HOME

TheInfoList



OR:

In
game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
a max-dominated strategy is a
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
which is not a
best response In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given (; ). The concept of a best response is central to John Nash's best-known contribu ...
to any
strategy profile In game theory, a player (game), player's strategy is any of the options which they choose in a setting where the outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the action of a pl ...
of the other players. This is an extension to the notion of strictly dominated strategies, which are max-dominated as well.


Definition


Max-dominated strategies

A strategy s_i\in S_i of player i is ''max-dominated'' if for every strategy profile of the other players s_\in S_ there is a strategy s^\prime_i\in S_i such that u_i(s^\prime_i,s_)> u_i(s_i,s_). This definition means that s_i is not a
best response In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given (; ). The concept of a best response is central to John Nash's best-known contribu ...
to any
strategy profile In game theory, a player (game), player's strategy is any of the options which they choose in a setting where the outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the action of a pl ...
s_, since for every such strategy profile there is another strategy s^\prime_i which gives higher utility than s_i for player i. If a strategy s_i\in S_i is strictly dominated by strategy s^\prime_i \in S_i then it is also max-dominated, since for every strategy profile of the other players s_\in S_, s^\prime_i is the strategy for which u_i(s^\prime_i,s_)> u_i(s_i,s_). Even if s_i is strictly dominated by a mixed strategy it is also max-dominated.


Weakly max-dominated strategies

A strategy s_i\in S_i of player i is weakly max-dominated if for every strategy profile of the other players s_\in S_ there is a strategy s^\prime_i\in S_i such that u_i(s^\prime_i,s_) \geq u_i(s_i,s_). This definition means that s_i is either not a
best response In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given (; ). The concept of a best response is central to John Nash's best-known contribu ...
or not the only
best response In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given (; ). The concept of a best response is central to John Nash's best-known contribu ...
to any
strategy profile In game theory, a player (game), player's strategy is any of the options which they choose in a setting where the outcome depends ''not only'' on their own actions ''but'' on the actions of others. The discipline mainly concerns the action of a pl ...
s_, since for every such strategy profile there is another strategy s^\prime_i which gives at least the same utility as s_i for player i. If a strategy s_i\in S_i is weakly dominated by strategy s^\prime_i \in S_i then it is also weakly max-dominated, since for every strategy profile of the other players s_\in S_, s^\prime_i is the strategy for which u_i(s^\prime_i,s_)\geq u_i(s_i,s_). Even if s_i is weakly dominated by a mixed strategy it is also weakly max-dominated.


Max-solvable games


Definition

A game G is said to be max-solvable if by iterated elimination of max-dominated strategies only one strategy profile is left at the end. More formally we say that G is max-solvable if there exists a sequence of games G_0, ..., G_r such that: * G_0 = G * G_ is obtained by removing a single max-dominated strategy from the strategy space of a single player in G_k. * There is only one strategy profile left in G_r. Obviously every max-solvable game has a unique pure
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
which is the strategy profile left in G_r. As in the previous part one can define respectively the notion of weakly max-solvable games, which are games for which a game with a single strategy profile can be reached by eliminating weakly max-dominated strategies. The main difference would be that weakly max-dominated games may have more than one pure
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
, and that the order of elimination might result in different Nash equilibria.


Example

The prisoner's dilemma is an example of a max-solvable game (as it is also dominance solvable). The strategy cooperate is max-dominated by the strategy defect for both players, since playing defect always gives the player a higher utility, no matter what the other player plays. To see this note that if the row player plays cooperate then the column player would prefer playing defect and go free than playing cooperate and serving one year in jail. If the row player plays defect then the column player would prefer playing defect and serve three years in jail rather than playing cooperate and serving five years in jail.


Max-solvable games and best-reply dynamics

In any max-solvable game, best-reply dynamics ultimately leads to the unique pure
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
of the game. In order to see this, all we need to do is notice that if s_1, s_2, s_3, ..., s_k is an elimination sequence of the game (meaning that first s_1 is eliminated from the strategy space of some player since it is max-dominated, then s_2 is eliminated, and so on), then in the best-response dynamics s_1 will be never played by its player after one iteration of best responses, s_2 will never be played by its player after two iterations of best responses and so on. The reason for this is that s_1 is not a best response to any strategy profile of the other players s_ so after one iteration of best responses its player must have chosen a different strategy. Since we understand that we will never return to s_1 in any iteration of the best responses, we can treat the game after one iteration of best responses as if s_1 has been eliminated from the game, and complete the proof by induction. It may come by surprise then that weakly max-solvable games do not necessarily converge to a pure
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
when using the best-reply dynamics, as can be seen in the game on the right. If the game starts of the bottom left cell of the matrix, then the following best replay dynamics is possible: the row player moves one row up to the center row, the column player moves to the right column, the row player moves back to the bottom row, the column player moves back to the left column and so on. This obviously never converges to the unique pure Nash equilibrium of the game (which is the upper left cell in the
payoff matrix In game theory, normal form is a description of a ''game''. Unlike extensive form, normal-form representations are not graphical ''per se'', but rather represent the game by way of a matrix. While this approach can be of greater use in identifying ...
).


See also

Dominance (game theory) In game theory, strategic dominance (commonly called simply dominance) occurs when one strategy is better than another strategy for one player, no matter how that player's opponents may play. Many simple games can be solved using dominance. The ...


External links and references

* {{Citation , last1=Nisan , first1=Noam , last2=Schapira , first2=Michael , last3=Zohar , first3 = Aviv , title=Asynchronous best reply dynamics , publisher=Springer-Verlag , url=http://www.springerlink.com , archive-url=https://web.archive.org/web/20030417141513/http://www.springerlink.com/ , url-status=dead , archive-date=2003-04-17 , year=2009 , location=Berlin. Asynchronous best-reply dynamics

Game theory