Faerûn is a
fictional continent
A continent is any of several large landmasses. Generally identified by convention rather than any strict criteria, up to seven geographical regions are commonly regarded as continents. Ordered from largest in area to smallest, these seven ...
and the primary setting of the ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (T ...
'' world of ''
Forgotten Realms
''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 a ...
''. It is described in detail in several editions of the ''
Forgotten Realms Campaign Setting'' (first published in 1987 by
TSR, Inc.) with the most recent being the 5th edition from
Wizards of the Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidi ...
,
and various locales and aspects are described in more depth in separate
campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
books.
[
] Around a hundred
novels and several
computer and video games use Faerûn as the setting.
Fictional culture and technology
Economically and technologically, Faerûn is comparable to
Western Europe
Western Europe is the western region of Europe. The region's countries and territories vary depending on context.
The concept of "the West" appeared in Europe in juxtaposition to "the East" and originally applied to the ancient Mediterranean ...
during the
late Middle Ages
The Late Middle Ages or Late Medieval Period was the period of European history lasting from AD 1300 to 1500. The Late Middle Ages followed the High Middle Ages and preceded the onset of the early modern period (and in much of Europe, the Ren ...
, giving most new players using this campaign setting an intuitive grasp of the way the society functions. Gunpowder, known here as the magical substance ''smoke powder'' and different in its composition from historical gunpowder, is starting to make an appearance, but much of the armament is still dominated by pre-gunpowder weaponry such as swords, spears, and bows. Most of the population of Faerûn consists of farmers, who are organized somewhat loosely in a semi-
feudal system. There are also a number of notable cities, and trade between nations is common, as in the
Renaissance
The Renaissance ( , ) , from , with the same meanings. is a period in European history marking the transition from the Middle Ages to modernity and covering the 15th and 16th centuries, characterized by an effort to revive and surpass id ...
era. Likewise, there are regions where more barbaric tribes and customs persist.
A major difference between the setting and Earth is the presence of
magic. The system of magic is subdivided into divine and arcane categories, with the former empowered by a
Faerûnian deity, and the latter by rituals or innate abilities which manipulate a mystical field called the
Weave, the source of magical energies on
Toril. Faerûn has a pantheon of deities that are worshipped by the followers of this region. These are comparable to mythological deities of the ancient Greek pantheon, and cover a range of ethical beliefs and portfolios of interests.
Faerûn is home to a number of non-human creatures of varying degrees of civilization or barbarism. Among these are several different races of
dwarves,
gnomes,
halflings and
elves, as well as
goblins, orcs,
lizardmen,
ogres, various
giants, and even
dragons.
There are a number of organized alliances in Faerûn, with each pursuing their own particular agenda. A few are dedicated to decent and honest causes, such as the Harpers, who protect the good-natured races and seek a balance between civilization and nature. The Harpers are opposed by evil organizations, including the Red Wizards of Thay and the
nihilistic Cult of the Dragon. In the northern lands, the Zhentarim is an evil network seeking to dominate the region. Their efforts are being resisted by the Lords' Alliance, a council of knights that pursues the interests of the northern cities. Other organizations of Faerûn include the magical Seven Sisters, a band of assassins called the Fire Knives, a group of ruthless thieves operating out the city of Waterdeep named Xanathar's Guild, and the mysterious Shades—-the returning survivors of the long-fallen Netheril empire.
Fictional geography

The sub-continent of Faerûn is set in the northern hemisphere of the planet
Toril, or, more formally, "Abeir-Toril." The continent has a "landmass of approximately nine and a half million square miles".
Faerûn is the western part of an unnamed supercontinent that is quite similar to real-world
Afro-Eurasia.
"Sub-arctic extremes chill its northern reaches, where ice sheets like the Great Glacier dominate the landscape in blinding white. To the south are the equatorial jungles of Chult and the tropical coasts of Halruaa. It’s bordered on the west by the Trackless Sea and on the east by the Endless Wastes and the Hordelands that separate it from Kara-Tur".
Kara-Tur, which was the original setting of the D&D
Oriental Adventures campaign setting,
and
Zakhara, home to the ''Arabian Nights'' setting
Al-Qadim, are also on this continent.
Maztica, home of a tribal,
Aztec
The Aztecs () were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec people included different ethnic groups of central Mexico, particularly those groups who spoke the Nahuatl ...
-like civilization is far to the west, across an Atlantic-like ocean called the Trackless Sea. The subterranean regions underneath Faerûn are called the
Underdark.
Faerûn includes terrain that is as varied as that of
Europe
Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a subcontinent of Eurasia and it is located enti ...
, western
Asia
Asia (, ) is one of the world's most notable geographical regions, which is either considered a continent in its own right or a subcontinent of Eurasia, which shares the continental landmass of Afro-Eurasia with Africa. Asia covers an ...
, and much of
Africa
Africa is the world's second-largest and second-most populous continent, after Asia in both cases. At about 30.3 million km2 (11.7 million square miles) including adjacent islands, it covers 6% of Earth's total surface area ...
is on our planet
Earth
Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surf ...
. Role-playing
campaigns
Campaign or The Campaign may refer to:
Types of campaigns
* Campaign, in agriculture, the period during which sugar beets are harvested and processed
*Advertising campaign, a series of advertisement messages that share a single idea and theme
*Bl ...
in Faerûn can be set in a wide variety of locations, each with its own hazards and potential rewards for the participants. Likewise, the region that the
players explore can determine what types of monsters they will face, which famous
individuals they will encounter, and what types of
missions
Mission (from Latin ''missio'' "the act of sending out") may refer to:
Organised activities Religion
* Christian mission, an organized effort to spread Christianity
*Mission (LDS Church), an administrative area of The Church of Jesus Christ of ...
they assume.
Besides the exterior coastline to the west and south, the most dominant feature on the continent is the Sea of Fallen Stars. This is an irregular inland sea that keeps the neighboring lands fertile and serves as a major trade route for the bordering nations. Next in significance is the Shaar, a broad region of grasslands in the south that, together with a large body of water called the Lake of Steam, separates the area around the inland sea from the coastal nations at the southern edge of the continent. To the east, Faerûn is bordered by a vast region of
steppe
In physical geography, a steppe () is an ecoregion characterized by grassland plains without trees apart from those near rivers and lakes.
Steppe biomes may include:
* the montane grasslands and shrublands biome
* the temperate grasslan ...
that separates it from
Kara-Tur. In the north are massive glaciers, named Pelvuria and Reghed, and a region of
tundra. South of the continent, separated by the Great Sea, is a sub-tropical land called Zakhara.
Northern regions
To the northwest, Faerûn is a region of wilderness, difficult winter weather, hordes of orcs, and barbarous human tribes. This region is generally referred to as "The North". It is a mostly-untamed region that lies between the large Anauroch desert in the east and the expansive Sea of Swords to the west.
This area contains huge wooded regions such as the High Forest
and the Lurkwood, the frozen Icewind Dale to the north,
and an untamed region called the Savage Frontier, which includes the Silver Marches (Luruar). The coastal region is called the Sword Coast. Here lies the city-state of Neverwinter and the large port city of Waterdeep. Undermountain is a vast
dungeon crawl under the area of Waterdeep. Deep inland are the ancient dwarven citadels of Mithral Hall, Citadel Felbarr and, the largest of the three, Citadel Adbar, which was featured in the ''
Legacy of the Drow
The ''Legacy of the Drow'' is a New York Times best-selling fantasy series by R. A. Salvatore. It is the third series following the adventures of the Forgotten Realms character Drizzt Do'Urden.
This series is followed up by the ''Paths of Darknes ...
'' series of novels. This area is one of the most popular regions for role-playing campaigns set in Faerûn, and has been the setting for a number of popular
role-playing video games.
North of the Sea of Fallen Stars is a region that stretches from the wide Anauroch desert in the west
to the eastern edge of the inland Moonsea, in the northern region of the continent. It is a region of contrasts, with the forested Dalelands, the desert wastes of Anauroch,
the coastline of the Moonsea with the infamous Zhentil Keep,
and the bitterly cold steppes of The Ride. Along the east coast of the Dragon Reach (a northern branch of the Sea of Fallen Stars) is a temperate region called The Vast, consisting of farmlands, forests and the Earthsea mountains. This area includes the city of Ravens Bluff, which for many years was home to the
RPGA's Living City role-playing campaign and the site of the Living City series of
game modules. The Dragonspine Mountains, which house the infamous Citadel of the Raven on their western slopes, are a mountain range northwest of the
Moonsea
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
.
Northeastern Faerûn is a remote area that begins in the cold, forbidding lands along the great ice sheets and continues south toward the northeastern shores of the Sea of Fallen Stars. It is bordered on the west by the mountain-hemmed land of Vaasa and stretches east to the vast steppes of the Hordelands. This region also contains the lightly populated kingdom of Damara, the
druidic forests of the Great Dale, the coastal kingdom of Impiltur, the fallen and once evil empire of Narfell, and the trading nation of Thesk. Mystical Rashemen is a land ruled from behind the scenes by spiritual witches,
and it is the location of the ''
Neverwinter Nights 2: Mask of the Betrayer'' computer game. The lands of Damara and Vaasa were described in a 1989 publication, ''FR9,
The Bloodstone Lands''.
This area formed the setting for the "
H Series" of modules that used the
Battlesystem rules to resolve battles.
Middle lands
The western part of Faerûn includes the nations south of Waterdeep and north of the ''Shining Sea'', that border along the Sea of Swords. The west includes the city of Baldur's Gate, the library-fortress of Candlekeep, the nations of Amn,
Tethyr, Calimshan, the region of Western Heartlands and the elven stronghold of Evereska. These regions were the setting for the ''
Baldur's Gate'' series of computer games. To the west in the vast ocean called the Trackless Sea is a multitude of islands, collectively named the Nelanther Isles. Other island kingdoms include the gnomish realm of Lantan, the country of Nimbral and, further west, the Moonshae Isles.
With the exception of the Shining Plains, the interior lands of Faerûn lie along the irregular coastline of the western Sea of Fallen Stars. In the north the Dragonmere arm of the sea extends far to the west, ending close to the Western Heartlands. To the south, the Vilhon Reach forms a second arm leading to the southwest. The notable areas within this region include Chondath, Cormyr, the Dragon Coast, Hlondeth, the Pirate Isles, Sembia, Sespech, Turmish, and the Shining Plains.
Along the eastern expanses of the Sea of Fallen Stars, the water forms a long arm that travels to the east before turning south to become the Alamber Sea. The northern nations of this mysterious area are termed the "Unapproachable East" and the southern nations the "Old Empires" in campaign setting publications. This region includes the nations of Aglarond, Altumbel, Mulhorand, Murghôm, Thay and Unther. Chondalwood is a long, forested region to the south of Chondath and Chessenta.
Southern nations
To the southwest lies along the great Chultan peninsula that juts out toward the west. The waters to the north are named the Shining Sea, a body bounded by Calimsham to the north and joined to the Lake of Steam through the Straits of Storm. To the south of the land is the Great Sea. Located in this area are Chult, Lapaliiya, Samarach, Tashalar, and Thindol.
South of the Sea of Fallen Stars is a region somewhat isolated by the Lake of Steam in the west, and the vast length of the Shaar. It is bordered along the south by the Great Sea; to the west by the Chultan peninsula region, and in the east by Luiren. The south includes the Border Kingdoms, Dambrath, the Great Rift, Halruaa, the Lake of Steam, and The Shaar.
South and east of the grassy plains is an area known as the Shaar, along the shores of the Great Sea opposite the land of Zakhara. The region includes the lands of Durpar, Estagund and Var the Golden (collectively called the ''Shining Lands''), Luiren, the land of Halflings, Ulgarth, the easternmost extent of Faerûn, and Veldorn, the land of monsters, as well as The Great Rift, a large, powerful nation of dwarves, within a titanic canyon
Underdark
The immense complex of caverns and passages that lie beneath many parts of the continent of Faerûn is known as the Underdark. It contains cities of the elf-related
drow including the infamous
Menzoberranzan and the ruins of Ched Nasad, as well as Maerdrimydra, Llurth Dreir and Sshamath; cities of
duergar such as Gracklstugh and Dunnspeirrin; and almost unpronounceable cities of creatures called the
kuo-toa
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, In ...
,
illithids, and
beholders.
Changes in geography
Third Edition
When the third edition of the ''Forgotten Realms Campaign Setting'' was released in 2001, the designers took the opportunity to redesign the continent of Faerûn. Its size was reduced slightly to remove 'empty space' from the map and the Chultan Peninsula was moved several hundred miles north, reducing the size of the empty grassplain known as the Shaar. Additionally, the designers slightly adjusted the projection of the map to better reflect the curvature of the planet. There was no in-universe explanation given for these changes as it was classified as a
retcon
Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subs ...
.
Fourth Edition
The fourth edition of the ''Forgotten Realms Campaign Setting'', released in 2008, saw major changes to the geography of Faerûn and the world of
Abeir-Toril. Due to a magical cataclysm known as the Spellplague, the southern parts of Faerûn were devastated. Chult became an island detached from the mainland, the kingdom of Halruaa was utterly destroyed, and parts of the Sea of Fallen Stars drained into the Underdark. The northern Realms were less affected by the Spellplague, but during the 100-year gap between the third and fourth editions of the setting it was revealed that the Netherese wizards of the city of Shade had eliminated the desert of Anauroch, returning the land to its pre-Fall state. The borders of some of the kingdoms were changed to reflect this. In addition to these changes, floating islands of earth known as 'earthmotes' appeared in the skies above Faerûn and the continent of Maztica across the western ocean vanished along with the Faerûnian colonies on its east coast.
In other media
*In 2013, a mod for the video game ''
Civilization V'' was set in Faerun and it featured 25 civilizations based on Faerun's creatures.
References
Further reading
*
*
External links
Timeline of Faerûnfrom pre-history to 768 (dates in
Dalereckoning)
{{DEFAULTSORT:Faerun
Dungeons & Dragons locations
Fictional continents