In
philosophy
Philosophy ('love of wisdom' in Ancient Greek) is a systematic study of general and fundamental questions concerning topics like existence, reason, knowledge, Value (ethics and social sciences), value, mind, and language. It is a rational an ...
and
mathematics
Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
, Newcomb's paradox, also known as Newcomb's problem, is a
thought experiment
A thought experiment is an imaginary scenario that is meant to elucidate or test an argument or theory. It is often an experiment that would be hard, impossible, or unethical to actually perform. It can also be an abstract hypothetical that is ...
involving a game between two players, one of whom is able to predict the future with near-certainty.
Newcomb's paradox was created by
William Newcomb of the
University of California
The University of California (UC) is a public university, public Land-grant university, land-grant research university, research university system in the U.S. state of California. Headquartered in Oakland, California, Oakland, the system is co ...
's
Lawrence Livermore Laboratory. However, it was first analyzed in a philosophy paper by
Robert Nozick
Robert Nozick (; November 16, 1938 – January 23, 2002) was an American philosopher. He held the Joseph Pellegrino Harvard University Professor, University Professorship at Harvard University,[Scientific American
''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it, with more than 150 Nobel Pri ...]
'', in
Martin Gardner
Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing magic, scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writin ...
's "
Mathematical Games".
[ Reprinted with an addendum and annotated bibliography in his book ''The Colossal Book of Mathematics'' ().] Today it is a much debated problem in the philosophical branch of
decision theory
Decision theory or the theory of rational choice is a branch of probability theory, probability, economics, and analytic philosophy that uses expected utility and probabilities, probability to model how individuals would behave Rationality, ratio ...
.
The problem
There are two agents: a reliable predictor and a player. Two boxes are designated A and B. The player is given a choice between taking only box B or taking both boxes A and B. The player knows the following:
* Box A is transparent and always contains a visible $1,000.
* Box B is opaque, and its content has already been set by the predictor:
** If the predictor has predicted that the player will take both boxes A and B, then box B contains nothing.
** If the predictor has predicted that the player will take only box B, then box B contains $1,000,000.
The player does not know what the predictor predicted or what box B contains while making the choice.
Game-theory strategies
In his 1969 article, Nozick noted that "To almost everyone, it is perfectly clear and obvious what should be done. The difficulty is that these people seem to divide almost evenly on the problem, with large numbers thinking that the opposing half is just being silly."
The problem continues to divide philosophers today. In a 2020 survey, a modest plurality of professional philosophers chose to take both boxes (39.0% versus 31.2%).
Game theory
Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
offers two strategies for this game that rely on different principles: the
expected utility
The expected utility hypothesis is a foundational assumption in mathematical economics concerning decision making under uncertainty. It postulates that rational agents maximize utility, meaning the subjective desirability of their actions. Ratio ...
principle and the
strategic dominance principle. The problem is considered a paradox because two seemingly logical analyses yield conflicting answers regarding which choice maximizes the player's payout.
* Considering the expected utility when the probability of the predictor being right is certain or near-certain, the player should choose box B. This choice statistically maximizes the player's winnings, resulting in approximately $1,000,000 per game.
* Under the dominance principle, the player should choose the strategy that is ''always'' better; choosing both boxes A and B will ''always'' yield $1,000 more than only choosing B. However, the expected utility of "always $1,000 more than B" depends on the statistical payout of the game; when the predictor's prediction is almost certain or certain, choosing both A and B sets player's winnings at $1,000 per game.
David Wolpert and
Gregory Benford point out that paradoxes arise when not all relevant details of a problem are specified, and there is more than one "intuitively obvious" way to fill in those missing details. They suggest that, in Newcomb's paradox, the debate over which strategy is 'obviously correct' stems from the fact that interpreting the problem details differently can lead to two distinct noncooperative games. Each strategy is optimal for one interpretation of the game but not the other. They then derive the optimal strategies for both of the games, which turn out to be independent of the predictor's infallibility, questions of
causality, determinism, and free will.
Causality and free will
Causality issues arise when the predictor is posited as
infallible and incapable of error; Nozick avoids this issue by positing that the predictor's predictions are "''almost'' certainly" correct, thus sidestepping any issues of infallibility and causality. Nozick also stipulates that if the predictor predicts that the player will choose randomly, then box B will contain nothing. This assumes that inherently random or unpredictable events would not come into play anyway during the process of making the choice, such as
free will
Free will is generally understood as the capacity or ability of people to (a) choice, choose between different possible courses of Action (philosophy), action, (b) exercise control over their actions in a way that is necessary for moral respon ...
or
quantum mind processes.
However, these issues can still be explored in the case of an infallible predictor. Under this condition, it seems that taking only B is the correct option. This analysis argues that we can ignore the possibilities that return $0 and $1,001,000, as they both require that the predictor has made an incorrect prediction, and the problem states that the predictor is never wrong. Thus, the choice becomes whether to take both boxes with $1,000 or to take only box B with $1,000,000 so taking only box B is always better.
William Lane Craig
William Lane Craig (; born August 23, 1949) is an American Analytic philosophy, analytic philosopher, Christian apologetics, Christian apologist, author, and theologian. He is a professor of philosophy at Houston Christian University and at the T ...
has suggested that, in a world with perfect predictors (or
time machines, because a time machine could be used as a mechanism for making a prediction),
retrocausality
Retrocausality, or backwards causation, is a concept of cause and effect in which an effect precedes its cause in time and so a later event affects an earlier one. In quantum physics, the distinction between cause and effect is not made at the mos ...
can occur. The chooser's choice can be said to have ''caused'' the predictor's prediction. Some have concluded that if time machines or perfect predictors can exist, then there can be no
free will
Free will is generally understood as the capacity or ability of people to (a) choice, choose between different possible courses of Action (philosophy), action, (b) exercise control over their actions in a way that is necessary for moral respon ...
and choosers will do whatever they are fated to do. Taken together, the paradox is a restatement of the old contention that free will and
determinism
Determinism is the Metaphysics, metaphysical view that all events within the universe (or multiverse) can occur only in one possible way. Deterministic theories throughout the history of philosophy have developed from diverse and sometimes ov ...
are incompatible, since determinism enables the existence of perfect predictors. Put another way, this paradox can be equivalent to the
grandfather paradox; the paradox presupposes a perfect predictor, implying the "chooser" is not free to choose, yet simultaneously presumes a choice can be debated and decided. This suggests to some that the paradox is an artifact of these contradictory assumptions.
Gary Drescher argues in his book ''Good and Real'' that the correct decision is to take only box B, by appealing to a situation he argues is analogous a rational agent in a deterministic universe deciding whether or not to cross a potentially busy street.
Andrew Irvine argues that the problem is structurally isomorphic to
Braess's paradox, a non-intuitive but ultimately non-paradoxical result concerning equilibrium points in physical systems of various kinds.
Simon Burgess has argued that the problem can be divided into two stages: the stage before the predictor has gained all the information on which the prediction will be based and the stage after it. While the player is still in the first stage, they are presumably able to influence the predictor's prediction, for example, by committing to taking only one box. So players who are still in the first stage should simply commit themselves to one-boxing.
Burgess readily acknowledges that those who are in the second stage should take both boxes. As he emphasises, however, for all practical purposes that is beside the point; the decisions "that determine what happens to the vast bulk of the money on offer all occur in the first
tage. So players who find themselves in the second stage without having already committed to one-boxing will invariably end up without the riches and without anyone else to blame. In Burgess's words: "you've been a bad boy scout"; "the riches are reserved for those who are prepared".
Burgess has stressed that ''pace'' certain critics (e.g., Peter Slezak) he does not recommend that players try to trick the predictor. Nor does he assume that the predictor is unable to predict the player's thought process in the second stage. Quite to the contrary, Burgess analyses Newcomb's paradox as a common cause problem, and he pays special attention to the importance of adopting a set of unconditional probability values whether implicitly or explicitly that are entirely consistent at all times. To treat the paradox as a common cause problem is simply to assume that the player's decision and the predictor's prediction have a common cause. (That common cause may be, for example, the player's brain state at some particular time before the second stage begins.)
It is also notable that Burgess highlights a similarity between Newcomb's paradox and the
Kavka's toxin puzzle. In both problems one can have a reason to intend to do something without having a reason to actually do it. Recognition of that similarity, however, is something that Burgess actually credits to Andy Egan.
Consciousness and simulation
Newcomb's paradox can also be related to the question of
machine consciousness
Artificial consciousness, also known as machine consciousness, synthetic consciousness, or digital consciousness, is the consciousness hypothesized to be possible in artificial intelligence. It is also the corresponding field of study, which draws ...
, specifically if a perfect
simulation
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
of a person's brain will generate the consciousness of that person. Suppose we take the predictor to be a machine that arrives at its prediction by simulating the brain of the chooser when confronted with the problem of which box to choose. If that simulation generates the consciousness of the chooser, then the chooser cannot tell whether they are standing in front of the boxes in the real world or in the virtual world generated by the simulation in the past. The "virtual" chooser would thus tell the predictor which choice the "real" chooser is going to make, and the chooser, not knowing whether they are the real chooser or the simulation, should take only the second box.
Fatalism
Newcomb's paradox is related to
logical fatalism in that they both suppose absolute certainty of the future. In logical fatalism, this assumption of certainty creates
circular reasoning
Circular reasoning (, "circle in proving"; also known as circular logic) is a fallacy, logical fallacy in which the reasoner begins with what they are trying to end with. Circular reasoning is not a formal logical fallacy, but a pragmatic defect ...
("a future event is certain to happen, therefore it is certain to happen"), while Newcomb's paradox considers whether the participants of its game are able to affect a predestined outcome.
[.]
Extensions to Newcomb's problem
Many thought experiments similar to or based on Newcomb's problem have been discussed in the literature.
For example, a quantum-theoretical version of Newcomb's problem in which box B is
entangled with box A has been proposed.
The meta-Newcomb problem
Another related problem is the meta-Newcomb problem.
The setup of this problem is similar to the original Newcomb problem. However, the twist here is that the predictor may elect to decide whether to fill box B after the player has made a choice, and the player does not know whether box B has already been filled. There is also another predictor: a "meta-predictor" who has reliably predicted both the players and the predictor in the past, and who predicts the following: "Either you will choose both boxes, and the predictor will make its decision after you, or you will choose only box B, and the predictor will already have made its decision."
In this situation, a proponent of choosing both boxes is faced with the following dilemma: if the player chooses both boxes, the predictor will not yet have made its decision, and therefore a more rational choice would be for the player to choose box B only. But if the player so chooses, the predictor will already have made its decision, making it impossible for the player's decision to affect the predictor's decision.
See also
*
Causal decision theory
*
Evidential decision theory
Notes
References
*
* Campbell, Richmond and Sowden, Lanning, ed. (1985), ''Paradoxes of Rationality and Cooperation: Prisoners' Dilemma and Newcomb's Problem'', Vancouver: University of British Columbia Press. (an anthology discussing Newcomb's Problem, with an extensive bibliography).
* Collins, John
"Newcomb's Problem" International Encyclopedia of the Social and Behavioral Sciences, Neil Smelser and Paul Baltes (eds.), Elsevier Science (2001).
*
* (An article discussing the popularity of Newcomb's problem.)
{{Paradoxes
Eponymous paradoxes
Temporal paradoxes
Thought experiments
Mathematical paradoxes
Philosophical paradoxes
Prediction
1969 introductions
Decision-making paradoxes
Non-cooperative games