LuxCoreRender is a
free and
open-source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
physically based rendering software. It began as ''LuxRender'' in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot. The LuxCoreRender software runs on
Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
,
Mac OS X
macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
, and
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
.
Overview
LuxCoreRender features a
3D renderer; it relies on other programs (
3D modeling programs) to create the scenes to render, including the models, materials, lights and cameras. This content can then be exported from the application for rendering. For Luxrender, fully functional exporters are available for
Blender,
Daz Studio; partially functional ones are available for
Cinema 4D,
Maya
Maya may refer to:
Ethnic groups
* Maya peoples, of southern Mexico and northern Central America
** Maya civilization, the historical civilization of the Maya peoples
** Mayan languages, the languages of the Maya peoples
* Maya (East Africa), a p ...
,
SketchUp
SketchUp is a proprietary 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design.
SketchUp is owned by Trimble (company), Trimble Inc. The software has a free web-based version, and ...
and
XSI. Luxrender is also fully supported as a production renderer in
3DS Max
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capab ...
. For LuxCoreRender, Blender is supported through the BlendLuxCore plugin. After opening the exported file, LuxCoreRender renders the scene. Various tweaks to post processing settings can be set via graphical user interface and the scene control file. A significant feature of LuxCoreRender is that the user is able to change the balance of different lights while the image is still being processed.
History
LuxRender
LuxCoreRender originally started as LuxRender in 2008. LuxRender was based o
PBRT a physically based ray-tracing program.
Although very capable and well-structured, PBRT focuses on academic use and was not easily usable by digital artists. As PBRT is licensed under the
BSD License
BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the use and distribution of covered software. This is in contrast to copyleft licenses, which have share-alike requirements. The original BSD lic ...
, it was possible to start a new program based on PBRT's source code. With the blessings of the original authors, a small group of programmers took this step in September 2007. The new program was named LuxRender and was to focus on artistic use. Since its initial stage, the program has attracted a small handful of various programmers around the world.
On 24 June 2008, the first official release was announced, version 0.5. This was the first release that is considered to be usable for the general public.
LuxCoreRender (LuxRender 2.x)
The plan for LuxRender 2.0 was defined during the 2013 summer and one of the major components is a new engine based on the C++ and Python APIs. The old C API suffered from many limitations when it came to modern features like dynamic scene editing and interactive rendering, so it was decided to write a completely new API instead of improving the old one. LuxCore is the name of the new C++/Python API. It offers all the features shown by SLG (SmallLuxGPU), including a dynamic camera,
texture
Texture may refer to:
Science and technology
* Image texture, the spatial arrangement of color or intensities in an image
* Surface texture, the smoothness, roughness, or bumpiness of the surface of an object
* Texture (roads), road surface c ...
, material, and object editing, and more.
During the 2017 winter
LuxCoreRender2.0 was defined as a LuxCore API focused render package, dropping any old code related to LuxRender 1.x. A new website, forum, wiki, Blender exported, etc. were developed in order mark a new fresh project restart.
Although the original LuxRender is a full
spectral renderer, the new LuxCoreRender drops full spectral rendering in favor of simulating spectral dispersion when required. However, this leads to some inaccuracies when rendering caustics in some circumstances.
Features
LuxCoreRender 2.5
Features included in the LuxCoreRender 2.5 update include:
* Nvidia OptiX
* Non Uniform Camera Bokeh
* new Materials: Holdout and double sided
* new textures: wireframe and distort
* randomized tiling
* new AOVs
* 180° and 360° Stereo Cameras
* improvements for the blender plugin
LuxCoreRender 2.4
Features included in the LuxCoreRender 2.4 update include:
* Support for using more than 64 logical processors in Windows.
* Support for
CUDA
In computing, CUDA (Compute Unified Device Architecture) is a proprietary parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated gene ...
rendering on NVIDIA graphics cards, with out-of-core capability.
* The ability to create materials with
thin-film interference
Thin-film interference is a natural phenomenon in which light waves reflected by the upper and lower boundaries of a thin film Interference (wave propagation), interfere with one another, increasing reflection at some wavelengths and decreasing it ...
.
LuxCoreRender 2.0–2.3
Features included in the LuxCoreRender 2.0+ project reboot (current version) include:
* Microkernel pure-OpenCL "Path" render engine, supporting any number of GPUs and OpenCL-enabled CPUs concurrently.
* Interactive viewport rendering, including real-time material and object manipulation.
* Material node support.
* Light groups, allowing the user to change the intensity and color of lamps during the rendering process.
* Embree accelerated BVH building.
* A " Direct Light Sampling Cache" to accelerate scenes with many light sources.
* A "Photon Global Illumination" cache to accelerate complex scenes, including support for caustic photon cache and vertex merging.
* Support for Open Intel Image Denoiser (OIDN).
* Blender Cycles scene conversion, including (limited) support for automatic interpretation of Cycles materials and textures.
* Advanced material properties, including glass dispersion (using
Cauchy's transmission equation), rough glass (for creating frosted glass or ice), metal, car paint (using multiple reflective coatings), and velvet (to represent fuzzy surfaces).
*Support for physically based light units like lumen and candela, as well as traditional gain and exposure controls.
*Support for subdivision shapes, displacement shapes, and vector displacement of displacement shapes.
LuxRender 1.0
New features included in LuxRender 1.0 include:
* An experimental Stochastic Progressive Photon Mapping integrator (SPPM).
* GPU-accelerated "Hybrid Bidirectional" path tracing using the GPU for ray-intersection calculations.
* Support for multiple GPUs.
* New and updated materials, including metal, car paint, glossy coating, and layered materials.
LuxRender 0.8
The main features of LuxRender as of version 0.8 include:
*
Biased and
unbiased rendering: Users can choose between physical accuracy (unbiased) and speed (biased).
* Full
spectral rendering: Instead of discrete RGB colour bands, full spectra are used for internal calculations.
* Hierarchical
procedural and image based
texture
Texture may refer to:
Science and technology
* Image texture, the spatial arrangement of color or intensities in an image
* Surface texture, the smoothness, roughness, or bumpiness of the surface of an object
* Texture (roads), road surface c ...
system: Procedural and image based textures can be mixed in various ways, making it possible to create complex materials.
*
Displacement mapping and subdivision: Based on procedural or image textures, object surfaces can be transformed.
* Network and co-operative rendering: Rendering time can be reduced by combining the processing power of multiple computers.
IPv6
Internet Protocol version 6 (IPv6) is the most recent version of the Internet Protocol (IP), the communication protocol, communications protocol that provides an identification and location system for computers on networks and routes traffic ...
is also supported.
* Perspective (including
shift lens), orthographic and environment cameras.
*
HDR output: Render output can be saved in various file formats, including .png, .tga and .exr.
*
Instances: Instancing significantly saves system resources, in particular memory consumption by reusing mesh data in duplicated objects.
* Built in post-processing: While rendering, you can add post processed effects like bloom, glare, chromatic aberration and vignetting.
* Motion blur, depth of field and lens effects: True motion blur, both for the camera and individual objects, and physically accurate Lens Effects, including Depth Of Field.
* Light groups: By using light groups, one can output various light situations from a single rendering, or make adjustments to the balance between light sources in real time.
*
Tone mapping
Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range. Print-outs, C ...
* Image denoising
* Fleximage (virtual film): Allows you to pause and continue renders. The current state of the render can be written to a file, so that any system can continue the render at a later moment.
*
GPU acceleration for
path tracing
Path tracing is a rendering algorithm in computer graphics that Simulation, simulates how light interacts with Physical object, objects, voxels, and Volumetric_path_tracing, participating media to generate realistic (''physically plausible'') R ...
when sampling one light at a time.
* Film response curves to emulate traditional cameras color response (some curves are for black&white films too).
*
Volumetric rendering using Homogeneous volumes by defining an interior, and exterior volume.
*
Subsurface Scattering
Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattering, scattered by interacting with the Material (comput ...
References
External links
*
{{3D software
3D graphics software that uses Qt
3D rendering software for Linux
Free 3D graphics software
Free software programmed in C++
Global illumination software
Rendering systems