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''Grand Theft Auto III'' is a 2001
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
developed by
DMA Design Rockstar North (Rockstar Games UK Limited; formerly DMA Design Limited) is a British video game developer and a studio of Rockstar Games based in Edinburgh. The studio is best known for creating the ''Lemmings (series), Lemmings'' and ''Grand ...
and published by
Rockstar Games Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
. It was the first 3D game in the ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' series. Set in Liberty City, loosely based on
New York City New York, often called New York City (NYC), is the most populous city in the United States, located at the southern tip of New York State on one of the world's largest natural harbors. The city comprises five boroughs, each coextensive w ...
, the story follows Claude, a
silent protagonist In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend ...
who becomes entangled in a world of crime, drugs, gang warfare and corruption. The game is played from a
third-person perspective Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
and its world is navigated on foot or by vehicle. Its
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
design lets players freely roam Liberty City. Development was shared between DMA Design, based in
Edinburgh Edinburgh is the capital city of Scotland and one of its 32 Council areas of Scotland, council areas. The city is located in southeast Scotland and is bounded to the north by the Firth of Forth and to the south by the Pentland Hills. Edinburgh ...
, and Rockstar, based in New York City. Development involved transforming popular ''Grand Theft Auto'' elements into a fully 3D world for the first time. The game was delayed following the
September 11 attacks The September 11 attacks, also known as 9/11, were four coordinated Islamist terrorist suicide attacks by al-Qaeda against the United States in 2001. Nineteen terrorists hijacked four commercial airliners, crashing the first two into ...
to allow the team to change references and gameplay deemed inappropriate. ''Grand Theft Auto III'' was released in October 2001 for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
, in May 2002 for
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, and in November 2003 for the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
. Mobile ports were released for the tenth anniversary in 2011, followed by a remastered version for the twentieth in 2021. ''Grand Theft Auto III'' received acclaim for its concept, gameplay, sound design, and visual fidelity, but generated controversies for its violence and sex. It received year-end accolades from several
gaming publications Video game journalism (also called games journalism or video game criticism) is a specialized branch of journalism that covers various aspects of video games, including game reviews, industry news, and player culture, typically following a core ...
, and it is considered a landmark game in the open world concept, one of the most significant games of the sixth generation of consoles, and among the best video games. It was the best-selling video game of 2001 and among the best-selling PlayStation 2 games with over 11.6 million copies sold; it has sold over 14.5 million copies overall. The game was followed by '' Grand Theft Auto: Vice City'' (2002) and two
prequel A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work. The term ...
s, '' Advance'' (2004) and '' Liberty City Stories'' (2005).


Gameplay

''Grand Theft Auto III'' is an
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
played from a
third-person perspective Narration is the use of a written or spoken commentary to storytelling, convey a narrative, story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to del ...
. Players complete missions—linear scenarios with set objectives—to progress through the story. It is possible to have several missions available at a time, as some missions require players to wait for further instructions or events. Outside of missions, players can freely roam the
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
and complete optional side missions. They begin in the borough of Portland, and unlocks Staunton Island and Shoreside Vale as they progress in the storyline. Players may run, jump or use vehicles to navigate the game world. In combat,
auto-aim Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
can be used as assistance against enemies. Should players take damage, their
health meter Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute ...
can be fully regenerated through the use of health pick-ups.
Body armour Body armour, personal armour (also spelled ''armor''), armoured suit (''armored'') or coat of armour, among others, is armour for human body, a person's body: protective clothing or close-fitting hands-free shields designed to absorb or deflect ...
can be used to absorb gunshots and explosive damage, but is used up in the process. When health is entirely depleted, gameplay stops and players
respawn Spawning in video games refers to the process by which entities, such as player characters, non-player characters, enemies or items, are generated and placed into the game world. Closely related concepts include respawning, which involves reint ...
at the nearest hospital, at the expense of losing armour, weapons, and an amount of money. If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a " wanted" meter in the
head-up display A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from a ...
(HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a
cooldown Cooling down (also known as limbering down or warming down) is the transition from intense physical activity to a more typical activity level. A typical cool-down activity after a workout might involve a jogging slowly or walking for a few minutes. ...
mode and eventually recedes when players are hidden from the officers' line of sight. The game lets players control the mute criminal Claude. Throughout the story, Claude meets various players from the criminal underworld. As players complete missions for different gangs and criminal organisations, fellow gang members will often defend players, while rival gang members will recognise players and subsequently shoot on sight. While free roaming the game world, players may engage in activities such as a
vigilante Vigilantism () is the act of preventing, investigating, and punishing perceived offenses and crimes without legal authority. A vigilante is a person who practices or partakes in vigilantism, or undertakes public safety and retributive justice ...
minigame, a
firefighting Firefighting is a profession aimed at controlling and extinguishing fire. A person who engages in firefighting is known as a firefighter or fireman. Firefighters typically undergo a high degree of technical training. This involves structural fir ...
activity, a
paramedic A paramedic is a healthcare professional trained in the medical model, whose main role has historically been to respond to emergency calls for medical help outside of a hospital. Paramedics work as part of the emergency medical services (EMS), ...
service and a
taxi cab A taxi, also known as a taxicab or simply a cab, is a type of vehicle for hire with a driver, used by a single passenger or small group of passengers, often for a non-shared ride. A taxicab conveys passengers between locations of their choice ...
service. Completion of these activities grants players with context-specific rewards; for example, completing the vigilante mission allows players to
bribe Bribery is the corrupt solicitation, payment, or acceptance of a private favor (a bribe) in exchange for official action. The purpose of a bribe is to influence the actions of the recipient, a person in charge of an official duty, to act contrar ...
police after committing a crime. Players use
melee A melee ( or ) is a confused hand-to-hand combat, hand-to-hand fight among several people. The English term ''melee'' originated circa 1648 from the French word ' (), derived from the Old French ''mesler'', from which '':wikt:medley, medley'' and ...
attacks, firearms and explosives to fight enemies. The firearms include weapons such as the
Micro Uzi The Uzi (; ; officially cased as UZI) is a family of Israeli open-bolt, blowback-operated submachine guns and machine pistols first designed by Major Uziel "Uzi" Gal in the late 1940s, shortly after the establishment of the State of Israel. ...
, an
M16 rifle The M16 (officially Rifle, Caliber 5.56 mm, M16) is a family of assault rifles adapted from the ArmaLite AR-15 rifle for the United States Armed Forces, United States military. The original M16 was a 5.56×45mm NATO, 5.56×45mm automatic ...
and a
flamethrower A flamethrower is a ranged incendiary device designed to project a controllable jet of fire. First deployed by the Byzantine Empire in the 7th century AD, flamethrowers saw use in modern times during World War I, and more widely in World W ...
. The game's three-dimensional environment allows a
first-person view First-person view may refer to: * First-person view (radio control) * First-person view (video games) * First-person view (storytelling) * First-person view (film) See also

* First person (disambiguation) {{disambiguation ...
while aiming with the
sniper rifle A sniper rifle is a high-precision, long range shooting, long-range rifle. Requirements include high accuracy, reliability, mobility, concealment, and optics, for anti-personnel weapon, anti-personnel, anti-materiel rifle, anti-materiel and sur ...
,
rocket launcher A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile. History The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few i ...
and the M16 rifle. In addition, the game's combat was reworked to allow players to commit
drive-by shooting A drive-by shooting is a type of assault that usually involves the perpetrator(s) firing a weapon from within a motor vehicle and then fleeing. Drive-by shootings allow the perpetrators to quickly strike their targets and flee the scene before l ...
s by facing sideways in a vehicle. The game gives players a wide variety of weapon options—they can be purchased from local
firearms dealer A federal firearms license (FFL) is a license in the United States that enables an individual or a company to engage in a business pertaining to the manufacture or importation of firearms and ammunition, or the interstate and intrastate sale of ...
s, found on the ground, retrieved from dead enemies, or found around the city.


Plot

Small-time criminal Claude is betrayed and shot by his girlfriend Catalina (voiced by Cynthia Farrell) during a bank heist outside Liberty City. Claude is arrested but escapes during his transfer to prison when members of the Colombian Cartel ambush his transport to abduct another prisoner. During his escape, Claude befriends explosives expert and fellow convict 8-Ball (
Guru Guru ( ; International Alphabet of Sanskrit Transliteration, IAST: ''guru'') is a Sanskrit term for a "mentor, guide, expert, or master" of certain knowledge or field. In pan-Indian religions, Indian traditions, a guru is more than a teacher: tr ...
), who shelters Claude and introduces him to the Leone
Mafia "Mafia", as an informal or general term, is often used to describe criminal organizations that bear a strong similarity to the Sicilian Mafia, original Mafia in Sicily, to the Italian-American Mafia, or to other Organized crime in Italy, organiz ...
family for work. Claude assists the Mafia with various operations, including winning a gang war against a local group of Triads, earning him the respect of
Don Don, don or DON and variants may refer to: Places *Don (river), a river in European Russia *Don River (disambiguation), several other rivers with the name * Don, Benin, a town in Benin * Don, Dang, a village and hill station in Dang district, Gu ...
Salvatore Leone (
Frank Vincent Frank Vincent Gattuso Jr. (April 15, 1937 – September 13, 2017) was an American actor and musician. Known for often portraying violent mobsters and criminals, he was a frequent collaborator of filmmaker Martin Scorsese, appearing as Salvy in ' ...
). After learning the Cartel are creating and selling a new street drug called SPANK to fund their expansion into Liberty City, Salvatore orders Claude to destroy their floating drug lab. Claude accomplishes this with 8-Ball's help. Salvatore later instructs Claude to deal with a minor problem, but his
trophy wife A trophy wife is a wife who is regarded as a status symbol for the husband. The term is often used in a derogatory or disparaging way, implying that the wife in question has little personal merit besides her physical attractiveness, requires subs ...
Maria (
Debi Mazar Debi Mazar Corcos (; born August 13, 1964) is an American actress and television personality. She began her career with supporting roles in '' Goodfellas'' (1990), '' Little Man Tate'' (1991), '' Singles'' (1992), and '' Batman Forever'' (1995), ...
), who has taken a liking to Claude, reveals it to be a set-up. Maria claims she told Salvatore that she was having an affair with Claude to make him jealous, and now Salvatore wants to kill him. Claude escapes to Staunton Island with Maria and her friend Asuka Kasen (Lianna Pai), the co-leader of the
yakuza , also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media (by request of the police) call them , while the yakuza call themselves . The English equivalent for the term ''yak ...
. After killing Salvatore to cut ties with the Mafia, Claude begins working for the yakuza. During this time, he also provides assistance to corrupt police inspector Ray Machowski (
Robert Loggia Salvatore "Robert" Loggia ( , ; January 3, 1930 – December 4, 2015) was an American actor. He was nominated for the Academy Award for Best Supporting Actor for '' Jagged Edge'' (1985) and won the Saturn Award for Best Supporting Actor for ...
), whom he eventually helps flee the city, and influential businessman Donald Love (
Kyle MacLachlan Kyle Merritt MacLachlan ( ; ' McLachlan, February 22, 1959) is an American actor. He is best known for his Emmy-nominated and Golden Globe-winning role as Dale Cooper in ''Twin Peaks'' (1990–1991, 2017) and its film prequel '' Twin Peaks: Fire ...
). Donald hires Claude to kill Asuka's brother Kenji (Les J.N. Mau) under the guise of a Cartel attack to start a gang war to allow Donald to obtain construction sites for his businesses. After the job's success, Claude carries out another task for Donald that leads him to encounter Catalina, now the leader of the Cartel, at a construction site. However, Catalina escapes after betraying and shooting her partner, Miguel (Al Espinosa). Asuka suspects the Cartel for Kenji's death and seizes the construction site. The yakuza capture the wounded Miguel and torture him for information on Cartel operations in the city, allowing Claude to strike against them and hinder the Cartel. Enraged, Catalina murders both Asuka and Miguel and kidnaps Maria, demanding $500,000 for her release. Claude meets with her to pay the
ransom Ransom refers to the practice of holding a prisoner or item to extort money or property to secure their release. It also refers to the sum of money paid by the other party to secure a captive's freedom. When ransom means "payment", the word ...
, but Catalina deceives him again and traps him. Claude escapes, rescues Maria, and destroys the helicopter Catalina attempts to flee in, killing her. As Claude and Maria leave the scene, Maria begins to complain about the kidnapping, but is silenced by a gunshot.


Development

The core development team of ''Grand Theft Auto III'' consisted of about 23 people at
DMA Design Rockstar North (Rockstar Games UK Limited; formerly DMA Design Limited) is a British video game developer and a studio of Rockstar Games based in Edinburgh. The studio is best known for creating the ''Lemmings (series), Lemmings'' and ''Grand ...
in
Edinburgh Edinburgh is the capital city of Scotland and one of its 32 Council areas of Scotland, council areas. The city is located in southeast Scotland and is bounded to the north by the Firth of Forth and to the south by the Pentland Hills. Edinburgh ...
, who worked closely with publisher
Rockstar Games Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
in New York City. The original
tech demo A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of sho ...
was created on
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's
Dreamcast The is the final home video game console manufactured by Sega. It was released in Japan on November 27, 1998, in North America on September 9, 1999 and in Europe on October 14, 1999. It was the first sixth-generation video game console, prec ...
around the end of development on ''
Grand Theft Auto 2 ''Grand Theft Auto 2'' is a 1999 action-adventure game developed by DMA Design and published by Rockstar Games. It is the sequel to 1997's ''Grand Theft Auto'', and the second main entry in the ''Grand Theft Auto'' series. Set within a retrofu ...
'' (1999). Rockstar had been pressuring its teams to create a 3D open world, and the DMA group who developed ''
Space Station Silicon Valley ''Space Station Silicon Valley'' is a platform video game developed by DMA Design and published by Take-Two Interactive. It was originally released for the Nintendo 64 in October 1998. An adaptation of the game for Game Boy Color was developed ...
'' (1998) began working on a project separate from the ''Grand Theft Auto 2'' team. Alan Jack, a DMA support engineer, described it as combining ''
Body Harvest ''Body Harvest'' is a 1998 action-adventure video game developed by DMA Design and published by Gremlin Interactive for the Nintendo 64. It was intended to be a launch title for the system, but was delayed due to its original publisher, Nintend ...
'' (1998) exploration with ''Space Station Silicon Valley'' city level. The team chose against using the ''Grand Theft Auto'' branding to avoid conflict with the ''Grand Theft Auto 2'' team and began developing their game as a ''
Godzilla is a fictional monster, or ''kaiju'', that debuted in the eponymous 1954 film, directed and co-written by Ishirō Honda. The character has since become an international pop culture icon, appearing in various media: 33 Japanese films p ...
'' project. After
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993. The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
acquired DMA from
Infogrames Atari SA (formerly Infogrames Entertainment SA ()), also known as Atari Group, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include ...
in September 1999, the ''Space Station Silicon Valley'' and ''Grand Theft Auto 2'' teams were combined. The combined team began developing ''Grand Theft Auto III'' for the Dreamcast, but shifted to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
after four months. Technical director Obbe Vermeij said the shift was not due to hardware constraints, but because it became clear the Dreamcast was not commercially viable. He described the decision as disappointing, noting the DMA Design staff were big fans of ''
Phantasy Star Online ''Phantasy Star Online'' is an online role-playing game (RPG) developed by Sonic Team and published by Sega in 2000 for the Dreamcast. It was the first successful online RPG for game consoles; players adventure with up to three others over the ...
'' (2000). During the Dreamcast phase, DMA Design developed city blocks with
brownstone Brownstone is a brown Triassic–Jurassic sandstone that was historically a popular building material. The term is also used in the United States and Canada to refer to a townhouse clad in this or any other aesthetically similar material. Ty ...
s, docks, and retail areas, alongside vehicles and pedestrians. By early 2001, the team had designed the city, cars and some weapons. Producer
Leslie Benzies Leslie Peter Benzies (born 17 January 1971) is a Scottish video game producer and the former president of Rockstar North, a subsidiary of Rockstar Games. He was the main producer on the ''Grand Theft Auto'' series, taking responsibility from ...
described ''Grand Theft Auto III'' as a "crime simulation game". Rockstar offered ''Grand Theft Auto III'' to
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, fo ...
as an
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
exclusive, but Microsoft declined due to its adult nature and poorly-performing predecessors. The game was released for the PlayStation 2 on 23 October 2001 in North America. When porting the game to
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, the team delayed it from the PlayStation 2 release in order to ensure quality, citing issues with the simultaneous platform release of previous ''Grand Theft Auto'' games.
Capcom is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
published the game in Japan on 25 September 2003.


Design

''Grand Theft Auto III'' is the first 3D game in the series, using
Criterion Games Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a Division (business), division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2 ...
's
RenderWare RenderWare is a video game engine developed by British game developer Criterion Software. Overview Released in 1993, RenderWare was a 3D API and graphics rendering engine used in video games, Active Worlds, and some VRML browsers. RenderWar ...
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
. Executive producer
Sam Houser Samuel Houser (born November 1971) is an English video game producer. He is a co-founder and the current president of Rockstar Games, and is one of the creative driving forces behind the ''Grand Theft Auto'' franchise, having been its producer ...
had always wanted the series to move to 3D, and DMA Design had experimented with 3D worlds in games like ''Body Harvest'' and ''Space Station Silicon Valley''. With the release of the PlayStation 2, the team felt a large 3D world was possible. Art director Aaron Garbut felt other video games at the time "were a thing you played", wanting ''Grand Theft Auto III'' to be "a place you lived in". An
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode was planned, but dropped due to time and resource limitations. When designing the game, the development team expanded upon concepts introduced in the previous ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' games. Benzies said the intention was to recreate the "freedom and diversity" of the previous games in a "living, breathing 3D world", using the power of the PlayStation 2 to do so. The console's ability to use
DVD The DVD (common abbreviation for digital video disc or digital versatile disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any ki ...
s, an improvement over the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
's limit to CDs, allowed the team to store more data, such as animations, music and environments. Despite this, the team found it difficult to fit the game into the PlayStation 2's 32 megabytes of
RAM Ram, ram, or RAM most commonly refers to: * A male sheep * Random-access memory, computer memory * Ram Trucks, US, since 2009 ** List of vehicles named Dodge Ram, trucks and vans ** Ram Pickup, produced by Ram Trucks Ram, ram, or RAM may also ref ...
, due to the scale. The game's size also created difficulties for the testers, due to the variety of options. Benzies felt creating a living city was the "underlying principle" of the game's concept during development. Sam Houser felt the game's 3D element allowed the "chemistry of the team
o come O, or o, is the fifteenth letter and the fourth vowel letter of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''o'' (pronounced ), p ...
together perfectly for the first time". A major difficulty the team encountered was converting all game elements into a fully 3D world, including the sound and radio stations, as well as designing and voicing the non-player characters, due to the amount that existed within the open world. Producer
Dan Houser Daniel Houser (born November 1973) is an English video game writer and producer. He is one of the co-founders of Rockstar Games alongside his brother Sam Houser. He served as the head writer and vice president of creativity until his resignation ...
said there were about 8,000 lines of recorded dialogue in the game, while audio programmer Raymond Usher estimated about 18,000. The basic technical elements of the game began to work together in mid-2000, with a carjacking mechanic prototype and stable
streaming Streaming media refers to multimedia delivered through a network for playback using a media player. Media is transferred in a ''stream'' of packets from a server to a client and is rendered in real-time; this contrasts with file downl ...
model. Streaming was initially intended to be reserved for music and map geometry, but other elements were eventually included when it became apparent to the team as more data was entered. When designing the game world, the team initially created a "hybrid city", which Dan Houser described as "a post industrial
Midwest The Midwestern United States (also referred to as the Midwest, the Heartland or the American Midwest) is one of the four census regions defined by the United States Census Bureau. It occupies the northern central part of the United States. It ...
slash east coast generic" city. Upon developing within this game world, the team realised basing the design on a real location meant "you have a lot of things you can say about it". As a result, they redesigned Liberty City, which had been previously featured in the first ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' (1997), basing it loosely on New York City. DMA Design worked with a team at Rockstar in New York for cultural references; the Rockstar team would regularly work long hours for full weeks, ensuring the references, such as in-game car manufacturers, were appropriate to the city. The city is broken into three islands: an industrial section representing
Brooklyn Brooklyn is a Boroughs of New York City, borough of New York City located at the westernmost end of Long Island in the New York (state), State of New York. Formerly an independent city, the borough is coextensive with Kings County, one of twelv ...
and
Queens Queens is the largest by area of the Boroughs of New York City, five boroughs of New York City, coextensive with Queens County, in the U.S. state of New York (state), New York. Located near the western end of Long Island, it is bordered by the ...
, a commercial centre resembling
Manhattan Manhattan ( ) is the most densely populated and geographically smallest of the Boroughs of New York City, five boroughs of New York City. Coextensive with New York County, Manhattan is the County statistics of the United States#Smallest, larg ...
, and suburbs similar to
New Jersey New Jersey is a U.S. state, state located in both the Mid-Atlantic States, Mid-Atlantic and Northeastern United States, Northeastern regions of the United States. Located at the geographic hub of the urban area, heavily urbanized Northeas ...
. The islands unlock as the story progresses; the team wanted players to "start out feeling poor and work to being richer". Dan Houser described Liberty City as a "hybrid of a generic American city", including
Chicago Chicago is the List of municipalities in Illinois, most populous city in the U.S. state of Illinois and in the Midwestern United States. With a population of 2,746,388, as of the 2020 United States census, 2020 census, it is the List of Unite ...
,
Pittsburgh Pittsburgh ( ) is a city in Allegheny County, Pennsylvania, United States, and its county seat. It is the List of municipalities in Pennsylvania#Municipalities, second-most populous city in Pennsylvania (after Philadelphia) and the List of Un ...
,
Detroit Detroit ( , ) is the List of municipalities in Michigan, most populous city in the U.S. state of Michigan. It is situated on the bank of the Detroit River across from Windsor, Ontario. It had a population of 639,111 at the 2020 United State ...
, New York, and
Philadelphia Philadelphia ( ), colloquially referred to as Philly, is the List of municipalities in Pennsylvania, most populous city in the U.S. state of Pennsylvania and the List of United States cities by population, sixth-most populous city in the Unit ...
. He felt the parallel realism of the world allowed the team to make more social commentary. Sam Houser cited films and shows like ''
Heat In thermodynamics, heat is energy in transfer between a thermodynamic system and its surroundings by such mechanisms as thermal conduction, electromagnetic radiation, and friction, which are microscopic in nature, involving sub-atomic, ato ...
'' (1995) and ''
The Sopranos ''The Sopranos'' is an American Crime film#Crime drama, crime drama television series created by David Chase. The series follows Tony Soprano (James Gandolfini), a New Jersey American Mafia, Mafia boss who suffers from panic attacks. He reluct ...
'' (1999–2007) as inspiration for the setting and wanted to emulate them in the game. He also cited the influence of ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', ''
Super Mario 64 ''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
'' and the 1990 film '' Goodfellas'', describing ''Grand Theft Auto III'' as "a cross between a gangster movie and an RPG".


Story and characters

The team developed the story and design simultaneously. Dan Houser said, "we use the story to expose the mechanics, and we use the mechanics to tell the story"; however, he found it difficult to create the narrative, as the game is so strongly focused on player freedom. He wanted the story to be more nuanced and interesting than the generic "rise and fall and rise again of a superhero bad guy". The game's script was also focused on mission objectives, attempting to implement high amounts of interactivity. Dan Houser felt each mission is "its own short story", and part of an "overarching story". He and co-writer James Worrall drew influence from films like '' The Warriors'', ''
Taxi Driver ''Taxi Driver'' is a 1976 American neo-noir psychological drama film directed by Martin Scorsese and written by Paul Schrader. Set in a morally decaying New York City following the Vietnam War, it stars Robert De Niro as veteran Marine and ...
'', ''
Scarface Scarface may refer to: Gangster-related * Scarface, nickname for Al Capone (1899–1947), an American gangster and a businessman. * ''Scarface'' (novel), a novel by Armitage Trail, loosely based on Capone's rise to power ** ''Scarface'' (1932 ...
'', and ''
Payback Payback may refer to: * Revenge, a harmful action against a person or group in response to a grievance Payback may also refer to: Art, entertainment, and media Fictional entities * Payback, a member of the fictional comics superhero team Shado ...
'', and the depiction of mafiosi featured in
Martin Scorsese Martin Charles Scorsese ( , ; born November17, 1942) is an American filmmaker. One of the major figures of the New Hollywood era, he has received List of awards and nominations received by Martin Scorsese, many accolades, including an Academ ...
's films; When writing the story, Dan Houser and Worrall regularly met with the designers, and filled a room with
post-it note A Post-it note (or sticky note) is a small piece of paper with a re-adherable strip of glue on its back, made for temporarily attaching notes to documents and other surfaces. A low-adhesion, tack pressure-sensitive adhesive allows the notes to ...
s to reconstruct the story components to shape the game. Many of the game characters were animated using
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
, filmed at a rented studio at the
Brooklyn Navy Yard The Brooklyn Navy Yard (originally known as the New York Navy Yard) is a shipyard and industrial complex in northwest Brooklyn in New York City, New York (state), New York, U.S. The Navy Yard is located on the East River in Wallabout Bay, a se ...
, though this was limited by technical constraints. The character movement was also treated as being cinematic, though limited
polygons In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon' ...
heavily inhibited this. Animating
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s entering and driving cars proved to be difficult for the team, due to the variety of vehicle designs. "It involved chaining together dozens of different animations and altering key frames in code", recalled software engineer Alan Campbell. The team used varying camera angles when animating the game's cutscenes to evoke different emotions. For the voice acting, the team wanted "natural, subtle performances", which proved difficult as many of the actors "had in their head the idea that because video games are animated, their performances needed to be animated", explained motion capture director
Navid Khonsari Navid Khonsari () (born 1970) is an Iranian-Canadian video game, virtual/mixed reality, film and graphic novel creator, writer, director and producer. Khonsari worked on several games at Rockstar Games, including '' Grand Theft Auto III'' and ...
. Claude is unnamed in the game, and his name is not officially revealed until his appearance in '' Grand Theft Auto: San Andreas'' (2004). He is a
silent protagonist In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend ...
, never speaking throughout his appearances; the team decided upon this primarily because it "did not seem like a major issue", due to the other challenges faced during development, and also partly to allow players to identify with the character, as he would be who the players want him to be. The developers did not have "any one single inspiration" for Claude; they liked the idea of a "strong, silent killer, who would be juxtaposed with all of these neurotic and verbose mobsters".


Sound and radio design

''Grand Theft Auto III'' features about three and a half hours of in-game radio material. For the music, the team sought a broad diversity to recreate the real sensation of skipping through radio stations, reflecting the
gangster movie A gangster film or gangster movie is a film belonging to a genre that focuses on gangs and organized crime. It is a subgenre of crime film, that may involve large criminal organizations, or small gangs formed to perform certain illegal acts. The g ...
culture invoked by the game. The team used the talk radio stations to add character to the city and provide a "unique take on American life"; Sam Houser described it as "a very iconoclastic look at America". The team used real DJs to portray those on the radio. In doing so, they wrote unusual dialogue for the DJs, seeking the effect of "high production values and absurd content". Music director Craig Conner assembled the assets of the radio station—music, advertisements, DJ dialogue, and station imaging. Chatterbox FM, one of the game's radio stations, is entirely
talk radio Talk radio is a radio format containing discussion about topical issues and consisting entirely or almost entirely of original spoken word content rather than outside music. They may feature monologues, dialogues between the hosts, Interview (jo ...
hosted by
Lazlow Jones Jeffrey Crawford "Lazlow" Jones (born September 4, 1973) is an American writer, producer, director, voice actor, and radio personality. He is best known for his work with Rockstar Games, with which he has worked on the ''Grand Theft Auto'', '' ...
, who met Rockstar's managing director Terry Donovan in 2001 as they were both preparing to travel to Los Angeles for E3. Donovan invited Jones to Rockstar's offices in Manhattan, where he met the development team, including Dan and Sam Houser and producer Jamie King, and they invited him to work on the game. The writing sessions took place at Dan Houser's apartment, and the entire process, including editing and recording, took around four to five months. With the station's guests and callers, the writers wanted to satirise American lifestyles, focusing on fictional stories as opposed to quickly outdated stories based on recent news. Jones found the conversations to be natural, having worked in radio for several years. The roles of the guests and callers were performed by Jones's friends and neighbours, including his father, and were recorded in New York.


Cuts and changes

Prior to ''Grand Theft Auto III''s initial release, several modifications were made to the game. While changes are frequent during
game development game development (sometimes shortened to gamedev) is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialize ...
, these changes were noted to be around the time of the
11 September attacks The September 11 attacks, also known as 9/11, were four coordinated Islamist terrorist suicide attacks by al-Qaeda against the United States in 2001. Nineteen terrorists hijacked four commercial airliners, crashing the first two into ...
, which led to speculation that the changes were motivated by the attacks. On 19 September 2001, Rockstar delayed the game's release by three weeks, citing the attacks as an influencing factor in the delay. "Everyone had someone who had an uncle or brother ho was impacted by the attack, said
Paul Eibeler Paul Eibeler is an American business executive in the interactive gaming industry. Eibeler was best known for his positions as EVP at Acclaim Entertainment, member of the launch team for Microsoft's Xbox, CEO/President at Take-Two Interactive, and ...
, then president of Take-Two Interactive. One of the changes made shortly after the 9/11 attacks was the colour scheme of the
police cars A police car is an emergency vehicle used by police for transportation during patrols and responses to calls for service. Police cars are used by police officers to patrol a beat, quickly reach incident scenes, and transport and temporaril ...
. Originally blue with white stripes, resembling the
New York City Police Department The City of New York Police Department, also referred to as New York City Police Department (NYPD), is the primary law enforcement agency within New York City. Established on May 23, 1845, the NYPD is the largest, and one of the oldest, munic ...
, it was changed to a black-and-white design common among several police departments in the United States, such as
Los Angeles Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
and
San Francisco San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
. Other changes included altering the flight path of a plane to avoid appearing to fly into or behind a skyscraper and removing a mission referencing terrorists, as well as some changes to pedestrian dialogue and talk radio. Another cut to the game was the character of Darkel, a revolutionary urchin who vowed to bring down the city's economy. When references to Darkel were found in the game's code, speculation arose that he was related to 9/11, but Dan Houser explained the character had been cut "months before elease. There were reports and previews stating the game featured schoolchildren as pedestrians prior to release, although Rockstar dismissed such rumours as "nonsense". Rockstar stated the game was "about 1% different" after 9/11, and the biggest change was the cover art. They felt the game's original cover, which was still used for its release in Europe, was "too raw" after 9/11, and it was changed to what became the "signature style" of the series. Sam Houser said the cover was designed in an evening and was instantly preferred over the original cover. The cover was inspired by the movie posters for 1960s films, such as '' The Thomas Crown Affair'' (1968).


Reception


Critical response

''Grand Theft Auto III'' was released to critical acclaim. Metacritic calculated an average score of 97 out of 100, indicating "universal acclaim", based on 56 reviews. It is tied with ''Tony Hawk's Pro Skater 3'' as the highest-rated PlayStation 2 game on the site and tied with a number of others as the sixth-highest-rated game overall. Reviewers liked the game's sound, gameplay, and open world design, though some criticism was directed at the controls. Tom Bramwell of ''Eurogamer'' called ''Grand Theft Auto III'' "a luscious, sprawling epic", and ''Official U.S. PlayStation Magazine, Official PlayStation Magazine'' named it "the most innovative, outlandish, brilliant video game". ''GameSpot''s Jeff Gerstmann described the game as "an incredible experience that shouldn't be missed by anyone"; ''IGN''s Doug Perry named it "one of the best titles of the year, on PlayStation 2, or on any system". Many reviewers found the 3D graphics a welcome change from the 2D of the previous games. ''GameSpot''s Gerstmann particularly praised the character and vehicle models, and the overall texture quality of the city. ''GameSpy''s Andrei Alupului found the graphics "really rather impressive", describing the car models as "greatly improved" over those in ''Midnight Club''. ''Eurogamer''s Bramwell considered the graphics "generally pleasant to look at", but considered it inferior to games like ''Gran Turismo 3'' and ''Ico''. Justin Leeper of ''Game Informer'' described game world as "stunning in scope and detail", and Perry of ''IGN'' found it to be "on a scale that's truly epic". ''Game Revolution''s Ben Silverman called the city a "technological marvel ... that captures the essence of gritty city life in amazing detail". ''IGN''s Perry considered the game's sound "unbelievably and meticulously delivered", particularly praising the soundtrack, voice acting and sound design, stating it was "really approached as if it were done for a movie". ''Eurogamer''s Bramwell echoed similar remarks, describing the city sounds as "perfect" and the soundtrack as "monstrous". The sound was described as "terrific" by ''GameSpot''s Gerstmann and ''Game Revolution''s Silverman, and ''1UP.com'' appreciated the subtlety of the in-game radio stations. ''AllGame''s Scott Alan Marriott named the music "the true star" of the game. Reviewers considered the style of the game's missions to be a welcoming departure from those in previous games. ''1UP.com'' described the missions as "wonderfully creative", while ''GamesMaster (magazine), GamesMaster'' appreciated the diversity. ''IGN''s Perry similarly appreciated the variety and scale of the missions, and praised the amount of available side missions. ''GameSpy''s Alupului described the game's story as "well-paced" and "coherent", featuring plot elements akin to a mob film. ''GameSpot''s Gerstmann found the missions entertaining and challenging, but noted exploring the game world also offers "a great deal of fun" to players. Reactions to the game's controls were mixed. Alupului of ''GameSpy'' found the game "controls beautifully", both while driving and on-foot. ''Game Revolution''s Silverman identified the control issues as the game's only flaw, although praised the responsiveness of the driving mechanics. Matt Helgeson of ''Game Informer'' similarly described the driving as "great", but noted "clunky" combat. ''GamePro''s Four-Eyed Dragon found the cars simple to manoeuvre. ''Edge (magazine), Edge'' described the game's combat as "an awkward system that stymies play". ''1UP.com'' noted particular flaws in the targeting system, explaining it "often focuses on the wrong guy".


Windows version

When ''Grand Theft Auto III'' was released for Windows in May 2002, it received similar acclaim. Metacritic calculated an average score of 93 out of 100, indicating "universal acclaim", based on 20 reviews; it is the highest-rated 2002 Windows game on Metacritic. Reviewers liked the visual enhancements and control improvements, but criticised the port for its demanding system requirements. The in-game features and controls in the port were generally well received. ''IGN''s Tal Blevins praised the higher precision of the mouse controls, finding the aiming mechanic more precise. ''GameSpot''s Erik Wolpaw also commended the mouse controls, but disapproved the replay system, particularly due to the lack of options with timing and camera controls. ''X-Play, Extended Play''s Andrew Bub appreciated the addition of a custom radio station, as well as the availability of custom skins. Daniel Morris of ''PC Gamer'' praised the gameplay tweaks provided by the port but criticised the lack of major additional features, such as an overhead map of the in-game city. The port's visuals received a positive response from reviewers. ''GameSpot''s Wolpaw praised the port's reworked textures but criticised the frequent Draw distance, popup and the advanced system requirements. ''IGN''s Blevins similarly criticised the necessity of an advanced system for stable play, but ultimately felt the port looks "a bit nicer" than the original game. ''GameSpy''s Sal Accardo felt the port "looks much sharper" than the PlayStation 2 version, though noted some "choppy" animations. ''Extended Play''s Bub mentioned the advanced settings resulted in slowdown and Crash (computing), crashes. ''Game Informer''s Matt Helgeson noticed little difference between the visuals of the original and the port.


Mobile version

When ''Grand Theft Auto III'' was released to mobile devices in December 2011, it received generally positive reviews. Metacritic calculated an average score of 80 out of 100, based on 26 reviews. Reviewers liked the enhanced visuals, but criticism was directed at the touchscreen controls. ''IGN''s Peter Eykemans commended the port's smoother textures, especially condensed on a mobile screen, while ''Destructoid''s James Stephanie Sterling noted improvements in the character and vehicle models. Mark Walton of ''GameSpot'' wrote the game runs well on high-end devices like the Motorola Xoom and Samsung Galaxy S II, but noticed significant frame rate and texture issues on the Xperia Play. ''Pocket Gamer''s Mark Brown identified the game's short draw distance leading to sudden popup, although still found the models and textures "have been given a tune-up" in the port. The touchscreen controls received a mixed response. ''Eurogamer''s Dan Whitehead appreciated the driving mechanics, but felt moving on-foot is "a flaky way of navigating" the world, and criticised the "clumsy" shooting mechanics as most of the guns cannot be manually targeted. ''IGN''s Eykemans felt the controls "make half the experience frustrating", and ''Destructoid''s Sterling described them as "by far the biggest barrier toward enjoying" the port. Brown of ''Pocket Gamer'' found the touchscreen "hasn't hindered [the game] too drastically", commending simple movement and "effortless" driving mechanics. Some critics identified better controls upon the use of external gamepads, but felt they hinder the game's portability.


Accolades

''Grand Theft Auto III'' received multiple nominations and awards from
gaming publications Video game journalism (also called games journalism or video game criticism) is a specialized branch of journalism that covers various aspects of video games, including game reviews, industry news, and player culture, typically following a core ...
. It was awarded List of Game of the Year awards, Game of the Year at the 2nd Game Developers Choice Awards, and from GameSpot and GameSpy. It was named the Best PlayStation 2 Game by ''Game Revolution'', ''GameSpot'', ''GameSpy'', and ''IGN''. It also won Best Action Game from ''Game Revolution'', ''GameSpot'', and ''IGN''; Most Innovative from ''GameSpot''; and Excellence in Game Design at the Game Developers Choice Awards. ''GameSpy'' also awarded the game Most Offensive, Best Use of Radio, and tied for Best Artificial Intelligence. It won the Global Award at the 7th CESA Game Awards in 2003 and an Award for Excellence at the 8th CESA Game Awards in 2004. At the 5th Annual Interactive Achievement Awards, ''Grand Theft Auto III'' won D.I.C.E. Award for Outstanding Achievement in Game Design, Outstanding Achievement in Game Design and D.I.C.E. Award for Outstanding Technical Achievement, Outstanding Achievement in Game Play Engineering, and was nominated for D.I.C.E. Award for Action Game of the Year, Console Action/Adventure Game of the Year. The following year at the 6th Annual Interactive Achievement Awards, the Windows version won Computer Action/Adventure Game of the Year and was nominated for Outstanding Innovation in Computer Gaming.


Sales

In the United States, ''Grand Theft Auto III'' was the highest-selling game of 2001, selling over two million units by February 2002. The game was also the second-best-selling game of 2002, only behind its sequel, '' Grand Theft Auto: Vice City''. Take-Two stock significantly increased following the game's launch, and the game was included in PlayStation's Greatest Hits (PlayStation), Greatest Hits selection. Within a year of release, the game had sold six million copies and generated over in revenue; by January 2003, it had sold seven million and generated over . In the United States, the game had sold 5.35 million units by June 2004, and 6.55 million units by December 2007. The Windows version accounted for 420,000 sales and $16.9 million in earnings by August 2006 in the United States, where it was the 34th-best-selling computer game between January 2000 and August 2006. In Japan, ''Grand Theft Auto III'' sold around 75,000 copies in its first day, 120,000 in its first week, and roughly 300,000 by December 2003. The number rose above 350,000 copies by January 2008. In Europe, over a million copies of the game were reportedly sold by December 2001. The game earned a "Diamond" award in the United Kingdom, indicating over one million sales; it was the first game to receive this award in the region. ''Grand Theft Auto: Double Pack''—a bundle containing ''Grand Theft Auto III'' and ''Vice City''—became one of the list of best-selling Xbox video games, best-selling Xbox games with over 1.59 million copies sold in the United States and over 1.25 million in Japan. The game became one of the best-selling PlayStation 2 games with 11.6 million copies sold, and sold 14.5 million units overall by March 2008.


Controversies

''Grand Theft Auto III'' generated several controversies. ''GameSpy'' awarded it "Most Offensive Game of the Year"; calling it "absolutely reprehensible", they wrote the game rewards players for "causing mayhem" and "killing innocent people by the dozen", questioning its appropriateness. The notoriety led American retailer Wal-Mart to check identification of purchasers who appeared under the age of 17 when purchasing mature games. In an essay, assistant professor Shira Chess identified the lack of consequence to player violence due to the ability to respawn upon death or incarceration, and found it denies the "reality of mortality and simultaneously [forces] it on players". Benzies claimed the violence was intended as comedic and the game is "not meant to be taken seriously", and Dan Houser said the team was conscious of the offence the game would attract, but "never marketed it in a way that exploited that". The game allows players to participate in sexual activities with prostitutes and murder them to reclaim the payment, which was met with widespread controversy. The game also received some backlash for its depiction of crime and allowing violence against police officers. Psychologist David Walsh (psychologist), David Walsh of the National Institute on Media and the Family said the game "glamorizes antisocial and criminal activity", and "the purpose of the game is to perpetrate crime". In response, ''Kotaku'' writer Owen Good wrote the game does not reward players for "proficiency at crime, no matter how much it is accused of doing so". Joanna Weiss of ''The Boston Globe'' noted the "adrenaline" players feel when committing crimes in the game, excusing its violence due to its mature classification. In January 2002, the National Organization for Women called for Rockstar and Take-Two to withdraw the game from sale as it "encourages violence and the degradation of women". Matt Richtel of ''The New York Times'' wrote the activities within the game "crossed the line into bad taste". ''Grand Theft Auto III'' was initially released in Australia with an MA15+ classification, but the Australian Classification Board, Office of Film and Literature Classification (OFLC) later List of banned video games in Australia, banned it after re-reviewing, citing its sexual content and violence against prostitutes. After Take-Two appealed, the OFLC reaffirmed its ban on 11 December 2001, having reanalysed the game alongside a forensic psychologist. Take-Two recalled the game in Australia and Rockstar made appropriate changes; a modified version was released with an MA15+ classification in January 2002, removing instances of sexual acts with prostitutes. The game was re-rated with an R18+ classification in September 2019, citing "sexual activities related to incentives and rewards". In Japan, the game was designated "harmful" for children in Kanagawa Prefecture in June 2005, essentially removing it from open shelves; Capcom criticised the decision and considered legal action but did not pursue further, and the designation ultimately led to a sales increase. On 25 June 2003, teenage stepbrothers William and Josh Buckner shot at motorists, killing Aaron Hamel and wounding Kimberly Bede. In statements to investigators, the perpetrators claimed their actions were inspired by ''Grand Theft Auto III''. In response, on 20 October 2003, the families of Hamel and Bede filed a US$246 million lawsuit against Rockstar, Take-Two, Sony Computer Entertainment and Wal-Mart. Rockstar and Take-Two filed for dismissal of the lawsuit, stating in United States district court on 29 October 2003 that the "ideas and concepts", and the "purported psychological effects" of the perpetrators, are protected by the First Amendment's free-speech clause. Jack Thompson (activist), Jack Thompson, the lawyer representing the victims, denied Rockstar's claims and attempted to move the lawsuit into a state court for consideration under Tennessee's consumer protection act.


Legacy

''Grand Theft Auto III'' has been frequently included among the greatest video games of all time. In 2007, ''GamePro'' called ''Grand Theft Auto III'' the most important video game of all time, explaining the "game's open-ended gameplay elements have revolutionized the way all video games are made". Similarly, ''IGN'' ranked the game among the "Top 10 Most Influential Games", and ''GameSpot'' listed it among the greatest games of all time. In 2009, ''Game Informer'' wrote that ''Grand Theft Auto III'' "changed the gaming landscape forever with its immersive open world sandbox", and in 2016, ''GamesRadar+'' named it the "most important game" of the 2000s. ''Time (magazine), Time'' named it one of the greatest video games of all time in November 2012 and August 2016. The game was selected as part of the Game On (exhibition), Game On touring exhibition, demonstrating some of the game's development plans and artwork. In 2016, The Strong National Museum of Play inducted ''Grand Theft Auto III'' to its World Video Game Hall of Fame. ''Grand Theft Auto III'' is considered to have a leading role in the popularisation of sandbox games, inspiring those such as ''Crackdown (video game series), Crackdown'', ''Mafia (series), Mafia'', ''Saints Row'', ''True Crime'', and ''Watch Dogs''. The term "Grand Theft Auto clone, ''Grand Theft Auto'' clone" is frequently used to describe subsequent video games released with similar open-ended gameplay as ''Grand Theft Auto III''. While previous video games used open world design, including earlier ''Grand Theft Auto'' games, ''Grand Theft Auto III'' took this gameplay foundation and expanded it into a 3D world, offering an unprecedented variety of minigames and side-missions. Journalist and consultant Tom Bramwell felt the game did not invent a lot of its gameplay features, but "brought them all together". Due to its greater success over its predecessors, it is credited with popularising the open-world genre; Dan Houser felt the game made it "one of the most vibrant genres today", and Garbut felt it led to the complexities of Rockstar's future open world games, including the later ''Grand Theft Auto'' games and ''Red Dead Redemption 2'' (2018). ''IGN''s Jack Harwood thought the game's talk radio station inspired similar inclusions in other open world games, such as ''Mafia III'' (2016) and ''Watch Dogs: Legion'' (2020). The game also led the trend of mature video games; Dan Houser felt it allowed other developers to create violent shooters. Hal Halpin, president of the Entertainment Consumers Association, described ''Grand Theft Auto III'' as the "lightning rod for the violence-in-games debate". ''Metro (magazine), Metro''s Roger Hargreaves wrote it "emboldened a whole new wave of games that were ... fixated with violence [and] gang culture". Greg Ford of ''Electronic Gaming Monthly'' felt the game allowed the medium to handle mature subject matter in a more serious manner than previously perceived, and noted the improvement of video game classification as a result of its controversy. King said video games at the time were often associated with children or nerds, and the development team "wanted the rest of the entertainment industry to pay attention" and understand the medium could also contain mature, adult content. Following the success, Rockstar developed further games in the series. ''Vice City'' and ''San Andreas'' are set in their titular locations in 1986 and 1992, respectively. ''Grand Theft Auto Advance'' (2004) is set in Liberty City roughly a year before the events of ''Grand Theft Auto III''. ''Grand Theft Auto: Liberty City Stories'' (2005) takes place three years before the events of ''Grand Theft Auto III'' in the same rendition of Liberty City. A completely redesigned version of the city was later used in ''Grand Theft Auto IV'' (2008), ''The Lost and Damned'' (2009), ''The Ballad of Gay Tony'' (2009), and ''Chinatown Wars'' (2009).


Ports

''Grand Theft Auto III'' was released on 21 May 2002 for Windows, supporting higher screen resolutions and draw distance, and featuring more detailed textures. Analysts believed the game would eventually release on GameCube, though it never materialised. ''Grand Theft Auto III'' was bundled with ''Vice City'' in the compilation ''Grand Theft Auto: Double Pack'', released on the Xbox on 4 November 2003 in North America and 2 January 2004 in Europe. The Xbox version featured a custom soundtrack support as well as improved audio, Model (computer games), polygon models, and reflections over the previous ports. ''Double Pack'' was later bundled with ''San Andreas'' as part of ''Grand Theft Auto: The Trilogy'', released in October 2005. ''The Trilogy'' was also released for OS X on 12 November 2010. On 15 December 2011, for the game's tenth anniversary, War Drum Studios ported the game to iOS and Android (operating system), Android; this port is almost identical to the Windows version, with the addition of enhanced models and textures and touchscreen controls. This port was also released on Fire OS on 15 May 2014. A PlayStation 3 version was released on 25 September 2012 via the PlayStation Network. The original PlayStation 2 version was released for the PlayStation 4 as a PS2 Classics game, on 5 December 2015. In 2012, a Modding in Grand Theft Auto, modding community under the name RAGE Classic Team ported the map over to ''Grand Theft Auto IV'', named ''Grand Theft Auto III: RAGE Classic''. An enhanced version of ''The Trilogy,'' ''Grand Theft Auto: The Trilogy – The Definitive Edition, The Definitive Edition'', including ''Grand Theft Auto III'', was released for the Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 11 November 2021, to celebrate the game's twentieth anniversary, and for Android and iOS on 14 December 2023. Existing versions of the game were removed from digital retailers in preparation for ''The Definitive Edition'', but later restored as a bundle on the Rockstar Store. A core team of six fans reverse-engineered the game and released it as an executable in April 2020, having worked on it since 2016. The project, ''re3'', allows the game to be unofficially ported to platforms such as Nintendo Switch, PlayStation Vita, and Wii U. Take-Two issued a DMCA takedown for the project in February 2021, though it was restored in June after the team filed a counter-notice. In September 2021, Take-Two filed a lawsuit in California against the programmers, asserting the projects constitute copyright infringement. In July 2024, fan developer SKMP started creating a Dreamcast port, seen as a significant undertaking due to the console's limited memory; it was released in December.


Notes


References


Literature

* * * * *


External links

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