The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published
role-playing game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
campaign setting
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
, also defined as an "evolving history of a given fictional universe". Major official story events that change the world, or simply move important
non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s from one place to another, are part of the metaplot for a game.
Metaplot information is usually included within gaming products such as rule books and modules as they are released. Major events in the metaplot are often used to explain changes in the rules in between versions of the games, as was the case with the
Time of Judgment in
White Wolf's
World of Darkness
''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with ''Vampire: The Masquerade'', ''Werewolf: The Apocaly ...
and the Time of Troubles
The Time of Troubles (), also known as Smuta (), was a period of political crisis in Tsardom of Russia, Russia which began in 1598 with the death of Feodor I of Russia, Feodor I, the last of the Rurikids, House of Rurik, and ended in 1613 wit ...
and the Sundering for TSR's/Wizards of the Coast
Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy ...
's ''Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
''.[ Because of events like this, many gaming groups choose to ignore the metaplot for a game entirely.
Metaplot is often developed not just by the writers, but by teams - multiple writers, editors, publishers, graphic designers and even players. The concept is related to more than just role-playing sourcebooks, as much of the metaplot can come from other media, such as novels (for example, '' The Legend of Drizzt'' or the '']Dragonlance
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving i ...
'' novels, representative of numerous ''Dungeons & Dragons'' fiction).[ For the ''Forgotten Realms'' this was the case only after its inception, while it was part of the design from the start for the '']Dark Sun
''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take ...
'' setting. For campaign settings based on movies, TV shows or other pieces of fiction, the plot of those works usually functions as the metaplot, while for historical settings history
History is the systematic study of the past, focusing primarily on the Human history, human past. As an academic discipline, it analyses and interprets evidence to construct narratives about what happened and explain why it happened. Some t ...
itself may fill this role.
Metaplot appears in settings of various genres like '' The Dark Eye'', ''Deadlands
''Deadlands'' is a genre-mixing alternate history role-playing game which combines the Western and horror genres, with some steampunk elements. The original game was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group i ...
'',[ '']Dragonlance
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving i ...
'',[ '']Fading Suns
''Fading Suns'' is a science fiction space opera role-playing game published by Holistic Design. The setting was also used for a PC game ('' Emperor of the Fading Suns''), a live action role-playing game (''Passion Play''), and for a space com ...
'', ''Legend of the Five Rings
Legend of the Five Rings (often abbreviated ''L5R'') is a fictional setting created by John Zinser, Dave Seay, Ryan Dancey, Dave Williams, DJ Trindle, Matt Wilson (artist), Matt Wilson and John Wick (role-playing game designer), John Wick and ...
'',[ and '']Shadowrun
''Shadowrun'' is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic in fiction, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime fiction, crime, wit ...
''.
Reception
The metaplot is meant to "give the players a sense of immersion in a large and complex world as well as an aesthetic appreciation of the story they were witnessing" whenever their characters come into contact with it. The narrative tool of metaplot has been criticised for shifting the focus away from the player characters and making them "marginal rather than central figures".[
Role-playing game designer Jasmin Neitzel commented that metaplot could facilitate constructive interaction of players with a game setting within and beyond individual gaming groups, but could be a hindrance in getting beyond harmful stereotypes used in past products.][
Olaf Pajączkowski notes that the metaplot constraints reduce the freedom of writers, who have to respect the history and present events in the universe (as many books are set in the present), and they cannot "break the world". Pajączkowski gives an example of Elaine Cunningham's novel ''Reclamation'' which was cancelled because the metaplot evolved changing the world (a 100-year jump) making her book 'obsolete', and the publisher decided it's not worth finishing as it was no longer set in the "present" of the evolving ''Forgotten Realms'' universe.][
]
References
{{reflist
Role-playing game terminology