The Entertainment Software Association (ESA) is the
trade association
A trade association, also known as an industry trade group, business association, sector association or industry body, is an organization founded and funded by businesses that operate in a specific Industry (economics), industry. Through collabor ...
of the
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
in the
United States
The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 ...
. It was formed in April 1994 as the Interactive Digital Software Association (IDSA)
and renamed on July 21, 2003. It is based in
Washington, D.C. Most of the top
publishers in the gaming world (or their
American subsidiaries) are members of the ESA.
The ESA also organized the annual
Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3)
trade expo in
Los Angeles
Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
, California. The ESA's policy is based by member companies serving on the ESA's three Working Groups: "Intellectual Property Working Group", "Public Policy Committee" and "Public Relations Working Group".
History
The concept of the IDSA/ESA arose from the
controversies that the violence depicted in the video game ''
Mortal Kombat
''Mortal Kombat'' is an American media franchise centered on a series of fighting game, fighting video games originally developed by Midway Games in 1992.
The original ''Mortal Kombat (1992 video game), Mortal Kombat'' arcade game spawned Lis ...
'' drew. This led to a
United States Congress
The United States Congress is the legislature, legislative branch of the federal government of the United States. It is a Bicameralism, bicameral legislature, including a Lower house, lower body, the United States House of Representatives, ...
hearing in late 1993, where the video game industry was put under scrutiny for the level of violence in games like ''Mortal Kombat'' and ''
Night Trap''. During these hearings,
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
and
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
blamed the other for the situation, citing differences in how they would rate the content of games for players. Following the hearings, Congressman
Joe Lieberman proposed the Video Game Ratings Act of 1994, which would have set a government-overseen commission to establish a ratings system for video games, and threatened to push it through legislation if the video game industry did not voluntarily come up with one of its own. Recognizing the threat of government oversight, the companies decided to establish the IDSA to be a unified front and represent all video game companies at this level, and subsequently developed the
Entertainment Software Ratings Board (ESRB) to create a voluntary but standardized rating approach to video games. At first, Sega proposed to IDSA that they wanted to use the
Videogame Rating Council ratings, but Nintendo turned down the proposal, fearing it was out of place.
In July 1994, IDSA representatives returned to Congress to present the ESRB, which Congress accepted and became the standard for the American industry.
The IDSA formally renamed itself to the Entertainment Software Association (ESA) on July 21, 2003. The renaming was made to reflect that the associated companies were primarily in the realm of creating entertainment software across ranges of devices, and the new name was selected to more clearly define the industry.
Doug Lowenstein founded the ESA. On December 14, 2006, game blog
Kotaku reported that he was resigning to take a job in finance outside the industry. On May 17, 2007,
Mike Gallagher replaced Doug Lowenstein as the president of the ESA.
In 2019, ''
Variety'' reported that Gallagher had lost the confidence of the board of directors over a number of related issues in the preceding years. His office was characterized as a
toxic work environment in which he pitted his subordinates against each other and sent them belittling messages. He also fired an experienced high-level employee in favor of a new employee
he preferred. With the 2016 election of
Donald Trump
Donald John Trump (born June 14, 1946) is an American politician, media personality, and businessman who is the 47th president of the United States. A member of the Republican Party (United States), Republican Party, he served as the 45 ...
, Gallagher attempted to publicly align the ESA with Trump's policies, such as the
Tax Cuts and Jobs Act of 2017, which was unpopular with members of the association.
Robert A. Altman and
Phil Spencer, then the chair and vice-chair of the board, respectively, spearheaded an internal investigation into Gallagher's conduct.
Gallagher announced on October 3, 2018, that he would be stepping down as president; then ESA senior vice-president Stanley Pierre-Louis served as interim president during ESA's search for a permanent replacement. In the end, ESA opted to elect Pierre-Louis as the permanent president and CEO in May 2019.
Activities
In addition to overseeing the ESRB, the ESA organized the
Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo) was an annual Trade fair, trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, wit ...
(E3). After the IDSA's formation, the video game industry became concerned over the treatment they had received at recent
Consumer Electronic Shows and were seeking another trade show venue. The IDSA partnered with
International Data Group
International Data Group (IDG, Inc.) is an American market intelligence and demand generation company focused on the technology industry. IDG, Inc.'s mission is centered around supporting the technology industry through research, data, market ...
(IDG) to organize the
first E3, held in May 1995 in Los Angeles. The first E3 proved more successful than originally expected, and the IDSA negotiated with the IDG to take ownership of E3 and its intellectual property, with the IDG serving to help handle execution of the event.
In a 1997 interview, IDSA president Doug Lowenstein said E3 is also the primary source of income for the IDSA.
[ In 2016, revenues from running E3 accounted for about 48% of the organization's annual budget, with another 37% coming from membership dues.] Some member companies criticized the ESA for its split focus between producing E3 and acting as a legislative advocacy group, with neither focus receiving adequate attention. Following the high profile withdrawals of companies like Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
and Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
from attending E3, the direction of E3 was called into question, with some members advocating for the business of running E3 to be split out into a separate company. The ESA ultimately discontinued E3 in December 2023.
The ESA leads in confronting legislation that would be harmful to the video game industry, particularly related to video game rating controversies under the ESRB, and encouraging legislation that would be beneficial to the industry. Of note, the ESA was one plaintiff in '' Brown v. Entertainment Merchants Association'', a Supreme Court
In most legal jurisdictions, a supreme court, also known as a court of last resort, apex court, high (or final) court of appeal, and court of final appeal, is the highest court within the hierarchy of courts. Broadly speaking, the decisions of ...
case that judged that video games were protected works under the First Amendment in 2012, and helped get entertainment software included in the Information Technology Agreement of 1996.[
The ESA also engages in government lobbying at the state and federal level.][ According to a ]Bloomberg
Bloomberg may refer to:
People
* Daniel J. Bloomberg (1905–1984), audio engineer
* Georgina Bloomberg (born 1983), professional equestrian
* Michael Bloomberg (born 1942), American businessman and founder of Bloomberg L.P.; politician a ...
report, the ESA spent approximately $1.1 million in the first quarter of 2011 on lobbying efforts in Washington D.C. The ESA has initially been a proponent of the proposed anti-piracy SOPA and PIPA legislation, Red 5 Studios CEO Mark Kern founded the ''League For Gamers'' (LFG), a rival trade organization, in response. In January 2012, the ESA dropped its support for both SOPA and PIPA, while calling on Congress to craft a more balanced copyright approach.
Gregory Boyd, chairman of the Interactive Entertainment Group at the New York law firm stated, “When it comes to lobbying, the "main industry group" that individual companies defer to is the Entertainment Software Association (ESA), which spent $4.83 million on its own in 2012 — more than Facebook
Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
, Google
Google LLC (, ) is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial ...
, or even the National Rifle Association
The National Rifle Association of America (NRA) is a gun rights advocacy group based in the United States. Founded in 1871 to advance rifle marksmanship, the modern NRA has become a prominent Gun politics in the United States, gun rights ...
(NRA)."
The ESA also works to combat and reduce copyright infringement of video game-related works for the companies it represents. This is typically done through sending takedown or cease and desist
A cease and desist letter is a document sent by one party, often a business, to warn another party that they believe the other party is committing an unlawful act, such as copyright infringement, and that they will take legal action if the oth ...
notices to sites hosting infringing work, and working with search engines like Google
Google LLC (, ) is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial ...
to delist sites that host infringing files. They also work with law enforcement agencies to train agents how to handle copyright infringement.
ESA has spoken in favor of the loot box mechanics, arguing that it does not constitute gambling.
The ESA launched their Accessible Games Initiative in March 2025 in partnership with EA, Google, Microsoft, Nintendo of America, and Ubisoft, addressing video game accessibility. The Initiative developed 24 tags with the intention for these to be included on software box covers or included on digital storefronts to describe games' features towards accessibility, such as narrated menus or joystick inversion options.
Criticism and controversies
The association's support for SOPA/ PIPA was protested by League of Gamers, and through boycotts of the E3 convention.
On August 3, 2019, it had been found that an unsecured list of personal attendee data was publicly accessible from the ESA's site. The list contained the information of over 2000 people, most of them being the press and social media influencers that had attended E3 2019. ESA removed the list afterwards, and apologized for allowing the information to become public. Later, through techniques similar to those used in the 2019 incident, users found similar data for over 6000 attendees of past E3 events that were still available on user-authenticated portions of their website; these too were pulled by ESA once they were notified.
References
External links
*
{{Authority control
1994 establishments in the United States
501(c)(6) nonprofit organizations
Communications and media organizations based in the United States
Organizations based in Washington, D.C.
Organizations established in 1994
Trade associations based in the United States
Lobbying organizations based in Washington, D.C.
Video game trade associations
Entertainment companies of the United States