In the
game of Go, a
,() is a basic sequence of moves in which an attacker pursues a group in
atari in a zig-zag pattern across the board. If there are no intervening stones, the group will hit the edge of the board and be captured.
The sequence is so basic that there is a
Go proverb saying "''if you don't know ladders, don't play Go.''"
The ladder tactic fails if there are stones supporting those being chased close enough to the diagonal path of the ladder. Such a failing ladder is called a broken ladder. Secondary double threat tactics around ladders, involving playing a stone in such a way as to break the ladder and also create some other possibility, are potentially very complex. Such a play is called a ''ladder breaker''.
A ladder can require reading 50 or more moves ahead, which even amateur players can do, as most of the moves are forced. Although ladders are one of the first techniques which human players learn,
AlphaGo Zero was only able to handle them much later in its training than many other Go concepts. Other Go AI such as
AlphaGo
AlphaGo is a computer program that plays the board game Go. It was developed by DeepMind Technologies a subsidiary of Google (now Alphabet Inc.). Subsequent versions of AlphaGo became increasingly powerful, including a version that competed u ...
(before AlphaGo Zero) or
KataGo
KataGo is a free and open-source computer Go program, capable of defeating top-level human players. First released on 27 February 2019, it is developed by David Wu.
Based on techniques used by DeepMind's AlphaGo Zero, KataGo implements Monte Car ...
use information about ladder outcomes as input
features of their
neural nets.
See also
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Lee's Broken Ladder Game
References
Further reading
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Go shapes
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