Java OpenGL (JOGL) is a wrapper
library
A library is a collection of materials, books or media that are accessible for use and not just for display purposes. A library provides physical (hard copies) or digital access (soft copies) materials, and may be a physical location or a vi ...
that allows
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve ha ...
to be used in the
Java programming language
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run an ...
. It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the
Sun Microsystems
Sun Microsystems, Inc. (Sun for short) was an American technology company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, ...
Game Technology Group. Since 2010, it has been an independent
open-source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
project under a
BSD license
BSD licenses are a family of permissive free software licenses, imposing minimal restrictions on the use and distribution of covered software. This is in contrast to copyleft licenses, which have share-alike requirements. The original BSD li ...
. It is the reference implementation for
Java Bindings for OpenGL (JSR-231).
JOGL allows access to most OpenGL features available to
C language programs through the use of the
Java Native Interface
In software design, the Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by
native applications (programs specific to a hardwa ...
(JNI). It offers access to both the standard GL* functions along with the GLU* functions; however the
OpenGL Utility Toolkit (G