
Driving simulators are used for
entertainment
Entertainment is a form of activity that holds the attention and Interest (emotion), interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have deve ...
as well as in
training
Training is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance. I ...
of driver's education courses taught in educational institutions and private businesses. They are also used for
research
Research is creative and systematic work undertaken to increase the stock of knowledge. It involves the collection, organization, and analysis of evidence to increase understanding of a topic, characterized by a particular attentiveness to ...
purposes in the area of human factors and medical research, to monitor driver behavior, performance, and attention and in the car industry to design and evaluate new vehicles or new advanced driver assistance systems.
Training
Driving simulators are being increasingly used for
training
Training is teaching, or developing in oneself or others, any skills and knowledge or fitness that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance. I ...
drivers. Versions exist for cars, trucks, buses, etc.
Uses
* Novice driver training and testing
* Professional driver training and testing
* Training in critical driving conditions
* Testing the effects of impairment on driver performance
* Analysis of the driver behaviours
* Analysis of driver responses
* Evaluating user performances in different conditions (handling of controls)
* Assessing fitness to drive for aging drivers
* Testing future in-vehicle technologies on drivers or passengers (Human -Machine Interface)
* entertainment and fun
Types
* Ambulance simulator: Used to train and assess ambulance drivers in basic and advanced vehicle control skills as well as how to respond to emergencies and interact with other emergency responders.
* Car simulator: Used to train and test novice drivers in all the skills required to pass a driver's license road test as well as hazard perception and crash risk mitigation.
* Modular-design simulator: Interchangeable vehicle cabins or cockpits can be configured for use as tractor/trailer trucks, dump trucks and other construction vehicles, airport-operated vehicles, emergency response and police pursuit vehicles, buses, subway trains, passenger vehicles, and heavy equipment such as cranes.
* Multi-station driving simulator: This type of simulator enables one instructor to train more drivers at the same time thus saving time and reducing costs... These systems are equipped with instructor stations connected to control several driving simulators.
* Truck simulator: Used to train and assess novice and experienced truck drivers in skills ranging from basic control maneuvers, e.g. shifting and backing, to advanced skills, e.g.
fuel efficiency
Fuel efficiency (or fuel economy) is a form of thermal efficiency, meaning the ratio of effort to result of a process that converts chemical energy, chemical potential energy contained in a carrier (fuel) into kinetic energy or Mechanical work, w ...
, rollover prevention, defensive driving.
* Bus simulator: is used to train bus drivers on route familiarisation, safe driving techniques, fuel efficiency techniques. It can be used for training drivers on a variety of bus models and on different types of gear transmissions.
* Physical simulator: Large scale simulators employ
Stewart platform
A Stewart platform is a type of parallel manipulator that has six prismatic joint, prismatic actuators, commonly hydraulic jacks or electric linear actuators, attached in pairs to three positions on the platform's baseplate, crossing over to thr ...
s and
xy tables to physically move the driver around in 6-axis space, simulating acceleration, braking and centripetal forces, similar to physical flight simulators.
Entertainment
In the 1980s, it became a trend for
arcade racing games to use hydraulic
motion simulator arcade cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s.
The trend was sparked by
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's "taikan" games, with "taikan" meaning "body sensation" in Japanese.
The "taikan" trend began when
Yu Suzuki
is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensi ...
's team at Sega (later known as
Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of th ...
) developed ''
Hang-On
is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit computi ...
'' (1985), a
racing video game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
where the player sits on and moves a
motorbike
A motorcycle (motorbike, bike; uni (if one-wheeled); trike (if three-wheeled); quad (if four-wheeled)) is a lightweight private 1-to-2 passenger personal motor vehicle steered by a handlebar from a saddle-style seat.
Motorcycle designs var ...
replica to control the in-game actions. Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games such as ''
Out Run'' (1986). Sega have since continued to manufacture motion simulator cabinets for arcade racing games through to the 2010s.
In 1991,
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
released the arcade game ''Mitsubishi Driving Simulator'', co-developed with
Mitsubishi
The is a group of autonomous Japanese multinational companies in a variety of industries.
Founded by Yatarō Iwasaki in 1870, the Mitsubishi Group traces its origins to the Mitsubishi zaibatsu, a unified company that existed from 1870 to 194 ...
. It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving. The player can choose from three routes while following instructions, avoiding collisions with other vehicles or pedestrians, and waiting at traffic lights; the brakes are accurately simulated, with the car creeping forward after taking the foot off the brake until the hand-brake is applied. ''Leisure Line'' magazine considered it the "hit of the show" upon its debut at the 1991
JAMMA show. It was designed for use by Japanese
driving schools, with a very expensive cost of AU$150,000 or per unit.
Advances in processing power have led to more realistic simulators known as
sim racing games on home systems, beginning with
Papyrus Design Group
Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, Massachusetts, Watertown, Massachusetts, it is best known for its series of realistic sim racing games based on th ...
's groundbreaking ''
IndyCar Racing'' (1993) and ''
Grand Prix Legends'' (1998) for
PC and ''
Gran Turismo'' (1997) for
home consoles
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
.
Occasionally, a
racing game
Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
or driving simulator will also include an attachable
steering wheel
A steering wheel (also called a driving wheel, a hand wheel, or simply wheel) is a type of steering control in vehicles.
Steering wheels are used in most modern land vehicles, including all mass-production automobiles, buses, light and hea ...
that can be used to play the game in place of a
controller. The wheel, which is usually plastic, may also include pedals to add to the game's reality. These wheels are usually used only for arcade and computer games.
In addition to the myriad commercial releases there is a bustling community of amateur coders working on closed and
open source
Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use and view the source code, design documents, or content of the product. The open source model is a decentrali ...
free simulators. Some of the major features popular with fans of the genre are online
racing
In sports, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific g ...
, realism and diversity of cars and tracks.
Research
Driving simulators are used at research facilities for many purposes. Many vehicle manufacturers operate driving simulators, e.g. BMW, Ford, Renault. Many universities also operate simulators for research. Driving simulators allow researchers to study driver training issues and driver behavior under conditions in which it would be illegal and/or unethical to place drivers. For instance, studies of driver distraction would be dangerous and unethical (because of the inability to obtain informed consent from other drivers) to do on the road.
With the increasing use of various in-vehicle information systems (IVIS) such as satellite navigation systems, cell phones, DVD players and e-mail systems, simulators are playing an important rule in assessing the safety and utility of such devices.
Fidelity
There exists a number of types research driving simulators, with a wide range of capabilities. The most complex, like the
National Advanced Driving Simulator, have a full-sized vehicle body, with six-axis movement and 360-degree visual displays. On the other end of the range are simple desktop simulators that are often implemented using a computer monitor for the visual display and a videogame-type steering wheel and pedal input devices. These low cost simulators are used readily in the evaluation of basic and clinically oriented scientific questions.
The issue is complicated by political and economic factors, as facilities with low-fidelity simulators claim their systems are "good enough" for the job, while the high-fidelity simulator groups insist that their (considerably more expensive) systems are necessary. Research into motion fidelity indicates that, while some motion is necessary in a research driving simulator, it does not need to have enough range to match real-world forces. Recent research has also considered the use of the real-time photo-realistic video content that reacts dynamically to driver behaviour in the environment.
Validity
There is a question of validity—whether results obtained in the simulator are applicable to real-world driving. One review of research studies found that driver behavior on a driving simulator approximates (relative validity) but does not exactly replicate (absolute validity) on-road driving behavior. Another study found absolute validity for the types and number of driver errors committed on a simulator and on the road. Yet another study found that drivers who reported impaired performance on a low fidelity driving simulator were significantly more likely to take part in an accident in which the driver was at least partially at fault, within five years after the simulator session. Some research teams are using automated vehicles to recreate simulator studies on a test track, enabling a more direct comparison between the simulator study and the real world.
[Program develops new test track capability]
". ''ITS Sensor''. Winter 2004. Retrieved on February 14, 2007 As computers have grown faster and simulation is more widespread in the automotive industry, commercial vehicle math models that have been validated by manufacturers are seeing use in simulators.
See also
*
Full motion racing simulator
*
Virtual reality simulator
*
Sim racing, collective term for auto racing games which aim to be realistic, but do not necessarily include motion simulation output
*
Flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and the environment in which it flies, for pilot training, design, or other purposes. It includes replicating the equations that govern how aircraft fly, how they rea ...
**
Full flight simulator
Full flight simulator (FFS) is a term used by national (civil) aviation authorities (NAA) for a high technical level of flight simulator. Such authorities include the Federal Aviation Administration (FAA) in the United States and the European Av ...
*
Simulator ride
Simulator rides are a type of amusement park or fairground ride, where the audience is shown a movie while their seats move to correspond to the action on screen.
There are many types but they fall into the heading of entertainment unlike the on ...
References
{{Authority control
*
Educational software
Automotive software
Simulation software
Simulator
A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...