Mario’s Time Machine
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''Mario's Time Machine'' is an
educational Education is the transmission of knowledge and skills and the development of character traits. Formal education occurs within a structured institutional framework, such as public schools, following a curriculum. Non-formal education also fol ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
originally released for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
and then for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
and
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
s.
The Software Toolworks The Software Toolworks, Inc. (commonly abbreviated as Toolworks), was an American software and video game developer based in Novato, California. The company was founded by Walt Bilofsky in 1980 out of his Sherman Oaks garage, which he converted ...
both developed and published the MS-DOS and Super NES versions in 1993, while the NES version was developed by
Radical Entertainment Radical Entertainment Inc. is a Canadian video game developer based in Vancouver. The studio is best known for developing '' The Simpsons: Hit & Run'' (2003), '' Scarface: The World Is Yours'' (2006), ''Prototype'' (2009) and '' Prototype 2'' (2 ...
and published by The Software Toolworks in 1994. The Microsoft Windows version was re-released as ''Mario's Time Machine Deluxe'' in 1996. ''Mario's Time Machine'' is one of several educational ''Mario'' video games that were released during the early 1990s; the game focuses on teaching
human history Human history or world history is the record of humankind from prehistory to the present. Early modern human, Modern humans evolved in Africa around 300,000 years ago and initially lived as hunter-gatherers. They Early expansions of hominin ...
. While the gameplay and
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
vary between the three different versions, the story is roughly the same: the player assumes the role of
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
, who uses a time machine to return various artifacts, which had been stolen by
Bowser , also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
, to their correct points in time. ''Mario's Time Machine'' received mixed reviews. Its use as an educational title has been mixed, and the game has been compared to another educational history game, '' Where in Time Is Carmen Sandiego?''.


Gameplay

''Mario's Time Machine'' is set in the year 1993.
Bowser , also known as King Bowser or King Koopa, is a Character (arts), fictional character and the Antagonist, main antagonist of Nintendo's ''Mario (franchise), Mario'' franchise."The Top 100 Videogame Villains". IGN. Retrieved October 8, 2010. ...
, who has built a time machine called the "Timulator", travels back in time and steals essential artifacts from various points in
human history Human history or world history is the record of humankind from prehistory to the present. Early modern human, Modern humans evolved in Africa around 300,000 years ago and initially lived as hunter-gatherers. They Early expansions of hominin ...
to place on display in a
museum A museum is an institution dedicated to displaying or Preservation (library and archive), preserving culturally or scientifically significant objects. Many museums have exhibitions of these objects on public display, and some have private colle ...
inside his castle. Because these actions will eventually change history permanently, the
player character A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
Mario Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Ja ...
takes control of the Timulator to return the artifacts to their proper areas in time. In the NES version, Bowser also kidnaps
Yoshi Yoshi is a fictional dinosaur who appears in video games published by Nintendo. Yoshi debuted in '' Super Mario World'' (1990) on the SNES as Mario and Luigi's sidekick. Throughout the mainline '' Super Mario'' series, Yoshi typically serves ...
, who is freed upon completing the game. The gameplay focuses on teaching the player the historical significance of each artifact (and of the associated historical person); to progress through the game, the player must correctly answer questions relating to the learned information. ''Mario's Time Machine'' uses a
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
perspective, with a
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
that varies across all three versions. The player controls Mario using a
point-and-click Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse or other pointing device (''click''). An example of point and click is in hypermedi ...
interface in the MS-DOS version, while the
console Console may refer to: Computing and video games * System console, a physical device to operate a computer ** Virtual console, a user interface for multiple computer consoles on one device ** Command-line interface, a method of interacting with ...
versions use a platforming-based control scheme adapted from ''
Super Mario World ''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dino ...
'', in which Mario can move left or right and jump. Like ''
Mario Is Missing! ''Mario Is Missing!'' is a 1993 educational game developed and published by The Software Toolworks for MS-DOS, Nintendo Entertainment System, and Super Nintendo Entertainment System, later released on Macintosh in 1994. The player controls Luigi, ...
'', the console versions use a password system to order to resume play from a particular game state. The player begins ''Mario's Time Machine'' in Bowser's museum. The museum is the main hub, where the player obtains the artifacts and directly accesses all the game's
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
s (which consist of locations on
Earth Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
in different time periods) using the Timulator. In the Super NES and MS-DOS versions, for each artifact, the player is given the year and place it originated from. For example, the player learns that the "
Apple An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
" artifact originated from 1687
Cambridge Cambridge ( ) is a List of cities in the United Kingdom, city and non-metropolitan district in the county of Cambridgeshire, England. It is the county town of Cambridgeshire and is located on the River Cam, north of London. As of the 2021 Unit ...
. The player can then time travel using this information; time traveling itself is a
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements and is often smaller or more simplistic than th ...
in which Mario surfs through a wide ocean, collecting
mushroom A mushroom or toadstool is the fleshy, spore-bearing Sporocarp (fungi), fruiting body of a fungus, typically produced above ground on soil or another food source. ''Toadstool'' generally refers to a poisonous mushroom. The standard for the n ...
s. Collecting enough mushrooms will transport Mario to the time period and location programmed into the Timulator. The player is given a short document describing the life and notability of the historical person associated (e.g.
Isaac Newton Sir Isaac Newton () was an English polymath active as a mathematician, physicist, astronomer, alchemist, theologian, and author. Newton was a key figure in the Scientific Revolution and the Age of Enlightenment, Enlightenment that followed ...
), but the document itself has some of its terms missing. The player thus is required to converse with the
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s depicting the local denizens of the time period in order to learn various facts and be able to fill in the blanks. The player chooses the words from a list of pre-determined words; if the player incorrectly fills a blank more than twice, he is sent back to 1993 and is required to try again. When the player fills all the blanks correctly, he can then successfully return the artifact to its original owner. In the game's ending
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
, Mario manages to confront Bowser, who then steals back the Timulator to make his escape. At this point there are three possible outcomes based on the player's overall performance: in the worst outcome, in which the player fails to return the artifacts quickly enough, Bowser successfully escapes to an area known as
Paradise In religion and folklore, paradise is a place of everlasting happiness, delight, and bliss. Paradisiacal notions are often laden with pastoral imagery, and may be cosmogonical, eschatological, or both, often contrasted with the miseries of human ...
; in the other two outcomes, the Timulator experiences mechanical overload, sending and trapping Bowser in the Jurassic era. The NES version of ''Mario's Time Machine'' has a heavier emphasis on platforming than the other two versions. Despite the presence of enemies, Mario cannot lose
lives Lives may refer to: * The plural form of a ''life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * ''Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous m ...
or even take damage, so obtaining a
game over "Game over" is a message in video games which informs the player that their play session has ended, usually because the player has reached a loss condition. It also sometimes appears at the successful completion of a session, especially in ga ...
is impossible. To obtain an artifact in Bowser's museum, the player plays a '' Mario Bros.''-inspired minigame in which he fights
Koopa Troopa are a fictional turtle-like race of characters from the ''Mario'' media franchise. They are commonly referred to as Koopas, a more broad classification of creatures that includes Bowser, his Koopalings, and Lakitu. Predecessors to Koopa T ...
s. The player can then use the Timulator and travel to one of the fourteen selectable time periods. Unlike the other versions, the player is not explicitly told which time period the artifact originated from. The player is instead encouraged to explore the time periods and obtain hints, either from local denizens or from message blocks. Once the player figures out the artifact that belongs in that time period, he can then place the artifact in its original spot. After all the artifacts have been returned, the player is tasked to answer three random
multiple choice Multiple choice (MC), objective response or MCQ (for multiple choice question) is a form of an objective assessment in which respondents are asked to select only the correct answer from the choices offered as a list. The multiple choice format i ...
questions pertaining to the historical periods visited. Answering the questions correctly will lead the player to the final
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
fight with Bowser. The player wins the game upon Bowser's defeat.


Development

To capitalize on educational games, which gained popularity at the time,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
partnered with
The Software Toolworks The Software Toolworks, Inc. (commonly abbreviated as Toolworks), was an American software and video game developer based in Novato, California. The company was founded by Walt Bilofsky in 1980 out of his Sherman Oaks garage, which he converted ...
to develop educational Mario games. Nintendo licensed the characters, but neither the company nor Mario creator
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
were involved in the game’s development. The
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
and
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
versions were developed by The Software Toolworks and published by Mindscape, while the
NES The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
version was developed by
Radical Entertainment Radical Entertainment Inc. is a Canadian video game developer based in Vancouver. The studio is best known for developing '' The Simpsons: Hit & Run'' (2003), '' Scarface: The World Is Yours'' (2006), ''Prototype'' (2009) and '' Prototype 2'' (2 ...
and published by Mindscape. ''Mario's Time Machine'' was originally released for computers in 1993, with a deluxe re-release titled ''Mario's Time Machine Deluxe'' in 1996. It was later released for the Super NES in December 1993, and for the NES in June 1994.


Reception

Since its release, ''Mario's Time Machine'' has received mixed reviews. ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' praised the game's dialogues with historical figures, commenting that "the scenarios make flesh-and-blood human beings out of people who are usually just static pictures in textbooks". They criticized the Timulator controls as too confusing, especially for the game's targeted age group, but nonetheless summarized the game as both enjoyable and educational. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'' gave it a 2.65 out of five, while ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' gave it a 6.75 out of 10. ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
''s Brian Altano and Brian Miggels named its ending as one of the worst ever, criticizing it for showing Bowser crying. Fellow ''GameSpy'' editor Mike Drucker called it "half-assed". ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', '' Edge'' and ''Computer ...
'' commented that those who like this game may like '' Night at the Museum: Battle of the Smithsonian'', which they gave a negative review to. They later suggested that it was an unpopular game, commenting that "five, maybe six people played the NES version of ''Mario's Time Machine''". '' Good Game'' called it "awful", and was "way too complicated for any school-aged youngster to understand". Nintendo of Canada included a sealed copy of the NES version as part of a charity auction along with several other sealed NES games. In the book ''Video Games: A Guide for Savvy Parents'', author David Sheff found the educational elements good, but criticized the gameplay. Authors David Wesley and Gloria Barczak associated ''Mario's Time Machine'' with the recent "flood of ill-conceived ''Mario'' spin-offs", arguing that these games nearly destroyed the ''Mario'' license. ''
The Independent ''The Independent'' is a British online newspaper. It was established in 1986 as a national morning printed paper. Nicknamed the ''Indy'', it began as a broadsheet and changed to tabloid format in 2003. The last printed edition was publis ...
''s Janet Swift discussed ''Mario's Time Machine'' in her article on the latest generation of educational titles in 1994. She compared it to ''
Mario Is Missing! ''Mario Is Missing!'' is a 1993 educational game developed and published by The Software Toolworks for MS-DOS, Nintendo Entertainment System, and Super Nintendo Entertainment System, later released on Macintosh in 1994. The player controls Luigi, ...
'' in its execution, which she found "special", praising it for its educational value for children. ''
Allgame RhythmOne , a subsidiary of Nexxen, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the Alternative Investment Market, ...
''s Brett Alan Weiss called the action scenes "dreadfully dull" and the presentation "merely average". He added that while he does not dislike educational games, they must be both entertaining and enlightening. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Levi Buchanan included it in their assessment of the "other ''Mario'' games", implying that the premise was boring and criticizing the game for lacking any real platform gameplay. He commented that it had "honorable intentions", but that it was "decidedly shallow". He also criticized the act of putting Mario in realistic time periods, commenting that he "occupies the imagination, a place with Star Festivals and giant piranha plants".


Notes


See also

* Educational games in the ''Mario'' series


References


External links

* {{Radical Entertainment Mario educational games 1993 video games Berlin Wall in fiction Children's educational video games Cultural depictions of Abraham Lincoln Cultural depictions of Albert Einstein Cultural depictions of Benjamin Franklin Cultural depictions of Charles Dickens Cultural depictions of Elizabeth I Cultural depictions of Ferdinand Magellan Cultural depictions of Galileo Galilei Cultural depictions of Isaac Newton Cultural depictions of Joan of Arc Cultural depictions of Leonardo da Vinci Cultural depictions of Louis Pasteur Cultural depictions of Ludwig van Beethoven Cultural depictions of Mahatma Gandhi Cultural depictions of Marco Polo Cultural depictions of Michelangelo Cultural depictions of the Wright brothers Cultural depictions of Thomas Edison Cultural depictions of Thomas Jefferson Cultural depictions of William Shakespeare Depictions of Cleopatra in video games Depictions of Julius Caesar in video games DOS games Heian period in fiction History educational video games Nintendo Entertainment System games Radical Entertainment games Single-player video games Super Nintendo Entertainment System games The Software Toolworks games Video games about time travel Video games developed in Canada Video games developed in the United States Video games scored by Mark Knight Wolfgang Amadeus Mozart in fiction