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Logic games, abbreviated LG, and officially referred to as analytical reasoning, was historically one of three types of sections that appeared on the Law School Admission Test (LSAT) before August 2024. A logic games section contained four 5-8 question "games", totaling 22-25 questions. Each game contained a scenario and a set of rules that govern the scenario, followed by questions that tested the test-taker's ability to understand and apply the rules, to draw inferences based on them. In the words of the Law School Admission Council (LSAC), which administers the test, it "measure the ability to understand a structure of relationships and to draw logical conclusions about that structure". What made the games challenging was that the rules were never fully complete, meaning that an examinee could never identify a single "correct" set of relationships among all elements of a game. Rather, the point was to test the examinee on their ability to analyze the range of possibilities arising from an incomplete set of rules. Individual questions often added rules or modified existing rules, requiring quick reorganization of known information. Like all other sections on the LSAT, the time allowed for the section was 35 minutes. Most students found the logic games section to be the most difficult and intimidating portion of the LSAT. For example, the ''
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'' series published a book specifically devoted to LSAT logic games, in addition to its more general book about the entire LSAT. What made the logic games so hard was that they were designed as tests of pure
deductive reasoning Deductive reasoning is the process of drawing valid inferences. An inference is valid if its conclusion follows logically from its premises, meaning that it is impossible for the premises to be true and the conclusion to be false. For example, t ...
, a skill which few people specifically study or develop in school. However, the section was widely considered the easiest and fastest to improve at once the right strategies were learned and employed. The dominant pedagogical method in American law schools is the combination of the
Socratic method The Socratic method (also known as the method of Elenchus or Socratic debate) is a form of argumentative dialogue between individuals based on asking and answering questions. Socratic dialogues feature in many of the works of the ancient Greek ...
with the
casebook method A casebook is a type of textbook used primarily by students in law schools.Wayne L. Anderson and Marilyn J. Headrick, The Legal Profession: Is it for you?' (Cincinnati: Thomson Executive Press, 1996), 83. Rather than simply laying out the legal do ...
. As part of this method, a law professor will often call upon a law student and ask them to identify the specific legal rules articulated by the court in a particular reported case. The law professor will then describe various hypothetical scenarios, adding or changing various facts, and ask if the same rules apply or if the outcome of the case may be different under different facts. The logic games section was supposed to test this ability to rapidly analyze hypothetical scenarios or "hypotheticals", and to do so in a way that was independent of students' substantive knowledge and undergraduate major. In 2019 the LSAC reached a legal settlement with two blind LSAT test takers who claimed that it violated the
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because they were unfairly penalized for not being able to draw the diagrams commonly used to solve the questions in the section. As part of the settlement, the LSAC agreed to review and overhaul the section within four years. In October 2023, it announced that the section would be replaced by a second
logical reasoning Logical reasoning is a mind, mental Action (philosophy), activity that aims to arrive at a Logical consequence, conclusion in a Rigour, rigorous way. It happens in the form of inferences or arguments by starting from a set of premises and reason ...
section in August 2024.


Common game types


Basic linear

In a basic linear game, two sets of variables are provided. The first set of variables, sometimes referred to as the 'base variables,' is often days of the week, an order of arrival, or some other order. The second variable set is then matched to the first set according to a set of rules. For example: After setting the scenario, the game challenges the test-taker with questions such as:


Advanced linear

Advanced linear games are similar to basic linear games, but three or more sets of variables are presented. For example: The game can then provide rules and pose questions relating to the order of arrival of a runner, the color of a specific runner's shirt, sequences of color that must or must not be present, the shirt color of the runner that comes first etc.


Grouping

Grouping games provide variables that must be assigned to groups, but not in a specific order or sequence. For example:


Grouping linear combinations

Combination games follow a similar structure but include both linear and grouping elements.


Less common game types

In addition to the common games, the LSAT sometimes included other types of games that appeared less frequently. Examples of less common games were: * Mapping – Distribution of marks or
landmark A landmark is a recognizable natural or artificial feature used for navigation, a feature that stands out from its near environment and is often visible from long distances. In modern-day use, the term can also be applied to smaller structures ...
s on a map. * Pure sequencing – A variation on the basic linear games, but no placement rules are given, only sequencing rules. * Circular linearity – Similar to linear games, but the variables are placed in a
circle A circle is a shape consisting of all point (geometry), points in a plane (mathematics), plane that are at a given distance from a given point, the Centre (geometry), centre. The distance between any point of the circle and the centre is cal ...
rather than a straight line, thus allowing spatial relationships in addition to the neighboring relationships. * Pattern – A variation on the advanced linear games, but no placement rules are given, only pattern rules.


Method

To solve games quickly and efficiently, test-takers usually drew a master diagram at the bottom of the page. The rules and key inferences were written down in short symbols next to the diagram, and, where possible, marked on the diagram itself. A smaller diagram could also be drawn next to a specific question if that question posed any additional rules. On some games, it was helpful to create separate diagrams of all the possibilities and then use that to tackle questions.


See also

*
Puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
*
Process of elimination Process of elimination is a logical method to identify an entity of interest among several ones by excluding all other entities. In educational testing, it is a process of deleting options whereby the possibility of an option being correct is clo ...


References

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External links

*http://www.lsac.org/jd *http://www.lsac.org/jd/lsat/prep/analytical-reasoning Legal profession exams Standardized tests Legal education in the United States Logic Puzzles