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A (German for "musical dice game") was a system for using
dice A die (: dice, sometimes also used as ) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, ro ...
to randomly generate
music Music is the arrangement of sound to create some combination of Musical form, form, harmony, melody, rhythm, or otherwise Musical expression, expressive content. Music is generally agreed to be a cultural universal that is present in all hum ...
from precomposed options. These games were quite popular throughout Western Europe in the 18th century. Several different
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
s were devised, some that did not require dice, but merely choosing a
random In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. ...
number A number is a mathematical object used to count, measure, and label. The most basic examples are the natural numbers 1, 2, 3, 4, and so forth. Numbers can be represented in language with number words. More universally, individual numbers can ...
. The earliest example is Johann Kirnberger's ' (German for "The Ever-Ready Minuet and Polonaise Composer") (1757 st edition; revised 2nd 1783.Nierhaus, Gerhard (2009). ''Algorithmic Composition: Paradigms of Automated Music Generation'', pp. 36 & 38n7. . Examples by well known composers include C. P. E. Bach's ' (German for "A method for making six bars of double counterpoint at the octave without knowing the rules") (1758) and Maximilian Stadler's ' (French for "A table for composing minuets and trios to infinity, by playing with two dice") (1780). In the early 20th century the Kaleidacousticon System, using arbitrarily combinable
playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a f ...
s, was unsuccessfully marketed in the Boston area as a
parlour game A parlour or parlor game is a group game played indoors, named so as they were often played in a parlour. These games were extremely popular among the upper and middle classes in the United Kingdom and in the United States during the Victorian er ...
.


Aesthetics

According to Lawrence Zbikowski, "In truth, chance played little part in the success of the music produced by such games. Instead, what was required of the compilers... asa little knowledge about how to put the game together and an understanding of the formal design of
waltzes The waltz ( , meaning "to roll or revolve") is a ballroom dance, ballroom and folk dance, in triple (3/4 time, time), performed primarily in closed position. Along with the ländler and allemande, the waltz was sometimes referred to by the ...
, etc." According to Stephen Hedges, "The 'galant' middle class in Europe was playing with mathematics. In this atmosphere of investigation and cataloguing, a systematic device that would seem to make it possible for anyone to write music was practically guaranteed popularity. According to Leonard Meyer, "Eighteenth-century composers constructed musical dice games while nineteenth century composers did not. ... at constrained the choice of figures n seventeenth- and eighteenth-century musicwere the claims of taste, coherent expression and propriety, given the genre of work being composed, rather than the inner necessity of a gradually unfolding, underlying process s in nineteenth century music. See:
musical development In music, development is a process by which a musical idea is transformed and restated in the course of a composition. Certain central ideas are repeated in different contexts or in altered form so that the listener can consciously or unconsc ...
. The way these games work may be understood in analogy to sentence construction. 1 The cow ran past the field. 2 The pig walked through the yard. 3 The sheep ran into the marsh. One rolls one die for each word and selects the word from the appropriate column according to the number. Thus if one rolls 1 2 3 1 2 3 one is given, "The pig ran past the marsh." Each progression is essentially the same, there may be more or less choices for different slots, and the choices offered for each slot are slight variations rather than being entirely different.


Mozart

The best-known was published in 1792, by
Mozart Wolfgang Amadeus Mozart (27 January 1756 – 5 December 1791) was a prolific and influential composer of the Classical period (music), Classical period. Despite his short life, his rapid pace of composition and proficiency from an early age ...
's publisher Nikolaus Simrock in Berlin ( K. 294d or K. 516f). On its cover, the game was attributed to Mozart, but this attribution has not been authenticated. The dice rolls randomly selected small sections of music, which would be patched together to create a musical piece. All measures except 8 and 16 have different possibilities for each roll (''i.e.'' 11 different versions), with measure 8 only having one possibility and measure 16 having two.Zbikowski (2002), p. 149. This gives a total of 2×1114 = 759,499,667,166,482 different yet similar waltzes. If the game is played with dice (as intended), then these different pieces are not equally likely due to the different probabilities for different dice sums. Mozart's manuscript, written in 1787, consisting of 176 one- bar fragments of music, appears to be some kind of game or system for constructing music out of two-bar fragments, but contains no instructions and there is no evidence that dice were involved. The titles of the supposed Mozart compositions are: *' (German for "Instructions for the composition of as many waltzes as one desires with two dice, without understanding anything about music or composition") *' (German for "Instructions for the composition of polonaises...") Robert Xavier Rodríguez composed his ''Musical Dice Game'' for string orchestra based on K. 516f.Robert Xavier Rodríguez: Musical Dice Game
, Wise Music Classical


Other examples

The attribution to
Joseph Haydn Franz Joseph Haydn ( ; ; 31 March 173231 May 1809) was an Austrian composer of the Classical period (music), Classical period. He was instrumental in the development of chamber music such as the string quartet and piano trio. His contributions ...
of ' (Italian for "The game of harmony, or an easy method for composing an infinite number of minuet-trios, without any knowledge of counterpoint") has not been authenticated either.


See also

* Algorithmic composition *
Aleatoric music Aleatoric music (also aleatory music or chance music; from the Latin language, Latin word ''alea'', meaning "dice") is music in which some Aspect of music, element of the composition is left to Randomness, chance, and/or some primary element of a ...
*
Permutation In mathematics, a permutation of a set can mean one of two different things: * an arrangement of its members in a sequence or linear order, or * the act or process of changing the linear order of an ordered set. An example of the first mean ...
*'' The Glass Bead Game'', 1943 novel by
Hermann Hesse Hermann Karl Hesse (; 2 July 1877 – 9 August 1962) was a Germans, German-Swiss people, Swiss poet and novelist, and the 1946 Nobel Prize in Literature laureate. His interest in Eastern philosophy, Eastern religious, spiritual, and philosophic ...


References


Further reading

*Klotz, Sebastian (1999). "''Ars combinatoria'' oder 'Musik ohne Kopfzerbrechen': Kalküle des Musikalischen von Kircher bis Kirnberger", ''Musiktheorie'' 14: 231–245. Cited in Zbikowski (2005), p. 140n8. *Levy, David (2006). ''Robots Unlimited'', p. 51. Wellesly, Massachusetts: A. K. Peters. . *Ratner, Leondard G. (1979). "''Ars combinatoria'': Chance and Choice in Eighteenth-Century Music", ''Studies in Eighteenth-Century Music'': 343–363. Cited in Zbikowski (2005), p. 140n8. {{DEFAULTSORT:Musikalisches Wurfelspiel Wolfgang Amadeus Mozart Combinatorics Games of chance Music education