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computational geometry Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems ar ...
, a point in a finite set of points is said to be ''maximal'' or ''non-dominated'' if there is no other point in whose coordinates are all greater than or equal to the corresponding coordinates of . The maxima of a point set are all the maximal points of . The problem of finding all maximal points, sometimes called the problem of the maxima or maxima set problem, has been studied as a variant of the
convex hull In geometry, the convex hull or convex envelope or convex closure of a shape is the smallest convex set that contains it. The convex hull may be defined either as the intersection of all convex sets containing a given subset of a Euclidean space ...
and
orthogonal convex hull In geometry, a set is defined to be orthogonally convex if, for every line that is parallel to one of standard basis vectors, the intersection of with is empty, a point, or a single segment. The term "orthogonal" refers to corresponding Cart ...
problems. It is equivalent to finding the Pareto frontier of a collection of points, and was called the floating-currency problem by Herbert Freeman based on an application involving comparing the relative wealth of individuals with different holdings of multiple currencies..


Two dimensions

For points in two dimensions, this problem can be solved in time by an algorithm that performs the following steps: *Sort the points in one of the coordinate dimensions (the -coordinate, say) *For each point, in decreasing order by -coordinate, test whether its -coordinate is greater than the maximum -coordinate of any previously processed point. (For the first point, this is vacuously true). If it is, output the point as one of the maximal points, and remember its -coordinate as the greatest seen so far. If the coordinates of the points are assumed to be integers, this can be sped up using integer sorting algorithms, to have the same asymptotic running time as the sorting algorithms..


Three dimensions

For points in three dimensions, it is again possible to find the maximal points in time using an algorithm similar to the two-dimensional one that performs the following steps: *Sort the points in one of the coordinate dimensions (the -coordinate, say) *For each point, in decreasing order by -coordinate, test whether its projection onto the plane is maximal among the set of projections of the set of points processed so far. If it is, output the point as one of the maximal points, and remember its -coordinate as the greatest seen so far. This method reduces the problem of computing the maximal points of a static three-dimensional point set to one of maintaining the maximal points of a dynamic two-dimensional point set. The two-dimensional subproblem can be solved efficiently by using a balanced binary search tree to maintain the set of maxima of a dynamic point set. Using this data structure, it is possible to test whether a new point is dominated by the existing points, to find and remove the previously-undominated points that are dominated by a new point, and to add a new point to the set of maximal points, in logarithmic time per point. The number of search tree operations is linear over the course of the algorithm, so the total time is .. For points with integer coordinates the first part of the algorithm, sorting the points, can again be sped up by integer sorting. If the points are sorted separately by all three of their dimensions, the range of values of their coordinates can be reduced to the range from to without changing the relative order of any two coordinates and without changing the identities of the maximal points. After this reduction in the coordinate space, the problem of maintaining a dynamic two-dimensional set of maximal points may be solved by using a van Emde Boas tree in place of the balanced binary search tree. These changes to the algorithm speed up its running time to .


Higher dimensions

In any dimension the problem can be solved in time by testing all pairs of points for whether one dominates another, and reporting as output the points that are not dominated. However, when is a constant greater than three, this can be improved to . For point sets that are generated randomly, it is possible to solve the problem in
linear time In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by ...
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References

{{reflist Computational geometry