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''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
tabletop role-playing game A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participa ...
(RPG) originally designed by
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an ...
and
Dave Arneson David Lance Arneson (; October 1, 1947Minnesota Department of Health. ''Minnesota Birth Index, 1935–2002'' atabase on-line Provo, UT, USA: The Generations Network, Inc., 2004. – April 7, 2009) was an American game designer best known ...
. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
(now a subsidiary of
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
) since 1997. The game was derived from
miniature wargames A miniature is a small-scale reproduction, or a small version. It may refer to: * Portrait miniature, a miniature portrait painting * Miniature art, miniature painting, engraving and sculpture * Miniature (chess), a masterful chess game or proble ...
, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
, especially the role-playing video game genre. ''D&D'' departs from traditional
wargaming A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to s ...
by allowing each player to create their own
character Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
to play instead of a
military formation Military organization or military organisation is the structuring of the armed forces of a State (polity), state so as to offer such military capability as a military policy, national defense policy may require. In some countries paramilitary ...
. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which the adventures occur, and playing the role of the inhabitants of the game world, also referred to as non-player characters (NPCs). The characters form a
party A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often featur ...
and they interact with the setting's inhabitants and each other. Together they solve dilemmas, engage in battles, explore, and gather treasure and knowledge. In the process, the characters earn experience points (XP) in order to rise in levels, and become increasingly powerful over a series of separate gaming sessions. The early success of ''D&D'' led to a proliferation of similar game systems. Despite the competition, ''D&D'' has remained the market leader in the role-playing game industry. In 1977, the game was split into two branches: the relatively rules-light game system of basic ''Dungeons & Dragons'', and the more structured, rules-heavy game system of ''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
'' (abbreviated as ''AD&D'').Gygax; "From the Sorcerer's Scroll" in ''The Dragon'' #26. ''AD&D'' 2nd Edition was published in 1989. In 2000, a new system was released as ''D&D'' 3rd edition, continuing the edition numbering from ''AD&D''; a revised version 3.5 was released in June 2003. These 3rd edition rules formed the basis of the d20 System, which is available under the
Open Game License The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, not ...
(OGL) for use by other publishers. ''D&D'' 4th edition was released in June 2008. The 5th edition of ''D&D'', the most recent, was released during the second half of 2014. In 2004, ''D&D'' remained the best-known, and best-selling, role-playing game in the US, with an estimated 20 million people having played the game and more than US$1 billion in book and equipment sales worldwide. The year 2017 had "the most number of players in its history—12 million to 15 million in North America alone". ''D&D 5th edition'' sales "were up 41 percent in 2017 from the year before, and soared another 52 percent in 2018, the game's biggest sales year yet". The game has been supplemented by many pre-made
adventures An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sp ...
, as well as commercial
campaign settings A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
suitable for use by regular gaming groups. ''D&D'' is known beyond the game itself for other ''D&D''-branded products, references in popular culture, and some of the
controversies Controversy is a state of prolonged public dispute or debate, usually concerning a matter of conflicting opinion or point of view. The word was coined from the Latin ''controversia'', as a composite of ''controversus'' – "turned in an opposite d ...
that have surrounded it, particularly a
moral panic A moral panic is a widespread feeling of fear, often an irrational one, that some evil person or thing threatens the values, interests, or well-being of a community or society. It is "the process of arousing social concern over an issue", us ...
in the 1980s falsely linking it to Satanism and suicide. The game has won multiple awards and has been translated into many languages.


Play overview

''Dungeons & Dragons'' is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a tabletop. Typically, one player takes on the role of Dungeon Master (DM) while the others each control a single character, representing an individual in a fictional setting. When working together as a group, the
player characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
(PCs) are often described as a "
party A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often featur ...
" of adventurers, with each member often having their own area of specialty which contributes to the success of the whole. During the course of play, each player directs the actions of their character and their interactions with other characters in the game. This activity is performed through the verbal impersonation of the characters by the players, while employing a variety of social and other useful cognitive skills, such as logic, basic mathematics and imagination. A game often continues over a series of meetings to complete a single
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
, and longer into a series of related gaming adventures, called a "
campaign Campaign or The Campaign may refer to: Types of campaigns * Campaign, in agriculture, the period during which sugar beets are harvested and processed *Advertising campaign, a series of advertisement messages that share a single idea and theme * Bl ...
". The results of the party's choices and the overall story line for the game are determined by the DM according to the rules of the game and the DM's interpretation of those rules. The DM selects and describes the various non-player characters (NPCs) that the party encounters, the settings in which these interactions occur, and the outcomes of those encounters based on the players' choices and actions. Encounters often take the form of battles with " monsters" – a generic term used in ''D&D'' to describe potentially hostile beings such as animals, aberrant beings, or mythical creatures. The game's extensive rules – which cover diverse subjects such as social interactions, magic use, combat, and the effect of the environment on PCs – help the DM to make these decisions. The DM may choose to deviate from the published rules or make up new ones if they feel it is necessary. The most recent versions of the game's rules are detailed in three core rulebooks: The ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'', the ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' c ...
'' and the ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
''. The only items required to play the game are the rulebooks, a character sheet for each player, and a number of polyhedral dice. Many players also use miniature figures on a grid map as a visual aid if desired, particularly during combat. Some editions of the game presume such usage. Many optional accessories are available to enhance the game, such as expansion rulebooks, pre-designed adventures and various
campaign settings A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
.


Game mechanics

Before the game begins, each player creates their player character and records the details (described below) on a character sheet. First, a player determines their character's ability scores, which consist of Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Each edition of the game has offered differing methods of determining these scores. The player then chooses a race (species) such as human or elf, a
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
(occupation) such as fighter or wizard, an
alignment Alignment may refer to: Archaeology * Alignment (archaeology), a co-linear arrangement of features or structures with external landmarks * Stone alignment, a linear arrangement of upright, parallel megalithic standing stones Biology * Structu ...
(a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions. During the game, players describe their PCs' intended actions, such as punching an opponent or picking a lock, and converse with the DM, who then describes the result or response. Trivial actions, such as picking up a letter or opening an unlocked door, are usually automatically successful. The outcomes of more complex or risky actions are determined by rolling dice. "The Role-Playing Game and the Game of Role-Playing" Different polyhedral dice are used for different actions, such as a twenty-sided die to see whether a hit was made in combat, but an eight-sided die to determine how much damage was dealt. Factors contributing to the outcome include the character's ability scores, skills and the difficulty of the task. In circumstances where a character does not have control of an event, such as when a trap or magical effect is triggered or a spell is cast, a saving throw can be used to determine whether the resulting damage is reduced or avoided.Tweet, Cook, Williams; ''Player's Handbook'' v3.5, p. 136 In this case the odds of success are influenced by the character's class, levels and ability scores. As the game is played, each PC changes over time and generally increases in capability. Characters gain (or sometimes lose) experience, skills and wealth, and may even alter their alignment or gain additional character classes. The key way characters progress is by earning experience points (XP), which happens when they defeat an enemy or accomplish a difficult task. Acquiring enough XP allows a PC to advance a level, which grants the character improved class features, abilities and skills. XP can be lost in some circumstances, such as encounters with creatures that drain life energy, or by use of certain magical powers that come with an XP cost.
Hit point Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
s (HP) are a measure of a character's vitality and health and are determined by the class, level and constitution of each character. They can be temporarily lost when a character sustains wounds in combat or otherwise comes to harm, and loss of HP is the most common way for a character to die in the game. Death can also result from the loss of key ability scores or character levels. When a PC dies, it is often possible for the dead character to be resurrected through magic, although some penalties may be imposed as a result. If resurrection is not possible or not desired, the player may instead create a new PC to resume playing the game.


Adventures and campaigns

A typical ''Dungeons & Dragons'' game consists of an "adventure", which is roughly equivalent to a single story. The DM can either design an original adventure, or follow one of the many pre-made adventures (also known as "modules") that have been published throughout the history of ''Dungeons & Dragons''. Published adventures typically include a background story, illustrations, maps and goals for PCs to achieve. Some include location descriptions and handouts. Although a small adventure entitled "
Temple of the Frog ''Temple of the Frog'' () is a 48-page 1986 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its module code is DA2 and its TSR product code is TSR 9175. Another version of it was originally released in 1975 as part of the Bl ...
" was included in the ''
Blackmoor Blackmore is a village in Essex, England. Blackmore or Blackmoor may also refer to: * Blackmore (name), a surname (including a list of people with the name) * Blackmoor, Hampshire, a village in the East Hampshire district of Hampshire, England ...
'' rules supplement in 1975, the first stand-alone ''D&D'' module published by TSR was 1978's '' Steading of the Hill Giant Chief'', written by Gygax. A linked series of adventures is commonly referred to as a "
campaign Campaign or The Campaign may refer to: Types of campaigns * Campaign, in agriculture, the period during which sugar beets are harvested and processed *Advertising campaign, a series of advertisement messages that share a single idea and theme * Bl ...
". The locations where these adventures occur, such as a city, country, planet or an entire fictional universe, are referred to as "
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
s" or "world". ''D&D'' settings are based in various fantasy genres and feature different levels and types of magic and technology. Popular commercially published campaign settings for ''Dungeons & Dragons'' include
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneso ...
,
Dragonlance ''Dragonlance'' is a shared universe created by Laura Hickman, Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' whil ...
,
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
,
Mystara Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' ...
,
Spelljammer ''Spelljammer'' is a campaign setting originally published for the ''Advanced Dungeons & Dragons'' (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment. Subsequent editions have included ' ...
,
Ravenloft Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces ...
,
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take o ...
,
Planescape ''Planescape'' is a campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as de ...
,
Birthright Birthright is the concept of things being due to a person upon or by fact of their birth, or due to the order of their birth. These may include rights of citizenship based on the place where the person was born or the citizenship of their paren ...
, and
Eberron Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements a ...
. In addition to first-party campaigns and modules, two campaigns based on popular culture have been created. The first, based on '' Stranger Things'', was released in May 2019. A campaign based on the ''Rick and Morty vs. Dungeons and Dragons'' comic book series was later released in November 2019. Alternatively, DMs may develop their own fictional worlds to use as campaign settings.


Miniature figures

The
wargames ''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follow ...
from which ''Dungeons & Dragons'' evolved used miniature figures to represent combatants. ''D&D'' initially continued the use of miniatures in a fashion similar to its direct precursors. The original ''D&D'' set of 1974 required the use of the ''
Chainmail Chain mail (properly called mail or maille but usually called chain mail or chainmail) is a type of armour consisting of small metal rings linked together in a pattern to form a mesh. It was in common military use between the 3rd century BC and ...
'' miniatures game for combat resolution. By the publication of the 1977 game editions, combat was mostly resolved verbally. Thus miniatures were no longer required for game play, although some players continued to use them as a visual reference. In the 1970s, numerous companies began to sell miniature figures specifically for ''Dungeons & Dragons'' and similar games. Licensed miniature manufacturers who produced official figures include
Grenadier Miniatures Grenadier Models Inc. of Springfield, Pennsylvania produced lead miniature figures for wargames and role-playing games with fantasy, science fiction and heroic themes between 1975 and 1996. Grenadier Models Inc. is best known for their figure ...
(1980–1983),
Citadel Miniatures Citadel Miniatures Limited is a company which produces metal, resin and plastic miniature figures for tabletop wargames such as ''Warhammer Fantasy Battle'' and ''Warhammer 40,000''. In the past Citadel Miniatures was a separate company but i ...
(1984–1986),
Ral Partha Formed in 1975, Ral Partha Enterprises, Inc. of Cincinnati, Ohio, United States, is now known as ''Ral Partha Legacy Ltd.'' and produces miniature figures in 25 mm, 30 mm, 15 mm, and 54 mm scale. The company's products are m ...
, and TSR itself. Most of these miniatures used the 25 mm scale. Periodically, ''Dungeons & Dragons'' has returned to its wargaming roots with supplementary rules systems for miniatures-based wargaming. Supplements such as ''
Battlesystem ''Battlesystem'' is a tabletop miniature wargame designed as a supplement for use with the ''Dungeons & Dragons'' role-playing game. The original ''Battlesystem'' was printed as a boxed set in 1985 for use with the first edition ''AD&D'' rules. F ...
'' (1985 and 1989) and a new edition of ''Chainmail'' (2001) provided rule systems to handle battles between armies by using miniatures.


Development history


Sources and influences

An immediate predecessor of ''Dungeons & Dragons'' was a set of medieval miniature rules written by
Jeff Perren Jeff Perren is a game designer, a hobby shop owner, and an early associate of Gary Gygax. Career Jeff Perren was an early member of the Lake Geneva Tactical Studies Association along with Gary Gygax, Terry and Rob Kuntz, Ernie Gygax, Mike Ree ...
. These were expanded by
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an ...
, whose additions included a fantasy supplement, before the game was published as ''
Chainmail Chain mail (properly called mail or maille but usually called chain mail or chainmail) is a type of armour consisting of small metal rings linked together in a pattern to form a mesh. It was in common military use between the 3rd century BC and ...
''. When
Dave Wesely David Wesely (born 1945) is a wargamer, board game designer, and video game developer. Wesely's developments, inspired by ''Kriegsspiel'' wargames, were important and influential in the early history of role-playing games. Early life and educ ...
entered the Army in 1970, his friend and fellow Napoleonics wargamer
Dave Arneson David Lance Arneson (; October 1, 1947Minnesota Department of Health. ''Minnesota Birth Index, 1935–2002'' atabase on-line Provo, UT, USA: The Generations Network, Inc., 2004. – April 7, 2009) was an American game designer best known ...
began a medieval variation of Wesely's Braunstein games, where players control individuals instead of armies.Arneson; "My Life and Role Playing" in ''Different Worlds'' #3 Arneson used ''Chainmail'' to resolve combat. As play progressed, Arneson added such innovations as character classes, experience points, level advancement, armor class, and others. Having partnered previously with Gygax on ''
Don't Give Up the Ship! ''Don't Give Up the Ship'' is a set of rules for conducting Napoleonic era naval wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. The game was developed as a collaboration between Dave Arneson, Gary ...
'', Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing "The Fantasy Game", the game that became ''Dungeons & Dragons'', with the final writing and preparation of the text being done by Gygax. Mead, Malcomson; ''Dungeons & Dragons'' FAQKushner; Dungeon Master: The Life and Legacy of Gary GygaxWizards of the Coast; The History of TSR The name was chosen by Gygax's two-year-old daughter Cindy; upon being presented with a number of choices of possible names, she exclaimed, "Oh Daddy, I like Dungeons & Dragons best!", although less prevalent versions of the story gave credit to his then wife Mary Jo. Many ''Dungeons & Dragons'' elements appear in hobbies of the mid-to-late 20th century. For example, character-based role playing can be seen in
improvisational theater Improvisational theatre, often called improvisation or improv, is the form of theatre, often comedy, in which most or all of what is performed is unplanned or unscripted: created spontaneously by the performers. In its purest form, the dialogue, a ...
. Game-world simulations were well developed in wargaming. Fantasy milieux specifically designed for gaming could be seen in
Glorantha Glorantha is a fantasy world created by Greg Stafford. It was first introduced in the board game ''White Bear and Red Moon'' (1975) by Chaosium and then in a number of other board, roleplaying and computer games, including ''RuneQuest'' and ''Her ...
's board games, among others.Schick; ''Heroic Worlds'', pp. 17–34 Ultimately, however, ''Dungeons & Dragons'' represents a unique blending of these elements. The world of ''D&D'' was influenced by world mythology, history,
pulp fiction ''Pulp Fiction'' is a 1994 American crime film written and directed by Quentin Tarantino, who conceived it with Roger Avary.See, e.g., King (2002), pp. 185–7; ; Starring John Travolta, Samuel L. Jackson, Bruce Willis, Tim Roth, Vin ...
, and contemporary fantasy novels. The importance of
J. R. R. Tolkien John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlins ...
's ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's boo ...
'' and ''
The Hobbit ''The Hobbit, or There and Back Again'' is a children's fantasy novel by English author J. R. R. Tolkien. It was published in 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the ''N ...
'' as an influence on ''D&D'' is controversial. The presence in the game of
halflings Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly-sized dwarves. Similar to the depiction of hobbits in the ...
,
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes " ...
, half-elves, dwarves, orcs, rangers, and the like, as well as the convention of diverse adventurers forming a group, draw comparisons to these works. The resemblance was even closer before the threat of copyright action from
Tolkien Enterprises Middle-earth Enterprises, formerly known as Tolkien Enterprises, is a subdivision of the Embracer Freemode division of Embracer Group and formerly a trade name for a division of The Saul Zaentz Company. The subdivision owns the worldwide exclusiv ...
prompted the name changes of
hobbit Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, ...
to 'halfling', ent to '
treant Ents are a species of beings in J. R. R. Tolkien's fantasy world Middle-earth who closely resemble trees; their leader is Treebeard of Fangorn forest. Their name is derived from an Old English word for giant. The Ents appear in ''The Lord of ...
', and
balrog A Balrog () is a powerful demonic monster in J. R. R. Tolkien's Middle-earth. One first appeared in print in his high-fantasy novel ''The Lord of the Rings'', where the Fellowship of the Ring encounter a Balrog known as Durin's Bane in the Mi ...
to ' balor'. For many years, Gygax played down the influence of Tolkien on the development of the game.Gygax; "On the Influence of J. R. R. Tolkien on the D&D and AD&D games" in ''Dragon'' #95 However, in an interview in 2000, he acknowledged that Tolkien's work had a "strong impact" though he also said that the list of other influential authors was long. The ''D&D'' magic system, in which wizards memorize spells that are used up once cast and must be re-memorized the next day, was heavily influenced by the ''
Dying Earth ''Dying Earth'' is a fantasy series by the American author Jack Vance, comprising four books originally published from 1950 to 1984. Some have been called picaresque. They vary from short story collections to a fix-up (novel created from older ...
'' stories and novels of
Jack Vance John Holbrook Vance (August 28, 1916 – May 26, 2013) was an American mystery, fantasy, and science fiction writer. Though most of his work has been published under the name Jack Vance, he also wrote several mystery novels under pen names. ...
. The original alignment system (which grouped all characters and creatures into 'Law', 'Neutrality' and 'Chaos') was derived from the novel ''
Three Hearts and Three Lions ''Three Hearts and Three Lions'' is a 1961 fantasy novel by American writer Poul Anderson, expanded from a 1953 novella by Anderson which appeared in ''Fantasy & Science Fiction'' magazine. Plot Holger Carlsen is an American-trained Danish engin ...
'' by
Poul Anderson Poul William Anderson (November 25, 1926 – July 31, 2001) was an American fantasy and science fiction author who was active from the 1940s until the 21st century. Anderson wrote also historical novels. His awards include seven Hugo Awards and ...
. A troll described in this work influenced the ''D&D'' definition of that monster. Other influences include the works of Robert E. Howard,
Edgar Rice Burroughs Edgar Rice Burroughs (September 1, 1875 – March 19, 1950) was an American author, best known for his prolific output in the adventure, science fiction, and fantasy genres. Best-known for creating the characters Tarzan and John Carter, he ...
,
A. Merritt Abraham Grace Merritt (January 20, 1884 – August 21, 1943) – known by his byline, A. Merritt – was an American Sunday magazine editor and a writer of fantastic fiction. The Science Fiction and Fantasy Hall of Fame inducted him in 1999, ...
, H. P. Lovecraft,
Fritz Leiber Fritz Reuter Leiber Jr. ( ; December 24, 1910 – September 5, 1992) was an American writer of fantasy, horror, and science fiction. He was also a poet, actor in theater and films, playwright, and chess expert. With writers such as Rober ...
,
L. Sprague de Camp Lyon Sprague de Camp (; November 27, 1907 – November 6, 2000) was an American writer of science fiction, fantasy and non-fiction. In a career spanning 60 years, he wrote over 100 books, including novels and works of non-fiction, including biog ...
,
Fletcher Pratt Murray Fletcher Pratt (25 April 1897 – 10 June 1956) was an American writer of history, science fiction, and fantasy. He is best known for his works on naval history and the American Civil War and for fiction written with L. Sprague de Camp. ...
,
Roger Zelazny Roger Joseph Zelazny (May 13, 1937 – June 14, 1995) was an American poet and writer of fantasy and science fiction short stories and novels, best known for ''The Chronicles of Amber''. He won the Nebula Award three times (out of 14 nomin ...
, and
Michael Moorcock Michael John Moorcock (born 18 December 1939) is an English writer, best-known for science fiction and fantasy, who has published a number of well-received literary novels as well as comic thrillers, graphic novels and non-fiction. He has work ...
. Monsters, spells, and magic items used in the game have been inspired by hundreds of individual works such as A. E. van Vogt's "Black Destroyer",
Coeurl "Black Destroyer" is a science fiction short story by Canadian-American writer A. E. van Vogt, first published in ''Astounding SF'' in July 1939. It has been marked as the story that represents the start of the Golden Age of Science Fiction. "B ...
(the Displacer Beast),
Lewis Carroll Charles Lutwidge Dodgson (; 27 January 1832 – 14 January 1898), better known by his pen name Lewis Carroll, was an English author, poet and mathematician. His most notable works are '' Alice's Adventures in Wonderland'' (1865) and its sequ ...
's "
Jabberwocky "Jabberwocky" is a nonsense poem written by Lewis Carroll about the killing of a creature named "the Jabberwock". It was included in his 1871 novel ''Through the Looking-Glass'', the sequel to '' Alice's Adventures in Wonderland'' (1865). The ...
" (
vorpal "Jabberwocky" is a nonsense poem written by Lewis Carroll about the killing of a creature named "the Jabberwock". It was included in his 1871 novel ''Through the Looking-Glass'', the sequel to ''Alice's Adventures in Wonderland'' (1865). The bo ...
sword) and the
Book of Genesis The Book of Genesis (from Greek ; Hebrew: בְּרֵאשִׁית ''Bəreʾšīt'', "In hebeginning") is the first book of the Hebrew Bible and the Christian Old Testament. Its Hebrew name is the same as its first word, ( "In the beginning") ...
(the clerical spell 'Blade Barrier' was inspired by the "
flaming sword Flaming sword may refer to: * Flaming sword (mythology), in myth and legend, a sword glowing with flame by some supernatural power * Flaming sword (effect), a sword coated with combustible fuel and set ablaze for various types of performances * '' ...
which turned every way" at the gates of Eden).DeVarque; Literary Sources of D&D


Edition history

''Dungeons & Dragons'' has gone through several revisions. Parallel versions and inconsistent naming practices can make it difficult to distinguish between the different editions.


Original game

The original ''Dungeons & Dragons'', now referred to as ''OD&D'', was a small box set of three booklets published in 1974. With a very limited production budget of only $2000—with only $100 budgeted for artwork—it was amateurish in production and assumed the player was familiar with wargaming. Nevertheless, it grew rapidly in popularity, first among wargamers and then expanding to a more general audience of college and high school students. Roughly 1,000 copies of the game were sold in the first year followed by 3,000 in 1975, and many more in the following years. This first set went through many printings and was supplemented with several official additions, such as the original
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneso ...
and Blackmoor supplements (both 1975), as well as magazine articles in TSR's official publications and many
fanzine A fanzine (blend word, blend of ''fan (person), fan'' and ''magazine'' or ''-zine'') is a non-professional and non-official publication produced by fan (person), enthusiasts of a particular cultural phenomenon (such as a literary or musical genre) ...
s.


Two-pronged strategy

In early 1977, TSR created the first element of a two-pronged strategy that would divide ''D&D'' for nearly two decades. A ''
Dungeons & Dragons Basic Set The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holm ...
'' boxed edition was introduced that cleaned up the presentation of the essential rules, made the system understandable to the general public, and was sold in a package that could be stocked in toy stores. Later in 1977, the first part of ''Advanced Dungeons & Dragons'' (''AD&D'') was published, which brought together the various published rules, options and corrections, then expanded them into a definitive, unified game for hobbyist gamers. TSR marketed them as an introductory game for new players and a more complex game for experienced ones; the ''Basic Set'' directed players who exhausted the possibilities of that game to switch to the advanced rules. As a result of this parallel development, the basic game included many rules and concepts which contradicted comparable ones in ''AD&D''.
John Eric Holmes John Eric Holmes (February 16, 1930 – March 20, 2010) was an American professor of neurology and writer of non-fiction, fantasy and science fiction. His writings appeared under his full name and under variants such as Eric Holmes and J. Eric ...
, the editor of the basic game, preferred a lighter tone with more room for personal improvisation. ''AD&D'', on the other hand, was designed to create a tighter, more structured game system than the loose framework of the original game. Between 1977 and 1979, three hardcover rulebooks, commonly referred to as the "core rulebooks", were released: the ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (PHB), the ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' c ...
'' (DMG), and the ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
'' (MM). Several supplementary books were published throughout the 1980s, notably ''
Unearthed Arcana ''Unearthed Arcana'' (abbreviated UA) is the title shared by two hardback books published for different editions of the ''Dungeons & Dragons'' fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing materia ...
'' (1985) that included a large number of new rules. Confusing matters further, the original ''D&D'' boxed set remained in publication until 1979, since it remained a healthy seller for TSR.


Revised editions

In the 1980s, the rules for ''Advanced Dungeons & Dragons'' and "basic" ''Dungeons & Dragons'' remained separate, each developing along different paths. In 1981, the basic version of ''Dungeons & Dragons'' was revised by
Tom Moldvay Thomas Steven Moldvay (Nov. 5, 1948 – March 9, 2007) was an American game designer and author, best known for his work on early materials for the fantasy role-playing game ''Dungeons & Dragons'' (D&D). Career During the 1970s while a stude ...
to make it even more novice-friendly. It was promoted as a continuation of the original ''D&D'' tone, whereas ''AD&D'' was promoted as advancement of the mechanics. An accompanying '' Expert Set'', originally written by
David "Zeb" Cook David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the '' Expert Set'' for ''Dungeons & Dragons'', worked as lead designer of the ...
, allowed players to continue using the simpler ruleset beyond the early levels of play. In 1983, revisions of those sets by
Frank Mentzer Jacob Franklin Mentzer III is an American fantasy author and game designer who worked on early materials for the ''Dungeons & Dragons'' (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that tim ...
were released, revising the presentation of the rules to a more tutorial format. These were followed by '' Companion'' (1983), ''
Master Master or masters may refer to: Ranks or titles * Ascended master, a term used in the Theosophical religious tradition to refer to spiritually enlightened beings who in past incarnations were ordinary humans *Grandmaster (chess), National Master ...
'' (1985), and ''
Immortals Immortality is the ability to live forever, or eternal life. Immortal or Immortality may also refer to: Film * ''The Immortals'' (1995 film), an American crime film * ''Immortality'', an alternate title for the 1998 British film '' The Wisdom of ...
'' (1986) sets.Schick; ''Heroic Worlds'', p. 133 Each set covered game play for more powerful characters than the previous. The first four sets were compiled in 1991 as a single hardcover book, the ''
Dungeons & Dragons Rules Cyclopedia The ''Dungeons & Dragons Rules Cyclopedia'' is a 1991 book published by TSR, Inc., as a continuation of the basic edition of the ''Dungeons & Dragons'' fantasy role-playing game, which ran concurrently with ''Advanced Dungeons & Dragons''. Its ...
'', which was released alongside a new introductory boxed set. ''Advanced Dungeons & Dragons 2nd Edition'' was published in 1989, again as three core rulebooks; the primary designer was David "Zeb" Cook. The ''Monster Manual'' was replaced by the ''
Monstrous Compendium The ''Monstrous Compendium'' is a series of accessories for the ''Advanced Dungeons & Dragons'' fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition ''Dungeons & Dragons'' supplements released ...
'', a loose-leaf binder that was subsequently replaced by the hardcover ''
Monstrous Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover D&D book and includ ...
'' in 1993. In 1995, the core rulebooks were slightly revised, although still referred to by TSR as the 2nd Edition, and a series of ''Player's Option'' manuals were released as optional rulebooks. The release of ''AD&D 2nd Edition'' deliberately excluded some aspects of the game that had attracted negative publicity. References to demons and devils, sexually suggestive artwork, and playable, evil-aligned character types – such as assassins and half-orcs – were removed.Ward; "The Games Wizards: Angry Mothers From Heck (And what we do about them)" in ''Dragon'' #154 The edition moved away from a theme of 1960s and 1970s "sword and sorcery" fantasy fiction to a mixture of medieval history and mythology. The rules underwent minor changes, including the addition of non-weapon proficiencies – skill-like abilities that originally appeared in 1st Edition supplements. The game's magic spells were divided into schools and spheres. A major difference was the promotion of various game settings beyond that of traditional fantasy. This included blending fantasy with other genres, such as horror (Ravenloft), science fiction (Spelljammer), and apocalyptic (Dark Sun), as well as alternative historical and non-European mythological settings.


Wizards of the Coast

In 1997, a near-bankrupt TSR was purchased by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
. Following three years of development, ''Dungeons & Dragons'' 3rd edition was released in 2000. The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the ''D&D'' rules to date, and served as the basis for a multi-genre role-playing system designed around 20-sided dice, called the d20 System. The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play. Skills and feats were introduced into the core rules to encourage further customization of characters. The new rules standardized the mechanics of action resolution and combat.Tweet, Cook, Williams; ''Player's Handbook'' v3.5, p. 4 In 2003, ''Dungeons & Dragons v.3.5'' was released as a revision of the 3rd Edition rules. This release incorporated hundreds of rule changes, mostly minor, and expanded the core rulebooks. In early 2005, Wizards of the Coast's R&D team started to develop ''Dungeons & Dragons'' 4th Edition, prompted mainly by the feedback obtained from the ''D&D'' playing community and a desire to make the game faster, more intuitive, and with a better play experience than under the 3rd Edition. The new game was developed through a number of design phases spanning from May 2005 until its release. ''Dungeons & Dragons'' 4th Edition was announced at
Gen Con Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playin ...
in August 2007, and the initial three core books were released June 6, 2008.Slavicsek; Ampersand: Exciting News! 4th Edition streamlined the game into a simplified form and introduced numerous rules changes. Many character abilities were restructured into "Powers". These altered the spell-using classes by adding abilities that could be used at will, per encounter, or per day. Likewise, non-magic-using classes were provided with parallel sets of options. Software tools, including player character and monster building programs, became a major part of the game.Svensson; Dungeons & Dragons reborn This edition added the '' D&D Encounters'' program; a weekly event held at local stores designed to draw players back to the game by giving "the busy gamer the chance to play ''D&D'' once a week as their schedules allow. In the past, ''D&D'' games could take months, even years, and players generally had to attend every session so that the story flow wasn't interrupted. With ''Encounters'', players can come and go as they choose and new players can easily be integrated into the story continuity".


= 5th Edition

= On January 9, 2012, Wizards of the Coast announced that it was working on a 5th edition of the game. The company planned to take suggestions from players and let them
playtest A playtest is the process by which a game designer tests a new game for bugs and design flaws before releasing it to market. Playtests can be run "open", "closed", "beta", or otherwise, and are very common with board games, collectible card games, ...
the rules. Public playtesting began on May 24, 2012. At Gen Con 2012 in August,
Mike Mearls Michael Mearls is a writer and designer of fantasy role-playing games (RPGs) and related fiction. He was the senior manager for the ''Dungeons & Dragons'' research and design team. He co-led design for the 5th edition of the game. He also worked ...
, lead developer for 5th Edition, said that Wizards of the Coast had received feedback from more than 75,000 playtesters, but that the entire development process would take two years, adding, "I can't emphasize this enough ... we're very serious about taking the time we need to get this right." The release of the 5th Edition, coinciding with ''D&D''s 40th anniversary, occurred in the second half of 2014. Since the release of 5th edition, dozens of ''Dungeon & Dragons'' books have been published including new rulebooks, campaign guides and adventure modules. 2017 had "the most number of players in its history—12 million to 15 million in North America alone". Mary Pilon, for ''
Bloomberg Bloomberg may refer to: People * Daniel J. Bloomberg (1905–1984), audio engineer * Georgina Bloomberg (born 1983), professional equestrian * Michael Bloomberg (born 1942), American businessman and founder of Bloomberg L.P.; politician and m ...
'', reported that sales of 5th edition ''Dungeon & Dragons'' "were up 41 percent in 2017 from the year before, and soared another 52 percent in 2018, the game’s biggest sales year yet. ..In 2017, 9 million people watched others play D&D on
Twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle co ...
, immersing themselves in the world of the game without ever having to pick up a die or cast a spell". In 2018, Wizards of the Coast organized a massive live-stream event, the Stream of Many Eyes, where ten live-streamed sessions of ''Dungeons & Dragons'' were performed on Twitch over three days. This event won the Content Marketing Institute's 2019 award for best "In-Person (Event) Content Marketing Strategy". ''Dungeons & Dragons'' continued to have a strong presence on Twitch throughout 2019; this included a growing number of celebrity players and dungeon masters, such as
Joe Manganiello Joseph Michael Manganiello ( ; , ; born December 28, 1976) is an American actor. His professional film career began when he played Flash Thompson in Sam Raimi's ''Spider-Man''. His breakout role was as werewolf Alcide Herveaux in five seasons of ...
,
Deborah Ann Woll Deborah Ann Woll (born February 7, 1985) is an American actress and model. Woll played Jessica Hamby in the HBO drama series ''True Blood'' (2008–2014), which earned her a nomination for a Screen Actors Guild Award. She subsequently starred a ...
and
Stephen Colbert Stephen Tyrone Colbert ( ; born May 13, 1964) is an American comedian, writer, producer, political commentator, actor, and television host. He is best known for hosting the satirical Comedy Central program '' The Colbert Report'' from 2005 ...
. Wizards of the Coast has created, produced and sponsored multiple web series featuring ''Dungeons & Dragons''. These shows have typically aired on the official ''Dungeons & Dragons'' Twitch and
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
channels. In 2020, Wizards of the Coast announced that ''Dungeons & Dragons'' had its 6th annual year of growth in 2019 with a "300 percent increase in sales of their Dungeons & Dragons Starter Set, introductory box sets, as well as a 65% increase on sales in Europe, a rate which has more than quadrupled since 2014". In terms of player demographics in 2019, 39% of identified as female and 61% identified as male. 40% of players are considered Generation Z, Gen Z (24 years old or younger), 34% of players are in the age range of 25–34 and 26% of players are aged 35+. In January 2021, the ''Los Angeles Times'' reported that according to Liz Schuh, head of publishing and licensing for Dungeons & Dragons, "revenue was up 35% in 2020 compared with 2019, the seventh consecutive year of growth," and in 2020, during the COVID-19 pandemic, "virtual play rose 86% ..aided by online platforms such as Roll20 and Fantasy Grounds". Sarah Parvini, for the ''Los Angeles Times'', wrote, "players and scholars attribute the game’s resurgent popularity not only to the longueurs of the pandemic, but also to its reemergence in pop culture—on the Netflix series '' Stranger Things'', whose main characters play D&D in a basement; on the sitcom ''The Big Bang Theory''; or via the host of celebrities who display their love for the game online". In September 2021, it was announced that a Backward compatibility, backwards compatible "evolution" of 5th edition would be released in 2024 to mark the 50th anniversary of the game. In August 2022, Wizards announced that the next phase of major changes for ''Dungeons & Dragons'' would occur under the ''One D&D'' initiative which includes a public playtest of the next version of ''Dungeons & Dragons'' and an upcoming virtual tabletop simulator with 3D environments developed with the Unreal Engine. Revised editions of the ''Player's Handbook'', ''Monster Manual'', and ''Dungeon Master's Guide'' are scheduled to be released in 2024. Following an apology issued by Wizards of the Coast for offensive and racist material included in ''Spelljammer: Adventures in Space'' and the announced revisions to the product in September 2022, Chris Perkins (game designer), Christopher Perkins – Wizards' game design architect – announced a new inclusion review process for the ''Dungeons & Dragons'' studio in November 2022. This process will now require "every word, illustration, and map" to be reviewed at several steps in development "by multiple outside cultural consultants prior to publication". The previous process only included cultural consultants at the discretion of the product lead for a project. All products being Reprint, reprinted will also go through this new review process and be updated as needed.


Licensing

Early in the game's history, TSR took no action against small publishers' production of ''D&D'' compatible material, and even licensed Judges Guild to produce ''D&D'' materials for several years, such as ''City State of the Invincible Overlord.'' This attitude changed in the mid-1980s when TSR took legal action to try to prevent others from publishing compatible material. This angered many fans and led to resentment by the other gaming companies. Although TSR took legal action against several publishers in an attempt to restrict third-party usage, it never brought any court cases to completion, instead settling out of court in every instance. TSR itself ran afoul of intellectual property law in several cases. With the launch of ''Dungeons & Dragonss Editions of Dungeons & Dragons, 3rd Edition, Wizards of the Coast made the d20 System available under the
Open Game License The Open Game License (OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, not ...
(OGL) and D20 System#Trademark license, d20 System trademark license. Under these licenses, authors were free to use the d20 System when writing games and game supplements. The OGL and d20 Trademark License made possible new games, some based on licensed products like ''Star Wars Roleplaying Game (Wizards of the Coast), Star Wars'', and new versions of older games, such as ''Call of Cthulhu (role-playing game)#d20 Call of Cthulhu, Call of Cthulhu''. With the release of the Editions of Dungeons & Dragons#Dungeons & Dragons 4th edition, fourth edition, Wizards of the Coast introduced its Game System License, which represented a significant restriction compared to the very open policies embodied by the OGL. In part as a response to this, some publishers (such as Paizo Publishing with its ''Pathfinder Roleplaying Game'') who previously produced materials in support of the ''D&D'' product line, decided to continue supporting the 3rd Edition rules, thereby competing directly with Wizards of the Coast. Others, such as Kenzer & Company, are returning to the practice of publishing unlicensed supplements and arguing that copyright law does not allow Wizards of the Coast to restrict third-party usage. During the 2000s, there has been a trend towards reviving and recreating older editions of ''D&D'', known as the Old School Revival. This in turn inspired the creation of Dungeons & Dragons retro-clones, "retro-clones", games which more closely recreate the original rule sets, using material placed under the OGL along with non-copyrightable mechanical aspects of the older rules to create a new presentation of the games. Alongside the publication of the 5th Edition, Wizards of the Coast established a two-pronged licensing approach. The core of the 5th Edition rules have been made available under the OGL, while publishers and independent creators have also been given the opportunity to create licensed materials directly for Dungeons & Dragons and associated properties like the Forgotten Realms under a program called the OneBookShelf#Dungeon Masters Guild, DM's Guild. The DM's Guild does not function under the OGL, but uses a community agreement intended to foster liberal cooperation among content creators. Wizards of the Coast has started to release 5th Edition products that tie into other intellectual properties—such as ''Magic: The Gathering'' with the ''Guildmasters' Guide to Ravnica'' (2018) and ''Mythic Odysseys of Theros'' (2020) source books. Two 5th Edition Dungeons & Dragons Starter Set#Dungeons & Dragons 5th Edition, starter box sets based on TV shows, '' Stranger Things'' and ''Rick and Morty'', were released in 2019. Source books based on ''Dungeons & Dragons'' live play series have also been released: ''Acquisitions Incorporated'' (2019) and ''Explorer's Guide to Wildemount'' (2020).


Reception

Eric Goldberg (game designer), Eric Goldberg reviewed ''Dungeons & Dragons'' in ''Ares (magazine), Ares Magazine'' #1 (March 1980), rating it a 6 out of 9, and commented that "''Dungeons and Dragons'' is an impressive achievement based on the concept alone, and also must be credited with cementing the marriage between the fantasy genre and gaming." Eric Goldberg (game designer), Eric Goldberg again reviewed ''Dungeons & Dragons'' in ''Ares (magazine), Ares Magazine'' #3 and commented that "''D&D'' is the FRP game played most often in most places." The game had more than three million players around the world by 1981, and copies of the rules were selling at a rate of about 750,000 per year by 1984. Beginning with a French language edition in 1982, ''Dungeons & Dragons'' has been translated into many languages beyond the original English. By 1992, the game had been translated into 14 languages and sold over copies in 44 countries worldwide. By 2004, consumers had spent more than on ''Dungeons & Dragons'' products and the game had been played by more than 20 million people.Waters; What happened to Dungeons and Dragons? As many as six million people played the game in 2007. Later editions would lead to inevitable comparisons between the game series. Griffin McElroy, for ''Polygon (website), Polygon'' in 2014, wrote: "The game has shifted in the past four decades, bouncing between different rules sets, philosophies and methods of play. Role-playing, character customization and real-life improvisational storytelling has always been at the game's core, but how those ideas are interpreted by the game system has changed drastically edition-to-edition". Dieter Bohn, for ''The Verge'' in 2014, wrote: "Every few years there’s been a new version of ''D&D'' that tries to address the shortcomings of the previous version and also make itself more palatable to its age. ..The third edition got a reputation (which it didn’t necessarily deserve) for being too complex and rules-focused. The fourth edition got a reputation (which it didn’t necessarily deserve) for being too focused on miniatures and grids, too mechanical. Meanwhile, the company that owns ''D&D'' had released a bunch of its old material for free as a service to fans, and some of that was built up into a competing game called ''Pathfinder''. ''Pathfinder'' ultimately became more popular, by some metrics, than ''D&D'' itself". Bohn highlighted that the 5th Edition was "designed for one purpose: to bring ''D&D'' back to its roots and win back everybody who left during the edition wars". Henry Glasheen, for ''SLUG Magazine'' in 2015, highlighted that after jumping ship during the 4th Edition era he was drawn back to ''Dungeons & Dragons'' with 5th Edition and he considers it "the new gold standard for D20-based tabletop RPGs". Glasheen wrote "Fifth Edition is a compelling reason to get excited about D&D again" and "while some will welcome the simplicity, I fully expect that plenty of people will stick to whatever system suits them best. However, this edition is easily my favorite, ranking even higher than D&D 3.5, my first love in D&D". Curtis D. Carbonell, in the 2019 book ''Dread Trident: Tabletop Role-Playing Games and the Modern Fantastic'', wrote: "Negative association with earlier niche 'nerd' culture have reversed. 5e has become inclusive in its reach of players, after years of focusing on a white, male demographic. ..At its simplest, the game system now encourages different types of persons to form a party not just to combat evil ..but to engage in any number of adventure scenarios". Christian Hoffer, for ''Comicbook.com, ComicBook.com'' in 2022, highlighted the continuing fan debate on ''Dungeons & Dragons'' and ''Pathfinder's'' current editions which centers on ''Dungeons & Dragons'' 5th Edition's market dominance. Hoffer wrote, "the reality is that ''Dungeons & Dragons Fifth Edition'' is likely the most popular tabletop roleplaying game ever made, even more so than previous editions of the games. 5E has brought millions of new players to tabletop roleplaying games. Many of those newer players have never heard of other roleplaying games, even popular ones like ''Vampire: The Masquerade'' or ''Cyberpunk'' or ''Pathfinder.'' ..Many content creators and publishers see 5E as their main path to survival and relevance even if it's not their preferred gaming system". David M. Ewalt, in his book ''Of Dice and Men'', praised that the game allows for a personal fantastical experience, and stated that "even though it's make-believe, the catharsis is real."


Acclaim

The various editions of ''Dungeons & Dragons'' have won many Origins Awards, including ''1977 Origins Award winners, All Time Best Roleplaying Rules of 1977'', ''1989 Origins Award winners, Best Roleplaying Rules of 1989'', ''2000 Origins Award winners, Best Roleplaying Game of 2000'' and ''2014 Origins Award winners, Best Role Playing Game and Best Role Playing Supplement of 2014'' for the flagship editions of the game. Both ''Dungeons & Dragons'' and ''Advanced Dungeons & Dragons'' are Origins Hall of Fame Games inductees as they were deemed sufficiently distinct to merit separate inclusion on different occasions. The independent ''Games (magazine), Games'' magazine placed ''Dungeons & Dragons'' on their ''Games 100'' list from 1980 through 1983, then entered the game into the magazine's Hall of Fame in 1984. ''Advanced Dungeons & Dragons'' was ranked 2nd in the 1996 reader poll of ''Arcane'' magazine to determine the 50 most popular roleplaying games of all time. ''Dungeons & Dragons'' was inducted into the National Toy Hall of Fame in 2016 and into the Science Fiction and Fantasy Hall of Fame in 2017.


Legacy and influence

''Dungeons & Dragons'' was the first modern role-playing game and it established many of the conventions that have dominated the genre. Particularly notable are the use of dice as a game mechanic, character record sheets, use of Statistic (role-playing games), numerical attributes and gamemaster-centered group dynamics. Within months of ''Dungeons & Dragonss release, new role-playing game writers and publishers began releasing their own role-playing games, with most of these being in the fantasy genre. Some of the earliest other role-playing games inspired by ''D&D'' include ''Tunnels & Trolls'' (1975), ''Empire of the Petal Throne'' (1975), and ''Chivalry & Sorcery'' (1976). The game's commercial success was a factor that led to lawsuits regarding distribution of royalties between original creators Gygax and Arneson. Gygax later became embroiled in a political struggle for control of TSR which culminated in a court battle and Gygax's decision to sell his ownership interest in the company in 1985. The role-playing movement initiated by ''D&D'' would lead to release of the science fiction game ''Traveller (roleplaying game), Traveller'' (1977), the fantasy game ''RuneQuest'' (1978), and subsequent game systems such as Chaosium's ''Call of Cthulhu (role-playing game), Call of Cthulhu'' (1981), ''Champions (roleplaying game), Champions'' (1982), ''GURPS'' (1986), and ''Vampire: The Masquerade'' (1991). ''Dungeons & Dragons'' and the games it influenced fed back into the genre's origin – miniatures wargames – with combat strategy games like ''Warhammer Fantasy Battles''. ''D&D'' also had a large impact on modern video games. Director Jon Favreau credits ''Dungeons & Dragons'' with giving him "... a really strong background in imagination, storytelling, understanding how to create tone and a sense of balance." ND Stevenson and the crew of ''She-Ra and the Princesses of Power'' were strongly influenced by ''Dungeons & Dragons'', with Stevenson calling it basically a D&D campaign, with Adora, Glimmer, and Bow falling into "specific classes in D&D".


History of criticism

At various times in its history, ''Dungeons & Dragons'' has received negative publicity, in particular from some Christianity, Christian groups, for alleged promotion of such practices as Satanism#Theistic Satanism, devil worship, witchcraft, suicide, and murder, and for the presence of naked breasts in drawings of female humanoids in the original ''AD&D'' manuals (mainly monsters such as Harpy, harpies, Succubus (Dungeons & Dragons), succubi, etc.). These controversies led TSR to remove many potentially controversial references and artwork when releasing the 2nd Edition of ''AD&D''. Many of these references, including the use of the names "Devil (Dungeons & Dragons), devils" and "Demon (Dungeons & Dragons), demons", were reintroduced in the 3rd edition. The
moral panic A moral panic is a widespread feeling of fear, often an irrational one, that some evil person or thing threatens the values, interests, or well-being of a community or society. It is "the process of arousing social concern over an issue", us ...
over the game led to problems for fans of ''D&D'' who faced social ostracism, unfair treatment, and false association with the occult and Satanism, regardless of an individual fan's actual religious affiliation and beliefs. ''Dungeons & Dragons'' has been the subject of rumors regarding players having difficulty separating fantasy from reality, even leading to psychotic episodes. The most notable of these was the saga of James Dallas Egbert III, the facts of which were fictionalized in the novel ''Mazes and Monsters (novel), Mazes and Monsters'' and later made into a Mazes and Monsters, TV movie in 1982 starring Tom Hanks. William Dear, the private investigator hired by the Egbert family to find their son when he went missing at college, wrote a book titled ''The Dungeon Master'' refuting any connection with D&D and Egbert's personal issues. The game was blamed for some of the actions of Chris Pritchard, who was convicted in 1990 of murdering his stepfather. Research by various psychologists, starting with Armando Simon, has concluded that no harmful effects are related to the playing of ''D&D''. ''Dungeons & Dragons'' has also been cited as encouraging people to socialize weekly or biweekly, teaching problem solving skills which can be beneficial in adult life, and teaching positive moral decisions. ''D&D'' has been compared unfavorably to other role-playing games of its time. Writing for ''Slate (magazine), Slate'' in 2008, Erik Sofge makes unfavorable comparisons between the violent incentives of ''D&D'' and the more versatile role-playing experience of ''GURPS''. He claims that "for decades, gamers have argued that since D&D came first, its lame, morally repulsive experience system can be forgiven. But the damage is still being done: New generations of players are introduced to RPGs as little more than a collective fantasy of massacre." This criticism generated backlash from ''D&D'' fans. Writing for ''Ars Technica'', Ben Kuchera responded that Sofge had experienced a "small-minded Dungeon Master who only wanted to kill things", and that better game experiences are possible. In 2020, ''Polygon (website), Polygon'' reported that "the D&D team announced that it would be making changes to portions of its 5th edition product line that fans have called out for being insensitive". Sebastian Modak, for ''The Washington Post'', reported that the tabletop community has widely approved these changes. Modak wrote that "in its statement addressing mistakes around portrayals of different peoples in the D&D universe, Wizards of the Coast highlighted its recent efforts in bringing in more diverse voices to craft the new D&D source books coming out in 2021. ..These conversations—around depictions of race and alleged treatment of employees of marginalized backgrounds and identities—have encouraged players to seek out other tabletop roleplaying experiences". Matthew Gault, for ''Wired (magazine), Wired'', reported positively on the roundtable discussions Wizards of the Coast has hosted with fans and community leaders on diversity and inclusion. However, Gault also highlighted that other efforts, such as revisions to old material and the release of new material, have been less great and at times minimal. Gault wrote, "WotC appears to be trying to change things, but it keeps stumbling, and it’s often the fans who pick up the pieces. ..WotC is trying to make changes, but it often feels like lip service. ..The loudest voices criticizing D&D right now are doing it out of love. They don’t want to see it destroyed, they want it to change with the times". However, in 2022, academic Christopher Ferguson stated that the game "was not associated with greater ethnocentrism (one facet of racism) attitudes" after he conducted a Survey (human research), survey study of 308 adults (38.2% non-White, and 17% ''Dungeons and Dragons'' players). Ferguson concluded that Wizards of the Coast may be responding to a moral panic similar to that surrounding Satanism in the 1990s.


Related products

''D&Ds commercial success has led to many other related products, including ''Dragon (magazine), Dragon'' and ''Dungeon (magazine), Dungeon'' magazines, an Dungeons & Dragons (TV series), animated television series, a Dungeons & Dragons (film series), film series, an Dungeons & Dragons (album), official role-playing soundtrack, Dungeons & Dragons (novels), novels, both Ongoing series, ongoing and Limited series (comics), limited series licensed Dungeons & Dragons (IDW Publishing), comics, and numerous List of Dungeons & Dragons computer and video games, computer and video games. Hobby and toy stores sell dice, miniatures, adventures, and other game aids related to ''D&D'' and its game offspring.


In popular culture

''D&D'' grew in popularity through the late 1970s and 1980s. Numerous games, films, and cultural references based on ''D&D'' or ''D&D''-like fantasies, characters or adventures have been ubiquitous since the end of the 1970s. ''D&D'' players are (sometimes pejoratively) portrayed as the epitome of geekdom, and have become the basis of much geek and gamer humor and satire. "In 2017, 9 million people watched others play D&D on Twitch, immersing themselves in the world of the game without ever having to pick up a die or cast a spell". Since the release of 5th edition, these ''D&D'' shows have only grown in popularity. ''Critical Role'', one of the most popular ''D&D'' shows, brings in an average of 21,978 viewers per week. ''The Adventure Zone'' maintains roughly 640,000 listeners. ''Dimension 20'' holds nearly 554,000 subscribers with an average view count of 111,333 on
YouTube YouTube is a global online video platform, online video sharing and social media, social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by ...
which is only a secondary source of their content. Dungeons & Dragons in popular culture#Players, Famous ''D&D'' players include Pulitzer Prize-winning author Junot Díaz, professional basketball player Tim Duncan, comedian
Stephen Colbert Stephen Tyrone Colbert ( ; born May 13, 1964) is an American comedian, writer, producer, political commentator, actor, and television host. He is best known for hosting the satirical Comedy Central program '' The Colbert Report'' from 2005 ...
, and actors Vin Diesel and Robin Williams. ''D&D'' and its fans have been the subject of spoof films, including ''The Gamers: Dorkness Rising''.


See also

* D&D Championship Series, ''D&D'' Championship Series


Notes


References

* * * * Archived copy of the article, taken 2009-07-13
page 2
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Further reading

* * * An essay on the early history of the D&D hobby. * Includes a suggested reading list on pages 255–256. * Sean Patrick Fannon, Fannon, Sean Patrick. ''The Fantasy Roleplaying Gamer's Bible, 2nd Edition''. Obsidian Studios, 1999. * * * Gygax, Gary. ''Roleplaying Mastery''. New York: Perigee, 1987. . * Gygax, Gary. ''Master of the Game''. New York: Perigee, 1989. . * Miller, John J
"I Was a Teenage Half-Orc"
''National Review'' Online, October 15, 2004. * Miller, John J

''The Wall Street Journal'', July 1, 2008. * * * Peterson, Jon. ''Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games''. San Diego: Unreason, 2012. . * * * An article about the conflict over the proprietary or open-source nature of ''Dungeons & Dragons''.
Studies about fantasy roleplaying games
– a list of academic articles about RPGs


External links

* * * {{DEFAULTSORT:Dungeons and Dragons Dungeons & Dragons, American role-playing games Games adapted for other media Hasbro franchises Nerd culture Origins Award winners Role-playing games introduced in 1974 Tabletop games Wizards of the Coast games