Dynasty Tactics
   HOME

TheInfoList



OR:

''Dynasty Tactics'' (三國志戦記, ''Sangokushi Senki'' in Japan) is a
strategy game A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
developed and published by
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based o ...
for the
Sony PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 November, in Australia on 30 November, ...
. The title is set during the
Three Kingdoms The Three Kingdoms of Cao Wei, Shu Han, and Eastern Wu dominated China from AD 220 to 280 following the end of the Han dynasty. This period was preceded by the Eastern Han dynasty and followed by the Jin dynasty (266–420), Western Jin dyna ...
era and takes place after the
Yellow Turban Rebellion The Yellow Turban Rebellion, alternatively translated as the Yellow Scarves Rebellion, was a peasant revolt during the late Eastern Han dynasty of ancient China. The uprising broke out in 184 CE, during the reign of Emperor Ling. Although t ...
and Dong Zhuo's death. The gameplay uses elements from Koei's in depth turn based system in the
Romance of the Three Kingdoms ''Romance of the Three Kingdoms'' () is a 14th-century historical novel attributed to Luo Guanzhong. It is set in the turbulent years towards the end of the Han dynasty and the Three Kingdoms period in Chinese history, starting in 184 AD and ...
series. While the
Dynasty Warriors is a series of Japanese hack and slash action video games created by Omega Force and Koei (now Koei Tecmo). The series is a spin-off of Koei's turn-based strategy '' Romance of the Three Kingdoms'' series, based upon the Chinese novel of ...
series is a contemporary interpretation of the setting, the mood in Dynasty Tactics is archaic and gritty, closer to the tone set in the novel. The players can choose to roughly follow events from the epic or dramatically diverge from it. The game was followed by a
sequel A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
in 2003.


Gameplay

The game is basically separated into two different phases: the planning stage (or turns) and battles. Turns occur on a bird's eye map of the area with color coded cities to differentiate the rulers of each section of the land. Each ruler is assigned a capital which will serve as their base of operations; if it falls, the lord of the land will be overthrown. From there, they can decide to check on their armies, search for civilians who will join their cause, or assign envoys to recruit men and spy on the enemy. If a ruler has enough spare officers, he can also create another army to fortify their land's defenses. Additionally, cities with no alignment can be effortlessly claimed if the player places an army on it. Each segment of the story has set objectives with a number of turns given to decide how to complete it. Objectives are basically stepping stones for the ruler's motivation and method of conquest. For instance, Liu Bei can forge an alliance with Lu Bu or declare war on him instead. The ultimate goal of the game is to unite the land under one ruler but the method of doing so is up to the player. Battles take place on a grid map system and are often limited to 30 days (or 30 turns). Only two forces can fight at one time and each side is allowed two armies (or eight units) in one battle. Envoys with the Spy skill can also participate in battle. Armies are composed of one commander, one strategist, and two other officers. When two allied armies are on the field, the commander with the highest leadership is designated as their side's main commander in battle. Strategists are the ones who set army formations and assist their army with a Trump action, a random event which can turn the tide of battle. Like many other strategy games, battles are won when the leading enemy commander is forced to flee. Moving on the map is similar to chess in that unit types have varying levels of movement (i.e.: horsemen can move more squares forward than the footmen). The order of each unit is decided by whoever has the highest morale during a day of battle. The battlefield's terrain also affects how armies can proceed on the map. After a successful move, the army will be asked to face either north, south, west, or east. Their positioning affects the unit's capability to defend from attacks or help allies. When a square within a unit's movement range is red, the particular unit can perform a special command called a Tactic. These commands vary with each job class; some are purely offensive, while others only target morale or aid allies. If two or more units are in a position to use their tactics together, they can perform a combo to double or even triple the tactics' effects. The combo's length is decided by the amount of generals who can perform their techniques during one attack. As the combo grows in length, the animations for the tactics look visually more impressive. Strategists can also choose to create a fragile yet handy Tactics Link, which gives allies a combo multiplier from their tactics at any position on the map. Tactic combos are the ideal way to quickly end a battle and save resources. Combos are also the most convenient way to capture an enemy general and have them serve the player's army. All officers are also given unique buffs that are triggered by unit placement or morale.


Reception

''Dynasty Tactics'' was met with positive reception upon release;
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
gave it a score of 77.64%, while
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
gave it 79 out of 100. It won ''GameSpot''s 2002 "Best Game No One Played on PlayStation 2" award.


References


External links



* {{Musou series 2002 video games Koei games PlayStation 2 games PlayStation 2-only games Role-playing video games Single-player video games Tactical role-playing video games Video games based on Romance of the Three Kingdoms Video games developed in Japan Video games set in China