An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop
role-playing game
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
s (RPGs) and
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s to quantify a
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
's life
experience
Experience refers to Consciousness, conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these processes. Understood as a conscious event in the widest sense, experience i ...
and progression through the game. Experience points are generally awarded for the completion of objectives, overcoming obstacles and opponents, and successful role-playing.
In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's
statistics
Statistics (from German language, German: ', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a s ...
, such as maximum
health
Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
,
magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items.
In some role-playing games, particularly those derived from ''
Dungeons & Dragons'', experience points are used to improve characters in discrete
experience levels; in other games, such as ''
GURPS'' and the ''
World of Darkness'' games, experience points are spent on specific abilities or attributes chosen by the player.
In most games, as the difficulty of the challenge increases, the experience rewarded for overcoming it also increases. As players gain more experience points, the amount of experience needed to gain abilities typically increases. Alternatively, some games keep the number of experience points per level constant but progressively lower the experience gained for the same tasks as the character's level increases. Thus, as the
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
strengthens from gaining experience, they are encouraged to accept new tasks that are commensurate with their improved abilities in order to advance.
History
The term "experience point" was introduced by
Gary Gygax and
Dave Arneson
David Lance Arneson (; October 1, 1947 – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), ''Dungeons & Dragons'', with Gary Gygax, in the early 1970s. Arneson's fundamental ...
in the creation of ''Dungeons & Dragons''. Arneson introduced a level-up system while playing a modification of ''Chainmail'', for which Gygax was a co-author. ''Dungeons & Dragons'' needed an abbreviation for "experience point", but EP was already in use for "electrum pieces", part of the currency system. One of TSR's first hires, Lawrence Schick, suggested the abbreviation to XP, to help Gygax complete the game manuals before release.
Types
Some games use hybrid advancement systems that combine elements from more than one of the following types.
Level-based progression
In many role-playing games, such as games derived from ''
Dungeons & Dragons'' (''D&D''), an accumulation of a sufficient number of experience points (XP) increases a character's "level", a number that represents a character's overall skill and experience. To "level" or "level up" means to gain enough XP to reach the next level. By gaining a level, a character's abilities or stats increase, making the character stronger and able to accomplish more difficult tasks, such as safely battling stronger enemies, gaining access to more powerful spells or combat techniques, or resolving more difficult social challenges.
Typically, levels are associated with a
character class, and many systems allow combinations of classes, allowing a player to customize how their character develops.
Some systems that use a level-based experience system also incorporate the ability to purchase specific traits with a set amount of experience. For example, ''D&D'' 3rd Edition bases the creation of
magical items around a system of experience expenditure (known as ''burning xp''). The
d20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast, originally developed for the Editions of Dungeons & Dragons#Dungeons & Dragons 3rd edition, 3rd edition of ''Dungeons & Dragons''. The system is named after ...
introduced the concept of
prestige classes, sets of mechanics, character developments, and requirements that can be leveled up.
Some games have a level cap, or a limit of levels available. For example, in the online game ''
RuneScape'', no player can exceed level 120, which requires 104,273,167 experience points to gain, nor can any single skill gain more than 200 million experience points. Some games have a dynamic level cap, where the level cap changes over time depending upon the level of the average player.
Activity-based progression
In some systems, such as the classic tabletop role-playing games ''
Traveller'', ''
Call of Cthulhu'' and ''
Basic Role-Playing'', and the role-playing video games ''
Dungeon Master'', ''
Final Fantasy II'', ''
The Elder Scrolls
''The Elder Scrolls'' is a series of action role-playing games, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
'', the ''
SaGa
Sagas are prose stories and histories, composed in Iceland and to a lesser extent elsewhere in Scandinavia.
The most famous saga-genre is the (sagas concerning Icelanders), which feature Viking voyages, migration to Iceland, and feuds between ...
'' series, and ''
Grandia'' series, character progression is based on increasing individual
statistic
A statistic (singular) or sample statistic is any quantity computed from values in a sample which is considered for a statistical purpose. Statistical purposes include estimating a population parameter, describing a sample, or evaluating a hypot ...
s rather than general experience points. Skills and attributes grow through exercised use.
Free-form advancement
Free-form advancement is used by many role-playing systems including ''
GURPS'', ''
Hero System'' or the ''
World of Darkness'' series. It allows the player to select which skills to advance by allocating "points". Each character attribute is assigned a price to improve, so for example it might cost a character 2 points to raise an
archery
Archery is the sport, practice, or skill of using a Bow and arrow, bow to shooting, shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 The word comes from the Latin ''arcus'', meaning bow. Historically, archery has been used for hunting ...
skill one notch, 10 points to raise overall
dexterity
Fine motor skill (or dexterity) is the coordination of small muscles in movement with the eyes, hands and fingers. The complex levels of manual dexterity that humans exhibit can be related to the nervous system. Fine motor skills aid in the growt ...
by one, or it might cost 20 points to learn a new
magic spell.
Players are typically free to spend points however they choose. Some games simplify free-form advancement by offering ''packages'' or ''templates'' of pre-selected ability sets.
Cash-in advancement
A cash-in experience advancement system uses experience points to "purchase" character advancements such as class levels, skill points, new skills, feats, and base attribute points. Each advancement has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time, usually once per game session. Once experience points are used, they are erased or marked as spent from the character record and cannot be used again. ''
Final Fantasy XIII'' and ''
Warhammer Fantasy Roleplay'' are examples of games that use a cash-in advancement system.
Video games
Since many early
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
s are derived from ''
Dungeons & Dragons'', most use a level-based experience system.
In many games, characters must obtain a minimum level to perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a
non-player character. Some games use a system of "character levels", where higher-level characters hold an absolute advantage over those of lower level. In these games, statistical character management is usually kept to a minimum. Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness. These games allow the players to customize their characters to a greater extent.
Some games, particularly
MUDs and
MMORPGs, place a limit on the experience a character gains from a single encounter or challenge, to reduce the effectiveness of
power-leveling.
Perks
"Perks" are special bonuses that
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
players can add to their characters to gain special abilities. The term refers to the general usage of "
perk" as an abbreviation of "
perquisite". Perks are permanent rather than temporary and are progressively unlocked through experience points. The first video game to use the term "perks" to refer to such a mechanic was the 1997 role-playing video game ''
Fallout''.
Besides RPGs, perks have been used in various other video games in recent times, including
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s such as ''
Call of Duty 4: Modern Warfare'' (2007),
''
Call of Duty: Modern Warfare 2'' (2009), and ''
Killing Floor'' (2009), as well as
action games such as ''
Metal Gear Online'' (2008).
Remorting
"Remorting" (also known as "rebirth", "ascending/ascension", "reincarnating", or "
new game plus") is a game mechanic in some role-playing games. Once a character reaches a specified level limit, the player can elect to start over with a new version of the character. The remorting character generally loses all levels, but gains an advantage that was previously unavailable, such as access to different
races,
avatars,
class
Class, Classes, or The Class may refer to:
Common uses not otherwise categorized
* Class (biology), a taxonomic rank
* Class (knowledge representation), a collection of individuals or objects
* Class (philosophy), an analytical concept used d ...
es, skills, or otherwise inaccessible play areas within the game. A symbol often identifies a remorted character.
The term "remort" comes from
MUDs. In some MUDs, players may become
immortal characters—administrative staff—simply by advancing to the maximum level. These users are generally expected to distance themselves from gameplay, and interaction with players may be severely limited. When an immortal chooses to vacate this position to resume playing the game—usually from level one just as with any new character—he or she is said to have remorted, "becoming mortal again".
Grinding
Grinding refers to the process of repeating one specific activity over and over. This is done, for example, by repeatedly participating in challenges, quests, tasks and events which reward experience points for performing repetitive, often menial challenges. This definition can also be used in
multi-player games, but it is typically displaced by a much more charged meaning. A term intended to describe this style of play without pejorative connotation is
optimization
Mathematical optimization (alternatively spelled ''optimisation'') or mathematical programming is the selection of a best element, with regard to some criteria, from some set of available alternatives. It is generally divided into two subfiel ...
, also known as "XP farming".
Power-leveling
Power-leveling is using the help of another, stronger player to level a character more quickly than is possible alone.
Sharing
Games that allow several characters to participate in a single event (such as battle or quest completion), implement various methods of determining how and when experience gets shared between participants. These methods include: only awarding experience to the character whose hit killed the enemy (as in ''
Fire Emblem
is a Video games in Japan, Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently con ...
'' series); sharing experience among characters (as in ''
D&D''); and giving experience based on each character's actions (as in ''
Final Fantasy Tactics''). In some online games (for example ''
Dungeon Defenders''), it is possible to join a group and gain experience while providing little or no contribution to the group. This type of behavior is referred to as leeching. In games that allow players to gain rewards by
kill stealing, this is also considered a form of leeching.
Botting
Some players of online games use automated programs known as
bots to grind or leech for them in order to progress with minimal effort.
This practice often violates the terms of service. Bots are also commonly used in commercial operations in order to powerlevel a character, either to increase the sale value of the account, or to allow the character to be used for commercial
gold farming
Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money. .
See also
*
Grinding (gaming)
*
Virtual economy
*
Virtual world
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
References
External links
{{MUDs, state=collapsed
MUD terminology
Role-playing game terminology
Video game terminology