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The relationships between digital media use and mental health have been investigated by various researchers—predominantly
psychologist A psychologist is a professional who practices psychology and studies mental states, perceptual, cognitive, emotional, and social processes and behavior. Their work often involves the experimentation, observation, and explanation, interpretatio ...
s, sociologists,
anthropologist An anthropologist is a scientist engaged in the practice of anthropology. Anthropologists study aspects of humans within past and present societies. Social anthropology, cultural anthropology and philosophical anthropology study the norms, values ...
s, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of
text messaging Text messaging, or texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile phones, tablet computers, smartwatches, desktops/laptops, or ...
. A significant body of research has explored "overuse" phenomena, commonly known as "digital addictions", or "digital dependencies". These phenomena manifest differently in many societies and cultures. Some experts have investigated the benefits of moderate digital media use in various domains, including mental health, and the treatment of mental health problems with novel technological solutions. Studies have also suggested that certain digital media use, such as online support communities, may offer mental health benefits, although the effects are quite complex.Huang, Chiungjung. “A Meta-Analysis of the Problematic Social Media Use and Mental Health.” https://Doi.Org/10.1177/0020764020978434, December 9, 2020. https://doi.org/10.1177/0020764020978434. The difference between beneficial and
pathological Pathology is the study of disease. The word ''pathology'' also refers to the study of disease in general, incorporating a wide range of biology research fields and medical practices. However, when used in the context of modern medical treatme ...
use of digital media has not been established. There are no widely accepted
diagnostic criteria Medical diagnosis (abbreviated Dx, Dx, or Ds) is the process of determining which disease or condition explains a person's symptoms and signs. It is most often referred to as a diagnosis with the medical context being implicit. The information r ...
associated with digital media overuse, although some experts consider overuse a manifestation of underlying
psychiatric disorder A mental disorder, also referred to as a mental illness, a mental health condition, or a psychiatric disability, is a behavioral or mental pattern that causes significant distress or impairment of personal functioning. A mental disorder is ...
s. The prevention and treatment of pathological digital media use are not standardized, although guidelines for safer media use for children and families have been developed. The 2013 fifth edition of the ''Diagnostic and Statistical Manual of Mental Disorders'' (DSM-5) and the
International Classification of Diseases The International Classification of Diseases (ICD) is a globally used medical classification that is used in epidemiology, health management and clinical diagnosis. The ICD is maintained by the World Health Organization (WHO), which is the dir ...
(ICD-11) do not include diagnoses for
problematic internet use Internet addiction disorder (IAD), also known as problematic internet use, or pathological internet use, is a problematic compulsive use of the internet, particularly on social media, that impairs an individual's function over a prolonged period ...
and problematic social media use; the ICD-11 includes a diagnosis for gaming disorder (commonly known as video game addiction), whereas the DSM-5 does not. Debate over how and when to diagnose these conditions is ongoing as of 2023. The use of the term ''addiction'' to refer to these phenomena and diagnoses has been questioned. Digital media and
screen time Screen time is the amount of time electronic devices are used. Screen time, Screentime or Screen Time may also refer to: * Screen Time, an iOS and macOS feature that tracks how long devices are used * Screentime, an Australian-based television pr ...
amongst modern social media apps such as
Instagram Instagram is an American photo sharing, photo and Short-form content, short-form video sharing social networking service owned by Meta Platforms. It allows users to upload media that can be edited with Social media camera filter, filters, be ...
,
TikTok TikTok, known in mainland China and Hong Kong as Douyin (), is a social media and Short-form content, short-form online video platform owned by Chinese Internet company ByteDance. It hosts user-submitted videos, which may range in duration f ...
,
Snapchat Snapchat is an American multimedia social media and instant messaging app and service developed by Snap Inc., originally Snapchat Inc. One of the principal features of the app are that pictures and messages, known as "snaps", are usually availa ...
and
Facebook Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
have changed how children think, interact and develop in positive and negative ways, but researchers are unsure about the existence of hypothesized causal links between
digital media In mass communication, digital media is any media (communication), communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, an ...
use and
mental health Mental health is often mistakenly equated with the absence of mental illness. However, mental health refers to a person's overall emotional, psychological, and social well-being. It influences how individuals think, feel, and behave, and how t ...
outcomes. Those links appear to depend on the individual and the platforms they use.


History and terminology

The relationship between digital technology and mental health has been investigated from many perspectives. Benefits of digital media use in childhood and adolescent development have been found. Concerns have been expressed by researchers, clinicians, and the public in regard to apparent
compulsive behavior Compulsive behavior (or compulsion) is defined as performing an action persistently and repetitively. Compulsive behaviors could be an attempt to make obsessions go away. Compulsive behaviors are a need to reduce apprehension caused by internal ...
s of some people who use digital media, as correlations between technology overuse and mental health problems become apparent. Terminologies used to refer to compulsive digital-media-use behaviours are not standardized or universally recognised. They include "digital addiction", "digital dependence", "problematic use", or "overuse", often delineated by the digital media platform used or under study (such as
problematic smartphone use Problematic smartphone use is psychological or behavioral dependence on cell phones. It is closely related to other forms of digital media overuse such as social media addiction or internet addiction disorder. Commonly known as "smartphone ...
or
problematic internet use Internet addiction disorder (IAD), also known as problematic internet use, or pathological internet use, is a problematic compulsive use of the internet, particularly on social media, that impairs an individual's function over a prolonged period ...
). Unrestrained use of technological devices may affect developmental, social, mental and physical well-being and may result in symptoms akin to other psychological dependence syndromes, or
behavioral addiction Behavioral addiction, process addiction, or non-substance-related disorder is a form of addiction that involves a compulsive behavior, compulsion to engage in a rewarding non-Chemical substance, substance-related behavior – sometimes called a n ...
s. The focus on problematic technology use in research, particularly in relation to the behavioural addiction paradigm, is becoming more accepted, despite poor standardization and conflicting research. Internet addiction has been proposed as a diagnosis since the 1998 and social media and its relation to addiction has been examined since 2009. A 2018
Organisation for Economic Co-operation and Development The Organisation for Economic Co-operation and Development (OECD; , OCDE) is an international organization, intergovernmental organization with 38 member countries, founded in 1961 to stimulate economic progress and international trade, wor ...
(OECD) report stated there were benefits of structured and limited internet use in children and adolescents for developmental and educational purposes, but that excessive use can have a negative impact on mental well-being. It also noted an overall 40% increase in internet use in school-age children between 2010 and 2015, and that different OECD nations had marked variations in rates of childhood technology use, as well as differences in the platforms used. The
American Psychological Association The American Psychological Association (APA) is the main professional organization of psychologists in the United States, and the largest psychological association in the world. It has over 170,000 members, including scientists, educators, clin ...
recommends that adolescents be trained or coached to use social media, as it will ensure that users have developed psychologically informed competencies and skills that will maximize the chances for balanced, safe, and meaningful social media use. The ''Diagnostic and Statistical Manual of Mental Disorders'' has not formally codified problematic digital media use in diagnostic categories, but it deemed internet gaming disorder to be a condition for further study in 2013. Gaming disorder, commonly known as video game addiction, has been recognised in the
ICD-11 The ICD-11 is the eleventh revision of the International Classification of Diseases (ICD). It replaces the ICD-10 as the global standard for recording health information and causes of death. The ICD is developed and annually updated by the World H ...
. Different recommendations in the DSM and the ICD are due partly to the lack of expert consensus, the differences in emphasis in the classification manuals, as well as difficulties using
animal models A model organism is a non-human species that is extensively studied to understand particular biological phenomena, with the expectation that discoveries made in the model organism will provide insight into the workings of other organisms. Mod ...
for behavioural addictions. The utility of the term ''addiction'' in relation to the overuse of digital media has been questioned, in regard to its suitability to describe new, digitally mediated psychiatric categories, as opposed to overuse being a manifestation of other psychiatric disorders. Usage of the term has also been criticised for drawing parallels with substance use behaviours. Careless use of the term may cause more problems—both downplaying the risks of harm in seriously affected people, as well as overstating risks of excessive, non-
pathological Pathology is the study of disease. The word ''pathology'' also refers to the study of disease in general, incorporating a wide range of biology research fields and medical practices. However, when used in the context of modern medical treatme ...
use of digital media. The evolution of terminology relating excessive digital media use to problematic use rather than addiction was encouraged by Panova and Carbonell, psychologists at
Ramon Llull University University Ramon Llull (, URL; ) is a private university located in Barcelona, Catalonia, Spain established in 1990. Currently it is made up of several different colleges specializing in different subjects; most of which are located in downtown Ba ...
, in a 2018 review. Due to the lack of recognition and consensus on the concepts used, diagnoses and treatments are difficult to standardize or develop. Heightened levels of public anxiety around new media (including social media, smartphones and video games) adds confusion to the interpretation of population-based assessments, as well as posing management dilemmas. Radesky and Christakis, the 2019 editors of '' JAMA Paediatrics'', published a review that investigated "concerns about health and developmental/behavioral risks of excessive media use for child cognitive, language, literacy, and social-emotional development." Due to the ready availability of multiple technologies to children worldwide, the problem is bi-directional, as taking away digital devices may have a detrimental effect, in areas such as learning, family relationship dynamics, and overall development.


Problematic use

Though associations have been observed between digital media use and mental health symptoms or diagnoses, causality has not been established; nuances and caveats published by researchers are often misunderstood by the general public, or misrepresented by the media. Problematic social media use can also result in fear of missing out (FoMO) in which symptoms of anxiety and psychological stress exasperated with the fear of potentially missing content present online leaving the individual feeling unfulfilled or left out of the loop. Worsening mental health issues, such as anxiety and depression, have been linked to digital use—particularly among younger users who may be more vulnerable to social comparison. Neuroscientific findings that support a structural change in the brain, similar to behavioural addictions; have not found a specific biological or neural processes that may lead to excessive digital media use. When an individual has FoMo they will be more likely to constantly check their social media accounts using their personal devices to check social media or messages to ensure they are up to date with information that is occurring within the individual's social network. This constant need to check social media platforms for information induces feelings of anxiety driving individuals to get involved with problematic social media use.


Screen time and mental health

Some types of potentially problematic internet use are associated with psychiatric or behavioral problems such as depression,
anxiety Anxiety is an emotion characterised by an unpleasant state of inner wikt:turmoil, turmoil and includes feelings of dread over Anticipation, anticipated events. Anxiety is different from fear in that fear is defined as the emotional response ...
, hostility, aggression, and
attention deficit hyperactivity disorder Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterised by symptoms of inattention, hyperactivity, impulsivity, and emotional dysregulation that are excessive and pervasive, impairing in multiple con ...
(ADHD). The studies could not determine if causal relationships exist; it was unclear, for example, whether people with depression might overuse the internet because they were already depressed, or if using the internet too much triggered the depression. Some studies also suggest that social media can have both negative and positive effects, depending on the specific context of the individual.Weigle, Paul E., and Pamela Hurst-Della Pietra. “Children and Screens: Youth Digital Media Use and Mental Health Outcomes.” Journal of the American Academy of Child & Adolescent Psychiatry 60, no. 10 (October 2, 2021): S297–S297. https://doi.org/10.1016/j.jaac.2021.07.700. While overuse of digital media has been associated with depressive symptoms, digital media may also be used in some situations to improve mood. Symptoms of ADHD have been positively correlated with digital media use in a large
prospective study A prospective cohort study is a longitudinal cohort study that follows over time a group of similar individuals ( cohorts) who differ with respect to certain factors under study to determine how these factors affect rates of a certain outcome. ...
. The ADHD symptom of
hyperfocus Hyperfocus is an intense form of mind, mental attention, concentration or creative visualization, visualization that focuses consciousness on a subject, topic, or task. In some individuals, various subjects or topics may also include daydreams, c ...
may cause affected individuals to overuse video games, social media, or online chatting; however the correlation between hyperfocus and problematic social media use is weak. A 2018 review found associations between the self-reported mental health symptoms by users of the Chinese social media platform
WeChat WeChat or Weixin in Chinese ( zh, c=微信, p=Wēixìn , l=micro-message) is an instant messaging, social media, and mobile payment mobile app, app developed by Tencent. First released in 2011, it became the world's largest standalone mobile a ...
and excessive platform use. However, the motivations and usage patterns of WeChat users affected overall psychological health, rather than the amount of time spent using the platform. The evidence, although of mainly low to moderate
quality Quality may refer to: Concepts *Quality (business), the ''non-inferiority'' or ''superiority'' of something *Quality (philosophy), an attribute or a property *Quality (physics), in response theory *Energy quality, used in various science discipli ...
, shows a correlation between heavy
screen time Screen time is the amount of time electronic devices are used. Screen time, Screentime or Screen Time may also refer to: * Screen Time, an iOS and macOS feature that tracks how long devices are used * Screentime, an Australian-based television pr ...
and a variety of health physical and mental health problems. However, moderate use of digital media has been linked to positive outcomes, including improved social integration, mental health, and overall well-being for young people. In fact, certain digital platforms, when used in moderation, have even been associated with enhanced mental health. In a 2022 review, it was discovered that when it comes to adolescents' well-being that perhaps there is too much focus on locating a negative correlation between digital technologies and adolescents' well-being, If a negative correlation between the two are located the impact would potentially be minimal to the point where it would have little to no impact on adolescent well-being or quality of life.


Social media and mental health

Excessive time spent on social media may be more harmful than digital screen time as a whole, especially for young people. Some research has found a "substantial" association between social media use and mental health issues, but most studies have found only a weak or inconsistent relationship. Social media can have both positive and negative effects on mental health; whether the overall effect is harmful or helpful may depend on a variety of factors, including the quality and quantity of social media usage. In the case of those over 65, studies have found high levels of social media usage was associated with positive outcomes overall, such as
flourishing Flourishing, or human flourishing, is the complete goodness of humans in a developmental life-span, that somehow includes positive psychological functioning and positive social functioning, along with other basic goods. The term is rooted in anci ...
, though it remains unclear if social media use is a causative factor. Social media can be beneficial to individuals as a tool which if used correctly can bring about positive impacts to users online and offline. When it comes to social media, adolescence can benefit from its use by allowing users to build and maintain online and offline relationships, access information, connect to other in real time, and help adolescence to express themselves by creating and engaging with content. Social media can also be detrimental to users when used incorrectly. Adolescence who use social media can be exposed or placed at risk from the following: Cyberbullying, sexual predators, adult content, substance use, and content that uses unrealistic representations of people and lifestyles. Digital technologies tend to focus more on hedonic well-being, in which users are exposed to content that evokes joy and laughter towards positive content, to anger and sadness towards negative content. In turn these negative impacts on adolescence or any users of social media will only experience temporary impacts on mental well-being, which will not have a permanent effect on the user's quality of life and life satisfaction. When asked about the amount of time spent on social media teenagers reported that 55 percent have the right amount of time spent on social media. 35 percent of teenagers reported they spent too much time on social media, while 8 percent stated they spent too little time on social media.


Youth

95% of people between the ages of 13-17 have reported using some form of social media. Almost 2/3 of teenagers reported that they use social media daily. Social media in youth provides benefits and risks. Children who spend more than 3 hours per day using social media face a risk of problems including but not limited to depression, anxiety, and suicide risk.


Proposed diagnostic categories

Gaming disorder has been considered by the DSM-5 task force as warranting further study (as the subset ''internet gaming disorder''), and was included in the ICD-11. Concerns have been raised by Aarseth and colleagues over this inclusion, particularly in regard to stigmatization of heavy gamers. Christakis has asserted that internet addiction may be "a 21st century epidemic". In 2018, he commented that childhood Internet overuse may be a form of "uncontrolled experiment on ... children". International estimates of the prevalence of internet overuse have varied considerably, with marked variations by nation. A 2014
meta-analysis Meta-analysis is a method of synthesis of quantitative data from multiple independent studies addressing a common research question. An important part of this method involves computing a combined effect size across all of the studies. As such, th ...
of 31 nations yielded an overall worldwide prevalence of six percent. A different perspective in 2018 by Musetti and colleagues reappraised the internet in terms of its necessity and ubiquity in modern society, as a social environment, rather than a tool, thereby calling for the reformulation of the internet addiction model. Some medical and behavioural scientists recommend adding a diagnosis of "social media addiction" (or similar) to the next ''Diagnostic and Statistical Manual of Mental Disorders'' update. A 2015 review concluded there was a probable link between basic psychological needs and social media addiction, stating, "Social network site users seek feedback, and they get it from hundreds of people—instantly. It could be argued that the platforms are designed to get users 'hooked'." Internet sex addiction, also known as cybersex addiction, has been proposed as a
sexual addiction Sexual addiction is a state characterized by compulsive participation or engagement in sexual activity, particularly sexual intercourse, despite negative consequences. The concept is contentious; sexual addiction is not a clinical diagnosis in ...
characterized by virtual internet
sexual activity Human sexual activity, human sexual practice or human sexual behaviour is the manner in which humans experience and express their sexuality. People engage in a variety of sexual acts, ranging from activities done alone (e.g., masturbation) t ...
that causes serious negative consequences to one's physical, mental, social, and/or financial well-being. It may be considered a form of problematic internet use.


Related phenomena


Online problem gambling

A 2015 review found evidence of higher rates of mental health comorbidities, as well as higher amounts of substance use, among internet gamblers, compared to non-internet gamblers. Causation, however, has not been established. The review postulates that there may be differences in the cohorts between internet and land-based problem gamblers.


Cyberbullying

Cyberbullying, bullying or harassment using social media or other electronic means, has been shown to have effects on mental health. Victims may have lower self-esteem, increased
suicidal ideation Suicidal ideation, or suicidal thoughts, is the thought process of having ideas or ruminations about the possibility of dying by suicide.World Health Organization, ''ICD-11 for Mortality and Morbidity Statistics'', ver. 09/2020MB26.A Suicidal i ...
, decreased motivation for usual hobbies, and a variety of emotional responses, including being scared, frustrated, angry, anxious or depressed. These victims may also begin to distance themselves from friends and family members.


According to the EU Kids Online project, the incidence of cyberbullying across seven European countries in children aged increased from 8% to 12% between 2010 and 2014. Similar increases were shown in the United States and Brazil.


Media multitasking

Concurrent use of multiple digital media streams, commonly known as media multitasking, has been shown to be associated with depressive symptoms, social anxiety,
impulsivity In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences. Impulsive actions are typically "poorly conceived, pre ...
,
sensation seeking Sensation seeking is a trait theory, personality trait defined by the search for experiences and feelings, that are "varied, novel, rich and intense", and by the readiness to "take physical, social, legal, and financial risks for the sake of such ...
, lower perceived social success and neuroticism. A 2018 review found that while the literature is sparse and inconclusive, overall, heavy media multitaskers also have poorer performance in several cognitive domains. One of the authors commented that the data does not "unambiguously show that media multitasking causes a change in attention and memory", therefore it is possible to argue that it is inefficient to multitask on digital media.


Distracted road use

A 2023 systematic review of 47 samples across 45 studies investigating associations between problematic mobile phone use and road safety outcomes found that problematic mobile phone use was associated with greater risk of simultaneous mobile phone use and road use and risk of vehicle collisions and pedestrian collisions or falls.


Noise-induced hearing loss

Physical Affects Extended periods of screen use have been linked to poor posture, eye strain, and reduced physical activity, which may contribute to more serious health issues such as obesity, musculoskeletal pain, and even cardiovascular problems. Sedentary behavior, especially when combined with poor diet habits during screen time, increases the risk of long-term health complications. Also, blue light exposure from screens can disrupt sleep patterns, reducing sleep quality and affecting overall physical recovery.


Assessment and treatment

Rigorous, evidence-based assessment of problematic digital media use is yet to be comprehensively established. This is due partially to a lack of consensus around the various constructs and lack of standardization of treatments. The
American Academy of Pediatrics The American Academy of Pediatrics (AAP) is the largest professional association of pediatricians in the United States. It is headquartered in Itasca, Illinois, and maintains an office in Washington, D.C. The AAP has published hundreds of poli ...
(AAP) has developed a Family Media Plan, intending to help parents assess and structure their family's use of electronic devices and media more safely. It recommends limiting entertainment screen time to two hours or less per day. The Canadian Paediatric Society produced a similar guideline. Ferguson, a psychologist, has criticised these and other national guidelines for not being evidence-based. Other experts, cited in a 2017
UNICEF UNICEF ( ), originally the United Nations International Children's Emergency Fund, officially United Nations Children's Fund since 1953, is an agency of the United Nations responsible for providing Humanitarianism, humanitarian and Development a ...
Office of Research literature review, have recommended addressing potential underlying problems rather than arbitrarily enforcing screen time limits. Different methodologies for assessing pathological internet use have been developed, mostly self-report questionnaires, but none have been universally recognised as a gold standard. For gaming disorder, both the American Psychiatric Association and the World Health Organization (through the ICD-11) have released
diagnostic criteria Medical diagnosis (abbreviated Dx, Dx, or Ds) is the process of determining which disease or condition explains a person's symptoms and signs. It is most often referred to as a diagnosis with the medical context being implicit. The information r ...
. There is some limited evidence of the effectiveness of
cognitive behavioral therapy Cognitive behavioral therapy (CBT) is a form of psychotherapy that aims to reduce symptoms of various mental health conditions, primarily depression, PTSD, and anxiety disorders. Cognitive behavioral therapy focuses on challenging and chang ...
and family-based interventions for treatment. In
randomized controlled trial A randomized controlled trial (or randomized control trial; RCT) is a form of scientific experiment used to control factors not under direct experimental control. Examples of RCTs are clinical trials that compare the effects of drugs, surgical ...
s, medications have not been shown to be effective. A 2016 study of 901 adolescents suggested
mindfulness Mindfulness is the cognitive skill, usually developed through exercises, of sustaining metacognitive awareness towards the contents of one's own mind and bodily sensations in the present moment. The term ''mindfulness'' derives from the Pali ...
may assist in preventing and treating problematic internet use. A 2019 UK parliamentary report deemed parental engagement, awareness and support to be essential in developing "digital resilience" for young people, and to identify and manage the risks of harm online. Treatment centres have proliferated in some countries, and China and South Korea have treated digital dependence as a public health crisis, opening 300 and 190 centres nationwide, respectively. Other countries have also opened treatment centres. NGOs, support and advocacy groups provide resources to people overusing digital media, with or without codified diagnoses, including the American Academy of Child and Adolescent Psychiatry. A 2022 study outlines the mechanisms by which media-transmitted stressors affect mental well-being. Authors suggest a common denominator related to problems with the media's construction of reality is increased uncertainty, which leads to defensive responses and
chronic stress Chronic stress is the physiological or psychological response induced by a long-term internal or external stressor. The stressor, either physically present or recollected, will produce the same effect and trigger a chronic stress response. There ...
in predisposed individuals.


Associated psychiatric disorders


ADHD

Meta-analysis and systematic reviews of studies have shown a link between internet use, gaming disorders, social media use, and ADHD or symptoms of ADHD including impulsive traits; however, associations and casualty are not clear. There is some evidence of a bi-directional relationship in which people with ADHD may be more likely to engage with problematic internet or gaming use, and higher digital media use may worsen existing ADHD symptoms.


Anxiety

There is evidence of weak to moderate associations between gaming disorder or smartphone use and social anxiety and depressive symptoms, and nomophobia. However these are also not causal, the nature of the associations is not clear. There is also some evidence of bi-directionality. There are some conflicting results from systematic reviews. There are also some links between the amount of personal information uploaded, and social media addictive behaviors all correlated with anxiety.


Autism

In August 2015, NeuroTribes identified autistic digital communities such as
Autism Network International Autism Network International (ANI) is an advocacy organization run by and for autistic people. ANI's principles involve the anti-cure perspective, the perspective that there should not be a goal to "cure" people of autism. History ANI was star ...
, Wrong Planet, and the Autism List mailing list at
St. John's University (New York City) St. John's University is a private Catholic university in Queens, New York City, United States. It was founded in 1870 by the Congregation of the Mission (C.M., the Vincentian Fathers) with a mission to provide the youth of New York with a Ca ...
. Steve Silberman argued that these communities "provided a natural home" where autistic members "could interact at their own pace."
Jim Sinclair (activist) Jim Sinclair is an American autistic activist and writer who helped pioneer the neurodiversity movement. Sinclair, along with Xenia Grant and Donna Williams, formed Autism Network International (ANI). Sinclair became the original coordinato ...
was a member of Autism List and participated in founding
Autism Network International Autism Network International (ANI) is an advocacy organization run by and for autistic people. ANI's principles involve the anti-cure perspective, the perspective that there should not be a goal to "cure" people of autism. History ANI was star ...
. A 2018 systematic review of 47 studies published from 2005 to 2016 concluded that associations between autism and screen time was inconclusive. Another 2019 systematic review of 16 studies that found that autistic children and adolescents are exposed to more screen time than typically developing peers and that the exposure starts at a younger age. A 2021 systematic review of 12 studies of video game addiction in autistic subjects found that children, adolescents, and autistic adults are at greater risk of video game addiction than non-autistic adults, and that the data from the studies suggested that internal and external factors (sex, attention and oppositional behavior problems, social aspects, access and time spent playing video games, parental rules, and game genre) were significant predictors of video game addiction in autistic subjects. A 2022 systematic review of 21 studies investigating associations between autism, problematic internet use, and gaming disorder found that the majority of studies found positive associations between the disorders. Another 2022 systematic review of 10 studies found that autistic subjects had more symptoms of problematic internet use than control group subjects, had higher screen time online and an earlier age of first-time use of the internet, and also greater symptoms of depression and ADHD. A 2023 meta-analysis of 46 studies comprising 562,131 subjects that concluded that while screen time may be a developmental cause of autism in childhood, associations between autism and screen time were not statistically significant when accounting for
publication bias In published academic research, publication bias occurs when the outcome of an experiment or research study biases the decision to publish or otherwise distribute it. Publishing only results that show a Statistical significance, significant find ...
.


Bipolar disorder

There is some evidence of an association between problematic internet use as a risk factor for bipolar disorder.


Depression

There is a growing body of evidence demonstrating an association between screen-based behaviours and depressive symptoms or clinical depression. Studies across a wide range of populations including different ages, genders, and cultures report small to moderate associations between these behaviors and depression symptoms, with problematic use more strongly associated with depression than general use. While some studies suggest these associations may be bidirectional or influenced by factors like social support or content type, the overall direction of findings points to screen-based behaviours as a potential risk factor for a person to experience depressive symptoms. The strength and nature of these associations has been reported to vary and may depend on usage and patterns, individual vulnerabilities, and geographic context. Causality remains unclear.


Sleep

Sleep quality and screen time or digital media use have been linked, including studies looking at media type, time of day, and age of person. Various sleep challenges or outcomes have been studied including a reduction in sleep duration, increased sleep onset latency, modifications to
rapid eye movement sleep Rapid eye movement sleep (REM sleep or REMS) is a unique phase of sleep in mammals (including humans) and birds, characterized by random rapid movement of the eyes, accompanied by low muscle tone throughout the body, and the propensity of the s ...
and slow-wave sleep, increased sleepiness and self-perceived
fatigue Fatigue is a state of tiredness (which is not sleepiness), exhaustion or loss of energy. It is a signs and symptoms, symptom of any of various diseases; it is not a disease in itself. Fatigue (in the medical sense) is sometimes associated wit ...
, and impaired post-sleep
attention span Attention span is the amount of time spent concentrating on a task before becoming distracted. Distractibility occurs when attention is uncontrollably diverted to another activity or sensation. ''Attention training'' is said to be part of educa ...
and verbal memory.


Narcissism

There are some reports of positive correlations between grandiose narcissism and social networking site usage, highlighting the potential for a correlation between time spent on social media, frequency of status updates, number of friends or followers, and frequency of posting self-portrait digital photographs.


Obsessive–compulsive disorder

There is some evidence suggesting a significant correlation between digital media overuse and obsessive–compulsive disorder symptoms.


Mental health benefits

There is some evidence that people with mental illness can have a positive outcomes based on digital media use, such as the potential to develop social connections over social media and foster a sense of social inclusion in online communities. Digital communities or social media may also have the potential for some people with mental illness to share personal stories in a perceived safer space, as well as gaining peer support for developing coping strategies. There are some reports of people avoiding stigma and gaining further insight into their mental health condition, including the potential for dialogue with healthcare professionals, as benefits of using social media. This comes with the usual digital media risk of the potential for unhealthy influences, misinformation, and delayed access to traditional mental health outlets. Other benefits include the potential to gain connections to supportive online communities, including illness or disability specific communities, as well as the
LGBT LGBTQ people are individuals who are lesbian, gay, bisexual, transgender, queer, or questioning. Many variants of the initialism are used; LGBTQIA+ people incorporates intersex, asexual, aromantic, agender, and other individuals. The gro ...
QIA community. Young people with cancer have reported an improvement in their coping abilities due to their participation in an online community. Furthermore, in children, there may be educational benefits of digital media use. For example, screen-based programs may help increase both independent and collaborative learning. A variety of quality apps and software may decrease learning gaps and increase skill in certain educational subjects. The benefits (and risks) may also be specific to cultures and geographic locations. Young people may have different experiences online, depending on their socio-economic background, noting lower-income youths may spend up to three hours more per day using digital devices, compared to higher-income youths. Lower-income youths, who are already vulnerable to mental illness, may be more passive in their online engagements, being more susceptible to negative feedback online, with difficulty self-regulating their digital media use. It has been suggested that this may be a new form of
digital divide The digital divide is the unequal access to information technology, digital technology, including smartphones, tablets, laptops, and the internet. The digital divide worsens inequality around access to information and resources. In the Information ...
between at-risk young people and other young people, pre-existing risks of mental illness becoming amplified among the already vulnerable population.


Impact on cognition

There is research and development about the cognitive impacts of
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
s and digital technology. Some educators and experts have raised some concerns about how technology may negatively affect students’ thinking abilities and academic performance.


Impact on social life

Worldwide
adolescent Adolescence () is a transitional stage of human physical and psychological development that generally occurs during the period from puberty to adulthood (typically corresponding to the age of majority). Adolescence is usually associated w ...
loneliness Loneliness is an unpleasant emotional response to perceived or actual isolation. Loneliness is also described as social paina psychological mechanism that motivates individuals to seek social connections. It is often associated with a perc ...
in contemporary schools and depression increased substantially after 2012 and a study found this to be associated with
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
access and Internet use.


Mitigation


Industry

Several technology firms have implemented changes intending to mitigate the adverse effects of excessive use of their platforms. In December 2017, Facebook admitted passive consumption of social media could be harmful to mental health, although they said active engagement can have a positive effect. In January 2018, the platform made major changes to increase user engagement. In January 2019, Facebook's then head of global affairs,
Nick Clegg Sir Nicholas William Peter Clegg (born 7 January 1967) is a British retired politician and media executive who served as Deputy Prime Minister of the United Kingdom from 2010 to 2015 and as Leader of the Liberal Democrats from 2007 to 2015. H ...
, responding to criticisms of Facebook and mental health concerns, stated they would do "whatever it takes to make this environment safer online especially for youngsters". Facebook admitted "heavy responsibilities" to the global community, and invited regulation by governments. In 2018
Facebook Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
and Instagram announced new tools that they asserted may assist with overuse of their products. In 2019, Instagram, which has been investigated specifically in one study in terms of addiction, began testing a platform change in Canada to hide the number of "likes" and views that photos and videos received in an effort to create a "less pressurised" environment. It then continued this trial in Australia, Italy, Ireland, Japan, Brazil and New Zealand before extending the experiment globally in November of that year. The platform also developed artificial intelligence to counter cyberbullying. In 2018,
Alphabet Inc. Alphabet Inc. is an American multinational technology conglomerate holding company headquartered in Mountain View, California. Alphabet is the world's third-largest technology company by revenue, after Amazon and Apple, the largest techno ...
released an update for Android smartphones, including a dashboard app enabling users to set timers on application use.
Apple Inc. Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley. It is best known for its consumer electronics, software, and services. Founded in 1976 as Apple Comput ...
purchased a third-party application and then incorporated it in
iOS 12 iOS 12 is the iOS version history, twelfth major release of the iOS mobile operating system developed by Apple Inc., Apple. Aesthetically similar to its predecessor, iOS 11, it focuses more on performance than on new features, quality improvemen ...
to measure "screen time". Journalists have questioned the functionality of these products for users and parents, as well as the companies' motivations for introducing them. Alphabet has also invested in a mental health specialist, Quartet, which uses machine learning to collaborate and coordinate digital delivery of mental health care. Two activist investors in Apple Inc voiced concerns in 2018 about the content and amount of time spent by youth. They called on Apple Inc. to act before regulators and consumers potentially force them to do so. Apple Inc. responded that they have, "always looked out for kids, and heywork hard to create powerful products that inspire, entertain, and educate children while also helping parents protect them online". The firm is planning new features that they asserted may allow them to play a pioneering role in regard to young people's health.


Public sector

In China, Japan, South Korea and the United States, governmental efforts have been enacted to address issues relating to digital media use and mental health. China's Ministry of Culture has enacted several public health efforts from as early as 2006 to address gaming and internet-related disorders. In 2007, an "Online Game Anti-Addiction System" was implemented for minors, restricting their use to 3 hours or less per day. The ministry also proposed a "Comprehensive Prevention Program Plan for Minors' Online Gaming Addiction" in 2013, to promulgate research, particularly on diagnostic methods and interventions. China's Ministry of Education in 2018 announced that new regulations would be introduced to further limit the amount of time spent by minors in online games. In response,
Tencent Tencent Holdings Ltd. ( zh, s=腾讯, p=Téngxùn) is a Chinese Multinational corporation, multinational technology Conglomerate (company), conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimed ...
, the owner of WeChat and the world's largest video game publisher, restricted the amount of time that children could spend playing one of its online games, to one hour per day for children 12 and under, and two hours per day for children aged . On 2 September 2023, those under the age of 18 can no longer access the Internet on their mobile device between 10 pm and 6 am without parental bypass. Smartphone usage is similarly capped by default at 40 minutes a day for children younger than eight and at two hours for 16- and 17-year-olds. Japan's
Ministry of Internal Affairs and Communications The is a Cabinet (government), cabinet-level ministry in the Government of Japan. Its English name was Ministry of Public Management, Home Affairs, Posts and Telecommunications (MPHPT) prior to 2004. It is housed in the 2nd Building of the Centr ...
coordinates Japanese public health efforts in relation to problematic internet use and gaming disorder. Legislatively, the Act on Development of an Environment that Provides Safe and Secure Internet Use for Young People was enacted in 2008, to promote public awareness campaigns, and support NGOs to teach young people safe internet use skills. South Korea has eight government ministries responsible for public health efforts in relation to internet and gaming disorders. A review article published in ''
Prevention Science ''Prevention Science'' is a peer-reviewed public health journal covering prevention science. Background It was established in 2000 and is published eight times per year by Springer Science+Business Media on behalf of the Society for Preventio ...
'' in 2018 stated that the "region is unique in that its government has been at the forefront of prevention efforts, particularly in contrast to the United States, Western Europe, and Oceania." Efforts are coordinated by the Ministry of Science and ICT, and include awareness campaigns, educational interventions, youth counseling centres, and promoting healthy online culture. In July 2022, Senators Richard Blumenthal and Marsha Blackburn introduced The Kids Online Safety Act (KOSA). This bill aims to protect minors from online harms by requiring social media platforms to mitigate online harms to minors through implementing safeguards (e.g. privacy settings), performing independent audits, and limiting the sharing of minors' personal information to third parties. The bill passed the Senate in July 2024, but is still up for consideration by the House. Despite not being passed yet, KOSA is already incredibly polarizing legislation, with groups like The Electronic Frontier Foundation (EFF) opposing KOSA, saying the bill would lead to: "broad online censorship of lawful speech, including content designed to help children navigate and overcome the very same harms it identifies." In May 2023, the United States' Surgeon general took the rare measure of issuing an advisory on Social media and mental health. In October, 41 U.S. states commenced legal proceedings against Meta. This included the
attorneys general In most common law jurisdictions, the attorney general (: attorneys general) or attorney-general (AG or Atty.-Gen) is the main legal advisor to the government. In some jurisdictions, attorneys general also have executive responsibility for law enf ...
of 33 states filing a combined lawsuit over concerns about the addictive nature of Instagram and its impact on the mental health of young people. In November 2024, Australia passed the world's first ban on social media for under-16s.


Digital mental health care

Digital technologies have also provided opportunities for delivery of mental health care online; benefits have been found with computerized cognitive behavioral therapy for depression and anxiety. Mindfulness based online intervention has been shown to have small to moderate benefits on mental health. The greatest
effect size In statistics, an effect size is a value measuring the strength of the relationship between two variables in a population, or a sample-based estimate of that quantity. It can refer to the value of a statistic calculated from a sample of data, the ...
was found for the reduction of
psychological stress In psychology, stress is a feeling of emotional strain and pressure. Stress is a form of psychological and mental discomfort. Small amounts of stress may be beneficial, as it can improve athletic performance, motivation and reaction to the envi ...
. Benefits were also found regarding depression, anxiety, and well-being. ''
The Lancet ''The Lancet'' is a weekly peer-reviewed general medical journal, founded in England in 1823. It is one of the world's highest-impact academic journals and also one of the oldest medical journals still in publication. The journal publishes ...
'' commission on global mental health and sustainability report from 2018 evaluated both benefits and harms of technology. It considered the roles of technologies in mental health, particularly in public education; patient screening; treatment; training and supervision; and system improvement. A study in 2019 published in Front Psychiatry in the National Center for Biotechnology Information states that despite proliferation of many mental health apps there has been no "equivalent proliferation of scientific evidence for their effectiveness." Steve Blumenfield and Jeff Levin-Scherz, writing in the
Harvard Business Review ''Harvard Business Review'' (''HBR'') is a general management magazine published by Harvard Business Publishing, a not-for-profit, independent corporation that is an affiliate of Harvard Business School. ''HBR'' is published six times a year ...
, claim that "most published studies show telephonic mental health care is as effective as in-person care in treating depression, anxiety and obsessive-compulsive disorder." The also cite a 2020 study done with the Veterans Administration as evidence of this as well.


Epidemiology

In 1999, 58% of Finnish citizens had a
mobile phone A mobile phone or cell phone is a portable telephone that allows users to make and receive calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones ( landline phones). This rad ...
, including 75% of 15-17 year olds. In 2000, a majority of U.S. households had at least one
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
and
internet access Internet access is a facility or service that provides connectivity for a computer, a computer network, or other network device to the Internet, and for individuals or organizations to access or use applications such as email and the World Wide ...
the following year. In 2002, a majority of U.S. survey respondents reported having a mobile phone. In September and December 2006 respectively,
Luxembourg Luxembourg, officially the Grand Duchy of Luxembourg, is a landlocked country in Western Europe. It is bordered by Belgium to the west and north, Germany to the east, and France on the south. Its capital and most populous city, Luxembour ...
and the
Netherlands , Terminology of the Low Countries, informally Holland, is a country in Northwestern Europe, with Caribbean Netherlands, overseas territories in the Caribbean. It is the largest of the four constituent countries of the Kingdom of the Nether ...
became the first countries to completely transition from analog to digital television, while the United States commenced its transition in 2008. In September 2007, a majority of U.S. survey respondents reported having
broadband internet In telecommunications, broadband or high speed is the wide- bandwidth data transmission that exploits signals at a wide spread of frequencies or several different simultaneous frequencies, and is used in fast Internet access. The transmission m ...
at home. In January 2013, a majority of U.S. survey respondents reported owning a
smartphone A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
. An estimated 40% of U.S. households in 2006 owned a dedicated
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few game ...
, and by 2015, 51 percent of U.S. households owned a dedicated home video game console. In April 2015, one survey of U.S. teenagers ages 13 to 17 reported that nearly three-quarters of them either owned or had access to a smartphone, and 92 percent went online daily, with 24 percent saying they went online "almost constantly." In a 2024 survey, U.S. teenagers reported that 95 percent have access to smartphone, spent 97 percent of their time online daily, and 48 percent is spent online "almost constantly".


Society and culture

In August 2015, NeuroTribes identified autistic digital communities such as
Autism Network International Autism Network International (ANI) is an advocacy organization run by and for autistic people. ANI's principles involve the anti-cure perspective, the perspective that there should not be a goal to "cure" people of autism. History ANI was star ...
, Wrong Planet, and the Autism List mailing list at
St. John's University (New York City) St. John's University is a private Catholic university in Queens, New York City, United States. It was founded in 1870 by the Congregation of the Mission (C.M., the Vincentian Fathers) with a mission to provide the youth of New York with a Ca ...
. Steve Silberman argued that these communities "provided a natural home" where autistic members "could interact at their own pace." Jim Sinclair was a member of Autism List and participated in founding
Autism Network International Autism Network International (ANI) is an advocacy organization run by and for autistic people. ANI's principles involve the anti-cure perspective, the perspective that there should not be a goal to "cure" people of autism. History ANI was star ...
.


See also

* Computer-induced medical problems *
Evolutionary psychiatry Evolutionary psychiatry, also known as Darwinian Psychiatry, is a theoretical approach to psychiatry that aims to explain psychiatric disorders in evolutionary terms. As a branch of the field of evolutionary medicine, it is distinct from the medic ...
*
Instagram Instagram is an American photo sharing, photo and Short-form content, short-form video sharing social networking service owned by Meta Platforms. It allows users to upload media that can be edited with Social media camera filter, filters, be ...
*
Screen time Screen time is the amount of time electronic devices are used. Screen time, Screentime or Screen Time may also refer to: * Screen Time, an iOS and macOS feature that tracks how long devices are used * Screentime, an Australian-based television pr ...
*
Social aspects of television The medium of television has had many influences on society since its inception. The belief that this impact has been dramatic has been largely unchallenged in media theory since its inception. However, there is much dispute as to what those effec ...


References


Further reading

* * * * * * Woods, H. C., & Scott, H. (2016). #Sleepyteens: Social media use in adolescence is associated with poor sleep quality, anxiety, depression and low self‐esteem. Journal of Adolescence, 51(1), 41–49
#Sleepyteens: Social media use in adolescence is associated with poor sleep quality, anxiety, depression and low self-esteem
* Jones, A., Hook, M., Podduturi, P., McKeen, H., Beitzell, E., & Liss, M. (2022). Mindfulness as a mediator in the relationship between social media engagement and depression in young adults. Personality and Individual Differences, 185
Mindfulness as a mediator in the relationship between social media engagement and depression in young adults
* White-Gosselin, C.-É., & Poulin, F. (2022). Associations between young adults' social media addiction, relationship quality with parents, and internalizing problems: A path analysis model. Canadian Journal of Behavioural Science / Revue Canadienne Des Sciences Du Comportement
Associations between young adults’ social media addiction, relationship quality with parents, and internalizing problems: A path analysis model.
* Hammad, M. A., & Alqarni, T. M. (2021). Psychosocial effects of social media on the Saudi society during the Coronavirus Disease 2019 pandemic: A cross-sectional study. PLoS ONE, 16(3)
Psychosocial effects of social media on the Saudi society during the Coronavirus Disease 2019 pandemic: A cross-sectional study
* Huang, Chiungjung. “A Meta-Analysis of the Problematic Social Media Use and Mental Health.�
A meta-analysis of the problematic social media use and mental health
December 9, 2020
A meta-analysis of the problematic social media use and mental health
* Weigle, Paul E., and Pamela Hurst-Della Pietra. “Children and Screens: Youth Digital Media Use and Mental Health Outcomes.” Journal of the American Academy of Child & Adolescent Psychiatry 60, no. 10 (October 2, 2021): S297–S297
CHILDREN AND SCREENS: YOUTH DIGITAL MEDIA USE AND MENTAL HEALTH OUTCOMES


External links

* *
Anthropology of Social Media: Why We Post
',
University College London University College London (Trade name, branded as UCL) is a Public university, public research university in London, England. It is a Member institutions of the University of London, member institution of the Federal university, federal Uni ...
, Free online five-week course, asking "What are the consequences of social media?" *
Social Media Use and Mental Health: A Review
' – ongoing review curated by
Jean Twenge Jean Marie Twenge (born August 24, 1971) is an American psychologist researching generational differences, including work values, life goals, and social attitudes. She is a professor of psychology at San Diego State University, author, consultan ...
&
Jonathan Haidt Jonathan David Haidt (; born October 19, 1963) is an American social psychologist and author. He is the Thomas Cooley Professor of Ethical Leadership at the New York University Stern School of Business. Haidt's main areas of study are the psyc ...
. * According to
Aricius
', certain digital health apps in 2025 are being used to support ADHD management and gut health, helping users with focus, digestion, and stress relief. * {{Media and human factors Cultural anthropology Cyberspace Technology in society Child and adolescent psychiatry Educational psychology Mental health