The Human–Computer Interaction Institute (HCII) is a department within the
School of Computer Science at
Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania, United States. The institution was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools. In 1912, it became the Carnegie Institu ...
(CMU) in
Pittsburgh
Pittsburgh ( ) is a city in Allegheny County, Pennsylvania, United States, and its county seat. It is the List of municipalities in Pennsylvania#Municipalities, second-most populous city in Pennsylvania (after Philadelphia) and the List of Un ...
,
Pennsylvania
Pennsylvania, officially the Commonwealth of Pennsylvania, is a U.S. state, state spanning the Mid-Atlantic (United States), Mid-Atlantic, Northeastern United States, Northeastern, Appalachian, and Great Lakes region, Great Lakes regions o ...
. It is considered one of the leading centers of
human–computer interaction
Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and comp ...
research,
and was named one of the top ten most innovative schools in
information technology
Information technology (IT) is a set of related fields within information and communications technology (ICT), that encompass computer systems, software, programming languages, data processing, data and information processing, and storage. Inf ...
by ''
Computer World
''Computer World'' () is the eighth studio album by German electronic band Kraftwerk, released on 11 May 1981. It was accompanied by four singles, including a double A-side UK no. 1 featuring " Computer Love".
The album is themed around compu ...
'' in 2008. For the past three decades, the institute has been the predominant publishing force at leading HCI venues, most notably
ACM CHI
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Chi may refer to:
__NOTOC__ Greek
*Chi (letter) (Χ or χ), the twenty-second letter of the Greek alphabet
Chinese
* ''Chi'' (length) (尺), a traditional unit of length, about ⅓ meter
*Chi (mythology) (螭), a dragon
* Chi (surname) ...
, where it regularly contributes more than 10% of the papers. Research at the institute aims to understand and create technology that harmonizes with and improves human capabilities by integrating aspects of
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
,
design
A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
,
social science
Social science (often rendered in the plural as the social sciences) is one of the branches of science, devoted to the study of societies and the relationships among members within those societies. The term was formerly used to refer to the ...
, and
learning science.
HCII offers Human Computer Interaction (HCI) as an additional major for undergraduates, as well as a master's degree and PhDs in HCI. Students from various academic backgrounds come together from around the world to participate in this program. Students hold undergraduate degrees in psychology, design, and computer science, as well as many others. Students enter the program at various stages in their academic and professional careers. HCII research and educational programs span a full cycle of knowledge creation. The cycle includes research on how people work, play, and communicate within groups, organizations, and social structures. It includes the design, creation, and evaluation of technologies and tools to support human and social activities.
Academics
The institution offers degrees in undergraduate, graduate and doctoral studies.
Notable faculty
*
Randy Pausch
Randolph Frederick Pausch () (October 23, 1960 – July 25, 2008) was an American educator, a professor of computer science, human–computer interaction, and design at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania.
Pausch l ...
was a professor of
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
,
human-computer interaction and design. Pausch was also a best-selling author, who became known around the world after he gave
"The Last Lecture" speech on September 18, 2007, at Carnegie Mellon. Pausch was instrumental in the development of
Alice
Alice may refer to:
* Alice (name), most often a feminine given name, but also used as a surname
Literature
* Alice (''Alice's Adventures in Wonderland''), a character in books by Lewis Carroll
* ''Alice'' series, children's and teen books by ...
, a computer teaching tool. He also co-founded Carnegie Mellon's
Entertainment Technology Center
The Entertainment Technology Center (ETC) is a department at Carnegie Mellon University in Pittsburgh, Pennsylvania, United States. It is located at the Pittsburgh Technology Center.
The ETC offers a two-year Masters of Entertainment Technology ...
. Randy Pausch died on July 25, 2008.
*
Jodi Forlizzi has been a faculty member with the department since 2000. She specializes interaction design and received a self-defined Ph.D. in human computer interaction and design at
Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania, United States. The institution was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools. In 1912, it became the Carnegie Institu ...
in 2007. She has a background of fine arts with a bachelor's degree in Illustration from University of the Arts. She is a member of the
Association for Computing Machinery
The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membe ...
’s CHI Academy and the Walter Reed Army Medical Center has honored her for excellence in human-robot interaction design research.
*
Chris Harrison
Christopher Bryan Harrison (born July 26, 1971) is an American television and game show host, best known for his role as the host of the American Broadcasting Company, ABC reality television dating show ''The Bachelor (American TV series), Th ...
is a professor at and director of the Future Interfaces Group within the Human–Computer Interaction Institute. He has previously conducted research at
AT&T Labs
AT&T Labs, Inc. (formerly AT&T Laboratories, Inc.) is the research & development division of AT&T, the telecommunications company. It employs some 1,800 people in various locations, including: Bedminster, New Jersey; Middletown Township, New J ...
,
Microsoft Research
Microsoft Research (MSR) is the research subsidiary of Microsoft. It was created in 1991 by Richard Rashid, Bill Gates and Nathan Myhrvold with the intent to advance state-of-the-art computing and solve difficult world problems through technologi ...
,
IBM Research
IBM Research is the research and development division for IBM, an American Multinational corporation, multinational information technology company. IBM Research is headquartered at the Thomas J. Watson Research Center in Yorktown Heights, New York ...
and
Disney Research. He is known for his pioneering work on
scratch input
In computing, scratch input is an acoustic-based method of Human-Computer Interaction (HCI) that takes advantage of the characteristic sound produced when a finger nail or other object is dragged over a surface, such as a table or wall. The techn ...
and for developing
Skinput and
Omnitouch. He is also the CTO and co-founder of Qeexo, a machine learning and interaction technology startup.
*
Robert Kraut is a
Herbert A. Simon
Herbert Alexander Simon (June 15, 1916 – February 9, 2001) was an American scholar whose work influenced the fields of computer science, economics, and cognitive psychology. His primary research interest was decision-making within organi ...
Professor of Human–Computer Interaction. His interests lie with social computing, design, and information technology. In 2016 he received the Carnegie Mellon School of Computer Science – SCS
Allen Newell
Allen Newell (March 19, 1927 – July 19, 1992) was an American researcher in computer science and cognitive psychology at the RAND Corporation and at Carnegie Mellon University's School of Computer Science, Tepper School of Business, and D ...
Research Award for his research on "Designing Online Communities."
*
Jessica Hammer
Jessica Hammer is an assistant professor in the Human-Computer Interaction Institute at Carnegie Mellon University and a game designer.
Early life and education
Hammer, who was a finalist in the Regeneron Science Talent Search, attended the Mai ...
is an associate professor of learning sciences and the director of the Center for Transformational Play. She has a joint appointment with the
Entertainment Technology Center
The Entertainment Technology Center (ETC) is a department at Carnegie Mellon University in Pittsburgh, Pennsylvania, United States. It is located at the Pittsburgh Technology Center.
The ETC offers a two-year Masters of Entertainment Technology ...
. Hammer researches the psychology of games. She also started the OHLab, along with Amy Ogan and associated students, staff, and colleagues.
*
Kenneth Koedinger is a professor of
human–computer interaction
Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and comp ...
and
psychology
Psychology is the scientific study of mind and behavior. Its subject matter includes the behavior of humans and nonhumans, both consciousness, conscious and Unconscious mind, unconscious phenomena, and mental processes such as thoughts, feel ...
. He is well known for his research with
intelligent tutoring systems and
cognitive tutors. He is a leader in the Learning Sciences and Educational Technology communities with many publications and grants in these areas.
*
Vincent Aleven is a professor of
human–computer interaction
Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and comp ...
. His research is in the area
intelligent tutoring systems and the
Learning Sciences. Aleven has been a co-editor of the International Journal for Artificial Intelligence in Education for many years.
*
Bruce M. McLaren is a professor of
human–computer interaction
Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and comp ...
. His research is in the area
educational games
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are design ...
,
intelligent tutoring systems and the
Learning Sciences. He is a former President of the International Artificial Intelligence in Education Society (2017-2019).
* Amy Ogan is an associate professor at the HCII department with interests in emerging technologies for education. She graduated from Carnegie Mellon two times, first as undergraduate with degrees in Spanish, Computer Science, and Human–Computer Interaction, second with a doctoral degree in Human–Computer Interaction. She is a recipient of the
Jacobs Foundation Research Fellowship due to her interest in youth education and development.
Research
Some fields in which notable research is currently being done at the HCII are
Learning Technologies, Tools and Technology, Human Assistance, Robotics, Arts and Entertainment, and the
Entertainment Technology Center (ETC).
References
{{DEFAULTSORT:Human-Computer Interaction Institute
Educational institutions established in 1993
Schools and departments of Carnegie Mellon
Human–computer interaction
1993 establishments in Pennsylvania