Games
*'' Wizard and the Princess'' (1980) / ''Adventure in Serenia'' (1982) *'' King's Quest'' (PC, 1984) / ''King's Quest: Quest for the Crown'' (1984/1987) / ''King's Quest: Quest for the Crown'' (Sega Master System, 1989) / ''King's Quest I: Quest for the Crown'' (1990) *'' King's Quest II: Romancing the Throne'' (1985/1987) *'' King's Quest III: To Heir Is Human'' (1986) *'' King's Quest IV: The Perils of Rosella'' (1988 – enhanced Sierra's Creative Interpreter) *'' King's Quest V: Absence Makes the Heart Go Yonder!'' (1990) / ''King's Quest V'' (NES, 1992) *'' King's Quest VI: Heir Today, Gone Tomorrow'' (1992) *'' King's Quest VII: The Princeless Bride'' (1994) *'' King's Quest: Mask of Eternity'' (also known as ''King's Quest VIII: Mask of Eternity'') (1998) *'' King's Quest'', an episodical "re-imagining" by The Odd Gentlemen (2015–2016)Original series
The world of ''King's Quest'' encompasses many different kingdoms and supernatural realms. The main characters in the series are King Graham, originally a knight of Daventry who won the throne of the kingdom through questing, and members of his family: his wife Queen Valanice and his twin son and daughter, Prince Alexander and Princess Rosella. The exception is ''King's Quest: Mask of Eternity'', where the protagonist is Connor of Daventry, a tanner (and a knight like Graham from the first game) who is unrelated to the royal family. The later sequels have more elaborate storylines, more complicated puzzles, and more original and well-developed characters. Technologically, the series pioneered the use of animation and pseudo-3D environments in graphic adventure games, so that the main character could, for example, walk behind objects on-screen. The primary way in which characters solve puzzles and advance through the game is by using items found earlier in the game and stored in their inventory. Other puzzles include the mapping of labyrinths, deserts, or other inhospitable places; solvingThe Quest
The "King's Quest" (for which the series takes its name) usually involves becoming a king or the adventures of members of the royal family of Daventry in other lands to save their kingdom. Often, the quest is given to the protagonist through the realm's magic mirror (the first game involves obtaining the magic mirror, which becomes an important feature in the later games). In '' King's Quest I: Quest for the Crown'', the young knight Sir Graham is sent by the dying King Edward on a quest to destroy the wicked witch Dahlia and find three treasures in order to become the new king. In '' King's Quest II: Romancing the Throne'', the quest is for King Graham to find his queen. Through the magic mirror, retrieved in the first game, he learns of the beautiful Valanice captured by the witch Hagatha in the land of Kolyma. The follow-ups '' King's Quest III: To Heir Is Human'' and '' King's Quest IV: The Perils of Rosella'' do not star Graham, but involve the protagonists who ultimately end up saving the king and/or the kingdom from threats such as aDevelopment
Much of ''King's Quest'' was inspired byOther media releases
Collections
The games in the series have been released together in several collections or bundles through the years (often packed with bonus material). *''King's Quest 15th Anniversary Collector's Edition'' (1994): It contains ''KQI'' (AGI & SCI versions) through ''KQVI'', ''King's Questions'', and ''King Graham's Board Game Challenge''. It also contains a French floppy version of ''KQV'', and the German floppy version of ''KQVI'', as well as a variety of concept material, artwork, documents, articles, and videos. *King's Quest Collection (1995): It contains ''KQI'' (AGI & SCI versions) through ''KQVI'', as well as all of the bonus material from the ''15th Anniversary Collector's Edition,'' plus some additional ones including a playable demo of ''KQVII''. *''Roberta Williams Anthology'' (1996): It contains ''KQI'' (AGI & SCI versions) through ''KQVII'' (2.0 version), plus ''Wizard and the Princess'', '' Laura Bow Mysteries 1 & 2'', '' Mixed-Up Mother Goose'' (AGI & VGA versions), '' Mystery House'', '' Mission Asteroid'', ''Collection bonus material
*''Inside the Chest'': A program containing reprints of magazine articles, game reviews, designer interviews, studies of game development process, and other documents related to the ''KQ'' series. *''Behind the Developer's Shield'': A program containing pencil sketches, background and game art, and other documents related to the game development of ''KQI''–''VII''. *''A View from Inside the Mirror'': A series of videos including an interview with Roberta Williams and Ken Williams, talking about the history of the ''King's Quest'' games, and other Sierra products she was involved with. Roberta Williams reflects upon her role as the designer of this award-winning series. *''Hold onto Your Adventure's Cap'': A series of videos concerning the development of ''KQVII'' plus a video preview of the game. *''The Royal Scribe'': A document containing information about the Sierra company, their various series, and each ''King's Quest'' game, with a few interviews from the developers (including Roberta Williams, Josh Mandel, Jane Jensen, and Lorelei Shannon). *''King's Questions'': A trivia game with randomized questions. *''King Graham's Board Game Challenge: Checkers & Backgammon'': A board game collection starring King Graham.''Quest for Daventry''
''Quest for Daventry'' is a ''King's Quest V'' themed''Hoyle's Official Book of Games'' series
This game contains both King Graham and Rosella as opponents. They both are able to communicate with other players in the game, discussing various topics related to the Kingdom of Daventry. One notable aspect of the stories of the characters is that it introduces Rosella's Great-Grandfather, who "slew the Dragon of Herenna". Another discussion between the royal family and Roger Wilco establishes that Roger once crashed a spaceship into Castle Daventy's moat (a nod to an Easter egg in ''Space Quest: The Sarien Encounter''). Graham and Rosella along with two ''King's Quest'' villains Mordack and Lolotte would go on to appear in ''Hoyle 3: Board Games'', although they are not nearly as interactive, only commenting on moves in the game. In ''Hoyle's Classic Card Games'' only Graham returns as an opponent representing the series' characters, again comments were limited in interactivity, but it contains fully digitized speech.Books
Guide books
Most of the games of the series came with manuals that included short stories or recap of the series. The manual for ''KQIII'' included the spellbook needed to solve the puzzles in the game (the spells were reprinted in ''The King's Quest Companion''). Often the manuals contained information used for copy-protection schemes. The manual for ''KQVIII'' contained assorted information concerning the lands, enemies, and potion and health items in the game. *''Guidebook to the Land of the Green Isles'' – Written by Jane Jensen, it was a booklet packed in with ''KQVI'', which discussed background and geography of the Land of the Green Isles. The book also contained copy protection information for the game. *''King's Quest V Hintbook'' – Written by Roberta Williams. Gives a behind the scenes details of the making of ''KQV'' and the ''King's Quest'' series, and the stories of the previous games. It contains concept art from ''KQV''. The book is split into sections for each major area in the game; each section begins with a character introduction giving a few details about most of the characters. *''King's Quest VI Hintbook'' – Written by Lorelei Shannon. It discusses the making of the game as well as the Royal Family and the events leading up to ''KQVI'', giving more background to the game, and contains concept art. *''King's Quest VII: The Official Hint Guide'' – Written by Lorelei Shannon. It also contains an interview with Roberta Williams, a making of ''KQVII'' section, a summary of ''King's Quest'' (discussing the events of each game leading up to ''KQVII''), and a section giving the backstories and legends explaining the backstories of the game's characters; it also contains concept art from the game. *''The Official Book of King's Quest'' – Written by Donald B. Trivette. Series contains crossword puzzles, clues, trivia, synposes/backstory information, making of the games information/photos, pronunciation guides, secret debug codes, and other technical information/history of the games. *''The Official Book of King's Quest: Daventry and Beyond'': Foreword by Roberta Williams, making of ''KQIV''. *''The Official Book of King's Quest'' (Second Edition) *''The Official Book of King's Quest VI/The Official Book of King's Quest'' (Third Edition), published with two different cover titles. Has an interview with Roberta Williams discussing the development of ''KQVI'', material concerning making of ''KQV'', and line artwork. *''King's Quest: Mask of Eternity Prima's Official Strategy Guide''- Written by Rick Barba. Basic strategy guide offering little in the way of extras. *''The King's Quest Companion'' – Written by Peter Spear and published in four editions. The book contains novelizations of games, as well as articles that further explained the history of Daventry, its geography, the characters, and magic. The first two editions also contains ''An Encyclopedia of Daventry (Abridged)'' which gave even more details about various subjects relating to Daventry. *''Authorized King's Quest VII Players Guide'' – Written by Peter and Jeremy Spear. It is a strategy guide and novelization of ''KQVII''.Novels
Three original novels have been published by Boulevard Books: *''The Floating Castle'' (1995): Written by Craig Mills, placed somewhere between ''KQIV'' and ''VI'', it follows Alexander on a quest to discover what is behind the mysterious Floating Castle and the monstrous invasions over the kingdom. *''The Kingdom of Sorrow'' (1996): Written by Kenyon Morr (pseudonym of Mark Sumner and Marella Sands), placed between ''KQII'' and ''III'', it follows the adventures of Graham, who moves to rescue an imprisoned Fairy Queen held by the giant Dunstan in order to return balance in nature. *''See No Weevil'' (1996): Also written by Kenyon Morr, set between ''KQII'' and ''III''. Taking place seven years after the previous book, it focuses on Rosella, just before her 15th birthday, who must run the Kingdom of Daventry during an absence of her parents.Cancelled games
''King's Quest II & III'' remakes
In 1990 the developers at Sierra redeveloped ''King's Quest'' with a new interface and up-to-date technology. The plan was to redevelop ''King's Quest II'' and ''King's Quest III'' but due to rather disappointing sales of the 1990 remake of ''King's Quest I'', the prospect of officially remaking and re-releasing the sequels was scrapped.Davidson version of ''King's Quest VIII''
Between September 1996 to January 21, 1997, due to criticism over the content in ''King's Quest: Mask of Eternity'' and ''Phantasmagoria'' by Davidson & Associates, a team of managers was assigned to work above Roberta Williams. They began creating their own version of ''KQVIII'' while ignoring her version. Their version was purged of combat, violence and possibly religious themes. While Williams continued to work on her own ideas including its own script and puzzles, the Davidson's team of managers began to design their script and puzzles for their own version of ''KQVIII''. Davidson's intervention was ultimately stopped (Davidson left the company in January 1997) and Williams reasserted her control, but this was not without its damage to her version of the game's final release (due to loss of time and funding), which was already hurting from other technical issues caused by Dynamix engine development problem and others.Cancelled sequels
There have been several attempts to create a ninth installment in the ''King's Quest'' series, all of which have been canceled before going into production. All three development attempts never went past announcement or concept stages nor received official titles. They were described as the next game in the "King's Quest" franchise in known released information. ''King's Quest 9'' or ''Kings's Quest IX'' are more unofficial designation for being the next game in the franchise used by the media in regards to released information. The idea of a ''King's Quest 9'' goes back to some of the discussions with Roberta Williams after the release of ''King's Quest: Mask of Eternity''. The '' King's Quest: Mask of Eternity Prima's Official Strategy Guide'' by Rick Barba made reference to ''King's Quest IX'' as the next title in the series if a new one was made (or at least as a description of the ninth game in the series). Roberta Williams offered a few ideas for a ''King's Quest IX'' in 1998–1999, her version never saw development. The ninth game has been in development four times since then with three different developers, Vivendi Games, Silicon Knights, and Telltale Games between 2001 and 2013, and eventually The Odd Gentlemen rebooted the series in 2015.Roberta Williams/Sierra
Following the release of ''King's Quest VIII'' (''Mask of Eternity)'', Roberta Williams occasionally alluded to ideas if she was allowed to make the follow-up game or ideas that would influence the direction of any follow-up games, or ideas that were cut during the process of ''KQVIII'' that she would have liked to have introduced in the following game. Though she was generally tightlipped on the subject when it came to the next game, there are a few details. These never evolved into anything, however, and the game was neither started nor canceled. Primarily it was decided during the production of ''KQVIII'' that Graham was now too old to go on adventures, and that Alexander would be less likely to go on adventures as he now had his own concerns as king of the Green Isles. This led to Roberta introducing a new playable character into the series (which started with Connor), which probably would have had similar impact in future games in the series had she had the chance to develop them. Rosella was still a possibility for use in future games, and Williams tossed out the idea that Connor might even meet the princess. This idea grew to include the idea that Rosella would possibly fall in love with Connor, or Connor would fall in love with Rosella and initiate some kind of love triangle between them and Rosella's other love interest, Edgar (''KQIV''/''KQVII''). In addition she had ideas to add multiplayer as early as ''KQVIII'' early development, but these were cut and she hoped to introduce them into future games in the series. Some of the ideas were an MMO (massive multiplayer online) adventure game, with the ability for players to collect and swap items to help each other solve puzzles, or fight monsters together.Vivendi Games
There was a ninth installment in development by Vivendi Games (under the Sierra branding) between 2001 and 2002. It was canceled before going into production. The game never made it past the prototype stage. Images of two renders of the playable character were leaked to the public. The renders show what looks like an older and bearded King Graham, wielding a giant sword, wearing full armor, and having the ability to flip in the air, suggesting that it may have been a third-person action-adventure game, similar to the 3D '' Legend of Zelda'' games. This, like later attempts at producing a new game, were described as the new ''King's Quest'', and not necessarily ''KQIX'' (though news media referred to it as ''King's Quest 9'').Silicon Knights
Silicon Knights worked on a prototype for a ''King's Quest'' game at some point before Telltale Games acquired the rights. This information was released to the public through documents on the Silicon Knights suit againstTelltale Games
Telltale Games' take on the ninth installment of the ''King's Quest'' franchise was first announced at a press event on February 17, 2011. Telltale said that they had entered into an agreement with Activision, then current owner of the rights to the classic Sierra On-Line adventure franchises, to create new episodic games based on those series. The first Sierra intellectual property they intended to work on was ''King's Quest''. As development never went far, the game never received a title beyond the reference to the franchise name. The game was to follow the format of previous Telltale Games series such as '' Tales of Monkey Island'', as a continuation of the series with all new episodic games and multiple series. It was intended to preserve the back story of ''King's Quest'', and fit into the established canon. It was intended to include the challenge and possibilities of death of the original games, but the gameplay was going to be adapted to relieve some of the frustration present in the original games. Telltale approached Roberta Williams, the originator of the series, and one of the designers on all of the original games, to see if she was interested in working on the new one. While she declined by saying she had retired from games, she did offer the development team advice, which was "very valuable", according to developer Dave Grossman. In May 2012, Dan Connors confirmed that Dave Grossman was in charge of the ''King's Quest'' project, and Telltale was working on how to proceed. The game was confirmed to be canceled by Telltale senior vice president of publishing, Steve Allison, on April 3, 2013.Fan-created games
There have been several fan-created ''King's Quest'' games both original and retellings of the original games that have been released by various developers. Mike and Matt Chapman, creators of the '' Homestar Runner'' series of cartoons and games, have created a game known as '' Peasant's Quest'', mostly based on '' King's Quest I'' but with allusions throughout the game to '' King's Quest II'', '' King's Quest III'', '' King's Quest IV'', and '' The Black Cauldron''.Reception and legacy
In 1996, '' Next Generation'' listed the series as number 79 on their "Top 100 Games of All Time", commenting that, "humor, story telling, and classic puzzle implementation make the ''King's Quest'' series the most consistent top-quality line-up in computer gaming's history". By 1994, the ''Kings Quest'' series had sold 2.5 million copies, making it the bestselling computer game series at that time. According to Sierra, combined sales of the series surpassed 3.8 million units by the end of March 1996. By 1997, the series had sold 7 million copies.References
Notes
Bibliography
*Further reading
*External links