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physics Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
, kinematics studies the geometrical aspects of motion of physical objects independent of forces that set them in motion. Constrained motion such as linked machine parts are also described as kinematics. Kinematics is concerned with systems of specification of objects' positions and velocities and mathematical transformations between such systems. These systems may be rectangular like cartesian,
Curvilinear coordinates In geometry, curvilinear coordinates are a coordinate system for Euclidean space in which the coordinate lines may be curved. These coordinates may be derived from a set of Cartesian coordinates by using a transformation that is invertible, l ...
like
polar coordinates In mathematics, the polar coordinate system specifies a given point (mathematics), point in a plane (mathematics), plane by using a distance and an angle as its two coordinate system, coordinates. These are *the point's distance from a reference ...
or other systems. The object trajectories may be specified with respect to other objects which may themselve be in motion relative to a standard reference. Rotating systems may also be used. Numerous practical problems in kinematics involve constraints, such as mechanical linkages, ropes, or rolling disks.


Overview

Kinematics is a subfield of
physics Physics is the scientific study of matter, its Elementary particle, fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge whi ...
and
mathematics Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
, developed in
classical mechanics Classical mechanics is a Theoretical physics, physical theory describing the motion of objects such as projectiles, parts of Machine (mechanical), machinery, spacecraft, planets, stars, and galaxies. The development of classical mechanics inv ...
, that describes the
motion In physics, motion is when an object changes its position with respect to a reference point in a given time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an o ...
of points, bodies (objects), and systems of bodies (groups of objects) without considering the
force In physics, a force is an influence that can cause an Physical object, object to change its velocity unless counterbalanced by other forces. In mechanics, force makes ideas like 'pushing' or 'pulling' mathematically precise. Because the Magnitu ...
s that cause them to move. Kinematics differs from ''dynamics'' (also known as ''kinetics'') which studies the effect of forces on bodies. Kinematics, as a field of study, is often referred to as the "geometry of motion" and is occasionally seen as a branch of both applied and pure
mathematics Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many ar ...
since it can be studied without considering the mass of a body or the forces acting upon it. A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined. Another way to describe kinematics is as the specification of the possible states of a physical system. Dynamics then describes the evolution of a system through such states. Robert Spekkens argues that this division cannot be empirically tests and thus has no physical basis. Kinematics is used in
astrophysics Astrophysics is a science that employs the methods and principles of physics and chemistry in the study of astronomical objects and phenomena. As one of the founders of the discipline, James Keeler, said, astrophysics "seeks to ascertain the ...
to describe the motion of
celestial bodies An astronomical object, celestial object, stellar object or heavenly body is a naturally occurring physical entity, association, or structure that exists within the observable universe. In astronomy, the terms ''object'' and ''body'' are of ...
and collections of such bodies. In
mechanical engineering Mechanical engineering is the study of physical machines and mechanism (engineering), mechanisms that may involve force and movement. It is an engineering branch that combines engineering physics and engineering mathematics, mathematics principl ...
,
robotics Robotics is the interdisciplinary study and practice of the design, construction, operation, and use of robots. Within mechanical engineering, robotics is the design and construction of the physical structures of robots, while in computer s ...
, and
biomechanics Biomechanics is the study of the structure, function and motion of the mechanical aspects of biological systems, at any level from whole organisms to Organ (anatomy), organs, Cell (biology), cells and cell organelles, using the methods of mechani ...
, kinematics is used to describe the motion of systems composed of joined parts (multi-link systems) such as an
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
, a
robotic arm A robotic arm is a type of mechanical arm, usually programmable, with similar functions to a human arm; the arm may be the sum total of the mechanism or may be part of a more complex robot. The links of such a manipulator are connected by join ...
or the
human skeleton The human skeleton is the internal framework of the human body. It is composed of around 270 bones at birth – this total decreases to around 206 bones by adulthood after some bones get fused together. The bone mass in the skeleton makes up ab ...
. Geometric transformations, including called
rigid transformation In mathematics, a rigid transformation (also called Euclidean transformation or Euclidean isometry) is a geometric transformation of a Euclidean space that preserves the Euclidean distance between every pair of points. The rigid transformation ...
s, are used to describe the movement of components in a
mechanical system A machine is a physical system that uses power to apply forces and control movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to natural biological macromolec ...
, simplifying the derivation of the equations of motion. They are also central to dynamic analysis. Kinematic analysis is the process of measuring the kinematic
quantities Quantity or amount is a property that can exist as a multitude or magnitude, which illustrate discontinuity and continuity. Quantities can be compared in terms of "more", "less", or "equal", or by assigning a numerical value multiple of a u ...
used to describe motion. In engineering, for instance, kinematic analysis may be used to find the range of movement for a given
mechanism Mechanism may refer to: *Mechanism (economics), a set of rules for a game designed to achieve a certain outcome **Mechanism design, the study of such mechanisms *Mechanism (engineering), rigid bodies connected by joints in order to accomplish a ...
and, working in reverse, using kinematic synthesis to design a mechanism for a desired range of motion.J. M. McCarthy and G. S. Soh, 2010
''Geometric Design of Linkages,''
Springer, New York.
In addition, kinematics applies
algebraic geometry Algebraic geometry is a branch of mathematics which uses abstract algebraic techniques, mainly from commutative algebra, to solve geometry, geometrical problems. Classically, it studies zero of a function, zeros of multivariate polynomials; th ...
to the study of the
mechanical advantage Mechanical advantage is a measure of the force amplification achieved by using a tool, mechanical device or machine system. The device trades off input forces against movement to obtain a desired amplification in the output force. The model for ...
of a
mechanical system A machine is a physical system that uses power to apply forces and control movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to natural biological macromolec ...
or mechanism. Relativistic kinematics applies the special theory of relativity to the geometry of object motion. It encompasses
time dilation Time dilation is the difference in elapsed time as measured by two clocks, either because of a relative velocity between them (special relativity), or a difference in gravitational potential between their locations (general relativity). When unsp ...
,
length contraction Length contraction is the phenomenon that a moving object's length is measured to be shorter than its proper length, which is the length as measured in the object's own rest frame. It is also known as Lorentz contraction or Lorentz–FitzGerald ...
and the
Lorentz transformation In physics, the Lorentz transformations are a six-parameter family of Linear transformation, linear coordinate transformation, transformations from a Frame of Reference, coordinate frame in spacetime to another frame that moves at a constant vel ...
. The kinematics of relativity operates in a
spacetime In physics, spacetime, also called the space-time continuum, is a mathematical model that fuses the three dimensions of space and the one dimension of time into a single four-dimensional continuum. Spacetime diagrams are useful in visualiz ...
geometry where spatial points are augmented with a time coordinate to form 4-vectors.
Werner Heisenberg Werner Karl Heisenberg (; ; 5 December 1901 – 1 February 1976) was a German theoretical physicist, one of the main pioneers of the theory of quantum mechanics and a principal scientist in the German nuclear program during World War II. He pub ...
reinterpreted classical kinetics for quantum systems in his 1925 paper "On the quantum-theoretical reinterpretation of kinematical and mechanical relationships". Dirac noted the similarity in structure between Heisenberg's formulations and classical Poisson brackets. In a follow up paper in 1927 Heisenberg showed that classical kinematic notions like velocity and energy are valid in quantum mechanics, but pairs of conjugate kinematic and dynamic quantities cannot be simultaneously measure, a result he called indeterminacy, but which became known as the
uncertainty principle The uncertainty principle, also known as Heisenberg's indeterminacy principle, is a fundamental concept in quantum mechanics. It states that there is a limit to the precision with which certain pairs of physical properties, such as position a ...
.


Etymology

The term kinematic is the English version of A.M. Ampère's ''cinématique'', which he constructed from the
Greek Greek may refer to: Anything of, from, or related to Greece, a country in Southern Europe: *Greeks, an ethnic group *Greek language, a branch of the Indo-European language family **Proto-Greek language, the assumed last common ancestor of all kno ...
''kinema'' ("movement, motion"), itself derived from ''kinein'' ("to move"). Kinematic and cinématique are related to the French word cinéma, but neither are directly derived from it. However, they do share a root word in common, as cinéma came from the shortened form of cinématographe, "motion picture projector and camera", once again from the Greek word for movement and from the Greek ''grapho'' ("to write").


Kinematics of a particle trajectory in a non-rotating frame of reference

Particle kinematics is the study of the trajectory of particles. The position of a particle is defined as the coordinate vector from the origin of a coordinate frame to the particle. For example, consider a tower 50 m south from your home, where the coordinate frame is centered at your home, such that east is in the direction of the ''x''-axis and north is in the direction of the ''y''-axis, then the coordinate vector to the base of the tower is r = (0 m, −50 m, 0 m). If the tower is 50 m high, and this height is measured along the ''z''-axis, then the coordinate vector to the top of the tower is r = (0 m, −50 m, 50 m). In the most general case, a three-dimensional coordinate system is used to define the position of a particle. However, if the particle is constrained to move within a plane, a two-dimensional coordinate system is sufficient. All observations in physics are incomplete without being described with respect to a reference frame. The position vector of a particle is a
vector Vector most often refers to: * Euclidean vector, a quantity with a magnitude and a direction * Disease vector, an agent that carries and transmits an infectious pathogen into another living organism Vector may also refer to: Mathematics a ...
drawn from the origin of the reference frame to the particle. It expresses both the distance of the point from the origin and its direction from the origin. In three dimensions, the position vector can be expressed as \mathbf r = (x,y,z) = x\hat\mathbf x + y\hat\mathbf y + z\hat\mathbf z, where x, y, and z are the
Cartesian coordinates In geometry, a Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of real numbers called ''coordinates'', which are the signed distances to the point from two fixed perpendicular o ...
and \hat\mathbf x, \hat\mathbf y and \hat\mathbf z are the unit vectors along the x, y, and z coordinate axes, respectively. The magnitude of the position vector \left, \mathbf r\ gives the distance between the point \mathbf r and the origin. , \mathbf, = \sqrt. The direction cosines of the position vector provide a quantitative measure of direction. In general, an object's position vector will depend on the frame of reference; different frames will lead to different values for the position vector. The ''trajectory'' of a particle is a vector function of time, \mathbf(t), which defines the curve traced by the moving particle, given by \mathbf r(t) = x(t)\hat\mathbf x + y(t) \hat\mathbf y +z(t) \hat\mathbf z, where x(t), y(t), and z(t) describe each coordinate of the particle's position as a function of time.


Velocity and speed

The
velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical q ...
of a particle is a vector quantity that describes the ''direction'' as well as the magnitude of motion of the particle. More mathematically, the rate of change of the position vector of a point with respect to time is the velocity of the point. Consider the ratio formed by dividing the difference of two positions of a particle (
displacement Displacement may refer to: Physical sciences Mathematics and physics *Displacement (geometry), is the difference between the final and initial position of a point trajectory (for instance, the center of mass of a moving object). The actual path ...
) by the time interval. This ratio is called the
average velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector quantity, meaning that both m ...
over that time interval and is defined as \mathbf\bar v = \frac = \frac\hat\mathbf x + \frac\hat\mathbf y + \frac\hat\mathbf z =\bar v_x\hat\mathbf x + \bar v_y\hat\mathbf y + \bar v_z \hat\mathbf z \,where \Delta \mathbf is the displacement vector during the time interval \Delta t. In the limit that the time interval \Delta t approaches zero, the average velocity approaches the instantaneous velocity, defined as the time derivative of the position vector, \mathbf v = \lim_\frac = \frac = v_x\hat\mathbf x + v_y\hat\mathbf y + v_z \hat\mathbf z . Thus, a particle's velocity is the time rate of change of its position. Furthermore, this velocity is
tangent In geometry, the tangent line (or simply tangent) to a plane curve at a given point is, intuitively, the straight line that "just touches" the curve at that point. Leibniz defined it as the line through a pair of infinitely close points o ...
to the particle's trajectory at every position along its path. In a non-rotating frame of reference, the derivatives of the coordinate directions are not considered as their directions and magnitudes are constants. The
speed In kinematics, the speed (commonly referred to as ''v'') of an object is the magnitude of the change of its position over time or the magnitude of the change of its position per unit of time; it is thus a non-negative scalar quantity. Intro ...
of an object is the magnitude of its velocity. It is a scalar quantity: v=, \mathbf, = \frac , where s is the arc-length measured along the trajectory of the particle. This arc-length must always increase as the particle moves. Hence, \frac is non-negative, which implies that speed is also non-negative.


Acceleration

The velocity vector can change in magnitude and in direction or both at once. Hence, the acceleration accounts for both the rate of change of the magnitude of the velocity vector and the rate of change of direction of that vector. The same reasoning used with respect to the position of a particle to define velocity, can be applied to the velocity to define acceleration. The
acceleration In mechanics, acceleration is the Rate (mathematics), rate of change of the velocity of an object with respect to time. Acceleration is one of several components of kinematics, the study of motion. Accelerations are Euclidean vector, vector ...
of a particle is the vector defined by the rate of change of the velocity vector. The average acceleration of a particle over a time interval is defined as the ratio. \mathbf\bar a = \frac = \frac\hat\mathbf x + \frac\hat\mathbf y + \frac\hat\mathbf z =\bar a_x\hat\mathbf x + \bar a_y\hat\mathbf y + \bar a_z \hat\mathbf z \, where Δv is the average velocity and Δ''t'' is the time interval. The acceleration of the particle is the limit of the average acceleration as the time interval approaches zero, which is the time derivative, \mathbf a = \lim_\frac =\frac = a_x\hat\mathbf x + a_y\hat\mathbf y + a_z \hat\mathbf z . Alternatively, \mathbf a = \lim_\frac = \frac = a_x\hat\mathbf x + a_y\hat\mathbf y + a_z \hat\mathbf z . Thus, acceleration is the first derivative of the velocity vector and the second derivative of the position vector of that particle. In a non-rotating frame of reference, the derivatives of the coordinate directions are not considered as their directions and magnitudes are constants. The magnitude of the
acceleration In mechanics, acceleration is the Rate (mathematics), rate of change of the velocity of an object with respect to time. Acceleration is one of several components of kinematics, the study of motion. Accelerations are Euclidean vector, vector ...
of an object is the magnitude , a, of its acceleration vector. It is a scalar quantity: , \mathbf, = , \dot , = \frac.


Relative position vector

A relative position vector is a vector that defines the position of one point relative to another. It is the difference in position of the two points. The position of one point ''A'' relative to another point ''B'' is simply the difference between their positions :\mathbf_ = \mathbf_ - \mathbf_ which is the difference between the components of their position vectors. If point ''A'' has position components \mathbf_ = \left( x_, y_, z_ \right) and point ''B'' has position components \mathbf_ = \left( x_, y_, z_ \right) then the position of point ''A'' relative to point ''B'' is the difference between their components: \mathbf_ = \mathbf_ - \mathbf_ = \left( x_ - x_, y_ - y_, z_ - z_ \right)


Relative velocity

The velocity of one point relative to another is simply the difference between their velocities \mathbf_ = \mathbf_ - \mathbf_ which is the difference between the components of their velocities. If point ''A'' has velocity components \mathbf_ = \left( v_, v_, v_ \right) and point ''B'' has velocity components \mathbf_ = \left( v_, v_, v_ \right) then the velocity of point ''A'' relative to point ''B'' is the difference between their components: \mathbf_ = \mathbf_ - \mathbf_ = \left( v_ - v_, v_ - v_, v_ - v_ \right) Alternatively, this same result could be obtained by computing the time derivative of the relative position vector rB/A.


Relative acceleration

The acceleration of one point ''C'' relative to another point ''B'' is simply the difference between their accelerations. \mathbf_ = \mathbf_ - \mathbf_ which is the difference between the components of their accelerations. If point ''C'' has acceleration components \mathbf_ = \left( a_, a_, a_ \right) and point ''B'' has acceleration components \mathbf_ = \left( a_, a_, a_ \right) then the acceleration of point ''C'' relative to point ''B'' is the difference between their components: \mathbf_ = \mathbf_ - \mathbf_ = \left( a_ - a_ , a_ - a_ , a_ - a_ \right) Assuming that the initial conditions of the position, \mathbf_0, and velocity \mathbf_0 at time t = 0 are known, the first integration yields the velocity of the particle as a function of time. \mathbf(t) = \mathbf_0 + \int_0^t \mathbf(\tau) \, \text\tau Additional relations between displacement, velocity, acceleration, and time can be derived. If the acceleration is constant, \mathbf = \frac = \frac can be substituted into the above equation to give: \mathbf(t) = \mathbf_0 + \left(\frac\right) t . A relationship between velocity, position and acceleration without explicit time dependence can be obtained by solving the average acceleration for time and substituting and simplifying t = \frac \left(\mathbf - \mathbf_0\right) \cdot \mathbf = \left( \mathbf - \mathbf_0 \right) \cdot \frac \ , where \cdot denotes the
dot product In mathematics, the dot product or scalar productThe term ''scalar product'' means literally "product with a Scalar (mathematics), scalar as a result". It is also used for other symmetric bilinear forms, for example in a pseudo-Euclidean space. N ...
, which is appropriate as the products are scalars rather than vectors. 2 \left(\mathbf - \mathbf_0\right) \cdot \mathbf = , \mathbf, ^2 - , \mathbf_0, ^2. The dot product can be replaced by the cosine of the angle between the vectors (see Geometric interpretation of the dot product for more details) and the vectors by their magnitudes, in which case: 2 \left, \mathbf - \mathbf_0\ \left, \mathbf\ \cos \alpha = , \mathbf, ^2 - , \mathbf_0, ^2. In the case of acceleration always in the direction of the motion and the direction of motion should be in positive or negative, the angle between the vectors () is 0, so \cos 0 = 1, and , \mathbf, ^2= , \mathbf_0, ^2 + 2 \left, \mathbf\ \left, \mathbf-\mathbf_0\. This can be simplified using the notation for the magnitudes of the vectors , \mathbf, =a, , \mathbf, =v, , \mathbf-\mathbf_0, = \Delta r where \Delta r can be any curvaceous path taken as the constant tangential acceleration is applied along that path, so v^2= v_0^2 + 2a \Delta r. This reduces the parametric equations of motion of the particle to a Cartesian relationship of speed versus position. This relation is useful when time is unknown. We also know that \Delta r = \int v \, \textt or \Delta r is the area under a velocity–time graph. We can take \Delta r by adding the top area and the bottom area. The bottom area is a rectangle, and the area of a rectangle is the A \cdot B where A is the width and B is the height. In this case A = t and B = v_0 (the A here is different from the acceleration a). This means that the bottom area is tv_0. Now let's find the top area (a triangle). The area of a triangle is \frac BH where B is the base and H is the height. In this case, B = t and H = at or A = \frac BH = \frac att = \frac at^2 = \frac. Adding v_0 t and \frac results in the equation \Delta r results in the equation \Delta r = v_0 t + \frac. This equation is applicable when the final velocity is unknown.


Particle trajectories in cylindrical-polar coordinates

It is often convenient to formulate the trajectory of a particle r(''t'') = (''x''(''t''), ''y''(''t''), ''z''(''t'')) using polar coordinates in the ''X''–''Y'' plane. In this case, its velocity and acceleration take a convenient form. Recall that the trajectory of a particle ''P'' is defined by its coordinate vector r measured in a fixed reference frame ''F''. As the particle moves, its coordinate vector r(''t'') traces its trajectory, which is a curve in space, given by: \mathbf r(t) = x(t)\hat\mathbf x + y(t) \hat\mathbf y +z(t) \hat\mathbf z, where x̂, ŷ, and ẑ are the unit vectors along the ''x'', ''y'' and ''z'' axes of the reference frame ''F'', respectively. Consider a particle ''P'' that moves only on the surface of a circular cylinder ''r''(''t'') = constant, it is possible to align the ''z'' axis of the fixed frame ''F'' with the axis of the cylinder. Then, the angle ''θ'' around this axis in the ''x''–''y'' plane can be used to define the trajectory as, \mathbf(t) = r\cos(\theta(t))\hat\mathbf x + r\sin(\theta(t))\hat\mathbf y + z(t)\hat\mathbf z, where the constant distance from the center is denoted as ''r'', and ''θ''(''t'') is a function of time. The cylindrical coordinates for r(''t'') can be simplified by introducing the radial and tangential unit vectors, \hat\mathbf r = \cos(\theta(t))\hat\mathbf x + \sin(\theta(t))\hat\mathbf y, \quad \hat\mathbf\theta = -\sin(\theta(t))\hat\mathbf x + \cos(\theta(t))\hat\mathbf y . and their time derivatives from elementary calculus: \frac = \omega\hat\mathbf\theta . \frac = \frac = \alpha\hat\mathbf\theta - \omega^2\hat\mathbf r . \frac = -\omega\hat\mathbf r . \frac = \frac = -\alpha\hat\mathbf r - \omega^2\hat\mathbf\theta. Using this notation, r(''t'') takes the form, \mathbf(t) = r\hat\mathbf r + z(t)\hat\mathbf z . In general, the trajectory r(''t'') is not constrained to lie on a circular cylinder, so the radius ''R'' varies with time and the trajectory of the particle in cylindrical-polar coordinates becomes: \mathbf(t) = r(t)\hat\mathbf r + z(t)\hat\mathbf z . Where ''r'', ''θ'', and ''z'' might be continuously differentiable functions of time and the function notation is dropped for simplicity. The velocity vector v''P'' is the time derivative of the trajectory r(''t''), which yields: \mathbf v_P = \frac \left(r\hat\mathbf r + z \hat\mathbf z \right) = v\hat\mathbf r + r\mathbf\omega\hat\mathbf\theta + v_z\hat\mathbf z = v(\hat\mathbf r + \hat\mathbf\theta) + v_z\hat\mathbf z . Similarly, the acceleration a''P'', which is the time derivative of the velocity v''P'', is given by: \mathbf_P = \frac \left(v\hat\mathbf r + v\hat\mathbf\theta + v_z\hat\mathbf z\right) =(a - v\omega)\hat\mathbf r + (a + v\omega)\hat\mathbf\theta + a_z\hat\mathbf z . The term -v\omega\hat\mathbf r acts toward the center of curvature of the path at that point on the path, is commonly called the
centripetal acceleration In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Acceleration is one of several components of kinematics, the study of motion. Accelerations are vector quantities (in that they have magn ...
. The term v\omega\hat\mathbf\theta is called the Coriolis acceleration.


Constant radius

If the trajectory of the particle is constrained to lie on a cylinder, then the radius ''r'' is constant and the velocity and acceleration vectors simplify. The velocity of vP is the time derivative of the trajectory r(''t''), \mathbf v_P = \frac \left(r\hat\mathbf r + z \hat\mathbf z \right) = r\omega\hat\mathbf\theta + v_z\hat\mathbf z = v\hat\mathbf\theta + v_z\hat\mathbf z .


Planar circular trajectories

A special case of a particle trajectory on a circular cylinder occurs when there is no movement along the ''z'' axis: \mathbf r(t) = r\hat\mathbf r + z \hat\mathbf z, where ''r'' and ''z''0 are constants. In this case, the velocity v''P'' is given by: \mathbf_P = \frac \left(r\hat\mathbf r + z \hat\mathbf z\right) = r\omega\hat\mathbf\theta = v\hat\mathbf\theta, where \omega is the
angular velocity In physics, angular velocity (symbol or \vec, the lowercase Greek letter omega), also known as the angular frequency vector,(UP1) is a pseudovector representation of how the angular position or orientation of an object changes with time, i ...
of the unit vector around the ''z'' axis of the cylinder. The acceleration a''P'' of the particle ''P'' is now given by: \mathbf_P = \frac = a\hat\mathbf\theta - v\theta\hat\mathbf r. The components a_r = - v\theta, \quad a_ = a, are called, respectively, the ''radial'' and ''tangential components'' of acceleration. The notation for angular velocity and
angular acceleration In physics, angular acceleration (symbol α, alpha) is the time rate of change of angular velocity. Following the two types of angular velocity, ''spin angular velocity'' and ''orbital angular velocity'', the respective types of angular accele ...
is often defined as \omega = \dot, \quad \alpha = \ddot, so the radial and tangential acceleration components for circular trajectories are also written as a_r = - r\omega^2, \quad a_ = r\alpha.


Point trajectories in a body moving in the plane

The movement of components of a
mechanical system A machine is a physical system that uses power to apply forces and control movement to perform an action. The term is commonly applied to artificial devices, such as those employing engines or motors, but also to natural biological macromolec ...
are analyzed by attaching a reference frame to each part and determining how the various reference frames move relative to each other. If the structural stiffness of the parts are sufficient, then their deformation can be neglected and rigid transformations can be used to define this relative movement. This reduces the description of the motion of the various parts of a complicated mechanical system to a problem of describing the geometry of each part and geometric association of each part relative to other parts.
Geometry Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician w ...
is the study of the properties of figures that remain the same while the space is transformed in various ways—more technically, it is the study of invariants under a set of transformations. These transformations can cause the displacement of the triangle in the plane, while leaving the vertex angle and the distances between vertices unchanged. Kinematics is often described as applied geometry, where the movement of a mechanical system is described using the rigid transformations of Euclidean geometry. The coordinates of points in a plane are two-dimensional vectors in R2 (two dimensional space). Rigid transformations are those that preserve the
distance Distance is a numerical or occasionally qualitative measurement of how far apart objects, points, people, or ideas are. In physics or everyday usage, distance may refer to a physical length or an estimation based on other criteria (e.g. "two co ...
between any two points. The set of rigid transformations in an ''n''-dimensional space is called the special
Euclidean group In mathematics, a Euclidean group is the group of (Euclidean) isometries of a Euclidean space \mathbb^n; that is, the transformations of that space that preserve the Euclidean distance between any two points (also called Euclidean transformati ...
on R''n'', and denoted SE(''n'').


Displacements and motion

The position of one component of a mechanical system relative to another is defined by introducing a reference frame, say ''M'', on one that moves relative to a fixed frame, ''F,'' on the other. The rigid transformation, or displacement, of ''M'' relative to ''F'' defines the relative position of the two components. A displacement consists of the combination of a
rotation Rotation or rotational/rotary motion is the circular movement of an object around a central line, known as an ''axis of rotation''. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersect ...
and a
translation Translation is the communication of the semantics, meaning of a #Source and target languages, source-language text by means of an Dynamic and formal equivalence, equivalent #Source and target languages, target-language text. The English la ...
. The set of all displacements of ''M'' relative to ''F'' is called the configuration space of ''M.'' A smooth curve from one position to another in this configuration space is a continuous set of displacements, called the
motion In physics, motion is when an object changes its position with respect to a reference point in a given time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an o ...
of ''M'' relative to ''F.'' The motion of a body consists of a continuous set of rotations and translations.


Matrix representation

The combination of a rotation and translation in the plane R2 can be represented by a certain type of 3×3 matrix known as a homogeneous transform. The 3×3 homogeneous transform is constructed from a 2×2
rotation matrix In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation (mathematics), rotation in Euclidean space. For example, using the convention below, the matrix :R = \begin \cos \theta & -\sin \theta \\ \sin \t ...
''A''(''φ'') and the 2×1 translation vector d = (''dx'', ''dy''), as: (\phi, \mathbf)= \begin A(\phi) & \mathbf \\ \mathbf 0 & 1\end = \begin \cos\phi & -\sin\phi & d_x \\ \sin\phi & \cos\phi & d_y \\ 0 & 0 & 1\end. These homogeneous transforms perform rigid transformations on the points in the plane ''z'' = 1, that is, on points with coordinates r = (''x'', ''y'', 1). In particular, let r define the coordinates of points in a reference frame ''M'' coincident with a fixed frame ''F''. Then, when the origin of ''M'' is displaced by the translation vector d relative to the origin of ''F'' and rotated by the angle φ relative to the x-axis of ''F'', the new coordinates in ''F'' of points in ''M'' are given by: \mathbf = (\phi, \mathbf)mathbf = \begin \cos\phi & -\sin\phi & d_x \\ \sin\phi & \cos\phi & d_y \\ 0 & 0 & 1\end \beginx\\y\\1\end. Homogeneous transforms represent
affine transformation In Euclidean geometry, an affine transformation or affinity (from the Latin, '' affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More general ...
s. This formulation is necessary because a
translation Translation is the communication of the semantics, meaning of a #Source and target languages, source-language text by means of an Dynamic and formal equivalence, equivalent #Source and target languages, target-language text. The English la ...
is not a
linear transformation In mathematics, and more specifically in linear algebra, a linear map (also called a linear mapping, linear transformation, vector space homomorphism, or in some contexts linear function) is a mapping V \to W between two vector spaces that pr ...
of R2. However, using projective geometry, so that R2 is considered a subset of R3, translations become affine linear transformations.


Pure translation

If a rigid body moves so that its reference frame ''M'' does not rotate (''θ'' = 0) relative to the fixed frame ''F'', the motion is called pure translation. In this case, the trajectory of every point in the body is an offset of the trajectory d(''t'') of the origin of ''M,'' that is: \mathbf(t)= (0,\mathbf(t))\mathbf = \mathbf(t) + \mathbf. Thus, for bodies in pure translation, the velocity and acceleration of every point ''P'' in the body are given by: \mathbf_P=\dot(t) = \dot(t)=\mathbf_O, \quad \mathbf_P=\ddot(t) = \ddot(t) = \mathbf_O, where the dot denotes the derivative with respect to time and v''O'' and a''O'' are the velocity and acceleration, respectively, of the origin of the moving frame ''M''. Recall the coordinate vector p in ''M'' is constant, so its derivative is zero.


Rotation of a body around a fixed axis

Objects like a playground merry-go-round, ventilation fans, or hinged doors can be modeled as rigid bodies rotating about a single fixed axis. The ''z''-axis has been chosen by convention.


Position

This allows the description of a rotation as the angular position of a planar reference frame ''M'' relative to a fixed ''F'' about this shared ''z''-axis. Coordinates p = (''x'', ''y'') in ''M'' are related to coordinates P = (X, Y) in ''F'' by the matrix equation: \mathbf(t) = (t)mathbf, where (t)= \begin \cos(\theta(t)) & -\sin(\theta(t)) \\ \sin(\theta(t)) & \cos(\theta(t)) \end, is the rotation matrix that defines the angular position of ''M'' relative to ''F'' as a function of time.


Velocity

If the point p does not move in ''M'', its velocity in ''F'' is given by \mathbf_P = \dot = dot(t)mathbf. It is convenient to eliminate the coordinates p and write this as an operation on the trajectory P(''t''), \mathbf_P = dot(t)A(t)^]\mathbf =
Omega Omega (, ; uppercase Ω, lowercase ω; Ancient Greek ὦ, later ὦ μέγα, Modern Greek ωμέγα) is the twenty-fourth and last letter in the Greek alphabet. In the Greek numerals, Greek numeric system/isopsephy (gematria), it has a value ...
mathbf, where the matrix
Omega Omega (, ; uppercase Ω, lowercase ω; Ancient Greek ὦ, later ὦ μέγα, Modern Greek ωμέγα) is the twenty-fourth and last letter in the Greek alphabet. In the Greek numerals, Greek numeric system/isopsephy (gematria), it has a value ...
= \begin 0 & -\omega \\ \omega & 0 \end, is known as the angular velocity matrix of ''M'' relative to ''F''. The parameter ''ω'' is the time derivative of the angle ''θ'', that is: \omega = \frac.


Acceleration

The acceleration of P(''t'') in ''F'' is obtained as the time derivative of the velocity, \mathbf_P = \ddot(t) = dotmathbf +
Omega Omega (, ; uppercase Ω, lowercase ω; Ancient Greek ὦ, later ὦ μέγα, Modern Greek ωμέγα) is the twenty-fourth and last letter in the Greek alphabet. In the Greek numerals, Greek numeric system/isopsephy (gematria), it has a value ...
dot, which becomes \mathbf_P = dotmathbf +
Omega Omega (, ; uppercase Ω, lowercase ω; Ancient Greek ὦ, later ὦ μέγα, Modern Greek ωμέγα) is the twenty-fourth and last letter in the Greek alphabet. In the Greek numerals, Greek numeric system/isopsephy (gematria), it has a value ...
div class="linkinfo_desc">Omega Omega (, ; uppercase Ω, lowercase ω; Ancient Greek ὦ, later ὦ μέγα, Modern Greek ωμέγα) is the twenty-fourth and last letter in the Greek alphabet. In the Greek numerals, Greek numeric system/isopsephy (gematria), it has a value ...
mathbf, where dot= \begin 0 & -\alpha \\ \alpha & 0 \end, is the angular acceleration matrix of ''M'' on ''F'', and \alpha = \frac. The description of rotation then involves these three quantities: * Angular position: the oriented distance from a selected origin on the rotational axis to a point of an object is a vector r(''t'') locating the point. The vector r(''t'') has some projection (or, equivalently, some component) r⊥(''t'') on a plane perpendicular to the axis of rotation. Then the ''angular position'' of that point is the angle ''θ'' from a reference axis (typically the positive ''x''-axis) to the vector r⊥(''t'') in a known rotation sense (typically given by the
right-hand rule In mathematics and physics, the right-hand rule is a Convention (norm), convention and a mnemonic, utilized to define the orientation (vector space), orientation of Cartesian coordinate system, axes in three-dimensional space and to determine the ...
). * Angular velocity: the angular velocity ''ω'' is the rate at which the angular position ''θ'' changes with respect to time ''t'': \omega = \frac The angular velocity is represented in Figure 1 by a vector Ω pointing along the axis of rotation with magnitude ''ω'' and sense determined by the direction of rotation as given by the
right-hand rule In mathematics and physics, the right-hand rule is a Convention (norm), convention and a mnemonic, utilized to define the orientation (vector space), orientation of Cartesian coordinate system, axes in three-dimensional space and to determine the ...
. * Angular acceleration: the magnitude of the angular acceleration ''α'' is the rate at which the angular velocity ''ω'' changes with respect to time ''t'': \alpha = \frac The equations of translational kinematics can easily be extended to planar rotational kinematics for constant angular acceleration with simple variable exchanges: \omega_ = \omega_ + \alpha t\! \theta_ - \theta_ = \omega_ t + \tfrac \alpha t^2 \theta_ - \theta_ = \tfrac (\omega_ + \omega_)t \omega_^2 = \omega_^2 + 2 \alpha (\theta_ - \theta_). Here ''θ''i and ''θ''f are, respectively, the initial and final angular positions, ''ω''i and ''ω''f are, respectively, the initial and final angular velocities, and ''α'' is the constant angular acceleration. Although position in space and velocity in space are both true vectors (in terms of their properties under rotation), as is angular velocity, angle itself is not a true vector.


Point trajectories in body moving in three dimensions

Important formulas in kinematics define the
velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical q ...
and acceleration of points in a moving body as they trace trajectories in three-dimensional space. This is particularly important for the center of mass of a body, which is used to derive equations of motion using either
Newton's second law Newton's laws of motion are three physical laws that describe the relationship between the motion of an object and the forces acting on it. These laws, which provide the basis for Newtonian mechanics, can be paraphrased as follows: # A body re ...
or Lagrange's equations.


Position

In order to define these formulas, the movement of a component ''B'' of a mechanical system is defined by the set of rotations (''t'')and translations d(''t'') assembled into the homogeneous transformation (''t'') (''t''), d(''t'') If p is the coordinates of a point ''P'' in ''B'' measured in the moving reference frame ''M'', then the trajectory of this point traced in ''F'' is given by: \mathbf(t) = (t)\mathbf = \begin \mathbf \\ 1\end =\begin A(t) & \mathbf(t) \\ 0 & 1\end \begin \mathbf \\ 1\end. This notation does not distinguish between P = (X, Y, Z, 1), and P = (X, Y, Z), which is hopefully clear in context. This equation for the trajectory of ''P'' can be inverted to compute the coordinate vector p in ''M'' as: \mathbf = (t)\mathbf(t) = \begin \mathbf \\ 1\end =\begin A(t)^\text & -A(t)^\text\mathbf(t) \\ 0 & 1\end \begin \mathbf(t) \\ 1\end. This expression uses the fact that the transpose of a rotation matrix is also its inverse, that is: (t)\text (t)I.\!


Velocity

The velocity of the point ''P'' along its trajectory P(''t'') is obtained as the time derivative of this position vector, \mathbf_P = dot(t)mathbf =\begin \mathbf_P \\ 0\end = \left(\frac\right) \begin \mathbf \\ 1\end = \begin \dot(t) & \dot(t) \\ 0 & 0 \end \begin \mathbf \\ 1\end. The dot denotes the derivative with respect to time; because p is constant, its derivative is zero. This formula can be modified to obtain the velocity of ''P'' by operating on its trajectory P(''t'') measured in the fixed frame ''F''. Substituting the inverse transform for p into the velocity equation yields: \begin \mathbf_P & = dot(t)T(t)]^\mathbf(t) \\ pt& = \begin \mathbf_P \\ 0 \end = \begin \dot & \dot \\ 0 & 0 \end \begin A & \mathbf \\ 0 & 1 \end^ \begin \mathbf(t) \\ 1\end \\ pt& = \begin \dot & \dot \\ 0 & 0 \end A^\begin 1 & -\mathbf \\ 0 & A \end \begin \mathbf(t) \\ 1\end \\ pt& = \begin \dotA^ & -\dotA^\mathbf + \dot \\ 0 & 0 \end \begin \mathbf(t) \\ 1\end \\ pt&= \begin \dotA^\text & -\dotA^\text\mathbf + \dot \\ 0 & 0 \end \begin \mathbf(t) \\ 1\end \\ pt\mathbf_P &= mathbf. \end The matrix 'S''is given by: = \begin \Omega & -\Omega\mathbf + \dot \\ 0 & 0 \end where
Omega Omega (, ; uppercase Ω, lowercase ω; Ancient Greek ὦ, later ὦ μέγα, Modern Greek ωμέγα) is the twenty-fourth and last letter in the Greek alphabet. In the Greek numerals, Greek numeric system/isopsephy (gematria), it has a value ...
= \dotA^\text, is the angular velocity matrix. Multiplying by the operator 'S'' the formula for the velocity vP takes the form: \mathbf_P =
Omega Omega (, ; uppercase Ω, lowercase ω; Ancient Greek ὦ, later ὦ μέγα, Modern Greek ωμέγα) is the twenty-fourth and last letter in the Greek alphabet. In the Greek numerals, Greek numeric system/isopsephy (gematria), it has a value ...
\mathbf-\mathbf) + \dot = \omega\times \mathbf_ + \mathbf_O, where the vector ''ω'' is the angular velocity vector obtained from the components of the matrix � the vector \mathbf_=\mathbf-\mathbf, is the position of ''P'' relative to the origin ''O'' of the moving frame ''M''; and \mathbf_O=\dot, is the velocity of the origin ''O''.


Acceleration

The acceleration of a point ''P'' in a moving body ''B'' is obtained as the time derivative of its velocity vector: \mathbf_P = \frac\mathbf_P = \frac\left( mathbf\right) = dot\mathbf + \dot = dotmathbf + mathbf . This equation can be expanded firstly by computing dot= \begin \dot & -\dot\mathbf -\Omega\dot + \ddot \\ 0 & 0 \end = \begin \dot & -\dot\mathbf -\Omega\mathbf_O + \mathbf_O \\ 0 & 0 \end and 2 = \begin \Omega & -\Omega\mathbf + \mathbf_O \\ 0 & 0 \end^2 = \begin \Omega^2 & -\Omega^2\mathbf + \Omega\mathbf_O \\ 0 & 0 \end. The formula for the acceleration A''P'' can now be obtained as: \mathbf_P = \dot(\mathbf - \mathbf) + \mathbf_O + \Omega^2(\mathbf-\mathbf), or \mathbf_P = \alpha\times\mathbf_ + \omega\times\omega\times\mathbf_ + \mathbf_O, where ''α'' is the angular acceleration vector obtained from the derivative of the angular velocity vector; \mathbf_=\mathbf-\mathbf, is the relative position vector (the position of ''P'' relative to the origin ''O'' of the moving frame ''M''); and \mathbf_O = \ddot is the acceleration of the origin of the moving frame ''M''.


Kinematic constraints

Kinematic constraints are constraints on the movement of components of a mechanical system. Kinematic constraints can be considered to have two basic forms, (i) constraints that arise from hinges, sliders and cam joints that define the construction of the system, called holonomic constraints, and (ii) constraints imposed on the velocity of the system such as the knife-edge constraint of ice-skates on a flat plane, or rolling without slipping of a disc or sphere in contact with a plane, which are called non-holonomic constraints. The following are some common examples.


Kinematic coupling

A kinematic coupling exactly constrains all 6 degrees of freedom.


Rolling without slipping

An object that rolls against a
surface A surface, as the term is most generally used, is the outermost or uppermost layer of a physical object or space. It is the portion or region of the object that can first be perceived by an observer using the senses of sight and touch, and is ...
without slipping obeys the condition that the
velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical q ...
of its
center of mass In physics, the center of mass of a distribution of mass in space (sometimes referred to as the barycenter or balance point) is the unique point at any given time where the weight function, weighted relative position (vector), position of the d ...
is equal to the
cross product In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and ...
of its angular velocity with a vector from the point of contact to the center of mass: \boldsymbol_G(t) = \boldsymbol \times \boldsymbol_. For the case of an object that does not tip or turn, this reduces to v = r \omega.


Inextensible cord

This is the case where bodies are connected by an idealized cord that remains in tension and cannot change length. The constraint is that the sum of lengths of all segments of the cord is the total length, and accordingly the time derivative of this sum is zero. A dynamic problem of this type is the
pendulum A pendulum is a device made of a weight suspended from a pivot so that it can swing freely. When a pendulum is displaced sideways from its resting, equilibrium position, it is subject to a restoring force due to gravity that will accelerate i ...
. Another example is a drum turned by the pull of gravity upon a falling weight attached to the rim by the inextensible cord. An ''equilibrium'' problem (i.e. not kinematic) of this type is the
catenary In physics and geometry, a catenary ( , ) is the curve that an idealized hanging chain or wire rope, cable assumes under its own weight when supported only at its ends in a uniform gravitational field. The catenary curve has a U-like shape, ...
.


Kinematic pairs

Reuleaux called the ideal connections between components that form a machine
kinematic pair In classical mechanics, a kinematic pair is a connection between two physical objects that imposes constraints on their relative movement (kinematics). German engineer Franz Reuleaux introduced the kinematic pair as a new approach to the stud ...
s. He distinguished between higher pairs which were said to have line contact between the two links and lower pairs that have area contact between the links. J. Phillips shows that there are many ways to construct pairs that do not fit this simple classification.


Lower pair

A lower pair is an ideal joint, or holonomic constraint, that maintains contact between a point, line or plane in a moving solid (three-dimensional) body to a corresponding point line or plane in the fixed solid body. There are the following cases: * A revolute pair, or hinged joint, requires a line, or axis, in the moving body to remain co-linear with a line in the fixed body, and a plane perpendicular to this line in the moving body maintain contact with a similar perpendicular plane in the fixed body. This imposes five constraints on the relative movement of the links, which therefore has one degree of freedom, which is pure rotation about the axis of the hinge. * A
prismatic joint A prismatic joint is a one- degree-of-freedom kinematic pair which constrains the motion of two bodies to sliding along a common axis, without rotation; for this reason it is often called a slider (as in the slider-crank linkage) or a sliding ...
, or slider, requires that a line, or axis, in the moving body remain co-linear with a line in the fixed body, and a plane parallel to this line in the moving body maintain contact with a similar parallel plane in the fixed body. This imposes five constraints on the relative movement of the links, which therefore has one degree of freedom. This degree of freedom is the distance of the slide along the line. * A cylindrical joint requires that a line, or axis, in the moving body remain co-linear with a line in the fixed body. It is a combination of a revolute joint and a sliding joint. This joint has two degrees of freedom. The position of the moving body is defined by both the rotation about and slide along the axis. * A spherical joint, or ball joint, requires that a point in the moving body maintain contact with a point in the fixed body. This joint has three degrees of freedom. * A planar joint requires that a plane in the moving body maintain contact with a plane in fixed body. This joint has three degrees of freedom.


Higher pairs

Generally speaking, a higher pair is a constraint that requires a curve or surface in the moving body to maintain contact with a curve or surface in the fixed body. For example, the contact between a cam and its follower is a higher pair called a ''cam joint''. Similarly, the contact between the involute curves that form the meshing teeth of two gears are cam joints.


Kinematic chains

Rigid bodies ("links") connected by
kinematic pair In classical mechanics, a kinematic pair is a connection between two physical objects that imposes constraints on their relative movement (kinematics). German engineer Franz Reuleaux introduced the kinematic pair as a new approach to the stud ...
s ("joints") are known as '' kinematic chains''. Mechanisms and robots are examples of kinematic chains. The degree of freedom of a kinematic chain is computed from the number of links and the number and type of joints using the mobility formula. This formula can also be used to enumerate the topologies of kinematic chains that have a given degree of freedom, which is known as ''type synthesis'' in machine design.


Examples

The planar one degree-of-freedom linkages assembled from ''N'' links and ''j'' hinges or sliding joints are: * ''N'' = 2, ''j'' = 1 : a two-bar linkage that is the lever; * ''N'' = 4, ''j'' = 4 : the
four-bar linkage In the study of Mechanism (engineering), mechanisms, a four-bar linkage, also called a four-bar, is the simplest closed-Kinematic chain, chain movable linkage (mechanical), linkage. It consists of four Rigid body, bodies, called ''bars'' or ''link ...
; * ''N'' = 6, ''j'' = 7 : a six-bar linkage. This must have two links ("ternary links") that support three joints. There are two distinct topologies that depend on how the two ternary linkages are connected. In the Watt topology, the two ternary links have a common joint; in the Stephenson topology, the two ternary links do not have a common joint and are connected by binary links. * ''N'' = 8, ''j'' = 10 : eight-bar linkage with 16 different topologies; * ''N'' = 10, ''j'' = 13 : ten-bar linkage with 230 different topologies; * ''N'' = 12, ''j'' = 16 : twelve-bar linkage with 6,856 topologies. For larger chains and their linkage topologies, see R. P. Sunkari and L. C. Schmidt, "Structural synthesis of planar kinematic chains by adapting a Mckay-type algorithm", ''Mechanism and Machine Theory'' #41, pp. 1021–1030 (2006).


See also

* Absement *
Acceleration In mechanics, acceleration is the Rate (mathematics), rate of change of the velocity of an object with respect to time. Acceleration is one of several components of kinematics, the study of motion. Accelerations are Euclidean vector, vector ...
* *
Analytical mechanics In theoretical physics and mathematical physics, analytical mechanics, or theoretical mechanics is a collection of closely related formulations of classical mechanics. Analytical mechanics uses '' scalar'' properties of motion representing the sy ...
* Applied mechanics *
Celestial mechanics Celestial mechanics is the branch of astronomy that deals with the motions of objects in outer space. Historically, celestial mechanics applies principles of physics (classical mechanics) to astronomical objects, such as stars and planets, to ...
*
Centripetal force Centripetal force (from Latin ''centrum'', "center" and ''petere'', "to seek") is the force that makes a body follow a curved trajectory, path. The direction of the centripetal force is always orthogonality, orthogonal to the motion of the bod ...
*
Classical mechanics Classical mechanics is a Theoretical physics, physical theory describing the motion of objects such as projectiles, parts of Machine (mechanical), machinery, spacecraft, planets, stars, and galaxies. The development of classical mechanics inv ...
*
Distance Distance is a numerical or occasionally qualitative measurement of how far apart objects, points, people, or ideas are. In physics or everyday usage, distance may refer to a physical length or an estimation based on other criteria (e.g. "two co ...
* Dynamics (physics) * Fictitious force *
Forward kinematics In robot kinematics, forward kinematics refers to the use of the kinematic equations of a robot to compute the position of the Robot end effector, end-effector from specified values for the Kinematic pair, joint parameters. The kinematics equat ...
*
Four-bar linkage In the study of Mechanism (engineering), mechanisms, a four-bar linkage, also called a four-bar, is the simplest closed-Kinematic chain, chain movable linkage (mechanical), linkage. It consists of four Rigid body, bodies, called ''bars'' or ''link ...
* Inverse kinematics *
Jerk (physics) Jerk (also known as jolt) is the rate of change of an object's acceleration over time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol and expressed in m/s3 (SI units) or standard gra ...
*
Kepler's laws In astronomy, Kepler's laws of planetary motion, published by Johannes Kepler in 1609 (except the third law, which was fully published in 1619), describe the orbits of planets around the Sun. These laws replaced circular orbits and epicycles in ...
* Kinematic coupling * Kinematic diagram * Kinematic synthesis *
Kinetics (physics) In physics and engineering, kinetics is the branch of classical mechanics that is concerned with the relationship between the motion In physics, motion is when an object changes its position with respect to a reference point in a given time ...
*
Motion (physics) In physics, motion is when an object changes its position with respect to a reference point in a given time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an obse ...
*
Orbital mechanics Orbital mechanics or astrodynamics is the application of ballistics and celestial mechanics to rockets, satellites, and other spacecraft. The motion of these objects is usually calculated from Newton's laws of motion and the law of universal ...
*
Statics Statics is the branch of classical mechanics that is concerned with the analysis of force and torque acting on a physical system that does not experience an acceleration, but rather is in mechanical equilibrium, equilibrium with its environment ...
*
Velocity Velocity is a measurement of speed in a certain direction of motion. It is a fundamental concept in kinematics, the branch of classical mechanics that describes the motion of physical objects. Velocity is a vector (geometry), vector Physical q ...
*
Integral kinematics In kinematics, absement (or absition) is a measure of sustained displacement (vector), displacement of an object from its initial position (vector), position, i.e. a measure of how far away and for how long. The word ''absement'' is a portmant ...
* Chebychev–Grübler–Kutzbach criterion


References


Further reading

* * *
Eduard Study Christian Hugo Eduard Study ( ; 23 March 1862 – 6 January 1930) was a German mathematician known for work on invariant theory of ternary forms (1889) and for the study of spherical trigonometry. He is also known for contributions to space geome ...
(1913) D.H. Delphenich translator
"Foundations and goals of analytical kinematics"


External links


Physclips: Mechanics with animations and video clips
from the University of New South Wales.
Kinematic Models for Design Digital Library (KMODDL)
featuring movies and photos of hundreds of working models of mechanical systems at
Cornell University Cornell University is a Private university, private Ivy League research university based in Ithaca, New York, United States. The university was co-founded by American philanthropist Ezra Cornell and historian and educator Andrew Dickson W ...
and a
e-book library
of classic texts on mechanical design and engineering.
Micro-Inch Positioning with Kinematic Components
{{Authority control Classical mechanics Mechanisms (engineering)