Don't Break The Ice
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''Don't Break the Ice'' is a children's tabletop
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
for two to four players ages 3 and up. First marketed by
Schaper Toys Schaper Toys, or W.H. Schaper Mfg. Co., Inc. as it was originally known, was a game and toy company founded in 1949 by William Herbert Schaper in Robbinsdale, Minnesota. "Herb" Schaper published a variety of games but was best known for having ...
in 1968, the game was sold to
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational corporation, multinational toy manufacturing and entertainment holding company founded on December 6, 1923 by Henry, Hillel and Herma ...
subsidiary
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with Milton Bradley Company, his eponymous enterprise, which was purchased ...
in 1986. It is still in production, and special editions were released in conjunction with the films '' Frozen'' (2013) and ''
Frozen II ''Frozen 2'', stylized as ''Frozen II'', is a 2019 American animated musical fantasy film produced by Walt Disney Animation Studios and released by Walt Disney Pictures as the sequel to '' Frozen'' (2013). The film was directed by Chris Buck ...
'' (2019).


Game play

The game is played with a set of plastic "ice blocks", a stand, and one miniature plastic hammer for each player. One ice block is larger than the rest, and has a plastic character standing on it - this varies from edition to edition, being either Phillip the Penguin, a man referred to as "Ice Man", or a polar bear. To set up the game, the stand is turned upside down and the ice blocks placed into the frame, so that the shared uniform compression of the blocks pressed against each other will cause them to stay in place when the stand is turned upright. The players then take turns removing ice blocks by tapping with the hammers. The game ends when one player causes the block with the character figure to fall through. The player who took the turn before that one wins the game.


References


External links

* Hasbro'
Don't Break the Ice product page
* {{DEFAULTSORT:Don't Break The Ice Board games introduced in 1968 1960s toys 1970s toys Board games of physical skill Children's board games Milton Bradley Company games Schaper Toys games Tabletop games