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''Hack 'n' Slash'' is a video game developed by Double Fine Productions. Prototyped during Double Fine's open '' Amnesia Fortnight 2012'', ''Hack 'n' Slash'' is a top-down
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
similar to ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'', though with in-game weapons and objects that allow the player to
hack Hack may refer to: Arts, entertainment, and media Games * Hack (Unix video game), ''Hack'' (Unix video game), a 1984 roguelike video game * .hack (video game series), ''.hack'' (video game series), a series of video games by the multimedia fran ...
the game's world to achieve victory. The game was released to Steam's Early Access on May 6, 2014, for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
, and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
computers. It left early access status and became a full release on September 9, 2014.


Gameplay

The player controls the game's primary character, Alice (a reference to the common
Alice and Bob Alice and Bob are fictional characters commonly used as placeholders in discussions about cryptography, cryptographic systems and Cryptographic protocol, protocols, and in other science and engineering literature where there are several partici ...
placeholder names), armed with a "
USB Universal Serial Bus (USB) is an industry standard, developed by USB Implementers Forum (USB-IF), for digital data transmission and power delivery between many types of electronics. It specifies the architecture, in particular the physical ...
Sword" from a top-down view. While the player can use the sword and other weapons and tools to explore dungeons and fight enemies in a traditional manner, the sword itself can also interact in special ways with any game object, including enemies and obstacles, that has a USB port. At this point, the player can alter the basic parameters of the object to alter their behavior. Examples include adjusting the movement speed of an enemy, or setting a container's hit points to zero, causing it to collapse and release its contents. The player can also hack Alice's variables, such as her name or health points. For game objects that lack these USB ports, the player can use limited bombs that pause the execution of code from objects caught in the explosion, allowing them to temporarily hack the object's code, such as setting a flag that gives these objects a USB port to be hacked further. Another tool Alice has is the Third Eye Hat that opens a
debugging In engineering, debugging is the process of finding the Root cause analysis, root cause, workarounds, and possible fixes for bug (engineering), bugs. For software, debugging tactics can involve interactive debugging, control flow analysis, Logf ...
interface, the same that Double Fine has used to create and test the game. Through this, the player can see elements of the code behind the objects, such as the contents of a container or invisible blocks. Although the player cannot hack the code while in debug mode, they can use this knowledge to achieve goals. In one case, with a series of invisible blocks floating very slowly over a chasm, the player is able to hack the game's internal clock that would, to the player, speed up the movement of the blocks. Completing quests earns the player in-game books that represent the actual code files used by the game, which the player can read to understand game mechanics and hack to alter how some process the game uses are done. For example, one book gives code for how bridges in the game are built, and the player can hack the book to cause the bridges to become longer as needed. All these changes are directly affecting the base code that the main adventure game runs with, and with improper changes, it is possible for the player to corrupt their saved game or break the mechanics of the adventure game, but the game's program will allow the player to go back to restored versions of the game's code to fix these.


Development

''Hack 'n' Slash'' was one of several ideas presented for voting for Double Fine's '' Amnesia Fortnight 2012'' project, where users would be able to vote for the game concepts they felt they would want to play the most. ''Hack 'n' Slash'' was an idea presented by senior programmer Brandon Dillon, as a ''Zelda''-like game with the ability to hack the game's features. The title received the most votes and was one of five other titles that Double Fine stated they would develop into full games. A full commercial version of the game was announced in December 2013, with expected released on Windows, Mac, and Linux in the first half of 2014. The announcement also revealed that part of the game's funding will come from the Indie Fund. The announcement also contained a single image that linked to a large compressed computer file that users have decoded to find out information about the game's world. Dillon explained that the full version is less an adventure game and "really this
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are different ...
that teaches you about hacking", proving a
learning curve A learning curve is a graphical representation of the relationship between how proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience (the ...
to help players learn each of the tools provided in the game.


Release

The game released as an
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, developm ...
title on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
on May 6, 2014. The early access model is intended to facilitate fine-tuning the game's puzzles given its unusual mechanics, as well as allowing for integration of Steam Workshop features. With the 1.0 release on September 9, 2014, the
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
of the game was also released by Double Fine."Hack 'n' Slash Leaves Early Access, Brings Source Code"
on ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' ...
'' by Ben Barrett (September 10th, 2014)


Reception

''Hack 'N' Slash'' received "mixed or average" reviews, according to review aggregator
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' gave the game a 7.7 out of 10, writing, "for all the very smart, ambitious, and never-before-tried stuff that Hack N'Slash does so well, it has a tendency to drop the ball on the easy stuff. Its maps are a nuisance to get around, with slippery controls...
t has T, or t, is the twentieth letter of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''tee'' (pronounced ), plural ''tees''. It is d ...
a tendency to get so wrapped up in being clever that the gameplay suffers for it...", and ultimately concluded that programmers would have a good time with the game. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' praised the game's graphics and the manner in which the game demanded the player's attention, calling the title "something of a perfect storm of indie game design", while criticizing its unfair obstacles, obtuse visual cues, and lack of polish. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' and ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' found the game's humor to be both unique and clever, and took issue with how "if you're not familiar with making games yourself, you may find each joke is lost on you whilst solving its associated puzzle, and is only funny in retrospect after its completion".


References


External links

* {{Double Fine Productions 2014 video games Action-adventure games Double Fine games Game jam video games Hacking video games Linux games MacOS games Single-player video games Video games with Steam Workshop support Top-down video games Video games developed in the United States Games financed by Indie Fund Video games featuring female protagonists Windows games Commercial video games with freely available source code Early access video games Video games using procedural generation Lua (programming language)-scripted video games