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An indie role-playing game is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment.


Independent publication of role-playing games

Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher.


Formats

Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital formats include HTML, text, blog, or
PDF Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
form.
Gamer A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely ...
s may print the game documents, use a in electronic form on a laptop, or use an eReader. Desktop publishing technologies have allowed indie designers to publish their games as bound books, which many gamers prefer. The advent of print on demand (POD) publishing has recently lowered the costs of producing an RPG to the point at which role-playing games can be produced and distributed with minimal financial investment. Indie games are often conflated with
small press A small press is a publisher with annual sales below a certain level or below a certain number of titles published. The terms "indie publisher" and "independent press" and others are sometimes used interchangeably. Independent press is general ...
games, because of the great overlap between creator ownership and small press publishing.


Distribution methods

Disintermediation Disintermediation is the removal of intermediaries in economics from a supply chain, or "cutting out the middlemen" in connection with a transaction or a series of transactions. Instead of going through traditional distribution channels, which h ...
is a key concept in indie game distribution; independent publishers typically lack established business relationships with distributors and retailers. Indie distribution is often achieved directly by the game's creator via e-commerce or in-person sales at gaming conventions. However, some fulfillment houses and small-scale distributors do handle indie products using the traditional three tier system. Several organizations specialize in sales of indie games using a two-tier system. Indie Press Revolution distributes games that it labels as independent. RPGNow and DriveThruRPG were two companies that sold such small press offerings (as well as mainstream products) as downloadable PDFs. RPGNow created a separate storefront for low-selling or new entries to this market. Initial plans called for this storefront to use the "indie" moniker, but it was eventually decided to call the storefront RPGNow Edge instead. As of 2007, RPGNow Edge is not operating. RPGNow and DriveThruRPG were consolidated into a single company, OneBookShelf, which maintained both sites initially. In August 2007, the two sites were rebranded, with RPGNow bearing the subtitle: "The leading source for indie rpgs". In November 2018, OneBookShelf announced they were shutting down RPGNow and merging it with DriveThruRPG. By February 2019, all elements of RPGNow (including purchase library) redirect to similar pages on DriveThruRPG. All of the above sites include creator-owned content, as well as other products that are not readily identified with the role-playing game industry mainstream.


Business models

Some publishers have no interest in financial success; others define it differently than most mainstream companies by emphasizing artistic fulfillment as a primary goal. The division between what is technically profitable and what would be considered financially viable for a business is another oft-debated element of independent role-playing publishing. Some independent publishers offer free downloads of games in digital form, while others charge a fee for digital download.


Disputed definitions

Some contend that the term "indie" applies only to members of a self-defined " indie" RPG community. The definition of indie in the context of role-playing games is difficult, because the role-playing game industry operates with a different organization and smaller scale than the video games,
publishing Publishing is the activity of making information, literature, music, software and other content available to the public for sale or for free. Traditionally, the term refers to the creation and distribution of printed works, such as books, newsp ...
or music industries. The dynamics that inspired well-known independent movements in these industries, such as the
independent film An independent film, independent movie, indie film, or indie movie is a feature film or short film that is produced outside the major film studio system, in addition to being produced and distributed by independent entertainment companies (or, i ...
movement, are not necessarily present in the role-playing game industry. Even prominent role-playing game companies often publish on a comparatively small scale. Thus, the RPG industry is unlike larger creative industries, whose indie communities formed to react to elaborate bureaucracies and corporate control of content. The question of whether indie role-playing games can be defined precisely, abstractly or not at all sparks ongoing discussion among RPG hobbyists and creators.


Indie communities

As indie roleplaying game publishers are often not professionally trained or experienced publishers, a number of communities have developed over time where designers and publishers can share experiences, collaborate, and support each other.


The Forge

One self-identified indie RPG community was centered on The Forge. Overseen by Ron Edwards, this community generally defined indie games as those where the creator maintains control of his or her work and eschews the traditional publishing and sales model, though there are exceptions. The Forge was strongly influenced by Ron Edwards' essay "System Does Matter". In the Forge community, indie RPGs often represented a more narrativist school of game design, focusing on strong characters confronting difficult moral choices. These games were often strongly tied to a very specific setting; in this respect, they could be seen as the antithesis of generic role-playing game systems. This was not always true however, since many games from that community instead focused on play dynamics that can be transplanted to a number of settings. For example, a game might focus on the moral question "What will you do to get what you want?" but was not tied to playing the question out in any particular fictional world. No matter the strategy, tightly focused designs were a hallmark of this community. Games of note from the Forge community include, in roughly chronological order: * '' Sorcerer: An Intense Role-playing Game'' (2001) by Ron Edwards * '' The Burning Wheel'' (2002) by Luke Crane * '' Donjon'' (2002) by
Clinton R. Nixon Clinton R. Nixon is a designer and publisher of indie role-playing games. Career He is the designer and publisher of ''The Shadow of Yesterday'', ''Donjon'',Snow, Cason (2008). "Dragons in the stacks: an introduction to role-playing games and th ...
* '' Dust Devils'' (2002) by Matt Snyder * '' My Life with Master'' (2003) by Paul Czege * '' Dogs in the Vineyard'' (2004) by
Vincent Baker David Vincent Baker is a designer of tabletop role playing games and the owner of Lumpley Games which also hosts the archives of The Forge. His most notable games are ''Dogs in the Vineyard'' and '' Apocalypse World''. ''Dogs in the Vineyard' ...
* ''
Primetime Adventures ''Primetime Adventures'' is a role-playing game by Matt Wilson, independently published by Dog Eared Designs. The players create a television show together, establishing setting elements and potential main characters. One player takes on the ro ...
'' (2004) by Matt Wilson * '' Shock: Social Science Fiction'' (2006) by
Joshua A.C. Newman Joshua A.C. Newman is an American role-playing game designer. Career Newman is the designer of the Indie role-playing games Under the Bed (2005), Shock: Social Science Fiction (2006), Beowulf (2008), Shock: Human Contact (2010), and The Bloody-H ...
The Forge was started in 1999 by
Ed Healy Edward P. Healy is a game designer who has worked primarily on role-playing games. Career On July 4, 1997, George Vasilakos, Alex Jurkat, and Ed Healy announced that they had formed the new gaming company, Eden Studios; they also acquired the ...
as an information site,Forge'99
/ref> with Ron Edwards serving as the editorial lead. In 2001, Ron and
Clinton R. Nixon Clinton R. Nixon is a designer and publisher of indie role-playing games. Career He is the designer and publisher of ''The Shadow of Yesterday'', ''Donjon'',Snow, Cason (2008). "Dragons in the stacks: an introduction to role-playing games and th ...
recast the site, centered on the community forum that existed until 2012.


Story Games

''Story Games'' was a discussion forum dedicated to role-playing games that focused on shared story creation. A majority of the games discussed and created on Story Games were indie and/or small press games. While the site did not offer any games for sale, several creators used it to discuss design issues, report progress, and promote their games. Some games were hosted on the Story Games site. The wiki section hosted information on over 80 story games as well as a variety of related resources. The story-games forum ceased operation on August 15, 2019. The site intended to remain up in a read-only form until August 2020. Two sites that emerged to support the story-game community includ
The Gauntlet Forums
an
Fictioneers


Other communities

Many other groups self-identify as producing games outside the mainstream. Many of these primarily sell PDFs, with some supplementary print sales at specific venues. One example is
Wicked Dead Brewing Company John Wick is an American role-playing game designer best known for his creative contributions to the tabletop role playing games ''Legend of the Five Rings'' and '' 7th Sea''. He self-published ''Orkworld'' under the Wicked Press banner, and later ...
. This imprint includes games by a number of designers. Game designer Greg Stolze has produced games using the Ransom model, without resorting to traditional publishing and sales. Others, such as the
Free RPG Community Free may refer to: Concept * Freedom, having the ability to do something, without having to obey anyone/anything * Freethought, a position that beliefs should be formed only on the basis of logic, reason, and empiricism * Emancipate, to proc ...
, pursue self-publishing without any intent to make a profit. Self-publishing sites such as
Lulu.com Lulu Press, Inc., doing business under trade name Lulu, is an online print-on-demand, self-publishing, and distribution platform. By 2014, it had issued approximately two million titles. The company's founder is Red Hat co-founder Bob Young. Lu ...
also have a number of RPGs available from publishers unaffiliated with any formal community.


Footnotes

# The three-tier model is a distribution model with three levels: publisher, distributor and retailer. # The two-tier model is a distribution model with two levels: publisher and retail outlet. # Example formats are: The Shadow of Yesterda
first edition
(HTML) and
revised edition
(text), an
FATE
(pdf).


References

{{DEFAULTSORT:Indie Role-Playing Game Role-playing game terminology