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In
numerical analysis Numerical analysis is the study of algorithms that use numerical approximation (as opposed to symbolic computation, symbolic manipulations) for the problems of mathematical analysis (as distinguished from discrete mathematics). It is the study of ...
, the Kahan summation algorithm, also known as compensated summation, significantly reduces the numerical error in the total obtained by adding a
sequence In mathematics, a sequence is an enumerated collection of objects in which repetitions are allowed and order matters. Like a set, it contains members (also called ''elements'', or ''terms''). The number of elements (possibly infinite) is cal ...
of finite- precision floating-point numbers, compared to the naive approach. This is done by keeping a separate ''running compensation'' (a variable to accumulate small errors), in effect extending the precision of the sum by the precision of the compensation variable. In particular, simply summing n numbers in sequence has a worst-case error that grows proportional to n, and a
root mean square In mathematics, the root mean square (abbrev. RMS, or rms) of a set of values is the square root of the set's mean square. Given a set x_i, its RMS is denoted as either x_\mathrm or \mathrm_x. The RMS is also known as the quadratic mean (denote ...
error that grows as \sqrt for random inputs (the roundoff errors form a
random walk In mathematics, a random walk, sometimes known as a drunkard's walk, is a stochastic process that describes a path that consists of a succession of random steps on some Space (mathematics), mathematical space. An elementary example of a rand ...
).. With compensated summation, using a compensation variable with sufficiently high precision the worst-case error bound is effectively independent of n, so a large number of values can be summed with an error that only depends on the floating-point precision of the result. The
algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
is attributed to William Kahan;. Ivo Babuška seems to have come up with a similar algorithm independently (hence Kahan–Babuška summation). Similar, earlier techniques are, for example, Bresenham's line algorithm, keeping track of the accumulated error in integer operations (although first documented around the same time) and the delta-sigma modulation.


The algorithm

In pseudocode, the algorithm will be: function KahanSum(input) // Prepare the accumulator. var sum = 0.0 // A running compensation for lost low-order bits. var c = 0.0 // The array ''input'' has elements indexed input to input nput.length for i = 1 to input.length do // ''c'' is zero the first time around. var y = input - c // Alas, ''sum'' is big, ''y'' small, so low-order digits of ''y'' are lost. var t = sum + y // ''(t - sum)'' cancels the high-order part of ''y''; // subtracting ''y'' recovers negative (low part of ''y'') c = (t - sum) - y // Algebraically, ''c'' should always be zero. Beware // overly-aggressive optimizing compilers! sum = t // Next time around, the lost low part will be added to ''y'' in a fresh attempt. next i return sum This algorithm can also be rewritten to use the Fast2Sum algorithm: function KahanSum2(input) // Prepare the accumulator. var sum = 0.0 // A running compensation for lost low-order bits. var c = 0.0 // The array ''input'' has elements indexed for i = 1 to input.length do // ''c'' is zero the first time around. var y = input + c // ''sum'' + ''c'' is an approximation to the exact sum. (sum,c) = Fast2Sum(sum,y) // Next time around, the lost low part will be added to ''y'' in a fresh attempt. next i return sum


Worked example

The algorithm does not mandate any specific choice of
radix In a positional numeral system, the radix (radices) or base is the number of unique digits, including the digit zero, used to represent numbers. For example, for the decimal system (the most common system in use today) the radix is ten, becaus ...
, only for the arithmetic to "normalize floating-point sums before rounding or truncating". Computers typically use binary arithmetic, but to make the example easier to read, it will be given in decimal. Suppose we are using six-digit decimal
floating-point arithmetic In computing, floating-point arithmetic (FP) is arithmetic on subsets of real numbers formed by a ''significand'' (a Sign (mathematics), signed sequence of a fixed number of digits in some Radix, base) multiplied by an integer power of that ba ...
, sum has attained the value 10000.0, and the next two values of input /code> are 3.14159 and 2.71828. The exact result is 10005.85987, which rounds to 10005.9. With a plain summation, each incoming value would be aligned with sum, and many low-order digits would be lost (by truncation or rounding). The first result, after rounding, would be 10003.1. The second result would be 10005.81828 before rounding and 10005.8 after rounding. This is not correct. However, with compensated summation, we get the correctly rounded result of 10005.9. Assume that c has the initial value zero. Trailing zeros shown where they are significant for the six-digit floating-point number. y = 3.14159 - 0.00000 ''y = input - c'' t = 10000.0 + 3.14159 ''t = sum + y'' = 10003.14159 Normalization done, next round off to six digits. = 10003.1 Few digits from ''input ' met those of ''sum''. Many digits have been lost! c = (10003.1 - 10000.0) - 3.14159 ''c = (t - sum) - y'' (Note: Parenthesis must be evaluated first!) = 3.10000 - 3.14159 The assimilated part of ''y'' minus the original full ''y''. = -0.0415900 Because ''c'' is close to zero, normalization retains many digits after the floating point. sum = 10003.1 ''sum = t'' The sum is so large that only the high-order digits of the input numbers are being accumulated. But on the next step, c, an approximation of the running error, counteracts the problem. y = 2.71828 - (-0.0415900) Most digits meet, since ''c'' is of a size similar to ''y''. = 2.75987 The shortfall (low-order digits lost) of previous iteration successfully reinstated. t = 10003.1 + 2.75987 But still only few meet the digits of ''sum''. = 10005.85987 Normalization done, next round to six digits. = 10005.9 Again, many digits have been lost, but ''c'' helped nudge the round-off. c = (10005.9 - 10003.1) - 2.75987 Estimate the accumulated error, based on the adjusted ''y''. = 2.80000 - 2.75987 As expected, the low-order parts can be retained in ''c'' with no or minor round-off effects. = 0.0401300 In this iteration, ''t'' was a bit too high, the excess will be subtracted off in next iteration. sum = 10005.9 Exact result is 10005.85987, ''sum'' is correct, rounded to 6 digits. The algorithm performs summation with two accumulators: sum holds the sum, and c accumulates the parts not assimilated into sum, to nudge the low-order part of sum the next time around. Thus the summation proceeds with "guard digits" in c, which is better than not having any, but is not as good as performing the calculations with double the precision of the input. However, simply increasing the precision of the calculations is not practical in general; if input is already in double precision, few systems supply quadruple precision, and if they did, input could then be in quadruple precision.


Accuracy

A careful analysis of the errors in compensated summation is needed to appreciate its accuracy characteristics. While it is more accurate than naive summation, it can still give large relative errors for ill-conditioned sums. Suppose that one is summing n values x_i, for i = 1, \, \ldots, \, n. The exact sum is : S_n = \sum_^n x_i (computed with infinite precision). With compensated summation, one instead obtains S_n + E_n, where the error E_n is bounded by : , E_n, \le \big \varepsilon + O(n\varepsilon^2)\big\sum_^n , x_i, , where \varepsilon is the machine precision of the arithmetic being employed (e.g. \varepsilon \approx 10^ for IEEE standard double-precision floating point). Usually, the quantity of interest is the relative error , E_n, /, S_n, , which is therefore bounded above by : \frac \le \big \varepsilon + O(n\varepsilon^2)\big\frac. In the expression for the relative error bound, the fraction \Sigma , x_i, / , \Sigma x_i, is the condition number of the summation problem. Essentially, the condition number represents the ''intrinsic'' sensitivity of the summation problem to errors, regardless of how it is computed. The relative error bound of ''every'' ( backwards stable) summation method by a fixed algorithm in fixed precision (i.e. not those that use arbitrary-precision arithmetic, nor algorithms whose memory and time requirements change based on the data), is proportional to this condition number. An ''ill-conditioned'' summation problem is one in which this ratio is large, and in this case even compensated summation can have a large relative error. For example, if the summands x_i are uncorrelated random numbers with zero mean, the sum is a
random walk In mathematics, a random walk, sometimes known as a drunkard's walk, is a stochastic process that describes a path that consists of a succession of random steps on some Space (mathematics), mathematical space. An elementary example of a rand ...
, and the condition number will grow proportional to \sqrt. On the other hand, for random inputs with nonzero mean the condition number asymptotes to a finite constant as n \to \infty. If the inputs are all
non-negative In mathematics, the sign of a real number is its property of being either positive, negative, or 0. Depending on local conventions, zero may be considered as having its own unique sign, having no sign, or having both positive and negative sign. ...
, then the condition number is 1. Given a condition number, the relative error of compensated summation is effectively independent of n. In principle, there is the O (n \varepsilon^2) that grows linearly with n, but in practice this term is effectively zero: since the final result is rounded to a precision \varepsilon, the n \varepsilon^2 term rounds to zero, unless n is roughly 1 / \varepsilon or larger. In double precision, this corresponds to an n of roughly 10^, much larger than most sums. So, for a fixed condition number, the errors of compensated summation are effectively O (\varepsilon), independent of n. In comparison, the relative error bound for naive summation (simply adding the numbers in sequence, rounding at each step) grows as O(\varepsilon n) multiplied by the condition number. This worst-case error is rarely observed in practice, however, because it only occurs if the rounding errors are all in the same direction. In practice, it is much more likely that the rounding errors have a random sign, with zero mean, so that they form a random walk; in this case, naive summation has a
root mean square In mathematics, the root mean square (abbrev. RMS, or rms) of a set of values is the square root of the set's mean square. Given a set x_i, its RMS is denoted as either x_\mathrm or \mathrm_x. The RMS is also known as the quadratic mean (denote ...
relative error that grows as O\left(\varepsilon \sqrt\right) multiplied by the condition number.Manfred Tasche and Hansmartin Zeuner, ''Handbook of Analytic-Computational Methods in Applied Mathematics'', Boca Raton, FL: CRC Press, 2000. This is still much worse than compensated summation, however. However, if the sum can be performed in twice the precision, then \varepsilon is replaced by \varepsilon^2, and naive summation has a worst-case error comparable to the O(n \varepsilon^2) term in compensated summation at the original precision. By the same token, the \Sigma , x_i, that appears in E_n above is a worst-case bound that occurs only if all the rounding errors have the same sign (and are of maximal possible magnitude). In practice, it is more likely that the errors have random sign, in which case terms in \Sigma , x_i, are replaced by a random walk, in which case, even for random inputs with zero mean, the error E_n grows only as O\left(\varepsilon \sqrt\right) (ignoring the n \varepsilon^2 term), the same rate the sum S_n grows, canceling the \sqrt factors when the relative error is computed. So, even for asymptotically ill-conditioned sums, the relative error for compensated summation can often be much smaller than a worst-case analysis might suggest.


Further enhancements

Neumaier introduced an improved version of Kahan algorithm, which he calls an "improved Kahan–Babuška algorithm", which also covers the case when the next term to be added is larger in absolute value than the running sum, effectively swapping the role of what is large and what is small. In pseudocode, the algorithm is: function KahanBabushkaNeumaierSum(input) var sum = 0.0 var c = 0.0 // A running compensation for lost low-order bits. for i = 1 to input.length do var t = sum + input if , sum, >= , input then c += (sum - t) + input // If ''sum'' is bigger, low-order digits of ''input ' are lost. else c += (input - t) + sum // Else low-order digits of ''sum'' are lost. endif sum = t next i return sum + c // Correction only applied once in the very end. This enhancement is similar to the Fast2Sum version of Kahan's algorithm with Fast2Sum replaced by 2Sum. For many sequences of numbers, both algorithms agree, but a simple example due to Peters shows how they can differ: summing .0, +10^, 1.0, -10^/math> in double precision, Kahan's algorithm yields 0.0, whereas Neumaier's algorithm yields the correct value 2.0. Higher-order modifications of better accuracy are also possible. For example, a variant suggested by Klein, which he called a second-order "iterative Kahan–Babuška algorithm". In pseudocode, the algorithm is: function KahanBabushkaKleinSum(input) var sum = 0.0 var cs = 0.0 var ccs = 0.0 for i = 1 to input.length do var c, cc var t = sum + input if , sum, >= , input then c = (sum - t) + input else c = (input - t) + sum endif sum = t t = cs + c if , cs, >= , c, then cc = (cs - t) + c else cc = (c - t) + cs endif cs = t ccs = ccs + cc end loop return sum + (cs + ccs)


Alternatives

Although Kahan's algorithm achieves O(1) error growth for summing ''n'' numbers, only slightly worse O(\log n) growth can be achieved by pairwise summation: one recursively divides the set of numbers into two halves, sums each half, and then adds the two sums. This has the advantage of requiring the same number of arithmetic operations as the naive summation (unlike Kahan's algorithm, which requires four times the arithmetic and has a latency of four times a simple summation) and can be calculated in parallel. The base case of the recursion could in principle be the sum of only one (or zero) numbers, but to amortize the overhead of recursion, one would normally use a larger base case. The equivalent of pairwise summation is used in many
fast Fourier transform A fast Fourier transform (FFT) is an algorithm that computes the discrete Fourier transform (DFT) of a sequence, or its inverse (IDFT). A Fourier transform converts a signal from its original domain (often time or space) to a representation in ...
(FFT) algorithms and is responsible for the logarithmic growth of roundoff errors in those FFTs. In practice, with roundoff errors of random signs, the root mean square errors of pairwise summation actually grow as O\left(\sqrt\right). Another alternative is to use
arbitrary-precision arithmetic In computer science, arbitrary-precision arithmetic, also called bignum arithmetic, multiple-precision arithmetic, or sometimes infinite-precision arithmetic, indicates that calculations are performed on numbers whose digits of precision are po ...
, which in principle need no rounding at all with a cost of much greater computational effort. A way of performing correctly rounded sums using arbitrary precision is to extend adaptively using multiple floating-point components. This will minimize computational cost in common cases where high precision is not needed. Another method that uses only integer arithmetic, but a large accumulator, was described by Kirchner and Kulisch; a hardware implementation was described by Müller, Rüb and Rülling.


Possible invalidation by compiler optimization

In principle, a sufficiently aggressive optimizing compiler could destroy the effectiveness of Kahan summation: for example, if the compiler simplified expressions according to the
associativity In mathematics, the associative property is a property of some binary operations that rearranging the parentheses in an expression will not change the result. In propositional logic, associativity is a Validity (logic), valid rule of replaceme ...
rules of real arithmetic, it might "simplify" the second step in the sequence : t = sum + y; : c = (t - sum) - y; to : c = ((sum + y) - sum) - y; and then to : c = 0; thus eliminating the error compensation.. In practice, many compilers do not use associativity rules (which are only approximate in floating-point arithmetic) in simplifications, unless explicitly directed to do so by compiler options enabling "unsafe" optimizations, although the Intel C++ Compiler is one example that allows associativity-based transformations by default. The original K&R C version of the C programming language allowed the compiler to re-order floating-point expressions according to real-arithmetic associativity rules, but the subsequent ANSI C standard prohibited re-ordering in order to make C better suited for numerical applications (and more similar to Fortran, which also prohibits re-ordering), although in practice compiler options can re-enable re-ordering, as mentioned above. A portable way to inhibit such optimizations locally is to break one of the lines in the original formulation into two statements, and make two of the intermediate products volatile: function KahanSum(input) var sum = 0.0 var c = 0.0 for i = 1 to input.length do var y = input - c volatile var t = sum + y volatile var z = t - sum c = z - y sum = t next i return sum


Support by libraries

In general, built-in "sum" functions in computer languages typically provide no guarantees that a particular summation algorithm will be employed, much less Kahan summation. The BLAS standard for
linear algebra Linear algebra is the branch of mathematics concerning linear equations such as :a_1x_1+\cdots +a_nx_n=b, linear maps such as :(x_1, \ldots, x_n) \mapsto a_1x_1+\cdots +a_nx_n, and their representations in vector spaces and through matrix (mathemat ...
subroutines explicitly avoids mandating any particular computational order of operations for performance reasons, and BLAS implementations typically do not use Kahan summation. The standard library of the Python computer language specifies a
fsum
function for accurate summation. Starting with Python 3.12, the built-in "sum()" function uses the Neumaier summation. In the Julia language, the default implementation of the sum function does pairwise summation for high accuracy with good performance, but an external library provides an implementation of Neumaier's variant named sum_kbn for the cases when higher accuracy is needed. In the C# language
HPCsharp nuget package
implements the Neumaier variant and pairwise summation: both as scalar, data-parallel using
SIMD Single instruction, multiple data (SIMD) is a type of parallel computer, parallel processing in Flynn's taxonomy. SIMD describes computers with multiple processing elements that perform the same operation on multiple data points simultaneousl ...
processor instructions, and parallel multi-core.HPCsharp nuget package of high performance algorithms


See also

* Algorithms for calculating variance, which includes stable summation


References


External links


Floating-point Summation, Dr. Dobb's Journal September, 1996
{{DEFAULTSORT:Kahan Summation Algorithm Computer arithmetic Floating point Numerical analysis Articles with example pseudocode