Two-way merge
A 2-way merge, or a binary merge, has been studied extensively due to its key role in''k''-way merge
The ''k''-way merge problem consists of merging k sorted arrays to produce a single sorted array with the same elements. Denote by n the total number of elements. n is equal to the size of the output array and the sum of the sizes of the k input arrays. For simplicity, we assume that none of the input arrays is empty. As a consequence , which simplifies the reported running times. The problem can be solved in running time with space. Several algorithms that achieve this running time exist.Iterative 2-way merge
The problem can be solved by iteratively merging two of the k arrays using a 2-way merge until only a single array is left. If the arrays are merged in arbitrary order, then the resulting running time is only O(kn). This is suboptimal. The running time can be improved by iteratively merging the first with the second, the third with the fourth, and so on. As the number of arrays is halved in each iteration, there are only Θ(log k) iterations. In each iteration every element is moved exactly once. The running time per iteration is therefore in Θ(n) as n is the number of elements. The total running time is therefore in Θ(n log k). We can further improve upon this algorithm, by iteratively merging the two shortest arrays. It is clear that this minimizes the running time and can therefore not be worse than the strategy described in the previous paragraph. The running time is therefore in O(n log k). Fortunately, in border cases the running time can be better. Consider for example the degenerate case, where all but one array contain only one element. The strategy explained in the previous paragraph needs Θ(n log k) running time, while the improved one only needs Θ(n + k log k) running time.Direct ''k''-way merge
In this case, we would simultaneously merge k-runs together. A straightforward implementation would scan all k arrays to determine the minimum. This straightforward implementation results in a running time of Θ(kn). Note that this is mentioned only as a possibility, for the sake of discussion. Although it would work, it is not efficient. We can improve upon this by computing the smallest element faster. By using either heaps, tournament trees, or splay trees, the smallest element can be determined in O(log k) time. The resulting running times are therefore in O(n log k). The heap is more commonly used, although a tournament tree is faster in practice. A heap uses approximately 2*log(k) comparisons in each step because it handles the tree from the root down to the bottom and needs to compare both children of each node. Meanwhile, a tournament tree only needs log(k) comparisons because it starts on the bottom of the tree and works up to the root, only making a single comparison in each layer. The tournament tree should therefore be the preferred implementation.Heap
The idea is to maintain a min-heap of the k lists, each keyed by their smallest current element. A simple algorithm builds an output buffer with nodes from the heap. Start by building a min-heap of nodes, where each node consists of a head element of the list, and the rest (or tail) of the list. Because the lists are sorted initially, the head is the smallest element of each list; the heap property guarantees that the root contains the minimum element over all lists. Extract the root node from the heap, add the head element to the output buffer, create a new node out of the tail, and insert it into the heap. Repeat until there is only one node left in the heap, at which point just append that remaining list (head and tail) to the output buffer. Using pointers, an in-place heap algorithm allocates a min-heap of pointers into the input arrays. Initially these pointers point to the smallest elements of the input array. The pointers are sorted by the value that they point to. In an O(k) preprocessing step the heap is created using the standard heapify procedure. Afterwards, the algorithm iteratively transfers the element that the root pointer points to, increases this pointer and executes the standard decrease key procedure upon the root element. The running time of the increase key procedure is bounded by O(log k). As there are n elements, the total running time is O(n log k). Note that the operation of replacing the key and iteratively doing decrease-key or sift-down are not supported by many Priority Queue libraries such as C++ stl and Java. Doing an extract-min and insert function is less efficient.Tournament Tree
= Algorithm
= A tournament tree can be represented as a balanced binary tree by adding sentinels to the input lists (i.e. adding a member to the end of each list with a value of infinity) and by adding null lists (comprising only a sentinel) until the number of lists is a power of two. The balanced tree can be stored in a single array. The parent element can be reached by dividing the current index by two. When one of the leaves is updated, all games from the leaf to the root are replayed. In the following= Running time
= In the beginning, the tree is first created in time Θ(k). In each step of merging, only the games on the path from the new element to the root need to be replayed. In each layer, only one comparison is needed. As the tree is balanced, the path from one of the input arrays to the root contains only Θ(log k) elements. In total, there are n elements that need to be transferred. The resulting total running time is therefore in Θ(n log k).= Example
= The following section contains a detailed example for the replacement selection step and one example for a complete merge containing multiple replacement selections.Replacement selection Games are replayed from the bottom to the top. In each layer of the tree, the currently stored element of the node and the element that was provided from the layer below compete. The winner is promoted to the top until we found the new overall winner. The loser is stored in the node of the tree.
Merge To execute the merge itself, the overall smallest element is repeatedly replaced with the next input element. After that, the games to the top are replayed. This example uses four sorted arrays as input. The algorithm is initiated with the heads of each input list. Using these elements, a binary tree of losers is built. For merging, the lowest list element 2 is determined by looking at the overall minimum element at the top of the tree. That value is then popped off, and its leaf is refilled with 7, the next value in the input list. The games on the way to the top are replayed like in the previous section about replacement selection. The next element that is removed is 3. Starting from the next value in the list, 6, the games are replayed up until the root. This is being repeated until the minimum of the tree equals infinity.
Lower bound on running time
One can show that no comparison-based ''k''-way merge algorithm exists with a running time in O(n f(k)) where f grows asymptotically slower than a logarithm, and n being the total number of elements. (Excluding data with desirable distributions such as disjoint ranges.) The proof is a straightforward reduction from comparison-based sorting. Suppose that such an algorithm existed, then we could construct a comparison-based sorting algorithm with running time O(n f(n)) as follows: Chop the input array into n arrays of size 1. Merge these n arrays with the ''k''-way merge algorithm. The resulting array is sorted and the algorithm has a running time in O(n f(n)). This is a contradiction to the well-known result that no comparison-based sorting algorithm with a worst case running time below O(n log n) exists.External sorting
''k''-way merges are used in external sorting procedures. External sorting algorithms are a class of sorting algorithms that can handle massive amounts of data. External sorting is required when the data being sorted do not fit into the main memory of a computing device (usually RAM) and instead they must reside in the slower external memory (usually a hard drive). ''k''-way merge algorithms usually take place in the second stage of external sorting algorithms, much like they do for merge sort. A multiway merge allows for the files outside of memory to be merged in fewer passes than in a binary merge. If there are 6 runs that need be merged then a binary merge would need to take 3 merge passes, as opposed to a 6-way merge's single merge pass. This reduction of merge passes is especially important considering the large amount of information that is usually being sorted in the first place, allowing for greater speed-ups while also reducing the amount of accesses to slower memory.References
{{Reflist Sorting algorithms