Digitality (also known as digitalism
) is used to mean the condition of living in a
digital culture, derived from
Nicholas Negroponte
Nicholas Negroponte (born December 1, 1943) is a Greek American architect. He is the founder and chairman Emeritus of Massachusetts Institute of Technology's Media Lab, and also founded the One Laptop per Child Association (OLPC). Negroponte ...
's book ''
Being Digital'' in analogy with
modernity
Modernity, a topic in the humanities and social sciences, is both a historical period (the modern era) and the ensemble of particular Society, socio-Culture, cultural Norm (social), norms, attitudes and practices that arose in the wake of the ...
and
post-modernity
Postmodernity (post-modernity or the postmodern condition) is the economic or cultural state or condition of society which is said to exist ''after'' modernity. Some schools of thought hold that modernity ended in the late 20th century – in th ...
.
Overview
Aspects of digitality include nearly continuous contact with other people through
cell phones
A mobile phone or cell phone is a portable telephone that allows users to make and receive Telephone call, calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones (landline phone ...
,
near instantaneous access to information through the
World Wide Web
The World Wide Web (WWW or simply the Web) is an information system that enables Content (media), content sharing over the Internet through user-friendly ways meant to appeal to users beyond Information technology, IT specialists and hobbyis ...
, third wave information storage (where any fragment in a text can be searched and used for categorization, such as through search engine
Google
Google LLC (, ) is an American multinational corporation and technology company focusing on online advertising, search engine technology, cloud computing, computer software, quantum computing, e-commerce, consumer electronics, and artificial ...
), and communicating through
weblogs and
email
Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving Digital media, digital messages using electronics, electronic devices over a computer network. It was conceived in the ...
.
Some of the negative aspects of digitality include
computer virus
A computer virus is a type of malware that, when executed, replicates itself by modifying other computer programs and Code injection, inserting its own Computer language, code into those programs. If this replication succeeds, the affected areas ...
es and
spam
Spam most often refers to:
* Spam (food), a consumer brand product of canned processed pork of the Hormel Foods Corporation
* Spamming, unsolicited or undesired electronic messages
** Email spam, unsolicited, undesired, or illegal email messages
...
.
With the rapidly growing technology, children at increasingly younger ages are learning to speak through the cyber world rather than in face-to-face conversation. They are becoming more
digitally literate and creating a new culture in which they communicate more efficiently online than they do in person.
Development
In the 1990s, literature on the effects of interactivity with information began to be written and published, particularly focused on the immediacy and ubiquity of
digital communications
Data communication, including data transmission and data reception, is the transfer of data, signal transmission, transmitted and received over a Point-to-point (telecommunications), point-to-point or point-to-multipoint communication chann ...
, and the interactivity and participatory nature of
digital media
In mass communication, digital media is any media (communication), communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, an ...
. While traditionally in
Postmodernism
Postmodernism encompasses a variety of artistic, Culture, cultural, and philosophical movements that claim to mark a break from modernism. They have in common the conviction that it is no longer possible to rely upon previous ways of depicting ...
a decisive role for media in the formation of personality, culture and social order is presumed, so that this emerged literature differed fundamentally from the analog critical theory, in that the audience now has the ability to do more than create a personal text through their
idiolect, as they are able to create newly informed texts which reinforce the behavior of other participants. Simply put, digital media made way for individuals to express themselves through online interaction and refine their skills in a communal effort.
Many works have been written outlining the fear of digitality. In the 1990s, the realization of digitality caused many artists to visualize and fear a future where analog would become completely extinct. They viewed digitalization as a deletion of the past.
Although the computer was originally created to complete large scale computations, it ultimately progressed into a processing machine that could retrieve and interpret information very quickly. The first personal computer was first introduced by
Ed Roberts in 1975 and this sparked the introduction of other "personal computers". As technology continued to advance, more and more intelligent computers were coming to light with stronger processing power and wider range of utilities. This new age of technology lead to the invention of the
World Wide Web
The World Wide Web (WWW or simply the Web) is an information system that enables Content (media), content sharing over the Internet through user-friendly ways meant to appeal to users beyond Information technology, IT specialists and hobbyis ...
by
Tim Berners-Lee
Sir Timothy John Berners-Lee (born 8 June 1955), also known as TimBL, is an English computer scientist best known as the inventor of the World Wide Web, the HTML markup language, the URL system, and HTTP. He is a professorial research fellow a ...
in 1990 which revolutionized the modern world. With the introduction of this
World Wide Web
The World Wide Web (WWW or simply the Web) is an information system that enables Content (media), content sharing over the Internet through user-friendly ways meant to appeal to users beyond Information technology, IT specialists and hobbyis ...
people were able to more commonly access a data pool online with a trove of information. This information is now easily accessible from a
Smartphone
A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
which can connect people from anywhere at any time.
In the 21st century
Digital technology plays an important role in 21st century life. In the United States, nearly two-thirds of people own
smartphone
A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
s. Using
social networking service
A social networking service (SNS), or social networking site, is a type of online social media platform which people use to build social networks or social relationships with other people who share similar personal or career content, interest ...
s and
online forums, people are able to communicate with other users, regardless of geographic region or time constraints. The rise of this type of interaction partly explains the significant increase in phone use in younger people, and
mobile technology is mainly used for the purposes of communication. Digitalism is also slowly replacing many forms of physical aids, such as print encyclopedias and dictionaries, with people turning to newer technology for various needs. In his book, Nicholas Negroponte explains how necessities in the future will be
digitized
Digitization is the process of converting information into a digital (i.e. computer-readable) format.Collins Dictionary. (n.d.). Definition of 'digitize'. Retrieved December 15, 2021, from https://www.collinsdictionary.com/dictionary/english ...
. For example, a large proportion of
mass media
Mass media include the diverse arrays of media that reach a large audience via mass communication.
Broadcast media transmit information electronically via media such as films, radio, recorded music, or television. Digital media comprises b ...
(including newspapers and magazines) are becoming digitized, and a large percentage of financial transactions made in the United States are being made without the physical exchange of money (e.g.
online
In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
).
Computation is frequently discussed in debates on digitally. Modern theorists are now choosing to focus more on our relation to computers rather than the computers themselves as an important element of digitality.
Creative and Cultural Interpretations
Recent explorations of digitality extend beyond academic and theoretical contexts, finding expression in artistic and cultural works that reflect on the lived experience of life in a digitally mediated world. One such example is ''Across the Stack: Digital Minds Collide'', a creative series curated by writer Tate Ellis through the newsletter ''Love to Hate and the Joy we Find'', hosted on the independent platform Substack. The collection brings together essays, fragments, and multimedia pieces that examine how digital life shapes identity, memory, imagination, and emotional connection.
This creative turn in digital commentary parallels work by other contemporary writers using digital platforms to explore digitality, such as the newsletter ''The Convivial Society'' by L.M. Sacasas, which critically engages with technology and culture from a philosophical perspective. These works illustrate how digital publishing itself can function both as a subject of critique and as a vehicle for exploring the evolving human condition under digitality.
Social media
Social media
Social media are interactive technologies that facilitate the Content creation, creation, information exchange, sharing and news aggregator, aggregation of Content (media), content (such as ideas, interests, and other forms of expression) amongs ...
are computer-generated tools that allow for people to convey their thoughts, ideas, or interests through digital communities or networks. Social media are online platforms for human interactions with local and global reach, designed to circulate information. These platforms support social interactions and give rise to a complex interplay between communication, social practices, and technological infrastructure.
This gives way to connection of all these components in real-time, so that through these connections people, information, data and events are instantly and globally spread. This allows for platforms like
Twitter
Twitter, officially known as X since 2023, is an American microblogging and social networking service. It is one of the world's largest social media platforms and one of the most-visited websites. Users can share short text messages, image ...
to be a media medium where there is an intersection of media and social interaction.
Social media is different from social networks, but is commonly looked at as the same, which makes public differentiation harder.
Just like television and advertisements, social media has great potential for business and marketing opportunities where companies can formulate custom promotions geared for specific audiences.
Education
Digitality in the 2000s has had a great impact on the world of education. The
internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
creates an abundance of easily accessible and globally diverse resources. The digitization of textbooks and other written texts reduces the demand for the print versions. A vast majority of books now come with a digital version of the text that allows for easier access from anywhere. This applies to scholarly textbooks, religious texts, books, and other texts that would normally have to be found in physical form. Digitalism has also made it so that children are now presented with electronic knowledge at a very early age, resulting in the increased implementation of electronics in school systems (for example in
electronic learning,
mobile learning, and
blended learning). Students and academics alike have adopted social media such as
Facebook
Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
,
Twitter
Twitter, officially known as X since 2023, is an American microblogging and social networking service. It is one of the world's largest social media platforms and one of the most-visited websites. Users can share short text messages, image ...
,
YouTube
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim who were three former employees of PayPal. Headquartered in ...
, and blogging platforms to expand the horizons for learning.
Intercultural communication
Intercultural communication is an important part of globalization. In the past, intercultural communication was made difficult because of the distance separating different cultures. However, with modern-day technology and digitality, it is becoming increasingly possible to interact and learn about other cultures in an environment where people can openly speak. This interaction allows for people to compare and reflect upon both their own and different cultures. The internet creates platforms and forums where people from different backgrounds can develop intercultural communication skills and gain a cross-cultural abundance of knowledge. With the digitality of religious texts and cultural meetings, it is increasingly feasible to be submerged in a culture or religion without the need to travel to the source.
See also
*
Critical theory
Critical theory is a social, historical, and political school of thought and philosophical perspective which centers on analyzing and challenging systemic power relations in society, arguing that knowledge, truth, and social structures are ...
*
Deconstruction
In philosophy, deconstruction is a loosely-defined set of approaches to understand the relationship between text and meaning. The concept of deconstruction was introduced by the philosopher Jacques Derrida, who described it as a turn away from ...
*
Digital philosophy
*
Information Age
The Information Age is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on information technology ...
*
Internet culture
Internet culture refers to culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence ...
*
Media influence
*
Modernity
Modernity, a topic in the humanities and social sciences, is both a historical period (the modern era) and the ensemble of particular Society, socio-Culture, cultural Norm (social), norms, attitudes and practices that arose in the wake of the ...
*
Postmodernism
Postmodernism encompasses a variety of artistic, Culture, cultural, and philosophical movements that claim to mark a break from modernism. They have in common the conviction that it is no longer possible to rely upon previous ways of depicting ...
*
Postmodernity
References
Bibliography
*Bignell, Jonathan. ''Post Modern Media Culture''. Akaar Books, 2000.
*
*Franklin, Seb.
Control: Digitality as Cultural Logic'.
MIT Press
The MIT Press is the university press of the Massachusetts Institute of Technology (MIT), a private research university in Cambridge, Massachusetts. The MIT Press publishes a number of academic journals and has been a pioneer in the Open Ac ...
, 2015.
*
*Hershman, Lynn. "The Fantasy Beyond Control." ''Illuminating Video: An Essential Guide to Video Art'', 1990.
*King, Homay. ''Virtual Memory: Time-Based Art and the Dream of Digitality''.
Duke University Press
Duke University Press is an academic publisher and university press affiliated with Duke University. It was founded in 1921 by William T. Laprade as The Trinity College Press. (Duke University was initially called Trinity College). In 1926 ...
, 2015. .
*Jarzombek, Mark. ''Digital Stockholm Syndrome in the Post-Ontological Age''. University of Minnesota Press, 2016
*Landow, George P. ''Hypertext 3.0: Critical Theory and New Media in an Era of Globalization''. 3rd ed., Baltimore, The
Johns Hopkins University Press
Johns Hopkins University Press (also referred to as JHU Press or JHUP) is the publishing division of Johns Hopkins University. It was founded in 1878 and is the oldest continuously running university press in the United States. The press publi ...
, 2006.
*
*
*Shelly, Gary B., and Misty E. Vermaat. ''Discovering Computers 2010: Living in a Digital World''. Boston, MA: Course Technology Press, 2009.
*
*{{cite journal , last1=Swanstrom , first1=Lisa , title=External Memory Drives: Deletion and Digitality in Agrippa (A Book of The Dead) , journal=Science Fiction Studies , date=2016 , volume=43 , issue=1 , pages=14–32 , doi=10.5621/sciefictstud.43.1.0014 , url=https://umu.diva-portal.org/smash/get/diva2:1136926/FULLTEXT01
Information Age
Postmodernism
Digital technology
Social change
Digital Revolution