Hârn is a campaign setting for fantasy
role-playing games
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
, designed by
N. Robin Crossby, and published by
Columbia Games
Columbia Games is one of the oldest manufacturers of board wargames, and has also produced the '' Hârn'' role-playing game as well as various card games and collectible card games. Their wargames are notable for using small wooden or plastic bl ...
in 1983.
In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and Columbia Games now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction.
The role-playing game, ''
HârnMaster
''HârnMaster'' is a fantasy role-playing game based in the fantasy world of Hârn. The system, like the world, was designed primarily by N. Robin Crossby.
History
''Hârnmaster'' was published as a role-playing game using the Hârn setting by ...
,'' was developed specifically for use with Hârn.
History
The campaign world of Hârn was first described in the ''
Hârn campaign set'' (1983) from Columbia Games, which contained a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was broadly based on Norman England, with some fantasy elements appearing through dwarves, elves and orcs. It was low magic and
..tried to create a genuinely real setting, based on careful research and consideration."
Setting
Hârn is an island off the western coast of the region of Venârivè (the northwestern part of the continent of Lýthia) on the planet Kèthîra, but as Hârn has traditionally been the focus of the setting, many people refer to the world as Hârn or HârnWorld. Hârn is notable for several reasons:
* It has no 'evil' versus 'good' aspect that dominates many other FRPGs.
* It has a high level of detail and internal consistency. A large number of individual cities, fortifications, towns,
manors and adventure locations have been described down to the names of the peasant families residing there. In its immense detail it rivals other game worlds known for their depth, such as
Tekumel.
* It is also notable for its high level of realism and a concomitant low level of
magic
Magic or magick most commonly refers to:
* Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces
** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic
* Magic (illusion), also known as sta ...
. Its societies are, for the most part, modeled closely on Earth during the
Middle Ages
In the history of Europe, the Middle Ages or medieval period lasted approximately from the 5th to the late 15th centuries, similarly to the post-classical period of global history. It began with the fall of the Western Roman Empire and ...
(specifically, that of
Norman
Norman or Normans may refer to:
Ethnic and cultural identity
* The Normans, a people partly descended from Norse Vikings who settled in the territory of Normandy in France in the 9th and 10th centuries
** People or things connected with the Norma ...
Britain). Nonetheless, it has many of the standard trappings of fantasy, such as
elves
An elf (: elves) is a type of humanoid supernatural being in Germanic folklore. Elves appear especially in North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda''.
In medieval Germanic-speakin ...
,
dwarves,
orcs
An orc (sometimes spelt ork; ), in J. R. R. Tolkien's Middle-earth fantasy fiction, is a race of humanoid monsters, which he also calls "goblin".
In Tolkien's ''The Lord of the Rings'', orcs appear as a brutish, aggressive, ugly, and malevol ...
,
wizards, etc. Many of these have a unique Hârnic spin.
* The written history and events of Hârn are current up to a specific point in time (midnight on the first day of the year 720), and there is no intention of "advancing" the official timeline beyond this point. The individual game masters control the history and events that occur after this point.
The island of Hârn has seven human kingdoms and two kingdoms ruled by other species. In alphabetical order, these are:
* Azadmere is the home of the ''Khuzdul'', the Hârnic dwarves.
* Chybisa is viewed as a struggling independent monarchy or a breakaway county of Kaldor.
* Evael is located along the southern coast and is the forest home of the reclusive ''Sindarian'', the Hârnic elves.
* Kaldor is a
feudal
Feudalism, also known as the feudal system, was a combination of legal, economic, military, cultural, and political customs that flourished in Middle Ages, medieval Europe from the 9th to 15th centuries. Broadly defined, it was a way of struc ...
kingdom with a weak king. Located at the hub of four trade routes, it is a power in the east. It is perhaps the most detailed of all of the kingdoms.
* Kanday is a stolid,
chivalric
Chivalry, or the chivalric language, is an informal and varying code of conduct that developed in Europe between 1170 and 1220. It is associated with the medieval Christian institution of knighthood, with knights being members of various chival ...
kingdom situated in the western part of the island of Hârn.
* Melderyn is the most ancient kingdom on Hârn, reputedly founded by wizards. It is located in the southeastern part of the island and claims a monopoly on trade with the Lythian continent.
* The northern land of Orbaal was once a collection of peaceful princedoms inhabited by the Jarin people (analogues of the British
Celts
The Celts ( , see Names of the Celts#Pronunciation, pronunciation for different usages) or Celtic peoples ( ) were a collection of Indo-European languages, Indo-European peoples. "The Celts, an ancient Indo-European people, reached the apoge ...
) until it was conquered by the Ivinians (analogous to the
Vikings
Vikings were seafaring people originally from Scandinavia (present-day Denmark, Norway, and Sweden),
who from the late 8th to the late 11th centuries raided, pirated, traded, and settled throughout parts of Europe.Roesdahl, pp. 9� ...
). Now the Jarin are brutally suppressed, but some plot rebellion.
* Rethem is widely viewed as the "evil kingdom" but this is because its rulers value might and merit over birth and privilege (or, possibly, because its largest town was the base for a crusade by the church of the death-god Morgath). It is a kingdom born of war and beset by enemies on all sides.
* Tharda rose from the ashes of the former Corani Empire (as did Kanday and Rethem) and is the island's only non-monarchist state; its
patron-client social structure is superficially similar to that of
Roman Republic
The Roman Republic ( ) was the era of Ancient Rome, classical Roman civilisation beginning with Overthrow of the Roman monarchy, the overthrow of the Roman Kingdom (traditionally dated to 509 BC) and ending in 27 BC with the establis ...
. Petty corruption and patronage are rife. The Republic is very ambitious in its territorial claims.
The island is also home to over a dozen human "barbarian" tribal nations and many bands of Hârnic orcs, known as ''gârgún''.
Hârn is situated in a network of seven linked parallel worlds known collectively as Keléstia. The seven linked worlds in the family are:
* Kèthîra, the world that the island of Hârn is located, is at the center, or crossroads, of the seven linked worlds;
* Terra (or Earth);
* Yàsháin, a high-magic world which is the afterlife of Kèthîra;
* Midgaad, a parallel of
Tolkien's Middle-earth
Middle-earth is the Setting (narrative), setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Midgard, Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf'' ...
;
* Blessed Realm, a parallel of the land of the same name in Tolkien's works;
* Losenor;
* Sherem, a world of shadow and silence;
In addition to the island of Hârn itself, products have been released covering the nearby regions of Shôrkýnè (a large feudal kingdom with a weak king) and Ivínia (an analogue of Scandinavia complete with fjords, Vikings, and a religion similar to that of the old Norse).
Other publications detail other areas including:
* the island kingdom of Chélemby, a mixed-Ivínian trading state (an analogue of the medieval Scandinavian trading state of
Visby
Visby () is an urban areas in Sweden, urban area in Sweden and the seat of Gotland Municipality in Gotland County on the island of Gotland with 24,330 inhabitants . Visby is also the episcopal see for the Diocese of Visby. The Hanseatic League, ...
).
* the Hârbáaler kingdom of Lédenheim.
* the region of Venârivè (an area roughly equivalent to Europe, the
Mediterranean
The Mediterranean Sea ( ) is a sea connected to the Atlantic Ocean, surrounded by the Mediterranean basin and almost completely enclosed by land: on the east by the Levant in West Asia, on the north by Anatolia in West Asia and Southern ...
, and the
Middle-East
The Middle East (term originally coined in English language) is a geopolitical region encompassing the Arabian Peninsula, the Levant, Turkey, Egypt, Iran, and Iraq.
The term came into widespread usage by the United Kingdom and western Eur ...
).
Reception
In the September 1983 edition of ''
Dragon
A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' (Issue 77),
Roger E. Moore
Roger E. Moore (born July 11, 1955, in Winchester, Kentucky) is a designer of role-playing games. He had a long-running tenure as editor of ''Dragon'' magazine and was the founding editor of ''Dungeon'' magazine.
Early life
Moore's family moved ...
liked the Hârn game system. He admired the map, which he called, "beautiful. If you are a fan of fantasy cartography, the map makes a wonderful addition to one’s collection, having lots of legible detail and a well worked out ecological system and geography." Moore was also quite impressed with the booklet called the ''Harndex'' that listed all sorts of interesting information on people and places. He noted some similarities to the work of
J.R.R. Tolkien
John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''.
From 1925 to 1945, Tolkien was the Rawlinson ...
, but pointed out that gamemasters could easily expunge that material if they wished. He concluded by recommending the Hârn game system to "experienced referees who don’t mind using a largely prefabricated universe with a few minor alterations to suit their own campaign tastes... State of the art? It could be better, but it is very good."
In the March 1986 edition of ''Dragon'' (Issue 107), Eric Pass reviewed some of the supplementary material that had been published, namely the ''Cities of'' Hârn supplement, ''Encyclopedia Harnica #1-#13'' and the regional module ''
Ivinia
''Ivinia'', subtitled "The Viking Lands", is a supplement published by Columbia Games in 1985 for the fantasy role-playing game ''Hârn''.
Contents
''Ivinia'' details an area to the northeast of the continent of Hârn that is populated by small ...
''. Pass liked all of them, saying, "All of these products are richly detailed and fully consistent. The only complaint I with this material is the
ighprices." He concluded that "This material is a savior for the hard-pressed GM whose players expect and demand detailed playing environments and backgrounds. All of the supplements contain well-constructed, consistent, interesting information that will take hours to absorb. Keep a notebook by your side as you read, because you’ll get all sorts of ideas for play."
In the May 1996 edition of ''Dragon'' (Issue 229),
Rick Swan
Rick Swan is a game designer and author who worked for TSR.
His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995.
Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
reviewed the rereleased and revised ''Harn World'' boxed set. Swan admitted that it "emphasizes culture and economics at the expense of magic and monsters, making it less appealing to hack ’n’slashers than to veterans who take their games seriously." He also conceded that the rules system was very complex: "Unwieldy? Perhaps. To call ''Harn World'' ambitious is like calling the Grand Canyon a large hole." But Swan recommended the ''Harn World'' system to experienced players, saying, "If you’ve outgrown dungeon crawls, you might be ready to jump in."
In his 2023 book ''Monsters, Aliens, and Holes in the Ground'', RPG historian Stu Horvath noted, "All of this material is methodical and internally consistent. Nothing else in the mid '80s, and a good deal after, right up to now, comes close to providing the amount of detail in ''Hârn''. Depth and breadth. There are like a million ''
Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setti ...
'' books, and it is still no contest."
Community
Columbia published most of the
canon
Canon or Canons may refer to:
Arts and entertainment
* Canon (fiction), the material accepted as officially written by an author or an ascribed author
* Literary canon, an accepted body of works considered as high culture
** Western canon, th ...
material about Hârn in the early 1980s; at that point (around the time the first edition of the Harnmaster rules was published) the interval between new products lengthened and some scheduled products were never completed (such as the Trierzon and Azeryan regional modules). The setting was sustained throughout the 1990s and early 2000s by fan-created material, popularly called "fanon." The high quality and consistency of the fanon products, as well as the interactivity of message fora such as HarnList an
HârnForumhave kept the setting alive.
Hârnic fanon, although independently written, is notable for its goal of staying consistent with the hundreds of pages of canon material spread over more than twenty years of publication. In many instances high quality art was produced and professional grade layout and design was done to make the material look similar to products produced by the publishers. There are points of confusion regarding the sanctioning and format of fanon. Both Columbia Games and Kelestia have different fanon guidelines.
System
References
External links
Kelestia.com: authorised by the estate of N. Robin CrossbyColumbia Games Harn and Harn Master
{{DEFAULTSORT:Harn
Fantasy campaign settings
Columbia Games games