Mucha Lucha! Mascaritas Of The Lost Code
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''Mucha Lucha! Mascaritas of the Lost Code'' is a 2003
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
video game developed by
Digital Eclipse Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial Video game emulation, emulations of arcade games for ...
and published by
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Anno'', '' Assassin's Creed'', ' ...
for the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
. Based on the animated television series of the same name, the game follows the series' main characters Rikochet, Buena Girl, and The Flea, who must recover a stolen tome belonging to their school. The game was critically panned upon release, with reviewers faulting its repetitive gameplay, lack of challenge, and failure to capture the
wrestling Wrestling is a martial art, combat sport, and form of entertainment that involves grappling with an opponent and striving to obtain a position of advantage through different throws or techniques, within a given ruleset. Wrestling involves di ...
essence of the source material, despite some praise for its visual fidelity to the cartoon.


Gameplay and premise

''Mucha Lucha! Mascaritas of the Lost Code'' is a
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
beat 'em up A beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in Side-scrolling video game, scrolling, 2D c ...
in which the player controls either Rikochet, Buena Girl, or The Flea, who are tasked with recovering the stolen ''Code of Masked Wrestling'' tome for their school, the International School of Lucha, under threat of expulsion. Only Rikochet is playable initially, with Buena Girl and The Flea unlocked later. The game features simple controls — including punch, kick, throw, and jump — with jump attacks executed by combining the jump button with either punch or kick. Each character has a special move, activated by pressing punch and kick simultaneously, which clears all enemies on-screen. The game spans four episodes with 16 short levels. Stages involve clearing waves of enemies to progress. Some levels include hidden areas with extra enemies or power-ups, which contribute to a letter grade based on performance (e.g., defeating all enemies, clearing within a time limit).


Development and release

''Mucha Lucha! Mascaritas of the Lost Code'' was developed by
Digital Eclipse Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial Video game emulation, emulations of arcade games for ...
and published by Ubisoft's North American branch. Digital Eclipse's William Baffy, Ubisoft's Ashley Bushore and Marc Fish, and
Warner Bros. Interactive Entertainment Warner Bros. Games (formerly Warner Bros. Interactive Entertainment) is an American video game publisher based in Burbank, California. The publisher was founded as a division of Warner Bros. on January 14, 2004, as well as the WB Games brand. ...
's Eric Bram served as producers, and Mike Mika served as creative director. Mark Fitt was the lead programmer, with assistance from Alex Amsel, and Ubisoft's Mari Sakai was the designer. The artwork was created under director Boyd Burggrabe and manager Andy Crawshaw, supervising a team consisting of Stoo Cambridge, Krzysztof Grudzinski, and Peter Overstreet. Sonia Di Gennaro and Alan Moult served as the animators. The music was composed by Anthony Putson and
Allister Brimble Allister Brimble is a British video game composer. He began composing music and sound effects for the video game industry in the mid-1980s. He also produced various audio tracks, as "Brimble's Beats", that were distributed on cover disks of mag ...
, with the latter also creating the sound effects. The story and dialogue were written by Erin Bradley. ''Mucha Lucha! Mascaritas of the Lost Code'' was announced by Ubisoft in August 2003 and was released exclusively in North America on November 18, 2003.


Reception

The game received "generally unfavorable reviews" according to the
review aggregation A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Critics universally deemed the game a disappointment, even for fans of the cartoon. Alex Navarro of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' and "The Bearer" of ''GameZone'' suggested it fails to leverage the show's charm, while Craig Harris of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' called it a "rush-job" and Jon Dudlak of ''Pocket Games'' labeled it "irresponsibly bad". The game was said to lack replay value, depth, or innovation, with Dudlak suggesting it is barely worth a demonstration. The Bearer and Harris expressed frustration that the developers did not create a wrestling-focused game, which would have better suited the license. Critics unanimously panned the gameplay as repetitive, simplistic, and monotonous. The game was described as devolving into button-mashing (typically using punch or kick), with no need for strategy or variety. The enemies were noted to require an excessive number of hits (estimated at 20–25) to defeat, artificially padding the short game length (around two hours to complete). Despite claims of 15 moves per character, The Bearer found little incentive to use them. Navarro highlighted that special moves clear screens but are unnecessary due to enemies' lack of aggression, while Harris criticized poor collision detection and unresponsive feedback, making combat feel unrewarding. The Bearer and Harris emphasized the game's failure to incorporate wrestling mechanics, despite the cartoon's premise, rendering it a generic and poorly executed beat 'em up. The visuals were the most praised aspect, with The Bearer and ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' noting the cel-shaded, cartoony art style effectively mirrors the show's aesthetic. The Bearer said that the characters resemble their cartoon counterparts, and the game runs smoothly without slowdown, even with multiple enemies on-screen. However, the environments were criticized as bland, bare, and repetitive. Navarro and Dudlak also noted poor animation quality and lack of detail, giving the game a low-budget, rushed appearance. The audio received near-universal criticism. The Bearer described the music as "tinny" and repetitive, with minimal sound effects, often leaving combat silent. Navarro found the sound design "bare-bones" but serviceable, while Harris and Dudlak criticized the looping, uninspired
Latin Latin ( or ) is a classical language belonging to the Italic languages, Italic branch of the Indo-European languages. Latin was originally spoken by the Latins (Italic tribe), Latins in Latium (now known as Lazio), the lower Tiber area aroun ...
-infused tracks that became grating. Harris also mentioned a "Mucha Lucha!" sample as a minor inclusion. Reviewers agreed the game is excessively easy, requiring minimal skill. Navarro noted enemies' weak AI allows players to corner and spam attacks, while The Bearer and Harris emphasized that a single button suffices for the entire game. Boss battles were described as slightly larger enemies with predictable patterns, offering no significant challenge. Navarro saw the high hit counts for enemies and minor objectives as attempts to extend the game's short runtime, but these added no meaningful engagement.


Notes


References


External links

* {{Digital Eclipse video games 2003 video games ¡Mucha Lucha! Digital Eclipse games Game Boy Advance games Game Boy Advance-only games North America-exclusive video games Side-scrolling beat 'em ups Single-player video games Ubisoft games Video games based on animated television series Video games developed in the United States