Nekketsu Kōha Kunio-kun
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, released as ''Renegade'' in the West, is a 1986
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Technōs Japan was a Japanese video game Video game developer, developer, best known for the ''Double Dragon'' and ''Kunio-kun (series), Kunio-kun'' Media franchise, franchises (the latter including ''Renegade (video game), Renegade'', ''Super Dodge Ball'' and ...
and published by
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
for arcades. In the original Japanese version ''Nekketsu Kōha Kunio-kun'', the game revolves around a high-school delinquent named Kunio-kun (or just Kunio) who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version ''Renegade'', the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss. Created by
Yoshihisa Kishimoto is a Japanese video game developer known primarily for his involvement with Technos Japan Corp. He is best known for his work on beat 'em up games, as the original creator of the '' Kunio-kun'' and ''Double Dragon'' game franchises, having worke ...
, the game was
semi-autobiographical An autobiography, sometimes informally called an autobio, is a self-written account of one's own life, providing a personal narrative that reflects on the author's experiences, memories, and insights. This genre allows individuals to share thei ...
, partly based on his own teenage
high school A secondary school, high school, or senior school, is an institution that provides secondary education. Some secondary schools provide both ''lower secondary education'' (ages 11 to 14) and ''upper secondary education'' (ages 14 to 18), i.e., ...
years getting into daily fights, with Kunio partly based on himself. He also drew inspiration from the
Bruce Lee Bruce Lee (born Lee Jun-fan; November 27, 1940 – July 20, 1973) was an American-born Hong Kong martial artist, actor, filmmaker, and philosopher. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy which was formed from ...
martial arts film ''
Enter the Dragon ''Enter the Dragon'' ( zh, t=龍爭虎鬥) is a 1973 martial arts film directed by Robert Clouse and written by Michael Allin. The film stars Bruce Lee, John Saxon, Ahna Capri, Bob Wall, Shih Kien and Jim Kelly. ''Enter the Dragon'' was ...
'' (1973), which inspired the game's "knock-down-drag-out" fights, along with his own altercations as a youth. In order to make the game more appealing for the West, Technos produced a graphically-altered version with a visual style inspired by the 1979 film '' The Warriors'', changing the looks of some of the game's characters and scenery. It was an important game that defined the beat 'em up genre, establishing the standard gameplay format adopted by later games in the genre. In contrast to earlier side-scrolling martial arts games such as '' Kung-Fu Master'' (1984), ''Nekketsu Kōha Kunio-kun'' introduced key elements such as the belt scroll format where players can move horizontally and vertically in a scrolling arena-like space, a combat system incorporating combo attacks, the standard three-button control scheme, and a street brawling theme. It was the basis for Kishimoto's next game ''
Double Dragon is a beat 'em up video game series originally developed and published by Technōs Japan. It began with the release of the arcade game '' Double Dragon'' in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight again ...
'' (1987), which further advanced and popularized its beat 'em up genre format. The game was ported to a variety of game consoles and
home computer Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
platforms. ''Nekketsu Kōha Kunio-kun'' was the first game in the long-running '' Kunio-kun'' series in Japan. The game's Western localization ''Renegade'' also spawned its own spin-off series from British company
Ocean Software Ocean Software Limited was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchest ...
on home computers, with the sequels '' Target: Renegade'' (1988) and '' Renegade III: The Final Chapter'' (1989).


Gameplay

The game is presented from an isometric perspective, with character sprites and backgrounds rendered in a three-quarter perspective, and the player able to move in horizontal and vertical directions around the arena. The arcade game is controlled by a joystick and three action buttons, for punch, kick and jump. Compared to other
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
games in its time, the combat system was more highly developed, with the player able to punch, kick, grab, charge, throw and stomp enemies. It also introduced the use of combo attacks; in contrast to earlier games, the opponents in ''Nekketsu Kōha Kunio-kun'' could take much more punishment, requiring a succession of punches, with the first hit temporarily immobilizing the enemy, making him unable to defend himself against successive punches.


Controls

The player controls a fighter (in the NES version, he is named "Mr. K" in-game, and "Renegade" in the instruction manual) who must fight a variety of street gangs on the way to save his girlfriend from the gangsters. The controls consists of an eight-way joystick and three actions buttons; left attack, jump and right attack. Unlike previous beat-'em-ups such as '' Kung-Fu Master'' (1984), '' Shao-lin's Road'' (1985) or '' My Hero'' (1985), in which the player character's movement was limited to only left or right, in ''Renegade'' the player can also move towards or away from the background by pressing up or down in a matter similar to Technos Japan's 1985 wrestling game '' Mat Mania'', although the battle system is still limited to only two directions. Pressing the attack button of the character's current direction will cause him to throw punches, while the opposite attack button causes him to perform a rear kick instead. When certain enemies are stunned after a few punches or a single kick, the player character can approach him for a collar grab and kick him repeatedly with the front attack button or perform a shoulder throw with the opposite attack button. While jumping, the player can press either attack button for a jump kick towards that particular direction. Pressing the joystick left or right twice quickly will cause the player to run, at which point pressing the front attack button will perform a running punch, jumping will automatically perform a flying kick, and the rear attack button will bring the player to a sudden halt and perform a back-kick. Pressing down over a fallen enemy will make the player sit on top of them, at which point pressing the front attack will cause the player to pummel them. All of the boss characters (with the exception of Sabu) can only be sat on or put on a collar grab if their health is low enough, otherwise they will push the player off. The player has a limited amount of lives (which vary depending on the game's DIP settings) and no continues to complete the game. The player loses a life if they run out of health after sustaining too many enemy attacks, get knocked off the subway platform or into the sea in the first two stages or fail to complete the stage under the time limit. Health is automatically recovered at the start of each stage. Stages 2 and 4 are the only stages to have checkpoints in the middle of them.


Stages

Unlike Technos' subsequent game ''
Double Dragon is a beat 'em up video game series originally developed and published by Technōs Japan. It began with the release of the arcade game '' Double Dragon'' in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight again ...
'', the playing field is limited to a series of three-screen-wide areas and does not scroll continuously. The first three stages (a subway platform, a harbor and a street alley) each take place in a single area where the player must face against a gang of seven underlings with their boss watching from the background. The gang of the first two stages consists of two types of underlings: an armed thug who is easier to defeat, and an unarmed thug who can take more punishment and can grab the player character from behind. When only three underlings remain (in any combination of the two) their boss will come in from the sidelines and join the fight. When the boss (Jack in the first stage, Joel in the second) is defeated, any remaining underling will retreat off the bottom of the screen, and the stage ends. Each boss character has their own health displayed underneath the player's. The second stage follows this same formula, but begins with a series of enemies riding motorcycles trying to run the player down. Once a certain number of bikers have been defeated (which vary depending on the difficulty level), the normal enemies will begin to face the player. The third stage features an all female gang. Like the first two gangs, the female gang also consists of two type of underlings: a weaker chain-wielding blond-haired type and a more resistant mace-wielding redhead type. The female gang leader (Kim) is a large woman who can easily grab and slap the player around. She is the only enemy in the game who cannot be put into a collar grab. The fourth and final stage consists of two areas and only has one type of underling, a bald knife-wielding hitman who can kill the player with a single stab. The first area is set in a parking lot where the player must fight against four of these hitmen. Once this first wave of enemies have been defeated, the player character automatically proceeds to enter a building at the far right of the stage. Inside, he faces three more knife-wielding underlings and the final boss, a handgun-wielding mobster (Sabu) who can kill the player with a single shot. Once the final boss is defeated, the main character exits the building and is greeted by his rescued girlfriend, who proceeds to give him a kiss. The game then begins the next loop with an increased difficulty.


Development

The game was created by
Yoshihisa Kishimoto is a Japanese video game developer known primarily for his involvement with Technos Japan Corp. He is best known for his work on beat 'em up games, as the original creator of the '' Kunio-kun'' and ''Double Dragon'' game franchises, having worke ...
. He previously worked at
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in ...
, where he created the successful laserdisc games '' Cobra Command'' (1984) and ''
Road Blaster is an interactive film game developed by Data East, featuring animation by Toei Animation, originally released in Japan as a laserdisc, LaserDisc-based arcade game in 1985. The player assumes the role of a vigilante who pursues a biker gang resp ...
'' (1985). Data East's competitor
Technōs Japan was a Japanese video game Video game developer, developer, best known for the ''Double Dragon'' and ''Kunio-kun (series), Kunio-kun'' Media franchise, franchises (the latter including ''Renegade (video game), Renegade'', ''Super Dodge Ball'' and ...
was a fan of his work and were interested in entering the laserdisc game business, so they called him for a meeting. Kishimoto instead pitched a different idea he had in mind, one that did not require
laserdisc LaserDisc (LD) is a home video format and the first commercial optical disc storage medium. It was developed by Philips, Pioneer Corporation, Pioneer, and the movie studio MCA Inc., MCA. The format was initially marketed in the United State ...
technology. He instead pitched a
semi-autobiographical An autobiography, sometimes informally called an autobio, is a self-written account of one's own life, providing a personal narrative that reflects on the author's experiences, memories, and insights. This genre allows individuals to share thei ...
game based on his teenage
high school A secondary school, high school, or senior school, is an institution that provides secondary education. Some secondary schools provide both ''lower secondary education'' (ages 11 to 14) and ''upper secondary education'' (ages 14 to 18), i.e., ...
years, with the protagonist Kunio-kun loosely based on himself. Kishimoto recalled his experiences as a high school student regularly getting into fights on a daily basis, which was partly triggered by a break-up with a girl who dumped him. Kishimito was also a fan of
Bruce Lee Bruce Lee (born Lee Jun-fan; November 27, 1940 – July 20, 1973) was an American-born Hong Kong martial artist, actor, filmmaker, and philosopher. He was the founder of Jeet Kune Do, a hybrid martial arts philosophy which was formed from ...
's
Hong Kong martial arts films Hong Kong action cinema is the principal source of the Hong Kong film industry's global fame. Action films from Hong Kong have roots in Chinese culture, Chinese and Culture of Hong Kong, Hong Kong cultures, including Chinese opera, storytelling a ...
, particularly ''
Enter the Dragon ''Enter the Dragon'' ( zh, t=龍爭虎鬥) is a 1973 martial arts film directed by Robert Clouse and written by Michael Allin. The film stars Bruce Lee, John Saxon, Ahna Capri, Bob Wall, Shih Kien and Jim Kelly. ''Enter the Dragon'' was ...
'' (1973). He combined elements from Lee's ''Enter the Dragon'' with that of his own life to create the concept for ''Nekketsu Kōha Kunio-kun''. In contrast to earlier
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
martial arts
action games An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and ...
, most notably
Irem is a Japanese video game developer and Video game publisher, publisher and manufacturer of pachinkos. The company has its headquarters in Chiyoda, Tokyo, Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Enginee ...
's '' Kung-Fu Master'' (1984), ''Kunio-kun'' greatly increased the amount of
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
available to the player and the enemies. This allowed Kishimoto to create gameplay centered around the "knock-down-drag-out" fights, as seen in Bruce Lee films such as ''Enter the Dragon'' as well as the altercations Kishimoto had himself experienced in his youth. Rather than one-hit kills, his idea was that the player needed to hit enemies multiple times, "beating them up" in order to defeat them. Compared to earlier side-scrollers, the environment was expanded to a scrolling arena-like space, while the combat system was more highly developed. The use of an isometric perspective, combined with separate buttons for punching and kicking, also meant that the player character could no longer press up to jump like in ''Kung-Fu Master''. To compensate, an additional jump button was added instead, resulting in the standard three-button beat 'em up control scheme.


Localization and ports

''Renegade'' is a localization of the Japanese ''Nekketsu Kōha Kunio-kun'' for the North American and worldwide markets, with the game's graphics changed in an attempt to adapt the game's setting to a more western style (with what can be seen as thinly veiled 'inspiration' from the film '' The Warriors''). The gangs of thugs and bikers featured in ''Renegade'' were originally high school delinquents, '' bōsōzoku'' members, a '' sukeban'' along with her minions, and finally
yakuza , also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media (by request of the police) call them , while the yakuza call themselves . The English equivalent for the term ''yak ...
members in ''Kunio-kun''. The subway level in the first stage was originally a Japanese train station, whereas most of the signs and billboards in the last two stages were also written in Japanese. The title of the Japanese version was influenced by
Konami , commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading card ...
's arcade game, ''Shinnyuushain Tooru-Kun'' (known outside Japan as '' Mikie''). Instead of the damsel-in-distress plot of ''Renegade'', ''Kunio-kun'' instead featured the titular high school student, , standing up for his bullied friend Hiroshi. Each stage begins with the stage's gang beating up Hiroshi in front of Nekketsu High School and Kunio chasing after his attackers. Unlike ''Renegade'', Kunio and the game's bosses are identified by name in-game, whereas the characters in ''Renegade'' are simply identified by the generic identifier "1P" or "2P" (depending on who is playing) and "BOSS" (it was not until the NES version that bosses in ''Renegade'' were given names). The bosses of ''Kunio-kun'' are: , , and . The game ends with Hiroshi and several students of Nekketsu High School greeting Kunio outside Sabu's hideout, with Hiroshi giving Kunio a firm
handshake A handshake is a globally widespread, brief greeting or parting tradition in which two people grasp one of each other's hands, and in most cases, it is accompanied by a brief up-and-down movement of the grasped hands. Customs surrounding hands ...
. The game begins a new cycle, this time skipping the pre-stage introductions. Like ''Renegade'', each character has a catch-phrase said by them in digitized voice, but spoken in Japanese. The
Family Computer The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the U ...
version of ''Kunio-kun'' was Technos Japan's first game for a home console. After ''Nekketsu Kōha Kunio-kun'', Technos Japan reused the Kunio character for several more games, beginning with ''Nekketsu Kōkō Dodgeball Bu'' (the Japanese version of ''
Super Dodge Ball ''Super Dodge Ball'' is a dodgeball-based sports game produced by Technos Japan Corp. originally released as an arcade game in 1987. In Japan, it was the second game starring Technos Japan's video game character Kunio-kun, following ''Nekkets ...
'') released for the arcades and the Famicom/NES. Some were released overseas, such as ''
River City Ransom , released as ''River City Ransom'' in North America and ''Street Gangs'' in PAL regions, is an Action-adventure game, action-adventure beat 'em up video game developed and published by Technōs Japan for the Nintendo Entertainment System. It is ...
'' (the American version of ''Downtown Nekketsu Monogatari''), '' Nintendo World Cup'' (''Nekketsu Kōkō Dodgeball Bu: Soccer Hen'') and '' Crash 'n the Boys: Street Challenge'' (''Bikkuri Nekketsu Shin Kiroku!''), but most of them were released only in Japan. Kunio eventually became Technos Japan's official mascot, appearing on the company's logos in the intros of some of their later games, as well as in their Japanese television advertisements.


Ports

The
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
version, developed in-house by Technos and released in September 1986 by Taito in North America, is a strong departure from the original arcade game; the first three stages each consist of a series of two-screens wide levels against a group of three enemies at a time, culminating in a one-on-one fight with the boss. The second stage also contains a side-scrolling motorcycle chase, in which the player tries to kick opponents off their motorcycles, prior to the boss fight. In the third stage, the player can choose from one of two paths after clearing the first level of enemies: one leads to a confrontation against the stage boss, while the other is a second level filled with weaker enemies. The fourth and final stage is a maze of numerous rooms, filled with enemies and previous bosses, inside a building which the player must proceed in order to reach the final boss. There are trap doors in this stage which warp the player back to a previous stage, forcing the player to begin all over. Home computer versions were released for the
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
,
Apple II Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
and IBM PC in North America and for the
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
,
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
, Atari ST and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
in Europe. The American computer ports were developed by Software Creations (UK), Software Creations and published by
Taito is a Japanese company that specializes in video games, Toy, toys, arcade cabinets, and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, Vending machine, vending machines, and Juk ...
, whereas the European computer ports were published by
Ocean Software Ocean Software Limited was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchest ...
on their Imagine label. An
Apple IIGS The Apple IIGS (styled as II) is a 16-bit personal computer produced by Apple Inc., Apple Computer beginning in September 1986. It is the fifth and most powerful model of the Apple II family. The "GS" in the name stands for "Graphics and Sound" ...
port was developed and advertised by Taito Software in 1988, with actual screen-shots shown, but never released. The Commodore 64 version was programmed by Ocean's Stephen Wahid. The home computer versions were typically limited to one fire button rather than three; the different moves are achieved by combining different joystick directions with a fire button press. The Amstrad CPC version mimicked the three-button control of the original by combining the joystick control with the cursor keys. The Spectrum and Amstrad versions use flip-screen rather than scrolling levels. The
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
version, developed by Natsume and published by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
in 1993, is based largely on the NES port rather than the original arcade, but with enhanced graphics and several improvements like new death cutscenes and a revamped ending. This port was only released in Europe, Australia and Brazil. The arcade version of the game was released by Hamster Corporation for the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
in 2015 and
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
in 2018 as part of the ''
Arcade Archives is a series of emulated arcade games from the late 1970s, 1980s, 1990s and early 2000s developed and published by Hamster Corporation. A sub-series called focuses on re-releasing Neo Geo titles in their original arcade format, unlike many s ...
'' series.


Reception

In Japan, it was the top-grossing title on the ''Game Machine'' table arcade cabinet charts in July 1986, and became the fifth highest-grossing table arcade game during the latter half of 1986. In the United Kingdom, the game went straight to the top of the Gallup weekly all-formats chart in September 1987. It also topped the ZX Spectrum charts from September to October 1987, and then it was number three the following month. The game was voted by '' Your Sinclair'' readers as the second best game of 1987. In 1993, the Spectrum version was voted number 48 on the ''Your Sinclair'' "Readers' Top 100 Games of All Time" list. David M. Wilson reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'', saying that the arcade feel was carried over into the personal computer versions of ''Renegade'', in which the players feel like martial arts fighters.


Legacy

The NES port of ''Renegade'' was released for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
's
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
in North America on May 5, 2008 at a cost of 500
Wii Points The Wii Shop Channel is a discontinued digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), ...
. It was re-released on February 27, 2014 both on the 3DS Virtual Console and Wii U Virtual Console. A port for the Nintendo Switch was released in June 2018 by Hamster as part or their Arcade Archives series. This port includes both the US and Japanese versions of the original arcade edition, making it the first time the original Nekketsu Kōha Kunio-kun was released in the west commercially.


Impact

''Nekketsu Kōha Kunio-kun'' is considered the "first fully-developed beat ’em up" game, according to Andrew Williams. While elements of the genre were previously present in earlier side-scrolling martial arts action games, most notably ''Kung-Fu Master'', ''Renegade'' introduced a number of key elements that more clearly defined the beat 'em up genre and established the standard format adopted by later games in the genre. The game set the standard for future beat 'em up games as it introduced the ability to move both horizontally and vertically, in a scrolling arena-like space, commonly called the belt scroll action game format. Its combat system was also more highly developed than earlier side-scrolling action games, such as its introduction of combo attacks. ''Nekketsu Kōha Kunio-kun'' also introduced street brawling to the beat 'em up genre,Spencer, Spanner
The Tao of Beat-'em-ups (part 2)
''EuroGamer'', Feb 12, 2008, Accessed Mar 18, 2009
with the international version ''Renegade'' taking it further by adding an underworld revenge plot, proving more popular with gamers than the principled
combat sports A combat sport, or fighting sport, is a contact sport that usually involves one-on-one combat. In many combat sports, a contestant wins by scoring more points than the opponent, submitting the opponent with a hold, disabling the opponent (''knocko ...
of earlier martial arts games.


Sequels and related games

''Nekketsu Kōha Kunio-kun'' spawned the separate '' Kunio-kun'' franchise. It was also the basis for Yoshihisa Kishimoto's next game ''
Double Dragon is a beat 'em up video game series originally developed and published by Technōs Japan. It began with the release of the arcade game '' Double Dragon'' in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight again ...
'' (1987), a spiritual successor that further advanced and popularized the beat 'em up genre format established by ''Nekketsu Kōha Kunio-kun'', with ''Double Dragon'' itself originally intended to be a sequel before becoming a separate game.
Ocean Software Ocean Software Limited was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchest ...
produced two sequels to ''Renegade'': '' Target: Renegade'', and '' Renegade III: The Final Chapter''. These were released for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
and
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
, but never had corresponding arcade versions. ''Target: Renegade'' was also released on the NES. Technos was slated to release the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
title ''Nekketsu Kōha Kunio-kun: Bangai Rantō Hen'' as a follow-up called ''The Renegades'', but was eventually retooled as '' Double Dragon II'' and published by Acclaim. Technos produced numerous games starring Kunio in Japan. Some of these were localized in North America as ''
Super Dodge Ball ''Super Dodge Ball'' is a dodgeball-based sports game produced by Technos Japan Corp. originally released as an arcade game in 1987. In Japan, it was the second game starring Technos Japan's video game character Kunio-kun, following ''Nekkets ...
'', ''
River City Ransom , released as ''River City Ransom'' in North America and ''Street Gangs'' in PAL regions, is an Action-adventure game, action-adventure beat 'em up video game developed and published by Technōs Japan for the Nintendo Entertainment System. It is ...
'' and '' Nintendo World Cup''. Technos had no involvement with the Ocean-produced ''Renegade'' sequels.


Popular culture

Manga artist Mizuki Kawashita has named one of the characters in her best known
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
, '' Ichigo 100%'', Misuzu Sotomura after the game character of the same first name.ichigo 100% vol.19: Shuisha 2002


References


External links


Director Yoshihisa Kishimoto HP


a
Hardcore Gaming 101
* * {{Arc System Works 1986 video games Amiga games Amstrad CPC games Apple II games Arcade Archives games Arcade video games Atari ST games Commodore 64 games DOS games Hamster Corporation games Kunio-kun Master System games Multiplayer and single-player video games Natsume Atari games Nintendo Entertainment System games Organized crime video games Side-scrolling beat 'em ups Taito arcade games Technōs Japan beat 'em ups Video games developed in Japan Video games scored by Fred Gray Video games scored by Tim Follin Virtual Console games Virtual Console games for Nintendo 3DS Virtual Console games for Wii Virtual Console games for Wii U ZX Spectrum games