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Two-alternative forced choice (2AFC) is a method for measuring the sensitivity of a
person A person (: people or persons, depending on context) is a being who has certain capacities or attributes such as reason, morality, consciousness or self-consciousness, and being a part of a culturally established form of social relations suc ...
or animal to some particular sensory input, stimulus, through that observer's pattern of
choice A choice is the range of different things from which a being can choose. The arrival at a choice may incorporate Motivation, motivators and Choice modelling, models. Freedom of choice is generally cherished, whereas a severely limited or arti ...
s and response times to two versions of the sensory input. For example, to determine a person's sensitivity to dim light, the observer would be presented with a series of trials in which a dim light was randomly either in the top or bottom of the display. After each trial, the observer responds "top" or "bottom". The observer is not allowed to say "I do not know", or "I am not sure", or "I did not see anything". In that sense the observer's choice is forced between the two alternatives. Both options can be presented concurrently (as in the above example) or sequentially in two intervals (also known as two-interval forced choice, 2IFC). For example, to determine sensitivity to a dim light in a two-interval forced choice procedure, an observer could be presented with series of trials comprising two sub-trials (intervals) in which the dim light is presented randomly in the first or the second interval. After each trial, the observer responds only "first" or "second". The term 2AFC is sometimes used to describe a task in which an observer is presented with a single stimulus and must choose between one of two alternatives. For example in a
lexical decision task The lexical decision task (LDT) is a procedure used in many psychology and psycholinguistics experiments. The basic procedure involves measuring how quickly people classify stimuli as words or nonwords. Although versions of the task had been used ...
a participant observes a string of characters and must respond whether the string is a "word" or "non-word". Another example is the random dot kinetogram task, in which a participant must decide whether a group of moving dots are predominately moving "left" or "right". The results of these tasks, sometimes called yes-no tasks, are much more likely to be affected by various response biases than 2AFC tasks. For example, with extremely dim lights, a person might respond, completely truthfully, "no" (i.e., "I did not see any light") on every trial, whereas the results of a 2AFC task will show the person can reliably determine the location (top or bottom) of the same, extremely dim light. 2AFC is a method of
psychophysics Psychophysics is the field of psychology which quantitatively investigates the relationship between physical stimulus (physiology), stimuli and the sensation (psychology), sensations and perceptions they produce. Psychophysics has been described ...
developed by
Gustav Theodor Fechner Gustav Theodor Fechner (; ; 19 April 1801 – 18 November 1887) was a German physicist, philosopher, and experimental psychologist. A pioneer in experimental psychology and founder of psychophysics (techniques for measuring the mind), he inspired ...
.


Behavioural experiments

There are various manipulations in the design of the task, engineered to test specific behavioral dynamics of choice. In one well known experiment of attention that examines the attentional shift, the Posner Cueing Task uses a 2AFC design to present two stimuli representing two given locations. In this design there is an arrow that cues which stimulus (location) to attend to. The person then has to make a response between the two stimuli (locations) when prompted. In animals, the 2AFC task has been used to test
reinforcement In Behaviorism, behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular ''Antecedent (behavioral psychology), antecedent stimulus''. Fo ...
probability learning, for example such as choices in pigeons after reinforcement of trials. A 2AFC task has also been designed to test
decision making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either ra ...
and the interaction of reward and probability learning in monkeys. Monkeys were trained to look at a center stimulus and were then presented with two salient stimuli side by side. A response can then be made in the form of a
saccade In vision science, a saccade ( ; ; ) is a quick, simultaneous movement of both Eye movement (sensory), eyes between two or more phases of focal points in the same direction. In contrast, in Smooth pursuit, smooth-pursuit movements, the eyes mov ...
to the left or to the right stimulus. A juice reward is then administered after each response. The amount of juice reward is then varied to modulate choice. In a different application, the 2AFC is designed to test discrimination of motion perception. The
random In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. ...
dot motion coherence task, introduces a
random In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. ...
dot kinetogram, with a percentage of net coherent motion distributed across the
random In common usage, randomness is the apparent or actual lack of definite pattern or predictability in information. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. ...
dots. The percentage of dots moving together in a given direction determines the coherence of motion towards the direction. In most experiments, the participant must make a choice response between two directions of motion (e.g. up or down), usually indicated by a motor response such as a
saccade In vision science, a saccade ( ; ; ) is a quick, simultaneous movement of both Eye movement (sensory), eyes between two or more phases of focal points in the same direction. In contrast, in Smooth pursuit, smooth-pursuit movements, the eyes mov ...
or pressing a button.


Biases in decision making

It is possible to introduce biases in
decision making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either ra ...
in the 2AFC task. For example, if one stimulus occurs with more
frequency Frequency is the number of occurrences of a repeating event per unit of time. Frequency is an important parameter used in science and engineering to specify the rate of oscillatory and vibratory phenomena, such as mechanical vibrations, audio ...
than the other, then the frequency of exposure to the stimuli may influence the participant's beliefs about the
probability Probability is a branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an e ...
of the occurrence of the alternatives. Introducing biases in the 2AFC task is used to modulate
decision making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either ra ...
and examine the underlying processes.


Models of decision making

The 2AFC task has yielded consistent behavioral results on decision-making, which lead to the development of theoretical and computational models of the dynamics and results of decision-making.


Normal distribution model

Suppose the two stimuli x_1 and x_2 in the 2AFC task are random variables from two different categories a and b, and the task is to decide which was which. A common model is to assume that the stimuli came from normal distributions N(\mu_a, \sigma_a) and N(\mu_b, \sigma_b). Under this normal model, the optimal decision strategy (of the ideal observer) is to decide which of two bivariate normal distributions is more likely to produce the tuple x_1, x_2: the joint distributions of a and b, or of b and a. The probability of error with this ideal decision strategy is given by the generalized chi-square distribution: p(e)=p\left(\tilde^2_\right)<0, where \boldsymbol=\begin \sigma_a^2 & -\sigma_b^2 \end, \; \boldsymbol=\begin 1 & 1 \end, \; \boldsymbol=\frac \begin \sigma_a^2 & \sigma_b^2 \end. This model can also extend to the cases when each of the two stimuli is itself a multivariate normal vector, and also to the situations when the two categories have different prior probabilities, or the decisions are biased due to different values attached to the possible outcomes.


Drift-diffusion model

There are typically three assumptions made by
computational models A computational model uses computer programs to simulate and study complex systems using an algorithmic or mechanistic approach and is widely used in a diverse range of fields spanning from physics, engineering, chemistry and biology to economics ...
using the 2AFC: It is typically assumed that the difference in evidence favoring each alternative is the quantity tracked over time and that which ultimately informs the decision; however, evidence for different alternatives could be tracked separately. The drift-diffusion model (DDM) is a well defined model, that is proposed to implement an optimal decision policy for 2AFC. It is the continuous analog of a
random walk In mathematics, a random walk, sometimes known as a drunkard's walk, is a stochastic process that describes a path that consists of a succession of random steps on some Space (mathematics), mathematical space. An elementary example of a rand ...
model. The DDM assumes that in a 2AFC task, the subject is accumulating evidence for one or other of the alternatives at each time step, and integrating that evidence until a decision threshold is reached. As the sensory input which constitutes the evidence is noisy, the accumulation to the threshold is
stochastic Stochastic (; ) is the property of being well-described by a random probability distribution. ''Stochasticity'' and ''randomness'' are technically distinct concepts: the former refers to a modeling approach, while the latter describes phenomena; i ...
rather than
deterministic Determinism is the metaphysical view that all events within the universe (or multiverse) can occur only in one possible way. Deterministic theories throughout the history of philosophy have developed from diverse and sometimes overlapping mo ...
– this gives rise to the directed random-walk-like behavior. The DDM has been shown to describe accuracy and
reaction time Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations. Reaction time (RT; also referred to as "response time") is measured ...
s in human data for 2AFC tasks.


Formal model

The accumulation of evidence in the DDM is governed according to the following formula: dx = Adt + cdW\ ,\ x(0) = 0 At time zero, the evidence accumulated, x, is set equal to zero. At each time step, some evidence, A, is accumulated for one of the two possibilities in the 2AFC. A is positive if the correct response is represented by the upper threshold, and negative if the lower. In addition, a noise term, cdW, is added to represent noise in input. On average, the noise will integrate to zero. The extended DDM allows for selection of A and the starting value of x(0) from separate distributions – this provides a better fit to experimental data for both accuracy and reaction times.


Other models


Ornstein–Uhlenbeck model

The Ornstein–Uhlenbeck model extends the DDM by adding another term, \lambda, to the accumulation that is dependent on the current accumulation of evidence – this has the net effect of increasing the rate of accumulation towards the initially preferred option. dx\ =\ (\lambda x + A)dt\ +\ cdW


Race model

In the race model, evidence for each alternative is accumulated separately, and a decision made either when one of the accumulators reaches a predetermined threshold, or when a decision is forced and then the decision associated with the accumulator with the highest evidence is chosen. This can be represented formally by: \begindy_\ =\ I_dt\ +\ cdW_\\ dy_\ =\ I_dt\ +\ cdW_\end,\quad y_(0)\ =\ y_(0) = 0 The race model is not mathematically reducible to the DDM, and hence cannot be used to implement an optimal decision procedure.


Mutual inhibition model

The mutual inhibition model also uses two accumulators to model the accumulation of evidence, as with the race model. In this model the two accumulators have an inhibitory effect on each other, so as evidence is accumulated in one, it dampens the accumulation of evidence in the other. In addition, leaky accumulators are used, so that over time evidence accumulated decays – this helps to prevent runaway accumulation towards one alternative based on a short run of evidence in one direction. Formally, this can be shown as: \begindy_\ =\ (-ky_-wy_+I_)dt\ +\ cdW_\\ dy_\ =\ (-ky_-wy_+I_)dt\ +\ cdW_\end,\quad y_(0)\ =\ y_(0) = 0 Where k is a shared decay rate of the accumulators, and w is the rate of mutual inhibition.


Feedforward inhibition model

The feedforward inhibition model is similar to the mutual inhibition model, but instead of being inhibited by the current value of the other accumulator, each accumulator is inhibited by a fraction of the input to the other. It can be formally stated thus: \begindy_\ =\ I_dt\ +\ cdW_\ -\ u(I_dt\ +\ cdW_)\\ dy_\ =\ I_dt\ +\ cdW_\ -\ u(I_dt\ +\ cdW_)\end,\quad y_(0)\ =\ y_(0) = 0 Where u is the fraction of accumulator input that inhibits the alternate accumulator.


Pooled inhibition model

Wang suggested the pooled inhibition model, where a third, decaying accumulator is driven by accumulation in both of the accumulators used for decision making, and in addition to the decay used in the mutual inhibition model, each of the decision driving accumulators self-reinforce based on their current value. It can be formally stated thus: \begindy_\ =\ (-ky_-wy_+vy_+I_)dt\ +\ cdW_\\ dy_\ =\ (-ky_-wy_+vy_+I_)dt\ +\ cdW_\\ dy_\ =\ (-k_y_+w'(y_+y_))dt\end The third accumulator has an independent decay coefficient, k_, and increases based on the current values of the other two accumulators, at a rate modulated by w'.


Neural correlates of decision making


Brain areas

In the
parietal lobe The parietal lobe is one of the four Lobes of the brain, major lobes of the cerebral cortex in the brain of mammals. The parietal lobe is positioned above the temporal lobe and behind the frontal lobe and central sulcus. The parietal lobe integra ...
,
lateral intraparietal cortex The lateral intraparietal cortex (area LIP) is found in the intraparietal sulcus of the brain. This area is most likely involved in eye movement, as electrical stimulation evokes saccades (quick movements) of the eyes. It is also thought to contr ...
(LIP)
neuron A neuron (American English), neurone (British English), or nerve cell, is an membrane potential#Cell excitability, excitable cell (biology), cell that fires electric signals called action potentials across a neural network (biology), neural net ...
firing rate in monkeys predicted the choice response of direction of motion suggesting this area is involved in decision making in the 2AFC. Neural data recorded from LIP
neurons A neuron (American English), neurone (British English), or nerve cell, is an membrane potential#Cell excitability, excitable cell (biology), cell that fires electric signals called action potentials across a neural network (biology), neural net ...
in rhesus monkeys supports the DDM, as firing rates for the direction selective neuronal populations sensitive to the two directions used in the 2AFC task increase firing rates at stimulus onset, and average activity in the neuronal populations is biased in the direction of the correct response. In addition, it appears that a fixed threshold of neuronal spiking rate is used as the decision boundary for each 2AFC task.


See also

*
Choice modelling Choice modelling attempts to model the decision process of an individual or segment via revealed preferences or stated preferences made in a particular context or contexts. Typically, it attempts to use discrete choices (A over B; B over A, B & C) ...
* Choice set *
Julian Rotter Julian B. Rotter (October 22, 1916 – January 6, 2014) was an American psychologist known for developing social learning theory and research into locus of control. He was a faculty member at Ohio State University and then the University of Conne ...


References

{{Reflist Psychophysics