Preferences
Combinatorial preferences
A naive way to determine the preferences is asking each partner to supply a numeric value for each possible bundle. For example, if the items to divide are a car and a bicycle, a partner may value the car as 800, the bicycle as 200, and the bundle as 900 (see Utility functions on indivisible goods for more examples). There are two problems with this approach: # It may be difficult for a person to calculate exact numeric values to the bundles. # The number of possible bundles can be huge: if there are items then there are possible bundles. For example, if there are 16 items then each partner will have to present their preferences using 65536 numbers. The first problem motivates the use of ordinal utility rather than cardinal utility. In the ordinal model, each partner should only express a ranking over the different bundles, i.e., say which bundle is the best, which is the second-best, and so on. This may be easier than calculating exact numbers, but it is still difficult if the number of items is large. The second problem is often handled by working with individual items rather than bundles: * In the cardinal approach, each partner should report a numeric valuation for each item; * In the ordinal approach, each partner should report a ranking over the items, i.e., say which item is the best, which is the second-best, etc. Under suitable assumptions, it is possible to ''lift'' the preferences on items to preferences on bundles. Then, the agents report their valuations/rankings on individual items, and the algorithm calculates for them their valuations/rankings on bundles.Additive preferences
To make the item-assignment problem simpler, it is common to assume that all items are independent goods (so they are notCompact preference representation languages
''Compact preference representation languages'' have been developed as a compromise between the full expressiveness of combinatorial preferences to the simplicity of additive preferences. They provide a succinct representation to some natural classes of utility functions that are more general than additive utilities (but not as general as combinatorial utilities). Some examples are: * ''2-additive preferences'': each partner reports a value for each bundle of size at most 2. The value of a bundle is calculated by summing the values for the individual items in the bundle and adding the values of pairs in the bundle. Typically, when there are substitute items, the values of pairs will be negative, and when there are complementary items, the values of pairs will be positive. This idea can be generalized to ''k-additive preferences'' for every positive integer ''k''. * ''Graphical models'': for each partner, there is a graph that represents the dependencies between different items. In the cardinal approach, a common tool is the ''GAI net'' (Generalized Additive Independence). In the ordinal approach, a common tool is the ''CP net'' (Conditional Preferences) and its extensions: ''TCP net'', ''UCP net'', ''CP theory'', ''CI net'' (Conditional Importance) and ''SCI net'' (a simplification of CI net). * ''Logic based languages'': each partner describes some bundles using a first order logic formula, and may assign a value for each formula. For example, a partner may say: "For (x or (y and z)), my value is 5". This means that the agent has a value of 5 for any of the bundles: x, xy, xz, yz, xyz. * ''Bidding languages'': many languages for representing combinatorial preferences have been studied in the context of combinatorial auctions. Some of these languages can be adapted to the item assignment setting.Fairness criteria
Individual guarantee criteria
An ''individual guarantee criterion'' is a criterion that should hold for each individual partner, as long as the partner truthfully reports his preferences. Five such criteria are presented below. They are ordered from the weakest to the strongest (assuming the valuations are additive):
Min-max fair-share (mFS)
The min-max-fair-share of an agent is the minimal utility that she can hope to get from an allocation if all the other agents have the same preferences as her, when she always receives the best share. It is also the minimal utility that an agent can get for sure in the allocation game “Someone cuts, I choose first”. An allocation is ''mFS-fair'' if all agents receive a bundle that they weakly prefer over their mFS. mFS-fairness can be described as the result of the following negotiation process. A certain allocation is suggested. Each agent can object to it by demanding that a different allocation be made by another agent, letting him choose first. Hence, an agent would object to an allocation only if in ''all'' partitions, there is a bundle that he strongly prefers over his current bundle. An allocation is mFS-fair iff no agent objects to it, i.e., for every agent there exists a partition in which all bundles are weakly worse than his current share. For every agent with subadditive utility, the mFS is worth ''at least'' . Hence, every mFS-fair allocation is proportional. For every agent withEnvy-freeness (EF)
Every agent weakly prefers his own bundle to any other bundle. Every envy-free allocation of all items is mFS-fair; this follows directly from the ordinal definitions and does not depend on additivity. If the valuations are additive, then an EF allocation is also proportional and MMS-fair. Otherwise, an EF allocation may be not proportional and even not MMS. See envy-free item assignment for more details.Competitive equilibrium from Equal Incomes (CEEI)
This criterion is based on the following argument: the allocation process should be considered as a search for an equilibrium between the supply (the set of objects, each one having a public price) and the demand (the agents’ desires, each agent having the same budget for buying the objects). A competitive equilibrium is reached when the supply matches the demand. The fairness argument is straightforward: prices and budgets are the same for everyone. CEEI implies EF regardless of additivity. When the agents' preferences are additive and strict (each bundle has a different value), CEEI implies Pareto efficiency. Several recently suggested fairness criteria are:Envy-freeness-except-1 (EF1)
For each two agents A and B, if we remove from the bundle of B the item most valuable for A, then A does not envy B (in other words, the "envy level" of A in B is at most the value of a single item). Under monotonicity, an EF1 allocation always exists.Envy-freeness-except-cheapest (EFx)
For each two agents A and B, if we remove from the bundle of B the item ''least'' valuable for A, then A does not envy B. EFx is strictly stronger than EF1. It is not known whether EFx allocations always exist.Global optimization criteria
A ''global optimization criterion'' evaluates a division based on a given social welfare function: * The ''egalitarian'' social welfare is minimum utility of a single agent. An item assignment is called ''egalitarian-optimal'' if it attains the maximum possible egalitarian welfare, i.e., it maximizes the utility of the poorest agent. Since there can be several different allocations maximizing the smallest utility, egalitarian optimality is often refined to ''leximin-optimality'': from the subset of allocations maximizing the smallest utility, it selects those allocations that maximize the second-smallest utility, then the third-smallest utility, and so on. * The ''Nash'' social welfare is the product of the utilities of the agents. An assignment called ''Nash-optimal'' or ''Maximum-Nash-Welfare'' if it maximizes the product of utilities. Nash-optimal allocations have some nice fairness properties. An advantage of global optimization criteria over individual criteria is that welfare-maximizing allocations are Pareto efficient.Allocation algorithms
Various algorithms for fair item allocation are surveyed in pages on specific fairness criteria: * Maximin-share item allocation; *Variants and extensions
Different entitlements
In this variant, different agents are entitled to different fractions of the resource. A common use-case is dividing cabinet ministries among parties in the coalition. It is common to assume that each party should receive ministries according to the number of seats it has in the parliament. The various fairness notions have to be adapted accordingly. See and and for discussions of this problem and some solutions.Allocation to groups
In this variant, bundles are given not to individual agents but to groups of agents. Common use-cases are: dividing inheritance among families, or dividing facilities among departments in a university. All agents in the same group consume the same bundle, though they may value it differently. The classic item allocation setting corresponds to the special case in which all groups are singletons. With groups, it may be impossible to guarantee ''unanimous fairness'' (fairness in the eyes of all agents in each group), so it is often relaxed to ''democratic fairness'' (fairness in the eyes of e.g. at least half the agents in each group).Public decision making
In this variant, several agents have to accept decisions on several issues. A common use-case is a family that has to decide what activity to do each day (here each issue is a day). Each agent assigns different utilities to the various options in each issue. The classic item allocation setting corresponds to the special case in which each issue corresponds to an item, each decision option corresponds to giving that item to a particular agent, and the agents' utilities are zero for all options in which the item is given to someone else. In this case, proportionality means that the utility of each agent is at least 1/''n'' of his "dictatorship utility", i.e., the utility he could get by picking the best option in each issue. Proportionality might be unattainable, but PROP1 is attainable bySee also
*References
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