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''Designing Virtual Worlds'' is a book about the practice of
virtual world A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it. In 2021, the author made the book freely available under a
Creative Commons license A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted "work". A CC license is used when an author wants to give other people the right to share, use, and bu ...
on his website.


Contents

''Designing Virtual Worlds'' argues that the fundamentals of player relationships to the virtual world and each other are independent of technical issues and are characterized by a blending of online and offline identity. According to the book, it is the designer's role to know what will provide players with a positive game experience, the purpose of virtual worlds is the player's exploration of self, as well as for its expansion of the earlier 4-type Bartle gamer style taxonomy into an 8-type model. The book also focuses on the practicalities of its subject.


Reception

It has been called "the bible of
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
design" and spoken of as "excellent", "seminal", "widely read", "the standard text on the subject", "the most comprehensive guide to gaming virtual worlds" and "a foundation text for researchers and developers of virtual worlds" that is "strongly recommended for anyone actually thinking about building one of these places" and "describes the minimum level of competency you should have when discussing design issues for virtual worlds". It wasn't all sunshine and roses, though. One reviewer, Dave Rickey of Skotos.net, a website founded in 1999 and dedicated to "multiplayer interactive fiction on the Internet" , called it a "must-read" work, but that he found "much that was questionable, incomplete, or just erroneous".


References


External links


Preview at Google Books

Author's support site

''Designing Virtual Worlds'' freely downloadable PDF under the Creative Commons CC BY-NC-ND 4.0 license
{{MUDs Books about the Internet Books about video games Internet-based works Multi-user dungeon Texts related to the history of the Internet