In
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
, an embodied agent, also sometimes referred to as an interface agent, is an
intelligent agent
In artificial intelligence, an intelligent agent is an entity that Machine perception, perceives its environment, takes actions autonomously to achieve goals, and may improve its performance through machine learning or by acquiring knowledge r ...
that interacts with the environment through a physical body within that environment. Agents that are represented graphically with a body, for example a human or a cartoon animal, are also called embodied agents, although they have only virtual, not physical, embodiment. A branch of artificial intelligence focuses on empowering such agents to interact autonomously with
human beings and the environment.
Mobile robots are one example of physically embodied agents;
Ananova and
Microsoft Agent are examples of graphically embodied agents. Embodied conversational agents are embodied agents (usually with a graphical front-end as opposed to a robotic body) that are capable of engaging in conversation with one another and with humans employing the same verbal and nonverbal means that humans do (such as gesture, facial expression, and so forth).
Embodied conversational agents

Embodied conversational agents are a form of
intelligent user interface. Graphically embodied agents aim to unite gesture, facial expression and speech to enable face-to-face communication with users, providing a powerful means of
human-computer interaction.
Advantages
Face-to-face communication allows communication protocols that give a much richer communication channel than other means of communicating. It enables pragmatic communication acts such as conversational
turn-taking
Turn-taking is a type of organization in conversation and discourse (linguistics), discourse where participants speak one at a time in alternating turns. In practice, it involves processes for constructing contributions, responding to previous com ...
, facial expression of
emotion
Emotions are physical and mental states brought on by neurophysiology, neurophysiological changes, variously associated with thoughts, feelings, behavior, behavioral responses, and a degree of pleasure or suffering, displeasure. There is ...
s, information structure and emphasis, visualisation and iconic gestures, and orientation in a three-dimensional environment. This communication takes place through both verbal and non-verbal channels such as
gaze
In critical theory, philosophy, sociology, and psychoanalysis, the gaze (French: ''le regard''), in the figurative sense, is an individual's (or a group's) awareness and perception of other individuals, other groups, or oneself. Since the 20th ...
,
gesture
A gesture is a form of nonverbal communication or non-vocal communication in which visible bodily actions communicate particular messages, either in place of, or in conjunction with, speech. Gestures include movement of the hands, face, or othe ...
, spoken intonation and body posture.
Research has found that users prefer a non-verbal visual indication of an embodied system's internal state to a verbal indication, demonstrating the value of additional non-verbal communication channels. As well as this, the face-to-face communication involved in interacting with an embodied agent can be conducted alongside another task without distracting the human participants, instead improving the enjoyment of such an interaction. Furthermore, the use of an embodied presentation agent results in improved recall of the presented information.
Embodied agents also provide a social dimension to the interaction. Humans willingly ascribe social awareness to computers, and thus interaction with embodied agents follows social conventions, similar to human to human interactions. This social interaction both raises the believability and perceived
trustworthiness of agents, and increases the user's engagement with the system.
Rickenberg and Reeves found that the presence of an embodied agent on a website increased the level of user trust in that website, but also increased users' anxiety and affected their performance, as if they were being watched by a real human. Another effect of the social aspect of agents is that presentations given by an embodied agent are perceived as being more entertaining and less difficult than similar presentations given without an agent.
Research shows that perceived enjoyment, followed by perceived usefulness and ease of use, is the major factor influencing user adoption of embodied agents.
A study in January 2004 by Byron Reeves at Stanford demonstrated how digital characters could "enhance online experiences" through explaining how virtual characters essentially add a sense of relatability to the user experience and make it more approachable. This increase in likability in turn helps make the products better, which benefits both the end users and those creating the product.
Applications

The rich style of communication that characterises human
conversation
Conversation is interactive communication between two or more people. The development of conversational skills and etiquette is an important part of socialization. The development of conversational skills in a new language is a frequent focus ...
makes conversational interaction with embodied
conversational agents ideal for many non-traditional interaction tasks. A familiar application of graphically embodied agents is
computer games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
; embodied agents are ideal for this setting because the richer communication style makes interacting with the agent enjoyable. Embodied conversational agents have also been used in
virtual training environments, portable personal navigation guides, interactive fiction and
storytelling
Storytelling is the social and cultural activity of sharing narrative, stories, sometimes with improvisation, theatre, theatrics or embellishment. Every culture has its own narratives, which are shared as a means of entertainment, education, cul ...
systems,
interactive online characters and automated presenters and commentators.
Major
virtual assistants like
Siri
Siri ( , backronym: Speech Interpretation and Recognition Interface) is a digital assistant purchased, developed, and popularized by Apple Inc., which is included in the iOS, iPadOS, watchOS, macOS, Apple TV, audioOS, and visionOS operating sys ...
,
Amazon Alexa and
Google Assistant do not come with any visual embodied representation, which is believed to limit
the sense of human presence by users.
The
U.S. Department of Defense utilizes a software agent called
SGT STAR on
U.S. Army-run Web sites and
Web application
A web application (or web app) is application software that is created with web technologies and runs via a web browser. Web applications emerged during the late 1990s and allowed for the server to dynamically build a response to the request, ...
s for site navigation,
recruitment
Recruitment is #Process, the overall process of identifying, sourcing, screening, shortlisting, and interviewing candidates for Job (role), jobs (either permanent or temporary) within an organization. Recruitment also is the process involved in ...
and
propaganda
Propaganda is communication that is primarily used to influence or persuade an audience to further an agenda, which may not be objective and may be selectively presenting facts to encourage a particular synthesis or perception, or using loaded l ...
purposes. Sgt. Star is run by the
Army Marketing and Research Group, a division operated directly from
The Pentagon
The Pentagon is the headquarters building of the United States Department of Defense, in Arlington County, Virginia, across the Potomac River from Washington, D.C. The building was constructed on an accelerated schedule during World War II. As ...
. Sgt. Star is based upon the ''ActiveSentry'' technology developed by Next IT, a
Washington-based
information technology
Information technology (IT) is a set of related fields within information and communications technology (ICT), that encompass computer systems, software, programming languages, data processing, data and information processing, and storage. Inf ...
services company. Other such bots in the Sgt. Star "family" are utilized by the
Federal Bureau of Investigation
The Federal Bureau of Investigation (FBI) is the domestic Intelligence agency, intelligence and Security agency, security service of the United States and Federal law enforcement in the United States, its principal federal law enforcement ag ...
and the
Central Intelligence Agency
The Central Intelligence Agency (CIA; ) is a civilian foreign intelligence service of the federal government of the United States tasked with advancing national security through collecting and analyzing intelligence from around the world and ...
for intelligence gathering purposes.
See also
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Ambient intelligence
Ambient intelligence (AmI) refers to environments with electronic devices that are aware of and can recognize the presence of human beings and adapt accordingly. This concept encompasses various technologies in consumer electronics, telecommunic ...
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Artificial conversational entity
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Autonomous agent
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Avatar (computing)
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Chatbot
A chatbot (originally chatterbot) is a software application or web interface designed to have textual or spoken conversations. Modern chatbots are typically online and use generative artificial intelligence systems that are capable of main ...
*
Institute for Creative Technologies
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Intelligent agent
In artificial intelligence, an intelligent agent is an entity that Machine perception, perceives its environment, takes actions autonomously to achieve goals, and may improve its performance through machine learning or by acquiring knowledge r ...
*
Internet Relay Chat bot
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Multi-agent system
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Player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
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Social bot
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Software agent
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Software bot
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Virtual assistant
References
Further reading
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External links
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{{DEFAULTSORT:Embodied Agent
Artificial intelligence