
Interactive design is a user-oriented field of study that focuses on meaningful
communication
Communication is commonly defined as the transmission of information. Its precise definition is disputed and there are disagreements about whether Intention, unintentional or failed transmissions are included and whether communication not onl ...
using
media
Media may refer to:
Communication
* Means of communication, tools and channels used to deliver information or data
** Advertising media, various media, content, buying and placement for advertising
** Interactive media, media that is inter ...
to create products through cyclical and collaborative processes between people and technology. Successful interactive
design
A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
s have simple, clearly defined goals, a strong purpose and intuitive screen
interface.
Interactive design compared to interaction design
In some cases interactive design is equated to
interaction design
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." While interaction design has an interest in form (similar to other design fields), its main area of foc ...
; however, in the specialized study of interactive design there are defined differences.
To assist in this distinction, interaction design can be thought of as:
* Making devices usable, useful, and fun, focusing on the efficiency and intuitive hardware
* A fusion of product design,
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, and communication design
* A process of solving specific problems under a specific set of contextual circumstances
* The creation of form for the behavior of products, services, environments, and systems
* Making dialogue between technology and user invisible, i.e. reducing the limitations of communication through and with technology.
* About connecting people through various products and services,
Whereas interactive design can be thought of as:
* Giving purpose to interaction design through meaningful experiences
* Consisting of six main components including User control, Responsiveness,
Real-Time Interactions,
Connectedness
In mathematics, connectedness is used to refer to various properties meaning, in some sense, "all one piece". When a mathematical object has such a property, we say it is connected; otherwise it is disconnected. When a disconnected object can be ...
, Personalization, and Playfulness
* Focuses on the use and experience of the software
* Retrieving and processing information through on-demand responsiveness
* Acting upon information to transform it
* The constant changing of information and media, regardless of changes in the device
* Providing interactivity through a focus on the capabilities and constraints of human cognitive processing
While both definitions indicate a strong focus on the user, the difference arises from the purposes of interactive design and interaction design. In essence interactive design involves the creation of interactive products and services, while interaction design focuses on the design of those products and services. Interaction design without interactive design provides only design concepts. Interactive design without interaction design may not built products good enough for the user.
History
Fluxus
Interactive Design is heavily influenced by the
Fluxus
Fluxus was an international, interdisciplinary community of artists, composers, designers, and poets during the 1960s and 1970s who engaged in experimental performance art, art performances which emphasized the artistic process over the finishe ...
movement, which focuses on a "do-it-yourself" aesthetic, anti-commercialism and an anti-art sensibility. Fluxus is different from
Dada
Dada () or Dadaism was an anti-establishment art movement that developed in 1915 in the context of the Great War and the earlier anti-art movement. Early centers for dadaism included Zürich and Berlin. Within a few years, the movement had s ...
in its richer set of aspirations. Fluxus is not a modern-art movement or an art style, rather it is a loose international organization which consists of many artists from different countries. There are 12 core ideas that form Fluxus.
# Globalism
# Unity of Art and Life
# Intermedia
# Experimentalism
# Chance
# Playfulness
# Simplicity
# Implicativeness
# Exemplativism
# Specificity
# Presence in time
# Musicality
Computers
The birth of the
personal computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
gave users the ability to become more interactive with what they were able to input into the machine. This was mostly due to the invention of the
mouse
A mouse (: mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus'' ...
. With an early prototype created in 1963 by
Douglas Engelbart
Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer, inventor, and a pioneer in many aspects of computer science. He is best known for his work on founding the field of human–computer interaction, particularly ...
, the mouse was conceptualized as a tool to make the computer more interactive.
The Internet and Interactive Design
With the tendency of increasing use to the
Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
, the advent of interactive media and computing, and eventually the emergence of digital
interactive
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but mo ...
consumer products, the two cultures of design and engineering gravitated towards a common interest in flexible use and user experience. The most important characteristic of the Internet is its openness to communication between people and people. In other words, everyone can readily communicate and interact with what they want on the Internet. Recent century, the notion of interactive design started popularity with Internet environment.
Stuart Moulthrop was shown interactive media by using
hypertext
Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typic ...
, and made genre of hypertext fiction on the Internet. Stuart philosophies could be helpful to the hypertext improvements and media revolution with developing of the Internet. This is a short history of
Hypertext
Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typic ...
. In 1945, the first concept of Hypertext had originated by
Vannevar Bush
Vannevar Bush ( ; March 11, 1890 – June 28, 1974) was an American engineer, inventor and science administrator, who during World War II, World War II headed the U.S. Office of Scientific Research and Development (OSRD), through which almo ...
as he wrote in his article
As We May Think
"As We May Think" is a 1945 essay by Vannevar Bush which has been described as visionary and influential, anticipating many aspects of information society. It was first published in ''The Atlantic'' in July 1945 and republished in an abridged v ...
. And a computer game called Adventure was invented as responding users' needs via the first
hypertextual narrative in the early 1960s. And then
Douglas Engelbart
Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer, inventor, and a pioneer in many aspects of computer science. He is best known for his work on founding the field of human–computer interaction, particularly ...
and
Theodor Holm Nelson who made Xanadu collaborated to make a system called FRESS in the 1970's. Their efforts brought immense political ramifications. By 1987, Computer Lib and Dream Machine were published by Microsoft Press. And Nelson joined Autodesk, which announced plans to support
Xanadu as a commercial. The definition of
Xanadu is a project that has declared an improvement over the World Wide Web, with mission statement that today's popular software simulates paper. The World Wide Web trivializes our original hypertext model with one-way ever-breaking links and no management of version or contents. In the late 1980s,
Apple
An apple is a round, edible fruit produced by an apple tree (''Malus'' spp.). Fruit trees of the orchard or domestic apple (''Malus domestica''), the most widely grown in the genus, are agriculture, cultivated worldwide. The tree originated ...
computer began giving away
Hypercard
HyperCard is a application software, software application and software development kit, development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web.
HyperCard com ...
.
Hypercard
HyperCard is a application software, software application and software development kit, development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web.
HyperCard com ...
is relatively cheap and simple to operate. In the early 1990s, the hypertext concept has finally received some attention from humanist academics. We can see the acceptance through
Jay David Bolters ' Writing Space (1991)', and George Landow's Hypertext.
Advertising
Upon the transition from analogue to digital technology, one sees a further transition from digital technology to
interactive media
Interactive media refers to digital experiences that dynamically respond to user input, delivering content such as Text (literary theory), text, images, animations, video, Sound, audio, and even Artificial intelligence, AI-driven interactions. O ...
in advertising agencies. This transition caused many of the agencies to reexamine their business and try to stay ahead of the curve. Although it is a challenging transition, the creative potential of interactive design lies in combining almost all forms of media and information delivery: text, images, film, video and sound, and that in turn negates many boundaries for advertising agencies, making it a creative haven.
Hence, with this constant motion forward, agencies such as
R/GA have established a routine to keep up. Founded in 1977 by Richard and Robert Greenberg, the company has reconstructed its business model every nine years. Starting from computer-assisted animation
camera
A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photograp ...
, it is now an "Agency for the Digital World". Robert Greenberg explains: "the process of changing models is painful because you have to be ready to move on from the things that you're good at". This is one example of how to adapt to such a fast-paced industry, and one major conference that stays on top of things is the How Interactive Design Conference, which helps designers make the leap towards the
digital age
The Information Age is a History by period, historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on info ...
.
Interactive new media art
Nowadays, following the development of science and technology, various new media appear in different areas, like art, industry and science. Most technologies described as "
new media" are digital, often having characteristics of being manipulated, networkable, dense, compressible, and interactive (like the internet, video games and mobiles). In the industry field, companies no longer focus on products itself, they focus more on
human-centered design. Therefore, "interactive" become an important element in the new media. Interactivity is not only computer and video signal presenting with each other, but it should be more referred to communication and respondence among viewers and works.
According to Selnow's (1988) theory, interactivity has three levels:
# Communicative Recognition: This communication is specific to the partner. Feedback is based on recognition of the partner. When a learner inputs information into a computer and the computer responds specifically to that input, there is mutual recognition. The menu format allows mutual recognition.
# Feedback: The responses are based on previous feedback. As the communication continues, the feedback progresses to reflect understanding. When a learner refines a search query and the computer responds with a refined list, message exchange is progressing.
# Information Flow: There is an opportunity for a two-way flow of information. It is necessary both the learner and the computer have means of exchanging information. The search engine tool allows for learner input via use of the keyboard and the computer responds with written information.
New media has been described as the "mixture between existing cultural conventions and the conventions of software. For instance newspapers and television, they have been produced from traditional outlets to forms of interactive multimedia." New media can allow audiences access to content anytime, anywhere, on any digital device. It also promotes interactive feedback, participation, and community creation around the media content.
''New media'' is a vague term to mean a whole slew of things. The Internet and social media are both forms of new media. Any type of technology that enables digital interactivity is a form of new media. Video games, as well as Facebook, would be a great example of a type of new media. New media art is simply art that utilizes these new media technologies, such as digital art, computer graphics, computer animation, virtual art, Internet art, and interactive art. New media art is very focused on the interactivity between the artist and the spectator.
Many new media art works, such as Jonah Brucker-Cohen and Katherine Moriwaki's UMBRELLA.net and
Golan Levin
Golan (; ) is the name of a biblical town later known from the works of Josephus (first century CE) and Eusebius (''Onomasticon'', early 4th century CE). Archaeologists localize the biblical city of Golan at Sahm el-Jaulān, a Syrian village ea ...
et al.'s Dialtones: A Telesymphony, involve audience participation. Other works of new media art require audience members to interact with the work but not to participate in its production. In interactive new media art, the work responds to audience input but is not altered by it. Audience members may click on a screen to navigate through a web of linked pages, or activate motion sensors that trigger computer programs, but their actions leave no trace on the work itself. Each member of the audience experiences the piece differently based on the choices he or she makes as while interacting with the work. In
Olia Lialina's ''
My Boyfriend Came Back From The War'', for example, visitors click through a series of frames on a Web page to reveal images and fragments of text. Although the elements of the story never change, the way the story unfolds is determined by each visitor's own actions.
References
Further reading
*
* Iuppa, Nicholas. (2001) ''Interactive Design for New Media and the Web'' Boston, Focal Print.
*{{cite book
, last=Parker
, first=Lauren
, title=Interplay: interactive design
, year=2004
, url=https://archive.org/details/interplayinterac00park
, url-access=registration
, quote=Interplay-Interactive-Design-V-Contemporary.
, publisher=V & A Pub.
, location=London
, isbn=1-85177-433-5
Software design
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