Live2D Cubism
   HOME

TheInfoList



OR:

Live2D is an animation technique used to animate static images—usually
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a
3D model In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and ...
. This enables characters to move using 2.5D movement while maintaining the original illustration. There is a common misconception that Live2D refers to the software used to create Live2D animation. Due to the popularity of Live2D Cubism, people often equate Live2D (the animation technique) with Live2D Cubism (the software). However, Live2D is an animation technique, not the software used to create Live2D animation. There are other software options used to create Live2D animation, such as Inochi2D or E-mote (which is used in Tokyo School Life). Live2D models consist of layered parts saved as a
Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS. It was created in 1987 by Thomas and John Knoll. It is the most used tool for professional digital art, especially in raster graphics editin ...
file (.psd format). Layers are separately moved to show the whole animation and expression of the character, such as tilting the head. Parts can be as simple as face, hair, and body, or they can be detailed to eyebrows, eyelashes, and even effects like glinting metal. The number of layers depends on how you wish the Live2D character to move and how three-dimensional you wish the result to appear, with a simplified model having 50 layers and large complex projects reaching 750 layers. There is no limit to how detailed you can be, with some even modelling the sides of the teeth for full effect. Unlike a 3D model there isn't a traditional
skeleton A skeleton is the structural frame that supports the body of most animals. There are several types of skeletons, including the exoskeleton, which is a rigid outer shell that holds up an organism's shape; the endoskeleton, a rigid internal fra ...
, but instead the flat layers are warped and rotated. Live2D can be used with real-time
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
to track movements such as head movements, eye movements, and perform
lip sync Lip sync or lip synch (pronounced , like the word ''sink'', despite the Hard and soft C, spelling of the participial forms ''synced'' and ''syncing''), short for lip synchronization, is a technical term for matching a Speech, speaking or singin ...
ing for real-time applications such as vtubing or motion capture. The downside of the technology is that there is little capability for 360° rotation of complex objects and body tracking. Live2D has been used in a wide variety of
video games A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
,
visual novel A visual novel (VN) is a form of digital interactive fiction. Visual novels are often associated with the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustratio ...
s,
virtual YouTuber A or is an online entertainer who uses a virtual Avatar (computing), avatar generated using computer graphics. Real-time motion capture software or technology are often—but not always—used to capture movement. The digital trend originated i ...
channels, and other media. Well-known examples of Live2D media and software include FaceRig,VTube Studio
'' VTuber Legend'', ''
Nekopara , taglined ''Cats Paradise'', is a series of adult visual novels developed by NEKO WORKs and published by Sekai Project. The first game in the series, ''Nekopara Vol. 1'', was released in December 2014, taking place in a world where human ...
'', ''
Azur Lane ''Azur Lane'' () is a side-scrolling video game, side-scrolling shoot 'em up video game created by Chinese developers Shanghai Manjuu and Xiamen Yongshi, released in 2017 for the iOS and Android (operating system), Android operating sys ...
'', and virtual YouTubers (as popularized by
Hololive (; stylized in lowercase) is a virtual YouTuber agency owned by Japanese tech entertainment company Cover Corporation. In addition to acting as a multi-channel network, Hololive Production also handles licensing, merchandising, music productio ...
,
Nijisanji is a virtual YouTuber agency owned by Anycolor Inc. (formerly Ichikara Inc.). The agency was founded in 2018 with the purpose of promoting the use of Live2D models and live streaming as opposed to the 3D and clips format popularized by Kizuna ...
, and
VShojo VShojo (officially VShojo, Inc.) is an American talent agency that focuses on promoting VTuber content creators based in San Francisco, California. VShojo bills itself as a "talent first" agency, oriented towards providing resources (such as m ...
).


History


Background

Live2D was first introduced in 2008 to resolve the need for interactive media. Since then, the technology has also changed how games enhance user experience through lively characters and expressions. In 2009, Cybernoids Co. Ltd. (now Live2D Ltd.) released their very first Live2D application, Live2D Vector. The application transforms vector graphics to make flat character images achieve three-dimensional head turning and moving effects. Although such characters can only perform limited activities, they perform much better than static pictures or slideshows. Users can also customize their moving character by adjusting parameters through software or collecting materials such as images of different angles of a character. Of course, vector graphics still have many limitations. Although the occupied capacity resources are reduced, the rendering of complex images consumes a lot of
CPU A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, log ...
and
RAM Ram, ram, or RAM most commonly refers to: * A male sheep * Random-access memory, computer memory * Ram Trucks, US, since 2009 ** List of vehicles named Dodge Ram, trucks and vans ** Ram Pickup, produced by Ram Trucks Ram, ram, or RAM may also ref ...
. Also, while it can be difficult to work with more traditional art styles such as
oil painting Oil painting is a painting method involving the procedure of painting with pigments combined with a drying oil as the Binder (material), binder. It has been the most common technique for artistic painting on canvas, wood panel, or oil on coppe ...
or
gouache Gouache (; ), body color, or opaque watercolor is a water-medium paint consisting of natural pigment, water, a binding agent (usually gum arabic or dextrin), and sometimes additional inert material. Gouache is designed to be opaque. Gouach ...
styles, VTuber creators have been experimenting with these styles with success. The first application of the Live2D technique is HibikiDokei released by sandwichproject (株式会社レジストプランニング), an alarm app released in 2010. The alarm app has a girl character named "Hibiki" who talks and moves. In 2011, Live2D adopted PSP game Ore no Imōto ga Konna ni Kawaii Wake ga Nai Portable released by NAMCO BANDAI Games Inc became the first game the O.I.U system derived from Live2D technology was applied in a game, where the character moves and changes positions and expression while talking to the player. Characters moved expressively on the screen and seamlessly like an anime, which surprised players and triggered the popularity of Live2D.


Software


Live2D Ltd.

Software developer Tetsuya Nakashiro had been independently developing Live2D software and founded the company Cyber Noise (or Cybernoids,
Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspor ...
:サイバーノイズ) in 2006 with support from the Exploratory IT Human Resources Project of the Japanese Information Technology Promotion Agency (IPA). Because of its novelty and lack of uptake, Cyber Noise was unsuccessful. In 2011, Live2D software received attention after its use in the PSP game Ore no Imōto ga Konna ni Kawaii Wake ga Nai Portable. It subsequently received interest as a
library A library is a collection of Book, books, and possibly other Document, materials and Media (communication), media, that is accessible for use by its members and members of allied institutions. Libraries provide physical (hard copies) or electron ...
for Android and
iOS Ios, Io or Nio (, ; ; locally Nios, Νιός) is a Greek island in the Cyclades group in the Aegean Sea. Ios is a hilly island with cliffs down to the sea on most sides. It is situated halfway between Naxos and Santorini. It is about long an ...
. Following this success, in 2014 Cyber Noise subsequently renamed itself to Live2D Ltd., unifying with its product name. Sales of Live2D have had significant growth since then. In 2021, 70% of Live2D Cubism Pro users are or create
Vtubers A or is an online entertainer who uses a virtual avatar generated using computer graphics. Real-time motion capture software or technology are often—but not always—used to capture movement. The digital trend originated in Japan in the mid-2 ...
, followed by games/app developers and animation/video creators. Live2D Ltd. provides its software and SDKs under both commercial licenses and as
freeware Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
.


Software

* Live2D Cubism * Live2D Cubism Editor * Live2D Euclid (released in April 2017, no longer available from October 16, 2018) * Live2D CubismM * Live2DViewerEX


Official marketplace

* nizima: nizima is a platform where users can buy and sell illustrations, Live2D data, or make-to-order transactions. Illustrators and Live2D creators are able to work together on a character and share sales on the platform. The platform also provides a Live2D preview for users to see and move the model before purchasing. * nizima LIVE: nizima LIVE is a PC application that allows anyone to easily move a Live2D model by recognizing and tracking facial expressions. From beginners who are new to the tracking app to intermediate and above who are already familiar with Live2D, you can enjoy it for various purposes, such as VTuber activities and avatars for calls and meetings. * nizima Action: nizima Action is an online video editor specifically designed for creating short-form Live2D content, allowing users to easily create rich video edits in your browser, and it's perfect for producing short videos of about 1 to 5 minutes.


Other Live2D Animation Software

Animation software is able to combine with the Live2D system to create real-time animated
avatars Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
through
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
,
character animation Character animation is a specialized area of the animation process, which involves bringing animated s to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors ...
and
computer-generated imagery Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in Digital art, art, Publishing, printed media, Training simulation, simulators, videos and video games. These images ...
, including:


Animation software


Face-tracking software


Works using Live2D


Visual novels


Mobile games


Console games


PC games


See also

*
Aniforms An Aniform is a two-dimensional cartoon character operated like a puppet, to be displayed to live audiences or in visual media. The concept was invented by Morey Bunin with his spouse Charlotte, Bunin being a puppeteer who had worked with string ...
*
Avatar (computing) In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics ...
* CGI *
Character animation Character animation is a specialized area of the animation process, which involves bringing animated s to life. The role of a character animator is analogous to that of a film or stage actor and character animators are often said to be "actors ...
*
Computer animation Computer animation is the process used for digitally generating Film, moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation refers to moving images. Virtu ...
*
Computer facial animation Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creatu ...
*
Digital puppetry Digital puppetry is the manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment that are rendered in real-time by computers. It is most commonly used in filmmaking and television production but has ...
*
Facial motion capture Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for mo ...
*
Motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
*
Uncanny valley The effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. The uncanny valley hypothesis predicts that an entity appearing almost huma ...
*
Virtual actor A virtual actor or also known as virtual human, virtual persona, or digital clone is the creation or re-creation of a human being in image and voice using computer-generated imagery and sound, that is often indistinguishable from the real actor. ...
* Virtual idol *
Virtual influencer A virtual influencer, at times described as a virtual persona or virtual model, is a computer-generated fictional character that can be used for a variety of marketing-related purposes, but most frequently for social media marketing, in lieu of ...
*
Virtual YouTuber A or is an online entertainer who uses a virtual Avatar (computing), avatar generated using computer graphics. Real-time motion capture software or technology are often—but not always—used to capture movement. The digital trend originated i ...


References


External links

* {{Authority control 2D animation software Animation software Animation techniques Computer animation Japanese inventions Motion capture