HOME

TheInfoList



OR:

In
geometry Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician w ...
, a hypercube is an ''n''-dimensional analogue of a
square In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
( ) and a
cube A cube or regular hexahedron is a three-dimensional space, three-dimensional solid object in geometry, which is bounded by six congruent square (geometry), square faces, a type of polyhedron. It has twelve congruent edges and eight vertices. It i ...
( ); the special case for is known as a ''
tesseract In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. Just as the perimeter of the square consists of four edges and the surface of the cube consists of six ...
''. It is a closed, compact, convex figure whose 1- skeleton consists of groups of opposite parallel
line segment In geometry, a line segment is a part of a line (mathematics), straight line that is bounded by two distinct endpoints (its extreme points), and contains every Point (geometry), point on the line that is between its endpoints. It is a special c ...
s aligned in each of the space's
dimension In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coo ...
s,
perpendicular In geometry, two geometric objects are perpendicular if they intersect at right angles, i.e. at an angle of 90 degrees or π/2 radians. The condition of perpendicularity may be represented graphically using the '' perpendicular symbol'', � ...
to each other and of the same length. A unit hypercube's longest diagonal in ''n'' dimensions is equal to \sqrt. An ''n''-dimensional hypercube is more commonly referred to as an ''n''-cube or sometimes as an ''n''-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes. The hypercube is the special case of a hyperrectangle (also called an ''n-orthotope''). A ''unit hypercube'' is a hypercube whose side has length one unit. Often, the hypercube whose corners (or ''vertices'') are the 2''n'' points in R''n'' with each coordinate equal to 0 or 1 is called ''the'' unit hypercube.


Construction


By the number of dimensions

A hypercube can be defined by increasing the numbers of dimensions of a shape: :0 – A point is a hypercube of dimension zero. :1 – If one moves this point one unit length, it will sweep out a line segment, which is a unit hypercube of dimension one. :2 – If one moves this line segment its length in a
perpendicular In geometry, two geometric objects are perpendicular if they intersect at right angles, i.e. at an angle of 90 degrees or π/2 radians. The condition of perpendicularity may be represented graphically using the '' perpendicular symbol'', � ...
direction from itself; it sweeps out a 2-dimensional square. :3 – If one moves the square one unit length in the direction perpendicular to the plane it lies on, it will generate a 3-dimensional cube. :4 – If one moves the cube one unit length into the fourth dimension, it generates a 4-dimensional unit hypercube (a unit
tesseract In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. Just as the perimeter of the square consists of four edges and the surface of the cube consists of six ...
). This can be generalized to any number of dimensions. This process of sweeping out volumes can be formalized mathematically as a Minkowski sum: the ''d''-dimensional hypercube is the Minkowski sum of ''d'' mutually perpendicular unit-length line segments, and is therefore an example of a zonotope. The 1- skeleton of a hypercube is a
hypercube graph In graph theory, the hypercube graph is the graph formed from the vertices and edges of an -dimensional hypercube. For instance, the cubical graph, cube graph is the graph formed by the 8 vertices and 12 edges of a three-dimensional cube. has ...
.


Vertex coordinates

A unit hypercube of dimension n is the convex hull of all the 2^n points whose n Cartesian coordinates are each equal to either 0 or 1. These points are its vertices. The hypercube with these coordinates is also the
cartesian product In mathematics, specifically set theory, the Cartesian product of two sets and , denoted , is the set of all ordered pairs where is an element of and is an element of . In terms of set-builder notation, that is A\times B = \. A table c ...
,1n of n copies of the unit interval ,1/math>. Another unit hypercube, centered at the origin of the ambient space, can be obtained from this one by a
translation Translation is the communication of the semantics, meaning of a #Source and target languages, source-language text by means of an Dynamic and formal equivalence, equivalent #Source and target languages, target-language text. The English la ...
. It is the convex hull of the 2^n points whose vectors of Cartesian coordinates are : \left(\pm \frac, \pm \frac, \cdots, \pm \frac\right)\!\!. Here the symbol \pm means that each coordinate is either equal to 1/2 or to -1/2. This unit hypercube is also the cartesian product 1/2,1/2n. Any unit hypercube has an edge length of 1 and an n-dimensional volume of 1. The n-dimensional hypercube obtained as the convex hull of the points with coordinates (\pm 1, \pm 1, \cdots, \pm 1) or, equivalently as the Cartesian product 1,1n is also often considered due to the simpler form of its vertex coordinates. Its edge length is 2, and its n-dimensional volume is 2^n.


Faces

Every hypercube admits, as its faces, hypercubes of a lower dimension contained in its boundary. A hypercube of dimension n admits 2n facets, or faces of dimension n-1: a (1-dimensional) line segment has 2 endpoints; a (2-dimensional) square has 4 sides or edges; a 3-dimensional cube has 6 square faces; a (4-dimensional) tesseract has 8 three-dimensional cubes as its facets. The number of vertices of a hypercube of dimension n is 2^n (a usual, 3-dimensional cube has 2^3=8 vertices, for instance). The number of the m-dimensional hypercubes (just referred to as m-cubes from here on) contained in the boundary of an n-cube is : E_ = 2^ ,     where =\frac and n! denotes the
factorial In mathematics, the factorial of a non-negative denoted is the Product (mathematics), product of all positive integers less than or equal The factorial also equals the product of n with the next smaller factorial: \begin n! &= n \times ...
of n. For example, the boundary of a 4-cube (n=4) contains 8 cubes (3-cubes), 24 squares (2-cubes), 32 line segments (1-cubes) and 16 vertices (0-cubes). This identity can be proven by a simple combinatorial argument: for each of the 2^n vertices of the hypercube, there are \tbinom n m ways to choose a collection of m edges incident to that vertex. Each of these collections defines one of the m-dimensional faces incident to the considered vertex. Doing this for all the vertices of the hypercube, each of the m-dimensional faces of the hypercube is counted 2^m times since it has that many vertices, and we need to divide 2^n\tbinom n m by this number. The number of facets of the hypercube can be used to compute the (n-1)-dimensional volume of its boundary: that volume is 2n times the volume of a (n-1)-dimensional hypercube; that is, 2ns^ where s is the length of the edges of the hypercube. These numbers can also be generated by the linear recurrence relation. :E_ = 2E_ + E_ \!,     with E_= 1, and E_=0 when n < m, n < 0, or m < 0. For example, extending a square via its 4 vertices adds one extra line segment (edge) per vertex. Adding the opposite square to form a cube provides E_=12 line segments. The extended f-vector for an ''n''-cube can also be computed by expanding (2x+1)^n (concisely, (2,1)''n''), and reading off the coefficients of the resulting
polynomial In mathematics, a polynomial is a Expression (mathematics), mathematical expression consisting of indeterminate (variable), indeterminates (also called variable (mathematics), variables) and coefficients, that involves only the operations of addit ...
. For example, the elements of a tesseract is (2,1)4 = (4,4,1)2 = (16,32,24,8,1).


Graphs

An ''n''-cube can be projected inside a regular 2''n''-gonal polygon by a skew orthogonal projection, shown here from the line segment to the 16-cube.


Related families of polytopes

The hypercubes are one of the few families of
regular polytope In mathematics, a regular polytope is a polytope whose symmetry group acts transitive group action, transitively on its flag (geometry), flags, thus giving it the highest degree of symmetry. In particular, all its elements or -faces (for all , w ...
s that are represented in any number of dimensions. The hypercube (offset) family is one of three
regular polytope In mathematics, a regular polytope is a polytope whose symmetry group acts transitive group action, transitively on its flag (geometry), flags, thus giving it the highest degree of symmetry. In particular, all its elements or -faces (for all , w ...
families, labeled by Coxeter as ''γn''. The other two are the hypercube dual family, the cross-polytopes, labeled as ''βn,'' and the simplices, labeled as ''αn''. A fourth family, the infinite tessellations of hypercubes, is labeled as ''δn''. Another related family of semiregular and uniform polytopes is the demihypercubes, which are constructed from hypercubes with alternate vertices deleted and simplex facets added in the gaps, labeled as ''hγn''. ''n''-cubes can be combined with their duals (the cross-polytopes) to form compound polytopes: * In two dimensions, we obtain the octagrammic star figure , * In three dimensions we obtain the compound of cube and octahedron, * In four dimensions we obtain the compound of tesseract and 16-cell.


Relation to (''n''−1)-simplices

The graph of the ''n''-hypercube's edges is
isomorphic In mathematics, an isomorphism is a structure-preserving mapping or morphism between two structures of the same type that can be reversed by an inverse mapping. Two mathematical structures are isomorphic if an isomorphism exists between the ...
to the Hasse diagram of the (''n''−1)- simplex's face lattice. This can be seen by orienting the ''n''-hypercube so that two opposite vertices lie vertically, corresponding to the (''n''−1)-simplex itself and the null polytope, respectively. Each vertex connected to the top vertex then uniquely maps to one of the (''n''−1)-simplex's facets (''n''−2 faces), and each vertex connected to those vertices maps to one of the simplex's ''n''−3 faces, and so forth, and the vertices connected to the bottom vertex map to the simplex's vertices. This relation may be used to generate the face lattice of an (''n''−1)-simplex efficiently, since face lattice enumeration algorithms applicable to general polytopes are more computationally expensive.


Generalized hypercubes

Regular complex polytopes can be defined in complex
Hilbert space In mathematics, a Hilbert space is a real number, real or complex number, complex inner product space that is also a complete metric space with respect to the metric induced by the inner product. It generalizes the notion of Euclidean space. The ...
called ''generalized hypercubes'', γ = ''p''2...22, or ... Real solutions exist with ''p'' = 2, i.e. γ = γ''n'' = 22...22 = . For ''p'' > 2, they exist in \mathbb^n. The facets are generalized (''n''−1)-cube and the vertex figure are regular simplexes. The
regular polygon In Euclidean geometry, a regular polygon is a polygon that is Equiangular polygon, direct equiangular (all angles are equal in measure) and Equilateral polygon, equilateral (all sides have the same length). Regular polygons may be either ''convex ...
perimeter seen in these orthogonal projections is called a Petrie polygon. The generalized squares (''n'' = 2) are shown with edges outlined as red and blue alternating color ''p''-edges, while the higher ''n''-cubes are drawn with black outlined ''p''-edges. The number of ''m''-face elements in a ''p''-generalized ''n''-cube are: p^. This is ''p''''n'' vertices and ''pn'' facets..


Relation to exponentiation

Any positive integer raised to another positive integer power will yield a third integer, with this third integer being a specific type of figurate number corresponding to an ''n''-cube with a number of dimensions corresponding to the exponential. For example, the exponent 2 will yield a square number or "perfect square", which can be arranged into a square shape with a side length corresponding to that of the base. Similarly, the exponent 3 will yield a perfect cube, an integer which can be arranged into a cube shape with a side length of the base. As a result, the act of raising a number to 2 or 3 is more commonly referred to as " squaring" and "cubing", respectively. However, the names of higher-order hypercubes do not appear to be in common use for higher powers.


See also

* Hypercube interconnection network of computer architecture * Hyperoctahedral group, the symmetry group of the hypercube * Hypersphere * Simplex * Parallelotope * ''
Crucifixion (Corpus Hypercubus) ''Crucifixion (Corpus Hypercubus)'' is a 1954 oil-on-canvas painting by Salvador Dalí. A nontraditional, surrealism, surrealist Crucifixion in art, portrayal of the Crucifixion, it depicts Christ on a polyhedron net of a tesseract (hypercube). ...
'', a painting by Salvador Dalí featuring an unfolded 4-cube


Notes


References

* * p. 296, Table I (iii): Regular Polytopes, three regular polytopes in ''n'' dimensions (''n'' ≥ 5) * Cf Chapter 7.1 "Cubical Representation of Boolean Functions" wherein the notion of "hypercube" is introduced as a means of demonstrating a distance-1 code (
Gray code The reflected binary code (RBC), also known as reflected binary (RB) or Gray code after Frank Gray (researcher), Frank Gray, is an ordering of the binary numeral system such that two successive values differ in only one bit (binary digit). For ...
) as the vertices of a hypercube, and then the hypercube with its vertices so labelled is squashed into two dimensions to form either a Veitch diagram or
Karnaugh map A Karnaugh map (KM or K-map) is a diagram that can be used to simplify a Boolean algebra expression. Maurice Karnaugh introduced the technique in 1953 as a refinement of Edward W. Veitch's 1952 Veitch chart, which itself was a rediscovery of ...
.


External links

* * *
Rotating a Hypercube
' by Enrique Zeleny,
Wolfram Demonstrations Project The Wolfram Demonstrations Project is an Open source, open-source collection of Interactive computing, interactive programmes called Demonstrations. It is hosted by Wolfram Research. At its launch, it contained 1300 demonstrations but has grown t ...
.
Rudy Rucker and Farideh Dormishian's Hypercube Downloads

A001787    Number of edges in an n-dimensional hypercube.
at OEIS {{Polytopes Regular polytopes Cubes