Hon'inbō Shūsai
   HOME

TheInfoList



OR:

is the professional name of Hoju Tamura, also known as , who was a Japanese
professional A professional is a member of a profession or any person who work (human activity), works in a specified professional activity. The term also describes the standards of education and training that prepare members of the profession with the partic ...
Go
player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who i ...
.


Biography

Shusai was born in
Shiba, Tokyo Shiba (芝) is an area of Minato, Tokyo, Minato ward in Tokyo, Japan and one of districts in the Shiba area. Shiba area Shiba was a wards of Japan, ward of Tokyo City from 1878 to 1947. It was merged with Akasaka, Tokyo, Akasaka and Azabu, Tok ...
, son of Tamura Yasunaga, a
retainer Retainer may refer to: * Retainer (orthodontics), devices for teeth * RFA Retainer (A329), RFA ''Retainer'' (A329), a ship * Retainers in early China, a social group in early China Employment * Retainer agreement, a contract in which an employer p ...
of the ''
shōgun , officially , was the title of the military rulers of Japan during most of the period spanning from 1185 to 1868. Nominally appointed by the Emperor, shoguns were usually the de facto rulers of the country, except during parts of the Kamak ...
''. He learned go at age 10 and joined the
Hoensha The Hoensha was a Japanese Go organization founded in 1879 by Honinbo Shuho. The Hoensha was the successor to study groups set up by Nakagawa Kamesaburo and other players. It was the major Go organization of the later Meiji period. Like the many ...
in 1883, then under the leadership of Murase Shūho. He was made ''
shodan SHODAN (), an acronym for Sentient Hyper-Optimized Data Access Network, is the main antagonist of Looking Glass Studios's cyberpunk-horror themed video game ''System Shock (series), System Shock''. An artificial intelligence originally in charg ...
'' at age 13. At age 18, he attained the rank of 2nd '' dan'' (the lower professional ranks cannot be assumed to correspond to modern ones). He then broke with the game for a time, tried to go into business on his own account, and ended up in a Buddhist retreat in
Chiba Prefecture is a Prefectures of Japan, prefecture of Japan located in the Kantō region of Honshu. Chiba Prefecture has a population of 6,278,060 (1 June 2019) and has a geographic area of . Chiba Prefecture borders Ibaraki Prefecture to the north, Saitama ...
. After more than a year out of the game, he set up his own go salon in
Roppongi Roppongi (, , 'six trees') is a district of Minato, Tokyo, Minato, Tokyo, Japan, famous for the affluent Roppongi Hills development area and popular night club scene. A few foreign embassies are located near Roppongi, and the night life is popu ...
.''Go Monthly Review'', 1963/11 p.68 He was then helped by
Kim Ok-gyun Kim Okkyun (; February 23, 1851 – March 28, 1894) was a Korean scholar-bureaucrat of the late Joseon period. He was a member of the reformist Gaehwa Party. He served under King Gojong, and actively participated to advance Western European ...
, a Korean then resident in Japan, who used his contacts to secure Tamura an introduction to Hon'inbō Shūei. He was re-ranked as 4th ''dan'' in 1892 and proceeded up the ranks from there. He engaged in a number of high-profile matches. He played Ishii Senji, a top player at Hoensha, in two ''
jubango Jūbango (十番碁) is a Japanese term for a Go match consisting of ten games which might be ended earlier if agreed by both players. A decisive victory would result in the opponent being ' beaten down' to a lower rank. A player would be beaten d ...
'', one in 1895 on '' sen'', and the other in 1897 on '' sen-ai-sen''. A fourth such match in 1899 was left incomplete. In 1897, he challenged Yasui San'ei, last of the Yasui house, to a ''jubango''. He also challenged Hon'inbō Shūgen. In 1897–98 he played Ishii Senji once more. In 1899 he played ''jubango'' against Karigane Junichi, who would be his only serious rival over the coming decades. In 1900–01 he played a ''jubango'' with Iwasa Kei. He emerged with the reputation of the top player, apart from Shuei. In 1907, he became 7th ''dan'', an exclusive grade in those times. He became the 21st and last hereditary head of the Hon'inbō house, as successor to Shūei. The manner of his ascension was to cause a lasting conflict between Tamura, who took the name Shūsai, and Karigane, also of the Honinbo house, who had been backed by Shuei's widow. He attained the title of
Meijin is one of the eight titles in Japanese professional shogi player, professional shogi, and is the most prestigious title, along with Ryūō. The word ( "excellent, artful", "person") refers to a highly skilled master of a certain field (the ...
in 1914, becoming the tenth player since the original Hon'inbō Sansa to do so. In Shūsai's case, as was for Shūei previously, there was no official government involvement, and his title was given by the acclaim of fellow players. He subsequently played in some high-profile "defenses" of the Meijin position as the only 9th ''dan'' player.


Style and influence

Shūsai was a naturally slow and deep-thinking player. The fashion for relatively slow play in Japan has been traced back to his influence. Innovations such as time limits and clocks were introduced during his lifetime, much to the ire of Shūsai. Shusai pushed the strategy of the
Meiji period The was an era of Japanese history that extended from October 23, 1868, to July 30, 1912. The Meiji era was the first half of the Empire of Japan, when the Japanese people moved from being an isolated feudal society at risk of colonizatio ...
 – as famously outlined by Hon'inbō Shūho's book ''Hoen Shinpo'' – to further efficiency. This was done by playing farther and sometimes higher extensions, with the intention of providing better global protection to weak points. This method – then new – has been referred to as "harmony breaking". Be that as it may, his opening style was unable to deeply influence many others as the culmination of his style was soon cut short by the arrival of the ''
shinfuseki or ''new opening strategy'' was the change of attitude to go opening theory A Go opening is the initial stage of a game of Go (game), Go. On the traditional Go (board game), 19×19 board the opening phase of the game usually lasts between 15 a ...
'' openings revolution. He rarely innovated in '' joseki'', preferring the admonition "do not seek out novelty". Before the
Nihon Ki-in The Nihon Ki-in (), also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's professional system and issuing diplomas for amateur dan rankings. It is based in Tokyo. The other major Go associat ...
was set up, there was no codified set of rules available at all. Shūsai handed down judgements on controversies in the first days, for example on '' mannenko''.


Under the Nihon Ki-in

The 1924 foundation of the
Nihon Ki-in The Nihon Ki-in (), also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's professional system and issuing diplomas for amateur dan rankings. It is based in Tokyo. The other major Go associat ...
was the most significant moment in the organisational history of Japanese go in the twentieth century. It was mediated through Shusai, whose prestige was required as a minimum condition to unify the various groups. Shusai was backed by Baron Kishichiro Okura, an influential business magnate. The process was started in 1923 with the foundation of the '' Hiseikai'' group by Karigane, Tamejiro Suzuki, Dohei Takabe, and
Segoe Kensaku was a professional Go player. (His surname is occasionally given as Segoshi, but that appears to be a misreading, even if attested by furigana in some books he authored.) Biography At a time when Japanese Go players were divided into rival ...
. This prompted the amalgamation of the Honinbo school and the Hoensha, in January 1923, in the Chūō Kiin. This arrangement was however temporary, and the two constituent organizations split three months later. The
1923 Great Kantō earthquake The 1923 Great Kantō earthquake (, or ) was a major earthquake that struck the Kantō Plain on the main Japanese island of Honshu at 11:58:32 JST (02:58:32 UTC) on Saturday, 1 September 1923. It had an approximate magnitude of 8.0 on the mom ...
brought hardship to a number of
Go organizations List of Go (game), Go organizations: International * International Go Federation (IGF) (1982) Continental In 2021: * European Go Federation (2010) (EGF), for Europe * Asian Go Federation (2015), for Asia * Ibero-American Go Federation (Fede ...
, and many of them faced closure. Under the guidance of Baron Kishichiro Okura, the Nihon Ki-in was founded in May 1924 to merge existing organizations into a single entity. Shusai was an important member of this new organization.


Important matches


The match with Kiseisha

Karigane, in the meantime, had set up his rival '' Kiseisha'' organisation (1924). The ''
Yomiuri Shimbun The is a Japanese newspaper published in Tokyo, Osaka, Fukuoka, Fukuoka, Fukuoka, and other major Japanese cities. It is one of the five major newspapers in Japan; the other four are ''The Asahi Shimbun'', the ''Chunichi Shimbun'', the ''Ma ...
'' planned a challenge match between the two camps. This was the setting for the 1926 showdown with Karigane (the "group-capturing masterpiece"), perhaps the most anthologised game of modern times.
Edward Lasker Edward Lasker (born Eduard Lasker) (December 3, 1885 – March 25, 1981) was a German-American chess and Go player. He was awarded the title of International Master of chess by FIDE. Lasker was an engineer by profession, and an author ...
in his book
Go and Go Moku
' wrote: :... probably one of the most beautiful games on record ... fter White's 41st moveThe way Karigane boldly develops a position and finally cuts at e4 is most ingenious; it took a Hon'inbō to refute his plan. ... fter the endPlaying over this beautiful game over several times will teach the student more than he could learn in several years practice. No better guide on the way to mastership can be imagined. Intense public interest was shown by, or perhaps aroused by, the ''Yomiuri''s publicity tactic of posting the game on billboards, with plays pasted on as they happened. Shūsai won the game with White. The players had 16 hours each; the game was played out over 6 sessions, with Karigane eventually resigning as he ran out of time in a game he was likely to lose by about 5 points. This was just the initial game of a subsequent win-and-continue match, in which three Kiseisha players (Karigane, Takabe and Onoda Chiyotaro) rotated against Nihon Ki-in young stars.
Kitani Minoru was one of the most celebrated professional Go players and teachers of the game of Go in the twentieth century in Japan. Biography He earned the nickname "the Prodigy" after winning a knockout tournament. He defeated eight opponents from the ...
won ten games in a row, and the match was a triumph for the Ki-in.


1933 game with Go Seigen

In 1933,
Go Seigen Wu Chuan (), courtesy name Wu Ching-yuan ()His courtesy name was created based on his real name (''Chuan'' means "spring, fountain" and ''Ching-yuan'' means "clear and pure source of water"). (June 12, 1914 – November 30, 2014), better known ...
and Shūsai played a famous game. Go Seigen was then 18 years old, ranked 5 ''dan'', and had been in Japan about five years. They had played before, but not an even game; Go Seigen had won five previous handicap games. The tradition at the time dictated whoever played White had the right to adjourn the game at any time, and there was no sealing of moves. This meant that Shūsai, being the nominally stronger player and thus holding White, could adjourn the game whenever it was his turn to play and continue deliberating at his leisure during the adjournment. Shūsai shamelessly abused this privilege by calling adjournments some 13 times, without exception, all at his turn to move, thus prolonging the match to a period of three months (16 October 1933 – 19 January 1934). For instance, Shūsai played first on the eighth day of the match, and Go Seigen replied within two minutes. Shūsai then thought for three and a half hours but only to adjourn the game. It was no secret that Shusai, during adjournments, discussed and studied the game with his students to come up with the best moves. Go Seigen was therefore put into an especially adverse position for having to take on the entire Honinbo establishment. Shūsai trailed throughout the game until, on the 13th day of the match, he made a brilliant move at W160, now celebrated. It was rumored that it was not Shūsai but one of his students, Maeda Nobuaki, who was the author of this ingenious move.
Segoe Kensaku was a professional Go player. (His surname is occasionally given as Segoshi, but that appears to be a misreading, even if attested by furigana in some books he authored.) Biography At a time when Japanese Go players were divided into rival ...
told a reporter this, in what he thought was an off-the-record interview.The Pieter Mioch Interviews – Go Seigen (part 2)
at gobase.org
Maeda himself even hinted as much. When presented with the opportunities to debunk these rumors, Maeda neither denied nor confirmed them. The match ended with Hon'inbō Shūsai winning by two points.


Retirement game

Shusai transferred the Hon'inbō title to the
Nihon Ki-in The Nihon Ki-in (), also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's professional system and issuing diplomas for amateur dan rankings. It is based in Tokyo. The other major Go associat ...
in 1936 and retired thereafter. In 1938, at the age of 64, he came back to play a memorial "retirement game" against
Kitani Minoru was one of the most celebrated professional Go players and teachers of the game of Go in the twentieth century in Japan. Biography He earned the nickname "the Prodigy" after winning a knockout tournament. He defeated eight opponents from the ...
, losing it by 5 points. The game was later immortalized by Nobel Prize winner Kawabata Yasunari in the novel ''Meijin'' (published in English as ''
The Master of Go is a novel by the Nobel Prize winning Japanese author Yasunari Kawabata. First published in serial form in 1951, Kawabata considered it his finest work. Sharply distinct from the rest of his literary output, ''The Master of Go'' is the only one ...
''). Kitani Minoru, having witnessed how Shūsai abused his adjournment privilege during his match against Go Seigen, demanded that the moves be sealed before each adjournment. Initially, Shūsai's camp opposed this, but Kitani insisted, and Shūsai eventually gave in. Time limits were used, of 40 hours each, and Kitani thought deeply. He won the game by a comfortable margin of five points (the game had no komi, so Kitani as black kept his initial advantage by safe play).Playable version of Shūsai'a retirement game
/ref>


Controversy

Hon'inbō Shusai has had a number of accusations leveled against his character. These deal with his rivalries, within the Hon'inbō house and subsequently with the establishment of the Nihon Ki-in, conduct as a player, and financial dealings. Even though a transitional figure, Shūsai possessed enormous prestige due to his positions of Meijin and Hon'inbō, but he often abused his privileges as the senior player.
Hashimoto Utaro was a 9-dan professional Go player. Biography Hashimoto became a pro in 1922 when he was 15. He won the Honinbō 3 times before finally reaching 9p in 1954. He founded the Kansai Ki-in The Kansai Ki-in (), i.e., Kansai Go Association, is a ...
confided to a reporter that his master
Segoe Kensaku was a professional Go player. (His surname is occasionally given as Segoshi, but that appears to be a misreading, even if attested by furigana in some books he authored.) Biography At a time when Japanese Go players were divided into rival ...
had his reservations about Shūsai. Segoe had earlier, along with Shūsai, visited China at the invitation of several wealthy Chinese go patrons. They played a number of exhibition games against Chinese players. As a guest, Shūsai had refused to abide by Chinese playing rules, embarrassing his hosts in the process. Moreover, Shūsai would not apparently risk losing to young Chinese players and left many games unfinished, supposedly to be concluded another day, a promise he never fulfilled. Segoe commented to Hashimoto that it was unacceptable for Shūsai to have left the games unfinished after receiving hospitality and large game fees. Go Seigen also held Shūsai in very low esteem. According to Pieter Mioch, who interviewed Go Seigen for the Dutch Go Association magazine, Go Seigen called Shūsai a "scoundrel" and a "villain". Go Seigen accused Shūsai of selling his prestigious Hon'inbō title for a large sum to build himself a magnificent house while failing to give any of the money back to the go community.


See also

* Japanese Go professionals


References

{{DEFAULTSORT:Honinbo Shusai 1874 births 1940 deaths Japanese Go players