Interpolation techniques
These techniques can be combined with any illumination model: *Illumination models
Realistic
The illumination models listed here attempt to model the perceived brightness of a surface or a component of the brightness in a way that looks realistic. Some take physical aspects into consideration, like for example theDiffuse reflection
Light that is reflected on a non-metallic and/or a very rough surface gives rise to aSpecular reflection
Light that is reflected on a relatively smooth surface gives rise to aSubsurface scattering
Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material,Non-photorealistic
Non-photorealistic illumination models don't attempt to model the perceived brightness of a surface in a realistic way, but focuses expressing certain styles. They are used for example inSee also
* Bidirectional reflectance distribution function * Physically based rendering * Unbiased rendering *