modern software methodologies is to first address "what" questions and then address "how" questions, i.e. first determine the functionality the system is to provide without consideration of implementation constraints, and then consider how to make specific solutions to these abstract requirements, and refine them into detailed designs and codes by constraints such as technology and budget. Object-oriented modeling enables this by producing abstract and accessible descriptions of both system requirements and designs, i.e. ''models'' that define their essential structures and behaviors like processes and objects, which are important and valuable development assets with higher abstraction levels above concrete and complex source code.


See also

* ATLAS Transformation Language (ATL) * Class–Responsibility–Collaboration card (CRC cards) *
Domain Specific Language A domain-specific language (DSL) is a computer language specialized to a particular application domain. This is in contrast to a general-purpose language (GPL), which is broadly applicable across domains. There are a wide variety of DSLs, ranging ...
(DSL) *
Domain-driven design Domain-driven design (DDD) is a major software design approach, focusing on modeling software to match a domain according to input from that domain's experts. DDD is against the idea of having a single unified model; instead it divides a large s ...
* Domain-specific modelling (DSM) * GRASP (object-oriented design) *
IDEF4 IDEF4, or ''Integrated DEFinition for Object-Oriented Design'', is an object-oriented design modeling language for the design of component-based client/server systems. It has been designed to support smooth transition from the application domain an ...
*
Meta-Object Facility The Meta-Object Facility (MOF) is an Object Management Group (OMG) standard for model-driven engineering. Its purpose is to provide a type system for entities in the CORBA architecture and a set of interfaces through which those types can be cre ...
(MOF) * Metamodeling *
Model-driven engineering Model-driven engineering (MDE) is a software development methodology that focuses on creating and exploiting domain models, which are conceptual model (computer science), conceptual models of all the topics related to a specific problem. Hence, i ...
(MDE) *
Model-based testing Model-based testing is an application of model-based design for designing and optionally also executing artifacts to perform software testing or system testing. Models can be used to represent the desired behavior of a system under test (SUT), or ...
(MBT) *
Object modeling language An object-modeling language is a standardized set of symbols used to model a software system using an object-oriented framework. The symbols can be either informal or formal ranging from predefined graphical templates to formal object models defin ...
*
Object-oriented modeling Object-oriented modeling (OOM) is an approach to modeling an application that is used at the beginning of the software life cycle when using an object-oriented approach to software development. The software life cycle is typically divided up into ...
*
Object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
*
Object-oriented user interface In computing, an object-oriented user interface (OOUI) is a type of user interface based on an object-oriented programming metaphor, and describes most modern operating systems ("object-oriented operating systems") such as MacOS and Unix. In an OOU ...
* QVT * Shlaer–Mellor method * Software analysis pattern *
SOLID Solid is a state of matter where molecules are closely packed and can not slide past each other. Solids resist compression, expansion, or external forces that would alter its shape, with the degree to which they are resisted dependent upon the ...
* Story-driven modeling *
Unified Modeling Language The Unified Modeling Language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly ...
(UML) *
XML Metadata Interchange The XML Metadata Interchange (XMI) is an Object Management Group (OMG) standard for exchanging metadata information via Extensible Markup Language (XML). It can be used for any metadata whose metamodel can be expressed in Meta-Object Facili ...
(XMI) *
Everything is a file "Everything is a file" is an approach to interface design in Unix derivatives. While this turn of phrase does not as such figure as a Unix design principle or philosophy, it is a common way to analyse designs, and informs the design of new interfa ...


References


Further reading

* Grady Booch. "Object-oriented Analysis and Design with Applications, 3rd edition":http://www.informit.com/store/product.aspx?isbn=020189551X Addison-Wesley 2007. * Rebecca Wirfs-Brock, Brian Wilkerson, Lauren Wiener. ''Designing Object Oriented Software''. Prentice Hall, 1990. 'A down-to-earth introduction to the object-oriented programming and design.''
A Theory of Object-Oriented Design
The building-blocks of OOD and notations for representing them (with focus on design patterns.) * Martin Fowler. ''Analysis Patterns: Reusable Object Models''. Addison-Wesley, 1997. 'An introduction to object-oriented analysis with conceptual models''*
Bertrand Meyer Bertrand Meyer (; ; born 21 November 1950) is a French academic, author, and consultant in the field of computer languages. He created the Eiffel programming language and the concept of design by contract. Education and academic career Meyer ...
. ''Object-oriented software construction''. Prentice Hall, 1997 * Craig Larman. ''Applying UML and Patterns – Introduction to OOA/D & Iterative Development''. Prentice Hall PTR, 3rd ed. 2005. * Setrag Khoshafian. ''Object Orientation''. * Ulrich Norbisrath, Albert Zündorf, Ruben Jubeh. ''Story Driven Modeling''. Amazon Createspace. p. 333, 2013. .


External links

* Articl
Object-Oriented Analysis and Design with UML and RUP
an overview (also about CRC cards). * Applying UML �
Object Oriented Analysis & Design
tutorial * OOAD & UML Resource website and Forums �
Object Oriented Analysis & Design with UML

Software Requirement Analysis using UML
article by Dhiraj Shetty * Articl
Object-Oriented Analysis in the Real World

''Object-Oriented Analysis & Design''
– overview using UML

* ttps://www.informit.com/articles/article.aspx?p=360440&seqNum=8 ''Object-Oriented Analysis and Design''
LePUS3 and Class-Z
formal modelling languages for object-oriented design
''The Hierarchy of Objects''
{{DEFAULTSORT:Object-Oriented Analysis And Design Object-oriented programming Software design