Freshly-Picked Tingle's Rosy Rupeeland
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is an
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developed by
Vanpool Vanpools or vanpooling is an element of the transit system that allow groups of people to share the ride similar to a carpool, but on a larger scale with concurrent savings in fuel and vehicle operating costs and thus usually a lower cost to the ...
and published by
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for the
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. It was released in Japan in September 2006, and in Europe in September 2007. ''Freshly-Picked Tingle's Rosy Rupeeland'' stars Tingle, a character who has appeared in several games in ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' series starting from '' Majora's Mask'' for the
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. It was commercially successful in Japan, selling 234,862 units by the end of 2007.


Gameplay

The objective of ''Freshly-Picked Tingle's Rosy Rupeeland'' is to continually build up a tower found under a spring to the west of Tingle's house. To do this, the player must feed Rupees into the tower. Subsequent gameplay is built upon finding as much money as possible, but also mixed with traditional ''
The Legend of Zelda is a media franchise, video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flags ...
'' dungeon adventuring and puzzle elements. Among this, however, is a shallow bargaining system for interacting with
non-player character A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s (NPCs), as items and information must be bought via offering what the player thinks is a suitable price. If the price is too low, the player may not receive anything, but if the price offered is too high they may be needlessly spending too much. Dungeons within ''Tingle's Rosy Rupeeland'' are found on each of the game's three continents, and are a necessity to complete the game. By completing a dungeon, the player receives what are typically the biggest Rupee rewards and by defeating the end-of-dungeon bosses they receive one of five gems. Even if the player has successfully built the tower to its tallest height, they must have collected all the gems to access the final location. Accessing these dungeons is limited by the height of the tower, as certain areas can only be accessed once the tower is a certain height, and thus after the player has donated enough Rupees into it. Tingle can collect items along his journey, selling them later for profit or using them to aid support characters or other NPCs. Items can be mixed together to create different variations. These are made via the boiling pot in Tingle's home, where the player uses the stylus to stir the mixture. Other items can be used to decorate the top floor of Tingle's house, and completing the game allows the player to change Tingle's clothing. Whenever the player enters a new location within ''Tingle's Rosy Rupeeland'', the player will receive an incomplete map. By filling in and completing the map, via circling (with the stylus) points of interest which are not shown on it, the player can then show the map to an old woman in the nearby port town and receive a fixed sum of money. By selling the completed map, however, the player loses access to the map until they buy it back from the woman. Although completing dungeons can be likened to that in ''The Legend of Zelda'' series, the combat is very different. Instead of having a large amount of direct input into the battles, within ''Tingle's Rosy Rupeeland'' the player engages an enemy, at which point both Tingle and the enemy character turn into a ball of dust as they fight. Then the player can either tap the screen to rally support for Tingle, or use the buttons to move the fight around the screen. Although Tingle's Rupee count depletes as he fights with an enemy, successfully defeating one results in receiving Rupees and rare items. By engaging multiple enemies in battles by moving the dust cloud over them, the amount of rewards multiply, though Tingle loses more Rupees early on in the battle. Furthermore, to assist Tingle in battles, the player can acquire bodyguards as support characters to help him in combat and dungeons. Bodyguards are found in "Bodyguard Salons", there are thirty of these characters in all, and they must be bargained with for them to help. These characters come in small, medium and large sizes, reflecting their combat abilities.


Plot

''Freshly-Picked Tingle's Rosy Rupeeland'' features three continents divided into eleven islands. Each island is themed differently and sometimes contains its own dungeon or else it has a central puzzle the player must complete. The game follows an alone and lazy 35-year-old man's transformation into his green-clothed fairy persona. The story starts when one day a voice calls the main character (whose name is chosen by the player) from his home to a spring west of his house. There, Uncle Rupee, an old man with a
Rupee Rupee (, ) is the common name for the currency, currencies of Indian rupee, India, Mauritian rupee, Mauritius, Nepalese rupee, Nepal, Pakistani rupee, Pakistan, Seychellois rupee, Seychelles, and Sri Lankan rupee, Sri Lanka, and of former cu ...
-shaped head, appears and offers him a life in a paradise called Rupeeland if he continues to feed Rupees to the Western Pool: if enough Rupees are fed, the tower found under the pool will grow upwards towards the sky, and Tingle will be able to enter Rupeeland. He accepts the offer and Uncle Rupee transforms him so that Rupees become his source of life: in fact, if unfortunately he loses all the rupees without preserving even one, he will die; moreover, Uncle Rupee gives him the name "Tingle", making him forget his own. As Tingle builds the tower and explores the various lands defeating enemies and bosses, it becomes increasingly clear that Uncle Rupee is motivated by a purely greedy and selfish intent, is appropriating all the money collected by Tingle and wants to have total domination on Rupeeland. After Tingle completes the last task, Uncle Rupee, now completely addicted to the power of the rupees and furious that Tingle won't give them to him anymore, engages in a fight against him. After defeating Uncle Rupee there are two possible endings, and they depend on whether or not Tingle has collected all the Rupee Goods scattered across the various lands: * Bad ending: Tingle finds all the Rupee Goods and goes to Rupeeland, where he begins to live in the wildest luxury and idleness, becoming incredibly greedy and therefore not so different from Uncle Rupee. * Good ending: Tingle doesn't finds all the Rupee Goods. Peace finally returns to the world and Tingle returns to his former life. Also, rupees start raining from the sky to the happiness of the people who collect them.


Development

''Freshly-Picked Tingle's Rosy Rupeeland'' was announced in October 2005 under the title ''Tingle RPG''. It was later released on September 2, 2006 in Japan and in Europe on September 14, 2007. It was never released in North America.


Reception

''Freshly-Picked Tingle's Rosy Rupeeland'' has received mostly positive reviews from the few outlets which have reviewed it. ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British Video game journalism, video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally p ...
'' gave the game a score of 76%, praising the game's uniqueness, humour and "fantastically stylised graphics", but criticizing it for dull dungeon design and a poor battle system. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' praised the game as well, noting the boss battles in particular to be surprising and exciting, though they noted that the game can start to wear after a while, as some aspects were "repetitive and/or annoying". In its first week of release, it sold more than 45,000 units in Japan. It was the 57th best-selling game of 2006 in Japan, selling 207,525 units. It was the 478th best-selling game of 2007, selling 21,295 units in that year for a total of 234,862 units as of 2007. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' ranked the cover art the scariest cover art in gaming.


Legacy

''
Super Smash Bros. Brawl ''Super Smash Bros. Brawl'' is a 2008 crossover fighting game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the '' Super Smash Bros.'' series and the successor to '' Super Smash Bros. Melee'', it wa ...
'' includes stickers based on artwork from the game, and the game itself is referenced in Tingle's trophy description. However, the game is referred to as "Tingle's Rupeeland". A sequel, '' Irodzuki Tingle no Koi no Balloon Trip'', was released for the Nintendo DS in Japan.


Notes


References


External links


Official website
(in Japanese) {{Portal bar, Video games Role-playing video games Action role-playing video games Nintendo DS games Nintendo DS-only games 2006 video games Video games developed in Japan Video games set on fictional islands Single-player video games Vanpool games The Legend of Zelda spinoff games Video games produced by Kensuke Tanabe