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''Digimon Digital Card Battle'', originally released in Japan as , is a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
based on the Digimon Collectible Card Game for the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. It was developed by BEC and published by
Bandai is a Japanese multinational corporation, multinational toy manufacturer and distributor headquartered in Taitō, Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered ...
, and was first made available in Japan in December 2000, with English releases in North America and Europe arriving in June 2001 and July 2002, respectively.


Gameplay

The game is very different from the other Digimon releases since it is a totally card-based game. Players have a deck of 30 cards, consisting of Digimon, support and special evolution cards. The evolution concept is similar to the other games, in that players start off with Child and finish with a Perfect (missing out Fresh, Fresh II and Ultimate, although Ultimate Digimon appear as Perfect). Players sacrifice Digimon in their hand in order to build up "evolution points" or DP. When one has enough for their desired Digimon, evolution becomes possible. This brings a new tactical element to the game: deciding which cards to sacrifice. As the game starts off players are able to choose one of three Digimon to be their first Partner card ( Veemon, Hawkmon and
Armadillomon '' Digimon Adventure'', ''Digimon Adventure 02'', ''Digimon Adventure tri.'' '' Digimon Adventure: Last Evolution Kizuna, Digimon Adventure 02: The Beginning,'' and the 2020 reboot of '' Digimon Adventure'' are produced by Toei Animation for the ...
). As the game progresses these partners will gain experience, become stronger and gain the ability to Armor evolve. As this ability is used the partner loses the ability to evolve into Adult (A) or Perfect (P) levels. Players can have multiple partners in a deck. As the player's partners attain new ranks, they gain parts, which can be used to modify partners to boosts its hit points (health), attack power or support effect. The others can be gained by beating certain opponents a certain number of times and partner fusing.


Reception

''Digimon Digital Card Battle'' earned a 28 out of 40 total score from Japanese ''
Weekly Famitsu , formerly , is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special top ...
'' magazine, and received generally mixed reviews from English-speaking critics, with a 57% overall score from
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, and a 51 out of 100 average from
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.
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's Gerald Villoria felt that while the title "accurately duplicates the flow and gameplay of the tabletop game, its simplicity will turn off any but the youngest of players," recommending it only to those who either enjoyed the real-life card game or "diehard" fans of the ''Digimon'' anime. The editor did find that the polygon-rendered battle animations were "done nicely enough" but also added "considerable" downtime to matches and that "more impatient players will prefer the faster pace when graphical battles are toggled off." ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' shared a similar sentiment that the game itself didn't have enough merit beyond the branding, adding that "unless digi-fans…existed, most would not care two digi-bits about ''DDCB'' after playing two digi-seconds." ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' stated that the game "can become addictive after you master its confounding rules" but that it was hindered by "unpredictable card draws that cause the matches to vacillate between frustrating and extremely boring."


References


External links

* {{Digimon 2000 video games Digital_Card_Battle Digital collectible card games PlayStation (console) games PlayStation (console)-only games Video games developed in Japan