Micro Forté
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Micro Forté Pty Ltd is an Australian electronic entertainment company with development studios in
Canberra Canberra ( ; ) is the capital city of Australia. Founded following the Federation of Australia, federation of the colonies of Australia as the seat of government for the new nation, it is Australia's list of cities in Australia, largest in ...
and
Sydney Sydney is the capital city of the States and territories of Australia, state of New South Wales and the List of cities in Australia by population, most populous city in Australia. Located on Australia's east coast, the metropolis surrounds Syd ...
. Founded in 1985 by John De Margheriti at a time when there was little game development presence in Australia, Micro Forté has been closely linked to the growth of the Australian game development industry, with CEO De Margheriti initiating events such as the Australian Game Developers Conference (AGDC) and founding the
Academy of Interactive Entertainment The Academy of Interactive Entertainment (AIE) is an Australian video games and computer animation school. Founded in 1996, it was one of the world's first institutions to offer qualifications in these industries. The AIE provides courses cover ...
(AIE). Micro Forté is primarily a developer of
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although t ...
s and
virtual world A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
content.


History

Micro Forté's first title developed for
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
and released in 1986 was the ''
Americas Cup The America's Cup is a sailing (sport), sailing competition and the oldest International sport, international competition still operating in any sport. America's Cup match racing, match races are held between two sailing yachts: one from the y ...
Sailing Simulation'' for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
platform. Their second title also developed for Electronic Arts, '' Demon Stalkers'' was well received following its release in 1987. The sequel ''Fire King'' was published by SSG
Strategic Studies Group Strategic Studies Group (SSG) is an Australian software development company that makes primarily strategy wargames. The company was founded by strategy game enthusiasts Ian Trout and Roger Keating. Trout was proprietor of a military books st ...
in 1989. For a number of years the company pursued other activities outside the arena of game development, returning in 1994 to game development creating two children's titles ''Nordice'' and ''Bombs Away''. Micro Forté then developed titles for other international publishers including ''Enemy Infestation'' (Panasonic/Ripcord), ''HotWheels Bash Arena'' (THQ), and ''Fallout Tactics: Brotherhood of Steel'' (Interplay). Their most widely known title, ''
Fallout Tactics ''Fallout Tactics: Brotherhood of Steel'' (also known as ''Fallout Tactics: A Post Nuclear Tactical Combat Game'', or simply ''Fallout Tactics'') is a turn-based tactics, turn-based real-time tactics, real-time tactical role-playing game set in t ...
: Brotherhood of Steel'' was published by Interplay and was a squad based tactical game based on the
Fallout (video game) ''Fallout'' (also known as ''Fallout: A Post Nuclear Role Playing Game'') is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and Retrofuturism, retro-futuristic world ...
universe, and achieved scores between 80 and 90 from reviewers and fans alike.


Development of BigWorld Technology

In 1994 when Micro Forté returned to game development, the company began work on Massively Multiplayer Online Games (MMOG) technology. The research and development work was supported with a grant from the Australian Government and venture capital received through Allen & Buckeridge. Micro Forté spent a number of years concentrating their efforts on developing a technology capable of supporting multiple platforms with more players able to participate in limitless worlds and in the same space. The culmination of years of research and development resulted in BigWorld Technology, which is now a separate commercial company. The BigWorld company was formed in 1999 and the BigWorld Technology Suite was commercialised and launched in 2002.


List of works

* '' America's Cup Challenge'' (C-64, Amstrad, Electronic Arts) * '' Demon Stalkers'' (C-64, PC, Electronic Arts) * '' Fire King'' (C-64, PC, SSG) * ''Nordice'' (PC game, Emu Multimedia) * ''Bombs Away'' (PC game, Emu Multimedia) * '' Enemy Infestation'' (PC game, Panasonic/Ripcord) * '' Kwari'' (PC game) * '' Fallout Tactics: Brotherhood of Steel'' (PC game, Interplay) * ''Hotwheels: Bash Arena'' (PC game, THQ) * ''Citizen Zero'' (Xbox MMO for Microsoft, unpublished) * ''Super Spy Online'' (PC MMO prototype)


See also

* BigWorld Technology


References

{{DEFAULTSORT:Micro Forte Video game companies of Australia Video game companies established in 1985 Video game development companies Companies based in Canberra Australian companies established in 1985