Dr Kawashima's Brain Training For Nintendo Switch
   HOME

TheInfoList



OR:

''Dr Kawashima's Brain Training for Nintendo Switch'' is an
edutainment Educational entertainment, also referred to by the portmanteau edutainment, is media designed to education, educate through entertainment. The term has been used as early as 1933. Most often it includes content intended to teach but has inciden ...
puzzle A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to find the solution of the puzzle. There are differe ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
and
indieszero is a Japanese video game developer headquartered in Musashino, Tokyo, Japan. Founded on April 21, 1997, it is a frequent collaborator with Nintendo, developing some of their smaller scale and more experimental titles. Overview The name is a ...
and published by Nintendo for the
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
. It is the fifth entry in the ''
Brain Age ''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Games The ''Brain Age'' games, known as ''Brain Training'' in Japan ...
''
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, Sequence, sequence solving, Spatial ability, spatial recognition, ...
series, based on the research of
neuroscientist A neuroscientist (or neurobiologist) is a scientist specializing in neuroscience that deals with the anatomy and function of neurons, Biological neural network, neural circuits, and glia, and their Behavior, behavioral, biological, and psycholo ...
Ryuta Kawashima, whose
avatar Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
guides the player through the game. It was released on December 27, 2019 in Japan, January 3, 2020 in Europe and Australia, and July 1, 2020 in South Korea. ''Dr Kawashima's Brain Training for Nintendo Switch'' builds upon the previous installments by adding puzzles and mini-games to strengthen the player's memory and concentration skills. The game contains previous puzzles in the series, all of which are taught by Dr. Kawashima. Puzzles in the game take advantage of some of the Nintendo Switch's functionalities such as the gyroscope and IR sensors. Physical editions of the game include a stylus to aid its touchscreen puzzles as an alternative to using the fingers. The game received generally mixed reviews from critics with praise for the use of the Switch's technology, puzzles, and replay value, though many felt the game lacked innovation and variety. The game has sold 1.20 million copies as of December 2021.


Gameplay

The player is presented with two modes: Quick Play and Daily Training. This game is played mostly in handheld mode with barely any usage of the TV mode. The Nintendo Switch console is mostly held vertically during play for easier drawing and tapping on the touchscreen. In total, the game contains 24 unique puzzles, all of which utilize the console's technology such as the
IR sensor Infrared thermography (IRT), thermal video or thermal imaging, is a process where a Thermographic camera, thermal camera captures and creates an image of an object by using infrared radiation emitted from the object in a process, which are exa ...
in the right
Joy-Con Joy-Con are the primary game controllers for the Nintendo Switch, a hybrid video game console. A set of Joy-Con consists of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the mai ...
, the Joy-Con shoulder buttons, and the touchscreen. In Quick Play, mini-games can be played at the player's own pace, with each mini-game being unlocked daily. This mode allows for multiplayer, a new feature to the series. In Daily Training, the player has full access to a selection of puzzles, unlocking more puzzles the more days they play. The player can perform a "Brain Age Check", where the player performs three standard puzzles and their performance determines the "age" of the brain. Solving the puzzles speedily will result in a younger Brain Age. Once a day the player receives a stamp which allows playing more mini-games. This game features a championship mode, where players connect online to compete with players worldwide. This feature uses
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service operated by Nintendo for its video game consoles, the Nintendo Switch and Nintendo Switch 2. The service is Nintendo's third-generation online service after Nintendo Wi-Fi Connect ...
. The championship mode takes place every Saturday, where players have up to two attempts per Daily Training puzzle to solve as fast as they can. The fastest attempt is submitted to the championship, where players are read their results instantly after finishing. Players receive access to online players' performances every Monday. The championship mode also allows the user to send messages to other players and compare their results once a day. In July 2020, the mode was used for an event where players can compete with Dr. Ryuta Kawashima.


Development

The Nintendo Switch version was developed by most of the original developers of previous ''
Brain Age ''Brain Age'', known as ''Dr Kawashima's Brain Training'' in PAL regions, is a series of video games developed and published by Nintendo, based on the work of Ryuta Kawashima. Games The ''Brain Age'' games, known as ''Brain Training'' in Japan ...
'' games, led by producer Kouichi Kawamoto, who directed most of the series. Additional development was provided by
indieszero is a Japanese video game developer headquartered in Musashino, Tokyo, Japan. Founded on April 21, 1997, it is a frequent collaborator with Nintendo, developing some of their smaller scale and more experimental titles. Overview The name is a ...
. The game was announced on the Nintendo Japan
YouTube YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
account on September 30, 2019. Two weeks later, it was announced that the game would come to Europe and Australia on January 3, 2020. On December 27, 2019, the game was released in Japan.


Reception

The game received mixed reviews. Many praised the puzzles' quality and repeatability as well as the game making good use of Nintendo Switch technology. However, the game was criticized for being too similar to previous installments and a lack of variety. Some noted that the game was not suitable for the recently released
Nintendo Switch Lite The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the eighth generation of home consoles, the Switch succeeded the Wii U and competed with Sony's PlayStatio ...
since the system does not have detachable Joy-Con or IR sensors. The game had also performed to the same quality of other Nintendo games with awkward handwriting recognition and a limited amount of puzzles. In the UK, sales charts showed that the game was number 14 in physical sales within its first week, the highest it has been in the series. As of February 2021, the game has sold over 367,198 copies in Japan according to
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
. As of December 2021, the game has sold 1.20 million copies.


Awards

In November 2020, the game was nominated for Nintendo Game of the Year at the
Golden Joystick Awards The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be voted ...
, however, it lost to Animal Crossing: New Horizons.


Notes


References


External links


''Brain Training for Nintendo Switch'' website for the UK''Brain Training for Nintendo Switch'' website for Australia
{{DEFAULTSORT:Doctor Kawashima's Brain Training for Nintendo Switch 2019 video games Brain Age Brain training video games Casual games Indieszero games Multiplayer and single-player video games Nintendo Switch games Nintendo Switch-only games Puzzle video games Sudoku video games Video games developed in Japan