Dialogical logic (also known as the logic of dialogues) was conceived as a pragmatic approach to the
semantics of logic
In logic, the semantics of logic or formal semantics is the study of the semantics, or interpretations, of formal and (idealizations of) natural languages usually trying to capture the pre-theoretic notion of entailment.
Overview
The truth cond ...
that resorts to concepts of
game theory such as "winning a play" and that of "winning strategy".
Since dialogical logic was the first approach to the semantics of logic using notions stemming from game theory, game theoretical semantics (GTS) and dialogical logic are often conflated under the term ''
game semantics''. However, as discussed below, though GTS and dialogical logic are both rooted in a game-theoretical perspective, in fact, they have quite different philosophical and logical background.
Nowadays it has been extended to a general framework for the study of meaning, knowledge, and inference constituted during interaction. The new developments include cooperative dialogues and dialogues deploying a fully interpreted language (''dialogues with content'').
Origins and further developments
The philosopher and mathematician
Paul Lorenzen (
Erlangen-Nürnberg-Universität) was the first to introduce a semantics of games for logic in the late 1950s. Lorenzen called this semantics 'dialogische Logik', or dialogic logic. Later, it was developed extensively by his pupil
Kuno Lorenz (Erlangen-Nürnberg Universität, then Saarland).
Jaakko Hintikka
Kaarlo Jaakko Juhani Hintikka (12 January 1929 – 12 August 2015) was a Finnish philosopher and logician.
Life and career
Hintikka was born in Helsingin maalaiskunta (now Vantaa).
In 1953, he received his doctorate from the University of Hels ...
(
Helsinki
Helsinki ( or ; ; sv, Helsingfors, ) is the Capital city, capital, primate city, primate, and List of cities and towns in Finland, most populous city of Finland. Located on the shore of the Gulf of Finland, it is the seat of the region of U ...
,
Boston
Boston (), officially the City of Boston, is the capital city, state capital and List of municipalities in Massachusetts, most populous city of the Commonwealth (U.S. state), Commonwealth of Massachusetts, as well as the cultural and financ ...
) developed a little later to Lorenzen a model-theoretical approach known as GTS.
Since then, a significant number of different game semantics have been studied in logic. Since 1993, and his collaborators have developed dialogical logic within a general framework aimed at the study of the logical and philosophical issues related to
logical pluralism. More precisely, by 1995 a kind of revival of dialogical logic was generated that opened new and unexpected possibilities for logical and philosophical research. The philosophical development of dialogical logic continued especially in the fields of
argumentation theory
Argumentation theory, or argumentation, is the interdisciplinary study of how conclusions can be supported or undermined by premises through logical reasoning. With historical origins in logic, dialectic, and rhetoric, argumentation theory, includ ...
, legal reasoning,
computer science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includin ...
,
applied linguistics
Applied linguistics is an interdisciplinary field which identifies, investigates, and offers solutions to language-related real-life problems. Some of the academic fields related to applied linguistics are education, psychology, communication res ...
, and
artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
.
The new results in dialogical logic began on one side, with the works of
Jean-Yves Girard
Jean-Yves Girard (; born 1947) is a French logician working in proof theory. He is the research director (emeritus) at the mathematical institute of the University of Aix-Marseille, at Luminy.
Biography
Jean-Yves Girard is an alumnus of th ...
in
linear logic
Linear logic is a substructural logic proposed by Jean-Yves Girard as a refinement of classical and intuitionistic logic, joining the dualities of the former with many of the constructive properties of the latter. Although the logic has also ...
and interaction; on the other, with the study of the interface of logic, mathematical
game theory and argumentation,
argumentation framework
In artificial intelligence and related fields, an argumentation framework is a way to deal with contentious information and draw conclusions from it using formalized arguments.
In an abstract argumentation framework, entry-level information is a ...
s and
defeasible reasoning
In philosophical logic, defeasible reasoning is a kind of reasoning that is rationally compelling, though not deductively valid. It usually occurs when a rule is given, but there may be specific exceptions to the rule, or subclasses that are su ...
, by researchers such as
Samson Abramsky
Samson Abramsky (born 12 March 1953) is Professor of Computer Science at University College London. He was previously the Christopher Strachey Professor of Computing at the University of Oxford, from 2000 to 2021.
He has made contributions to t ...
,
Johan van Benthem,
Andreas Blass, Nicolas Clerbout,
Frans H. van Eemeren, Mathieu Fontaine,
Dov Gabbay
Dov M. Gabbay (; born October 23, 1945) is an Israeli logician. He is Augustus De Morgan Professor Emeritus of Logic at the Group of Logic, Language and Computation, Department of Computer Science, King's College London.
Work
Gabbay has author ...
,
Rob Grootendorst,
Giorgi Japaridze Giorgi Japaridze (also spelled Giorgie Dzhaparidze) is a Georgian-American researcher in logic and theoretical computer science. He currently holds the title of Full Professor at the Computing Sciences Department of Villanova University. Japaridze i ...
, Laurent Keiff, Erik Krabbe, Alain Leconte, Rodrigo Lopez-Orellana, Sébasten Magnier, Mathieu Marion, Zoe McConaughey, Henry Prakken, Juan Redmond, Helge Rückert, Gabriel Sandu, Giovanni Sartor,
Douglas N. Walton, and
John Woods among others, who have contributed to place dialogical interaction and games at the center of a new perspective of logic, where logic is defined as an instrument of dynamic inference.
Five research programs address the interface of meaning, knowledge, and logic in the context of dialogues, games, or more generally interaction:
# The constructivist approach of Paul Lorenzen and Kuno Lorenz, who sought to overcome the limitations of operative logic by providing dialogical foundations to it. The
method of semantic tableaux for classical and
intuitionistic logic
Intuitionistic logic, sometimes more generally called constructive logic, refers to systems of symbolic logic that differ from the systems used for classical logic by more closely mirroring the notion of constructive proof. In particular, system ...
as introduced by
Evert W. Beth
Evert Willem Beth (7 July 1908 – 12 April 1964) was a Dutch philosopher and logician, whose work principally concerned the foundations of mathematics. He was a member of the Significs Group.
Biography
Beth was born in Almelo, a small ...
(1955) could thus be identified as a method for the notation of winning strategies of particular dialogue games (Lorenzen/Lorenz 1978, Lorenz 1981, Felscher 1986). This, as mentioned above has been extended by Shahid Rahman and collaborators to a general framework for the study of classical and non-classical logics. Rahman and his team of Lille, in order to develop dialogues with content, enriched the dialogical framework with fully interpreted languages (as implemented within
Per Martin-Löf
Per Erik Rutger Martin-Löf (; ; born 8 May 1942) is a Swedish logician, philosopher, and mathematical statistician. He is internationally renowned for his work on the foundations of probability, statistics, mathematical logic, and computer scie ...
's
constructive type theory).
# The game-theoretical approach of
Jaakko Hintikka
Kaarlo Jaakko Juhani Hintikka (12 January 1929 – 12 August 2015) was a Finnish philosopher and logician.
Life and career
Hintikka was born in Helsingin maalaiskunta (now Vantaa).
In 1953, he received his doctorate from the University of Hels ...
, called GTS. This approach shares the game-theoretical tenets of dialogical logic for
logical constants; but turns to standard
model theory
In mathematical logic, model theory is the study of the relationship between formal theories (a collection of sentences in a formal language expressing statements about a mathematical structure), and their models (those structures in which the ...
when the analysis process reaches the level of elementary statements. At this level standard truth-functional formal semantics comes into play. Whereas in the ''formal plays'' of dialogical logic P will loose both plays on an elementary proposition, namely the play where the thesis states this proposition and the play where he states its negation; in GTS one of both will be won by the defender. A subsequent development was launched by
Johan van Benthem (and his group in Amsterdam) in his book ''Logic in Games'', which combines the game-theoretical approaches with
epistemic logic Epistemic modal logic is a subfield of modal logic that is concerned with reasoning about knowledge. While epistemology has a long philosophical tradition dating back to Ancient Greece, epistemic logic is a much more recent development with applic ...
.
# The
argumentation theory
Argumentation theory, or argumentation, is the interdisciplinary study of how conclusions can be supported or undermined by premises through logical reasoning. With historical origins in logic, dialectic, and rhetoric, argumentation theory, includ ...
approach of
Else M. Barth
Else Margarete Barth (3 August 1928, Strinda – 6 January 2015, Groningen) was a Norwegian philosopher.
She was a professor of analytic philosophy at the University of Groningen. She died here in January 2015.
She was a fellow of the Norwegian ...
and Erik Krabbe (1982), who sought to link dialogical logic with the informal logic or critical reasoning originated by the seminal work of
Chaïm Perelman
Chaïm Perelman (born Henio (or Henri) Perelman; sometimes referred to mistakenly as Charles Perelman) (20 May 1912, Warsaw – 22 January 1984, Brussels) was a Polish-born philosopher of law, who studied, taught, and lived most of his life in Br ...
(Perelman/Olbrechts-Tyteca 1958),
Stephen Toulmin
Stephen Edelston Toulmin (; 25 March 1922 – 4 December 2009) was a British philosopher, author, and educator. Influenced by Ludwig Wittgenstein, Toulmin devoted his works to the analysis of moral reasoning. Throughout his writings, he sought t ...
(1958),
Arne Næss
Arne Dekke Eide Næss (; 27 January 1912 – 12 January 2009) was a Norwegian philosopher who coined the term " deep ecology", an important intellectual and inspirational figure within the environmental movement of the late twentieth centu ...
(1966) and
Charles Leonard Hamblin
Charles Leonard Hamblin (20 November 1922 – 14 May 1985) was an Australian philosopher, logician, and computer pioneer, as well as a professor of philosophy at the New South Wales University of Technology (now the University of New South Wales) ...
(1970) and developed further by Ralph Johnson (1999), Douglas N. Walton (1984), John Woods (1988) and associates. Further developments include the
argumentation framework
In artificial intelligence and related fields, an argumentation framework is a way to deal with contentious information and draw conclusions from it using formalized arguments.
In an abstract argumentation framework, entry-level information is a ...
of P.D. Dung and others, the
defeasible reasoning
In philosophical logic, defeasible reasoning is a kind of reasoning that is rationally compelling, though not deductively valid. It usually occurs when a rule is given, but there may be specific exceptions to the rule, or subclasses that are su ...
approach of Henry Prakken and Giovanni Sartor, and
pragma-dialectics by Frans H. van Eemeren and Rob Grootendorst.
# The
ludics approach, initiated by Jean-Yves Girard, which provides an overall theory of
proof-theoretical meaning based on interactive computation.
# The alternative perspective on proof theory and meaning theory, advocating that Wittgenstein's "meaning as use" paradigm as understood in the context of proof theory, where the so-called reduction rules (showing the effect of elimination rules on the result of introduction rules) should be seen as appropriate to formalise the explanation of the (immediate) consequences one can draw from a proposition, thus showing the function/purpose/usefulness of its main connective in the calculus of language.(, , , , )
According to the dialogical perspective, knowledge, meaning, and truth are conceived as a result of social interaction, where normativity is not understood as a type of pragmatic operator acting on a propositional nucleus destined to express knowledge and meaning, but on the contrary: the type of normativity that emerges from the social interaction associated with knowledge and meaning is constitutive of these notions. In other words, according to the conception of the dialogical framework, the intertwining of the right to ask for reasons, on the one hand, and the obligation to give them, on the other, provides the roots of knowledge, meaning and truth.
[This formulation can be seen as linking the perspective of ]Robert Brandom
Robert Boyce Brandom (born March 13, 1950) is an American philosopher who teaches at the University of Pittsburgh. He works primarily in philosophy of language, philosophy of mind and philosophical logic, and his academic output manifests both sy ...
with that of the logic of dialogue. See Mathieu Marion (2009). For a discussion about what they have in common and what distinguishes both approaches, see .
Local and global meaning
As hinted by its name, this framework studies dialogues, but it also takes the form of dialogues. In a dialogue, two parties (players) argue on a thesis (a certain statement that is the subject of the whole argument) and follow certain fixed rules in their argument. The player who states the thesis is the Proponent, called P, and his rival, the player who challenges the thesis, is the Opponent, called O. In challenging the Proponent's thesis, the Opponent is requiring of the Proponent that he defends his statement.
The interaction between the two players P and O is spelled out by challenges and defences, implementing
Robert Brandom
Robert Boyce Brandom (born March 13, 1950) is an American philosopher who teaches at the University of Pittsburgh. He works primarily in philosophy of language, philosophy of mind and philosophical logic, and his academic output manifests both sy ...
's take on meaning as a game of giving and asking for reasons. Actions in a dialogue are called moves; they are often understood as speech-acts involving declarative utterances (''assertions'') and interrogative utterances (''requests''). The rules for dialogues thus never deal with expressions isolated from the act of uttering them.
The rules in the dialogical framework are divided into two kinds of rules'': particle rules'' and ''structural rules''. Whereas the first determine ''local meaning'', the second determine ''global meaning''.
Local meaning explains the meaning of an expression, independently of the rules setting the development of a dialogue. Global meaning sets the meaning of an expression in the context of some specific form of developing a dialogue.
More precisely:
* Particle rules (''Partikelregeln''), or rules for logical constants, determine the legal moves in a play and regulate interaction by establishing the relevant moves constituting ''challenges'': moves that are an appropriate attack to a previous move (a statement) and thus require that the challenged player play the appropriate defence to the attack. If the challenged player defends his statement, he has answered the challenge.
* Structural rules (''Rahmenregeln'') on the other hand determine the general course of a dialogue game, such as how a game is initiated, how to play it, how it ends, and so on. The point of these rules is not so much to spell out the meaning of the logical constants by specifying how to act in an appropriate way (this is the role of the particle rules); it is rather to specify according to what structure interactions will take place. It is one thing to determine the meaning of the logical constants as a set of appropriate challenges and defences, it is another to define whose turn it is to play and when a player is allowed to play a move.
In the most basic case, the particle rules set the local meaning of the logical constants of first-order classical and intuitionistic logic. More precisely the local meaning is set by the following distribution of choices:
* If the defender X states "A or B", the challenger Y has the right to ask him to choose between A and B.
* If the defender X states "A and B", the challenger Y has the right to choose between asking the defender to state A or to state B.
* If the defender X states that "if A then B", the challenger Y has the right to ask for B by granting herself (the challenger) A.
* If the defender X states "no-A", then the challenger Y has the right to state A (and then she has the obligation to defend this assertion).
* If the defender X states for "all the x's it is the case that A
, the challenger Y has the right to choose a singular term t and ask the defender to substitute this term for the free variables in A
* If the defender X states "there is at least one x, for which it is the case that A
, the challenger Y has the right to ask him to choose a singular term and substitute this term for the free variables in A
The next section furnishes a brief overview of the rules for intuitionist logic and classical logic. For a complete formal formulation see , , .
The rules of the dialogical framework
The local meaning of the logical constants
* X A ∨ B (A or B)
Challenge: Y ?
Defense: X A/X B
(Defender has the choice to defend A or to defend B)
* X A ∧ B (A and B)
Challenge: Y ?L (for left)
Defense X A
Ataque: Y ?R (for right)
Defense X B
(Challenger has the choice to ask for A or to ask for B)
* X A⊃B (If A then B)
Challenge: Y A
Defense: X B
(Challenger has the right to ask for A by conceding herself A)
* X ~A (No A)
Challenge: Y A
Defense: (No defense is possible)
* X ∀xA
(All x are A)
Challenge: Y ?t
Defense: X A
/t
(The challenger chooses)
* X ∃xA
(At least one x is A)
Challenge: Y ?
Defense: X A
/t
(The defender chooses)
Structural rules: global meaning
RS 1 (Launching a dialogue or play)
Any play (dialogue) starts with the Proponent P stating a thesis (labelled move 0) and the Opponent O bringing forward some initial statement (if any).
[Here the term ''play'' is a synonym of ''dialogue'' in order to stress the fact that ''play'' is the fundamental notion of the dialogical framework.] The first move of O, labelled with 1, is an attack to the thesis of the dialogue.
Each subsequent move consists of one of the two interlocutors, bringing forward in turn either an attack against a previous statement of the opponent, or a defense of a previous attack of the antagonist.
RS 2i (Intuitionist rule)
X can attack any statement brought forward by Y, so far as the particle rules and the remaining structural rules allow it, or respond only to the ''last non-answered'' challenge of the other player.
''Note: This last clause is known as the'' Last Duty First''condition, and makes dialogical games suitable for intuitionistic logic (hence this rule's name).''
[Challenges that are not have been responded yet are called ''open''. In this setting, an attack on a negation will always remain open, since, according to its local meaning-rule, there is no defense to an attack on a negation. However, there is a variant of the rule for local meaning, where the defence consists in stating ''falsum'' ⊥. In the dialogical framework, the player who states ''falsum'' declares that he/she is giving up.]
RS 2c (Classical rule)
X can attack any statement brought forward by Y, so far as the particle rules and the remaining structural rules allow it, or defend himself against any attack of Y (so far as the particle rules and the remaining structural rules allow it,)
RS 3 (Finiteness of plays)
= ''Intuitionist rule''
=
O can attack the same statement at most once.
P can attack the same statement some finite number of times.
= ''Classic rule''
=
O can attack the same statement or defend himself against an attack at most once.
P can an attack the same statement some finite number of times. The same restriction also holds for P's defences.
[Notice that since according to the intuitionistic rule RS2i, players can only defend the last open attack, no restriction on defences are necessary. and after him, did not restrict the number of attacks. This triggers infinite plays. Restrictions on the number of attacks and defences are known as ''repetitionranks''. The most through study of repetition ranks has been developed by .]
RS 4 (Formal rule)
P can state an elementary proposition only if O has stated it before.
O always has the right to state elementary propositions (so far the rules of logical constants and other structural rules allow it).
Elementary propositions (in a formal dialogue) cannot be attacked.
[A useful variant allows O to challenge elementary propositions. P defends against the attack with the indication ''sic n'', i.e.,''you already stated this proposition in your move n''. Marion called this variant the ''Socratic rule''; see Marion/Rückert (2015).]
RS5 (Winning and end of a play)
The play ends when it is a player's turn to make a move but that player has no available move left. That player loses, the other player wins.
Validity and valid inferences
The notion of a winning a play is not enough to render the notion of inference or of logical validity.
In the following example, the thesis is of course not valid. However, P wins because O made the wrong choice. In fact, O loses the play since the structural rules do not allow her to challenge twice the same move.
In move 0 ''P'' states the thesis. In move 2, ''O'' challenges the thesis by asking ''P'' to state the right component of the conjunction – the notation "
indicates the number of the challenged move. In move 3 ''O'' challenges the 'implication by granting the antecedent. ''P'' responds to this challenge by stating the consequentn the just granted proposition A, and, since there are no other possible moves for O, P wins.
There is obviously another play, where O wins, namely, asking for the left side of the conjunction.
Dually a valid thesis can be lost because P this time, makes the wrong choice. In the following example P loses the play (played according to the intuitionistic rules) by choosing the left side of the disjunction A ∨(A⊃A), since the intuitionistic rule SR 2i prevents him to come back and revise his choice:
Hence, winning a play does not ensure validity. In order to cast the notion of validity within the dialogical framework we need to define what a winning strategy is. In fact, there are several ways to do it. For the sake of a simple presentation we will yield a variation of , however; different to his approach, we will not transform dialogues into tableaux but keep the distinction between play (a dialogue) and the tree of plays constituting a winning strategy.
Winning strategy
* A player X has a winning strategy if for every move made by the other player Y, player X can make another move, such that each resulting play is eventually won by X.
In dialogical logic validity is defined in relation to winning strategies for the proponent P.
* A proposition is valid if P has a winning strategy for a thesis stating this proposition
* A ''winning strategy for'' P ''for'' a thesis ''A'' is a tree ''S'' the branches of which are plays won by P, where the nodes are those moves, such that
# ''S'' has the move P ''A'' as root node (with depth 0),
# if the node is an O-move (i.e. if the depth of a node is odd), then it has exactly one successor node (which is a P-move),
# if the node is a P-move (i.e. if the depth of a node is even), then it has as many successor nodes as there are possible moves for O at this position.
Branches are introduced by O's choices such as when she challenges a conjunction or when she defends a disjunction.
= Finite winning strategies
=
Winning strategies for quantifier-free formulas are always finite trees, whereas winning strategies for first-order formulas can, in general, be trees of countably infinitely many finite branches (each branch is a play).
For example, if one player states some universal quantifier, then each choice of the adversary triggers a different play. In the following example the thesis is an existential that triggers infinite branches, each of them constituted by a choice of P:
Infinite winning strategies for P can be avoided by introducing some restriction grounded on the following rationale
* Because of the formal rule, O's optimal move is to always choose a new term when she has the chance to choose, that is, when she challenges a universal or when she defends an existential.
* On the contrary P, who will do his best to force O to state the elementary proposition she asked P for, will copy O's choices for a term (if O's provided already such a term), when he challenges a universal of O or defends an existential.
These lead to the following restrictions:
# If the depth of a node ''n'' is even such that P stated a universal at ''n'', and if among the possible choice for O she can choose a new term, then this move counts as the only immediate successor node of ''n''.
# If the depth of a node ''n''is odd such that O stated an existential at ''n'', and if among the possible choices for O she can choose a new term, then this move counts as the only immediate successor node of ''m,'' i.e. the node where P launched the attack on ''n''.
# If it is P who has the choice, then only one of the plays triggered by the choice will be kept.
The rules for local and global meaning plus the notion of winning strategy mentioned above set the dialogical conception of classical and intuitionistic logic.
Herewith an example of a winning strategy for a thesis valid in classical logic and non-valid in intuitionistic logic
P has a winning strategy since the SR 2c allows him to defend twice the challenge on the existential. This further allows him to defend himself in move 8 against the challenge launched by the Opponent in move 5.
Defending twice is not allowed by the intuitionistic rule SR 2i and accordingly, there is no winning strategy for P:
Further developments
Shahid Rahman (first at
Universität des Saarlandes, then at
Université de Lille) and collaborators in Saarbrücken and Lille developed dialogical logic in a general framework for the historic and the systematic study of several forms of inferences and non-classical logics such as
free logic
A free logic is a logic with fewer existential presuppositions than classical logic. Free logics may allow for terms that do not denote any object. Free logics may also allow models that have an empty domain. A free logic with the latter proper ...
, (normal and non-normal)
modal logic,
hybrid logic, first-order modal logic,
paraconsistent logic
A paraconsistent logic is an attempt at a logical system to deal with contradictions in a discriminating way. Alternatively, paraconsistent logic is the subfield of logic that is concerned with studying and developing "inconsistency-tolerant" syst ...
,
linear logic
Linear logic is a substructural logic proposed by Jean-Yves Girard as a refinement of classical and intuitionistic logic, joining the dualities of the former with many of the constructive properties of the latter. Although the logic has also ...
,
relevance logic Relevance logic, also called relevant logic, is a kind of non- classical logic requiring the antecedent and consequent of implications to be relevantly related. They may be viewed as a family of substructural or modal logics. It is generally, but ...
,
connexive logic,
belief revision Belief revision is the process of changing beliefs to take into account a new piece of information. The logical formalization of belief revision is researched in philosophy, in databases, and in artificial intelligence for the design of rational ag ...
,
argumentation theory
Argumentation theory, or argumentation, is the interdisciplinary study of how conclusions can be supported or undermined by premises through logical reasoning. With historical origins in logic, dialectic, and rhetoric, argumentation theory, includ ...
and legal reasoning.
Most of these developments are a result of studying the semantic and epistemological consequences of modifying the structural rules and/or of the logical constants. In fact, they show how to implement the ''dialogical conception of the structural rules for inference'', such as ''weakening'' and ''contraction''.
[This has been also studied in the context of cooperative dialogues for the search of structural rules; see Keiff (2007). These results seems to have been unnoticed in .]
Further publications show how to develop ''material dialogues'' (i.e., dialogues based on fully interpreted languages) that than dialogues restricted to
logical validity.
[These publications respond to old and new criticism to dialogic logic such as the ones of and .] This new approach to dialogues with content, called ''immanent reasoning'', is one of the results of the dialogical perspective on
Per Martin-Löf
Per Erik Rutger Martin-Löf (; ; born 8 May 1942) is a Swedish logician, philosopher, and mathematical statistician. He is internationally renowned for his work on the foundations of probability, statistics, mathematical logic, and computer scie ...
's
constructive type theory. Among the most prominent results of ''immanent reasoning'' are: the elucidation of the role of dialectics in
Aristotle's theory of syllogism, the reconstruction of logic and argumentation within the Arabic tradition, and the formulation of ''cooperative dialogues'' for legal reasoning and more generally for reasoning by parallelism and analogy.
Notes
References
Further reading
Books
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
Articles
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
{{Authority control
Logic