Gribbly's Day Out
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''Gribbly's Day Out'' is a
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
game by
Andrew Braybrook Andrew Braybrook (born 1960) is a software engineer and former game programmer. He created video games such as ''Paradroid'', '' Gribbly's Day Out'', '' Fire and Ice'', ''Uridium'' and ''Morpheus''. He also programmed the Amiga and Atari ST conv ...
, released by Hewson in 1985. It was written over a three-month period. The game is set on the planet Blabgor and centred on the exploits of Gribbly Grobbly and his attempts to rescue errant 'gribblets' from the landscape and return them to safety. A revised version was released on the Rack-It budget label.


The heroes

Blabgorians possess the gift of psychic ability which allow them to levitate and move items with their minds, and as a result they evolved without hands (as they do not need them), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is a typical Blabgorian, and is tasked with the safety of the 'gribblets'. 'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, but when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have a tendency to leave the safety of home in search of adventure. Blabgor however is not a safe place; there are hordes of beasts roaming the landscape, eagerly searching for vulnerable Gribblets.


The Beasts

;Seed Pods: With a resemblance to sycamore seeds, seed pods fly around the landscape. They are relatively harmless, though they hurt Gribbly when he collides with them. They are vulnerable to bubbles and are easily disposed of, however once they touch the ground they turn into Topsies. ;Topsies: These mutated seed pods resemble worms with a suction cup on each end. They move backwards and forwards along the ground seeking out gribblets. When a gribblet is found, the Topsie flips the gribblet onto its back, making it vulnerable. They can still be killed by bubbles and hurt when touched. After a period of roaming the landscape, Topsies stop moving and encase themselves in a chrysalis. ;Chrysalis: These do not move and can be destroyed by bubbles, but if left unattended too long, they hatch into Stompers. ;Stompers: These resemble armoured Topsies. They cannot be killed by bubbles, but are susceptible to water and drown easily. If a Stomper encounters an overturned Gribblet, it absorbs the helpless creature and mutates yet again into a Flier. ;Fliers: These are the final stage of evolution. They are susceptible to bubbles again and when killed they release the Gribblet used to create them, but gravity quickly takes over and this freedom will be short lived unless the Gribblet falls onto flat ground or is caught in mid-air.


The energy web

Another challenge is a large energy web, which covers large portions of the landscape and needs to be navigated carefully. Contact with the web is harmful, but certain sections of the web may be turned on and off to allow travel around the landscape. It was created to contain Seon, a mutated Blabgorian who was corrupted when he absorbed evil psi-energy. He was deemed insane and thought too dangerous to be free, so the web was meant to keep him out of trouble.


The game

The basic premise for the game requires the player to control Gribbly and navigate him through each of the 16 surreal 8-way scrolling landscapes in an attempt to locate and rescue eight baby Gribblets and returning them to the safety of the home cave. Gribbly can hop and levitate around each of the levels and can blow bubbles to defend himself. Once a Gribblet is located, Gribbly can pick up the hapless offspring and carry it to safety. Once only a single Gribblet remains on a level, the energy web fails, freeing Seon.https://i.prcdn.co/img?regionKey=E8C1G5VFMtrfK8M8xQpv1g%3D%3D This usually results in a mad rush to get the remaining Gribblet to safety before succumbing to his attacks. Once all the Gribblets are either saved or killed, the level ends and Gribbly is transported to the next level.


Ports

A port by Coin-Age to the
Acorn Archimedes The Acorn Archimedes is a family of personal computers designed by Acorn Computers of Cambridge, England. The systems in this family use Acorn's own ARM architecture processors and initially ran the Arthur operating system, with later models ...
(titled ''Gribbly's Day Out on the Arc'') was released in 1992.


Other

Seven years after its release ''Gribbly's Day Out'' featured as the theme to a secret level found in the 1992 Amiga game '' Fire and Ice'' also designed by
Andrew Braybrook Andrew Braybrook (born 1960) is a software engineer and former game programmer. He created video games such as ''Paradroid'', '' Gribbly's Day Out'', '' Fire and Ice'', ''Uridium'' and ''Morpheus''. He also programmed the Amiga and Atari ST conv ...
. This level includes Seed Pods, Gribblets and an overall Blabgor landscape.


References

{{reflist 1985 video games Acorn Archimedes games Commodore 64 games Hewson Consultants games Platformers Single-player video games Video games developed in the United Kingdom