In
electrical engineering
Electrical engineering is an engineering discipline concerned with the study, design, and application of equipment, devices, and systems that use electricity, electronics, and electromagnetism. It emerged as an identifiable occupation in the l ...
and
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, Lloyd's algorithm, also known as Voronoi iteration or relaxation, is an algorithm named after Stuart P. Lloyd for finding evenly spaced sets of points in subsets of
Euclidean space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, in Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are ''Euclidean spaces ...
s and partitions of these subsets into well-shaped and uniformly sized convex cells.
Like the closely related
''k''-means clustering algorithm, it repeatedly finds the
centroid
In mathematics and physics, the centroid, also known as geometric center or center of figure, of a plane figure or solid figure is the arithmetic mean position of all the points in the figure. The same definition extends to any object in n-d ...
of each set in the partition and then re-partitions the input according to which of these centroids is closest. In this setting, the mean operation is an integral over a region of space, and the nearest centroid operation results in
Voronoi diagrams.
Although the algorithm may be applied most directly to the
Euclidean plane
In mathematics, a Euclidean plane is a Euclidean space of Two-dimensional space, dimension two, denoted \textbf^2 or \mathbb^2. It is a geometric space in which two real numbers are required to determine the position (geometry), position of eac ...
, similar algorithms may also be applied to higher-dimensional spaces or to spaces with other
non-Euclidean metrics. Lloyd's algorithm can be used to construct close approximations to
centroidal Voronoi tessellations of the input,
which can be used for
quantization,
dithering, and
stippling
Stippling is the creation of a pattern simulating varying Grayscale, degrees of solidity or shading by using small dots. Such a pattern may occur in nature and these effects are frequently emulated by artists.
Art
In printmaking, stipple ...
. Other applications of Lloyd's algorithm include smoothing of
triangle meshes in the
finite element method.
History
The algorithm was first proposed by Stuart P. Lloyd of
Bell Labs
Nokia Bell Labs, commonly referred to as ''Bell Labs'', is an American industrial research and development company owned by Finnish technology company Nokia. With headquarters located in Murray Hill, New Jersey, Murray Hill, New Jersey, the compa ...
in 1957 as a technique for
pulse-code modulation. Lloyd's work became widely circulated but remained unpublished until 1982.
A similar algorithm was developed independently by Joel Max and published in 1960,
which is why the algorithm is sometimes referred as the Lloyd-Max algorithm.
Algorithm description
Lloyd's algorithm starts by an initial placement of some number ''k'' of point sites in the input domain. In mesh-smoothing applications, these would be the vertices of the mesh to be smoothed; in other applications they may be placed at random or by intersecting a uniform triangular mesh of the appropriate size with the input domain.
It then repeatedly executes the following relaxation step:
* The
Voronoi diagram of the ''k'' sites is computed.
* Each cell of the Voronoi diagram is integrated, and the centroid is computed.
* Each site is then moved to the centroid of its Voronoi cell.
Integration and centroid computation
Because Voronoi diagram construction algorithms can be highly non-trivial, especially for inputs of dimension higher than two, the steps of calculating this diagram and finding the exact centroids of its cells may be replaced by an approximation.
Approximation
A common simplification is to employ a suitable discretization of space like a fine pixel-grid, e.g. the texture
buffer in graphics hardware. Cells are materialized as pixels, labeled with their corresponding site-ID. A cell's new center is approximated by averaging the positions of all pixels assigned with the same label.
Alternatively,
Monte Carlo methods
Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on Resampling (statistics), repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve pr ...
may be used, in which random sample points are generated according to some fixed underlying probability distribution, assigned to the closest site, and averaged to approximate the centroid for each site.
Exact computation
Although embedding in other spaces is also possible, this elaboration assumes
Euclidean space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, in Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are ''Euclidean spaces ...
using the
''L2'' norm and discusses the two most relevant scenarios, which are two, and respectively three dimensions.
Since a Voronoi cell is of convex shape and always encloses its site, there exist trivial decompositions into easy integratable simplices:
* In two dimensions, the edges of the polygonal cell are connected with its site, creating an umbrella-shaped set of triangles.
* In three dimensions, the cell is enclosed by several planar polygons which have to be triangulated first:
** Compute a center for the polygon face, e.g. the average of all its vertices.
** Connecting the vertices of a polygon face with its center gives a planar umbrella-shaped triangulation.
** Trivially, a set of
tetrahedra is obtained by connecting triangles of the cell's hull with the cell's site.
Integration of a cell and computation of its
centroid
In mathematics and physics, the centroid, also known as geometric center or center of figure, of a plane figure or solid figure is the arithmetic mean position of all the points in the figure. The same definition extends to any object in n-d ...
(
center of mass
In physics, the center of mass of a distribution of mass in space (sometimes referred to as the barycenter or balance point) is the unique point at any given time where the weight function, weighted relative position (vector), position of the d ...
) is now given as a weighted combination of its simplices' centroids (in the following called
).
* Two dimensions:
** For a triangle the centroid can be easily computed, e.g. using
cartesian coordinates.
** Weighting computes as simplex-to-cell area ratios.
* Three dimensions:
** The
centroid of a tetrahedron is found as the intersection of three bisector planes and can be expressed as a matrix-vector product.
** Weighting computes as simplex-to-cell volume ratios.
For a 2D cell with triangular simplices and an accumulated area
(where
is the
area of a triangle simplex), the new cell centroid computes as:
:
Analogously, for a 3D cell with a volume of
(where
is the
volume of a tetrahedron simplex), the centroid computes as:
:
Convergence
Each time a relaxation step is performed, the points are left in a slightly more even distribution: closely spaced points move farther apart, and widely spaced points move closer together. In one dimension, this algorithm has been shown to converge to a centroidal Voronoi diagram, also named a
centroidal Voronoi tessellation.
In higher dimensions, some slightly weaker convergence results are known.
The algorithm converges slowly or, due to limitations in numerical precision, may not converge. Therefore, real-world applications of Lloyd's algorithm typically stop once the distribution is "good enough." One common termination criterion is to stop when the maximum distance moved by any site in an iteration falls below a preset threshold. Convergence can be accelerated by over-relaxing the points, which is done by moving each point ω times the distance to the center of mass, typically using a value slightly less than 2 for ω.
[Xiao, Xiao. "Over-relaxation Lloyd method for computing centroidal Voronoi tessellations." (2010).]
Applications
Lloyd's method was originally used for scalar quantization, but it is clear that the method extends for
vector quantization as well. As such, it is extensively used in
data compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compressi ...
techniques in
information theory
Information theory is the mathematical study of the quantification (science), quantification, Data storage, storage, and telecommunications, communication of information. The field was established and formalized by Claude Shannon in the 1940s, ...
. Lloyd's method is used in computer graphics because the resulting distribution has
blue noise characteristics (see also
Colors of noise), meaning there are few low-frequency components that could be interpreted as artifacts. It is particularly well-suited to picking sample positions for
dithering. Lloyd's algorithm is also used to generate dot drawings in the style of
stippling
Stippling is the creation of a pattern simulating varying Grayscale, degrees of solidity or shading by using small dots. Such a pattern may occur in nature and these effects are frequently emulated by artists.
Art
In printmaking, stipple ...
.
In this application, the centroids can be weighted based on a reference image to produce stipple illustrations matching an input image.
In the
finite element method, an input domain with a
complex geometry is partitioned into elements with simpler shapes; for instance, two-dimensional domains (either subsets of the Euclidean plane or surfaces in three dimensions) are often partitioned into triangles. It is important for the convergence of the finite element methods that these elements be well shaped; in the case of triangles, often elements that are nearly equilateral triangles are preferred. Lloyd's algorithm
can be used to smooth a mesh generated by some other algorithm, moving its vertices and changing the connection pattern among its elements in order to produce triangles that are more closely equilateral.
These applications typically use a smaller number of iterations of Lloyd's algorithm, stopping it to convergence, in order to preserve other features of the mesh such as differences in element size in different parts of the mesh. In contrast to a different smoothing method,
Laplacian smoothing (in which mesh vertices are moved to the average of their neighbors' positions), Lloyd's algorithm can change the topology of the mesh, leading to more nearly equilateral elements as well as avoiding the problems with tangling that can arise with Laplacian smoothing. However, Laplacian smoothing can be applied more generally to meshes with non-triangular elements.
Different distances
Lloyd's algorithm is usually used in a
Euclidean space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, in Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are ''Euclidean spaces ...
. The Euclidean distance plays two roles in the algorithm: it is used to define the Voronoi cells, but it also corresponds to the choice of the centroid as the representative point of each cell, since the centroid is the point that minimizes the average squared Euclidean distance to the points in its cell. Alternative distances, and alternative central points than the centroid, may be used instead. For example, used a variant of the
Manhattan metric
Taxicab geometry or Manhattan geometry is geometry where the familiar Euclidean distance is ignored, and the distance between two point (geometry), points is instead defined to be the sum of the absolute differences of their respective Cartesian ...
(with locally varying orientations) to find a tiling of an image by approximately square tiles whose orientation aligns with features of an image, which he used to simulate the construction of tiled
mosaic
A mosaic () is a pattern or image made of small regular or irregular pieces of colored stone, glass or ceramic, held in place by plaster/Mortar (masonry), mortar, and covering a surface. Mosaics are often used as floor and wall decoration, and ...
s.
In this application, despite varying the metric, Hausner continued to use centroids as the representative points of their Voronoi cells. However, for metrics that differ more significantly from Euclidean, it may be appropriate to choose the minimizer of average squared distance as the representative point, in place of the centroid.
See also
* The
Linde–Buzo–Gray algorithm, a generalization of this algorithm for vector quantization
*
Farthest-first traversal, a different method for generating evenly spaced points in geometric spaces
*
Mean shift, a related method for finding maxima of a density function
*
K-means++
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External links
DemoGNG.jsGraphical Javascript simulator for LBG algorithm and other models, includes display of Voronoi regions
Geometric algorithms
Optimization algorithms and methods