Lose–lose Situation
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A no-win situation or lose–lose situation is an outcome of a
negotiation Negotiation is a dialogue between two or more parties to resolve points of difference, gain an advantage for an individual or Collective bargaining, collective, or craft outcomes to satisfy various interests. The parties aspire to agree on m ...
, conflict or challenging circumstance in which all parties are worse off. It is an alternative to a win–win or outcome in which one party wins.
Arbitration Arbitration is a formal method of dispute resolution involving a third party neutral who makes a binding decision. The third party neutral (the 'arbitrator', 'arbiter' or 'arbitral tribunal') renders the decision in the form of an 'arbitrati ...
or
mediation Mediation is a structured, voluntary process for resolving disputes, facilitated by a neutral third party known as the mediator. It is a structured, interactive process where an independent third party, the mediator, assists disputing parties ...
may be used to avoid no-win outcomes and find more satisfactory results.


In game theory

In
game theory Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
, a "no-win" situation is a circumstance in which no player benefits from any outcome, hence ultimately losing the match. This may be because of any or all of the following: * Unavoidable or unforeseeable circumstances causing the situation to change after decisions have been made. This is common in
text adventure Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
s. * ''
Zugzwang Zugzwang (; ) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position. A ...
'', as in
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
, when any move a player chooses makes them worse off than before such as losing a piece or being checkmated. * A situation in which the player has to accomplish two mutually dependent tasks each of which must be completed before the other or that are mutually exclusive (a
Catch-22 ''Catch-22'' is a satirical war novel by American author Joseph Heller. It was his debut novel. He began writing it in 1953; the novel was first published in 1961. Often cited as one of the most significant novels of the twentieth century, it ...
). * Ignorance of other players' actions, meaning the best decision for all differs from that for any one player (as in the
prisoner's dilemma The prisoner's dilemma is a game theory thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray their partner ("defect") for individual gain. The dilemma arises from the fact that while def ...
).


Softlocks

A variation of a no-win situation found in
video gaming Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) syst ...
is a
softlock Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
, a scenario where the game remains playable (as opposed to a 'hard lock', which typically involves the game crashing or otherwise becoming unplayable), but where further progress is rendered impossible. Softlocks may occur due to an unnoticed design flaw or oversight during
game development game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialize ...
, or they may occur deliberately as a consequence of glitches,
sequence breaking In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order or of skipping "required" actions or items entirely. Sequence breaking is often used to beat a game unusually quickl ...
, or other intentional actions carried out by players to render the game impossible to win.


In history

Carl von Clausewitz Carl Philipp Gottlieb von Clausewitz ( , ; born Carl Philipp Gottlieb Clauswitz; 1 July 1780 – 16 November 1831) was a Kingdom of Prussia, Prussian general and Military theory, military theorist who stressed the "moral" (in modern terms meani ...
's advice never to launch a
war War is an armed conflict between the armed forces of states, or between governmental forces and armed groups that are organized under a certain command structure and have the capacity to sustain military operations, or between such organi ...
that one has not already won characterizes war as a no-win situation. A similar example is the
Pyrrhic victory A Pyrrhic victory ( ) is a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat. Such a victory negates any true sense of achievement or damages long-term progress. The phrase originates from a quote from ...
in which a military victory is so costly that the winning side actually ends up worse off than before it started. Looking at the victory as a part of a larger situation, the situation could either be no-win, or more of a win for the other side than the one that won the "victory", or victory at such cost that the gains are outweighed by the cost and are no longer a source of joy. For example, the "victorious" side may have accomplished their objective, which may have been worthless; it may also lose a strategic advantage in manpower or positioning. For example, the
British Empire The British Empire comprised the dominions, Crown colony, colonies, protectorates, League of Nations mandate, mandates, and other Dependent territory, territories ruled or administered by the United Kingdom and its predecessor states. It bega ...
was one of the victorious powers of the
Second World War World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
but was so weakened by the war that it could no longer maintain its status as a
great power A great power is a sovereign state that is recognized as having the ability and expertise to exert its influence on a global scale. Great powers characteristically possess military and economic strength, as well as diplomatic and soft power ...
in a world that became dominated by the
United States The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 ...
and the
Soviet Union The Union of Soviet Socialist Republics. (USSR), commonly known as the Soviet Union, was a List of former transcontinental countries#Since 1700, transcontinental country that spanned much of Eurasia from 1922 until Dissolution of the Soviet ...
. A related concept is sometimes described as "winning the battle but losing the war", where a lesser objective is won, but the greater objective beyond it is not well-pursued and is lost. In the past in
Europe Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south, and Asia to the east ...
, women accused of being
witches Witchcraft is the use of magic by a person called a witch. Traditionally, "witchcraft" means the use of magic to inflict supernatural harm or misfortune on others, and this remains the most common and widespread meaning. According to ''Enc ...
were sometimes bound and then thrown or dunked in water to test their innocence. A witch would float (by calling upon the devil to save her from drowning), and then be executed, but a non-witch would drown (proving her innocence but causing her death).


Alternative meaning of the term

A different form of a no-win situation is where a person or government will look bad no matter what they or it does. Sometimes such is described as a situation destined for failure, expressed by the phrase "damned if you do, damned if you don't." A no-win situation is a
dilemma A dilemma () is a problem offering two possibilities, neither of which is unambiguously acceptable or preferable. The possibilities are termed the ''horns'' of the dilemma, a clichéd usage, but distinguishing the dilemma from other kinds of p ...
where no matter what one does, the outcome will be negative. https://www.psychologytoday.com/ca/blog/evolution-of-the-self/201301/two-ways-to-win-in-a-no-win-situation


See also

*
Zero-sum game Zero-sum game is a Mathematical model, mathematical representation in game theory and economic theory of a situation that involves two competition, competing entities, where the result is an advantage for one side and an equivalent loss for the o ...
*
Cornelian dilemma A Cornelian dilemma ({{langx, fr, dilemme cornélien), also spelt Corneillian dilemma, is a dilemma in which someone is obliged to choose one option from a range of options, all of which reveal a detrimental effect on themselves or someone near t ...
*
Double bind A double bind is a dilemma in communication in which an individual (or group) receives two or more mutually conflicting messages. In some scenarios (such as within families or romantic relationships), this can be emotionally distressing, creati ...
*
Dutch book In decision theory, economics, and probability theory, the Dutch book arguments are a set of results showing that agents must satisfy the axioms of rational choice to avoid a kind of self-contradiction called a Dutch book. A Dutch book, somet ...
* ''
Kobayashi Maru The ''Kobayashi Maru'' is a fictional spacecraft training exercise in the ''Star Trek'' continuity. It is designed by Starfleet Academy to place Starfleet cadets in a no-win scenario. The ''Kobayashi Maru'' test was invented for the 1982 film ' ...
'' * Morton's fork * Preparedness paradox *
Setting up to fail "Setting up to fail" is a phrase denoting a no-win situation designed in such a way that the person in the situation cannot succeed at the task which they have been assigned. It is considered a form of workplace bullying. There are also situation ...
* '' The Scorpion and the Frog'' * Two-body problem (career) * '' Vladimir's choice'' *
Winner's curse The winner's curse is a phenomenon that may occur in common value auctions, where all bidders have the same (''ex post'') value for an item but receive different private (''ex ante'') signals about this value and wherein the winner is the bidder ...


References


External links

* {{Game theory, state=expanded Game theory Metaphors referring to war and violence